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Active: 4725 users

BWC: Making the finale relevant

Blogs > ShAdZ_ZX
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ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
Last Edited: 2012-11-19 00:51:08
November 19 2012 00:24 GMT
#1
The tournament overall had its pros and its cons, as everyone that watched would be fully aware of. There were technical difficulties and many suffered stream lag, but there was also a decent bracket format and a solid caster lineup.

I'm going to put all of that aside because that isn't my concern. Don't get me wrong, those things are important, but there is a much bigger problem that I feel needs to be addressed.

The various WCS qualifiers around the world throughout the year were fairly successful and provided some solid viewing, but the problem is that the huge tournament that they all build up to, which is supposed to be the biggest tournament of the year, has serious flaws. Boring games, dull player line-up, irrelevant matches, a situation where more skill is required to win the Korean Qualifier than to win the final event itself, and so on.

I'm going to address the main issue first, and then I'll talk about how I think they can fix it.


The qualifying system providing a unbalanced player pool-

Simply put, the player pool doesn't back up the size, the magnitude and the hype of this "Super Tournament". The reality is that quite a few of the groups in pool play were entirely irrelevant (with all due respect to the players); spectators in general didn't care how those select groups played out because the winners weren't going to be able to be competitive enough to beat the better players anyway.

Ultimately its the balance between quality players and fair foreign representation that Blizzard has gotten wrong. Blizzard decided that, in the interest of fairness, there was to be the same amount of seeds available through the NA and European qualifiers as there were for the Korean one. The obvious problem being that there are quite a few players who were good enough to win their respective qualifiers but aren't good enough to be competitive against some of the top players.

Now, this is where the balance is crucial, because the other end of the extreme is that the tournament is 99% Korean and any foreign representation is lost.

In the end, all of this is a result of the qualifying system.


How to fix it-

I really like the idea of adopting a system similar to the ATP Tennis World Tour. You have various tournaments throughout a year which all include a point reward system, with bigger tournaments rewarding more points for placings. A players placing at which ever tournament they have attended has them rewarded with points which help their position on a ladder, with the top players each year get to participate in the World Championships.

The World Championship could consist of the top 32 players on the ladder, with 6x 4 man randomised groups. Everyone plays everyone else in their respective group and the 2 with the best results are seeded to the single elimination championship bracket. This provides you with a tournament that contains a player pool that is a solid representation of the best in the world and a better chance of seeing good games from the group stages right up to the final.

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.

The end result is added excitement to existing tournaments (X player needs X points to make it to the World Finals) a BWC player pool that is a solid representation of the best players in the world, a tournament that is likely to provide entertaining games from the outset until the close and truly deserves to be called the biggest of the year, and a player who can unequivocally be named "World Champion".

Edit: I thought I'd add that I wrote this without really knowing what Blizzard intentions were with this whole series, but I'm perfectly aware that if their intention wasn't to create the the end all be all of tournaments then what I wrote probably doesn't apply.

If that is indeed the case, I hope people can recognise that the title "World Champion" and such has little to no value. Don't treat the tournament like its supposed to be anything more than a collection of a few of the best performing players (at the time of the qualifiers) in each region playing each other... despite how big of a deal Tasteless foolishly tries to make it out as.


iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 19 2012 00:30 GMT
#2
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 19 2012 00:32 GMT
#3
I agree, it was basically the best four protoss in the world, vs Coda A level players. There were no representatives from the other races top players.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
November 19 2012 00:42 GMT
#4
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.


I was considering addressing this in the OP, but I decided against it, I might make a revision.
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
November 19 2012 02:59 GMT
#5
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.

This. Also, it was to promote eSports in countries that may not be too into StarCraft tbh. That was probably the largest factor of having BWC in China.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Tapppi
Profile Joined July 2011
Finland70 Posts
November 19 2012 10:43 GMT
#6
On November 19 2012 09:24 ShAdZ_ZX wrote:

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.



The biggest problem with this paragraph is that ALL of these tournaments are held in different continents. Tennis is such a established sport that all the best players get to attend all of the tournaments, but this doesn't apply to Starcraft II. There is no way for players to have equal opportunity to compete in these tournaments right now. IF all of them had a online qualifier system where anyone could participate, and they would get a paid trip to the tournament there would be no problem, but that just isn't the case.

So in practice players with the best sponsors would be able to muster most points, not the most skilled players. For example, Koreans rarely get the chance to go compete in MLG, because the travel costs from Korea are so expensive. And to top that, all the tournaments would have to have a shared calendar to ensure no overlaps.

If both the equal opportunity to attend, and shared calendar were implemented, this would be possible. However, in addition to promoting SC2, Blizzard also emphasized that they wanted all the players in different continents to be able to participate. Considering that goal, the system they used was pretty much the only possible solution.

Tapppi
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