• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:01
CEST 22:01
KST 05:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th142Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
My starcraft 2 changes SurgeHack Recovery Experts Got My Crypto Back. The Death of Cheese: From a Professional Cheeser StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3444 users

BWC: Making the finale relevant

Blogs > ShAdZ_ZX
Post a Reply
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
Last Edited: 2012-11-19 00:51:08
November 19 2012 00:24 GMT
#1
The tournament overall had its pros and its cons, as everyone that watched would be fully aware of. There were technical difficulties and many suffered stream lag, but there was also a decent bracket format and a solid caster lineup.

I'm going to put all of that aside because that isn't my concern. Don't get me wrong, those things are important, but there is a much bigger problem that I feel needs to be addressed.

The various WCS qualifiers around the world throughout the year were fairly successful and provided some solid viewing, but the problem is that the huge tournament that they all build up to, which is supposed to be the biggest tournament of the year, has serious flaws. Boring games, dull player line-up, irrelevant matches, a situation where more skill is required to win the Korean Qualifier than to win the final event itself, and so on.

I'm going to address the main issue first, and then I'll talk about how I think they can fix it.


The qualifying system providing a unbalanced player pool-

Simply put, the player pool doesn't back up the size, the magnitude and the hype of this "Super Tournament". The reality is that quite a few of the groups in pool play were entirely irrelevant (with all due respect to the players); spectators in general didn't care how those select groups played out because the winners weren't going to be able to be competitive enough to beat the better players anyway.

Ultimately its the balance between quality players and fair foreign representation that Blizzard has gotten wrong. Blizzard decided that, in the interest of fairness, there was to be the same amount of seeds available through the NA and European qualifiers as there were for the Korean one. The obvious problem being that there are quite a few players who were good enough to win their respective qualifiers but aren't good enough to be competitive against some of the top players.

Now, this is where the balance is crucial, because the other end of the extreme is that the tournament is 99% Korean and any foreign representation is lost.

In the end, all of this is a result of the qualifying system.


How to fix it-

I really like the idea of adopting a system similar to the ATP Tennis World Tour. You have various tournaments throughout a year which all include a point reward system, with bigger tournaments rewarding more points for placings. A players placing at which ever tournament they have attended has them rewarded with points which help their position on a ladder, with the top players each year get to participate in the World Championships.

The World Championship could consist of the top 32 players on the ladder, with 6x 4 man randomised groups. Everyone plays everyone else in their respective group and the 2 with the best results are seeded to the single elimination championship bracket. This provides you with a tournament that contains a player pool that is a solid representation of the best in the world and a better chance of seeing good games from the group stages right up to the final.

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.

The end result is added excitement to existing tournaments (X player needs X points to make it to the World Finals) a BWC player pool that is a solid representation of the best players in the world, a tournament that is likely to provide entertaining games from the outset until the close and truly deserves to be called the biggest of the year, and a player who can unequivocally be named "World Champion".

Edit: I thought I'd add that I wrote this without really knowing what Blizzard intentions were with this whole series, but I'm perfectly aware that if their intention wasn't to create the the end all be all of tournaments then what I wrote probably doesn't apply.

If that is indeed the case, I hope people can recognise that the title "World Champion" and such has little to no value. Don't treat the tournament like its supposed to be anything more than a collection of a few of the best performing players (at the time of the qualifiers) in each region playing each other... despite how big of a deal Tasteless foolishly tries to make it out as.


iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 19 2012 00:30 GMT
#2
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 19 2012 00:32 GMT
#3
I agree, it was basically the best four protoss in the world, vs Coda A level players. There were no representatives from the other races top players.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
November 19 2012 00:42 GMT
#4
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.


I was considering addressing this in the OP, but I decided against it, I might make a revision.
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
November 19 2012 02:59 GMT
#5
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.

This. Also, it was to promote eSports in countries that may not be too into StarCraft tbh. That was probably the largest factor of having BWC in China.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Tapppi
Profile Joined July 2011
Finland70 Posts
November 19 2012 10:43 GMT
#6
On November 19 2012 09:24 ShAdZ_ZX wrote:

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.



The biggest problem with this paragraph is that ALL of these tournaments are held in different continents. Tennis is such a established sport that all the best players get to attend all of the tournaments, but this doesn't apply to Starcraft II. There is no way for players to have equal opportunity to compete in these tournaments right now. IF all of them had a online qualifier system where anyone could participate, and they would get a paid trip to the tournament there would be no problem, but that just isn't the case.

So in practice players with the best sponsors would be able to muster most points, not the most skilled players. For example, Koreans rarely get the chance to go compete in MLG, because the travel costs from Korea are so expensive. And to top that, all the tournaments would have to have a shared calendar to ensure no overlaps.

If both the equal opportunity to attend, and shared calendar were implemented, this would be possible. However, in addition to promoting SC2, Blizzard also emphasized that they wanted all the players in different continents to be able to participate. Considering that goal, the system they used was pretty much the only possible solution.

Tapppi
no thanks
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group B
ByuN vs herO
Rogue vs Bunny
RotterdaM1513
ComeBackTV 1288
IntoTheiNu 1205
TaKeTV 537
SteadfastSC241
3DClanTV 110
EnkiAlexander 72
CosmosSc2 65
Rex41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1513
SteadfastSC 241
ZombieGrub96
ProTech95
CosmosSc2 65
Rex 41
FoxeR 25
StarCraft: Brood War
Calm 4751
Dewaltoss 156
Mini 57
Rock 17
ajuk12(nOOB) 12
Dota 2
canceldota38
Counter-Strike
fl0m6486
pashabiceps2017
zeus493
Heroes of the Storm
Liquid`Hasu433
Other Games
summit1g5658
Grubby4397
singsing2555
FrodaN1012
C9.Mang0142
UpATreeSC117
QueenE74
mouzStarbuck58
Trikslyr42
Organizations
Other Games
BasetradeTV227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 85
• Reevou 4
• Hupsaiya 4
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2465
• lizZardDota239
Other Games
• imaqtpie1309
• Shiphtur188
Upcoming Events
Replay Cast
12h 59m
WardiTV Spring Champion…
14h 59m
OSC
16h 59m
Maestros of the Game
19h 29m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 3h
Replay Cast
1d 12h
uThermal 2v2 Circuit
1d 18h
Maestros of the Game
1d 19h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
3 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.