• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:22
CEST 07:22
KST 14:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6063 users

BWC: Making the finale relevant

Blogs > ShAdZ_ZX
Post a Reply
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
Last Edited: 2012-11-19 00:51:08
November 19 2012 00:24 GMT
#1
The tournament overall had its pros and its cons, as everyone that watched would be fully aware of. There were technical difficulties and many suffered stream lag, but there was also a decent bracket format and a solid caster lineup.

I'm going to put all of that aside because that isn't my concern. Don't get me wrong, those things are important, but there is a much bigger problem that I feel needs to be addressed.

The various WCS qualifiers around the world throughout the year were fairly successful and provided some solid viewing, but the problem is that the huge tournament that they all build up to, which is supposed to be the biggest tournament of the year, has serious flaws. Boring games, dull player line-up, irrelevant matches, a situation where more skill is required to win the Korean Qualifier than to win the final event itself, and so on.

I'm going to address the main issue first, and then I'll talk about how I think they can fix it.


The qualifying system providing a unbalanced player pool-

Simply put, the player pool doesn't back up the size, the magnitude and the hype of this "Super Tournament". The reality is that quite a few of the groups in pool play were entirely irrelevant (with all due respect to the players); spectators in general didn't care how those select groups played out because the winners weren't going to be able to be competitive enough to beat the better players anyway.

Ultimately its the balance between quality players and fair foreign representation that Blizzard has gotten wrong. Blizzard decided that, in the interest of fairness, there was to be the same amount of seeds available through the NA and European qualifiers as there were for the Korean one. The obvious problem being that there are quite a few players who were good enough to win their respective qualifiers but aren't good enough to be competitive against some of the top players.

Now, this is where the balance is crucial, because the other end of the extreme is that the tournament is 99% Korean and any foreign representation is lost.

In the end, all of this is a result of the qualifying system.


How to fix it-

I really like the idea of adopting a system similar to the ATP Tennis World Tour. You have various tournaments throughout a year which all include a point reward system, with bigger tournaments rewarding more points for placings. A players placing at which ever tournament they have attended has them rewarded with points which help their position on a ladder, with the top players each year get to participate in the World Championships.

The World Championship could consist of the top 32 players on the ladder, with 6x 4 man randomised groups. Everyone plays everyone else in their respective group and the 2 with the best results are seeded to the single elimination championship bracket. This provides you with a tournament that contains a player pool that is a solid representation of the best in the world and a better chance of seeing good games from the group stages right up to the final.

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.

The end result is added excitement to existing tournaments (X player needs X points to make it to the World Finals) a BWC player pool that is a solid representation of the best players in the world, a tournament that is likely to provide entertaining games from the outset until the close and truly deserves to be called the biggest of the year, and a player who can unequivocally be named "World Champion".

Edit: I thought I'd add that I wrote this without really knowing what Blizzard intentions were with this whole series, but I'm perfectly aware that if their intention wasn't to create the the end all be all of tournaments then what I wrote probably doesn't apply.

If that is indeed the case, I hope people can recognise that the title "World Champion" and such has little to no value. Don't treat the tournament like its supposed to be anything more than a collection of a few of the best performing players (at the time of the qualifiers) in each region playing each other... despite how big of a deal Tasteless foolishly tries to make it out as.


iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 19 2012 00:30 GMT
#2
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 19 2012 00:32 GMT
#3
I agree, it was basically the best four protoss in the world, vs Coda A level players. There were no representatives from the other races top players.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
ShAdZ_ZX
Profile Blog Joined August 2011
Australia635 Posts
November 19 2012 00:42 GMT
#4
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.


I was considering addressing this in the OP, but I decided against it, I might make a revision.
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
November 19 2012 02:59 GMT
#5
On November 19 2012 09:30 iHirO wrote:
The aim of the WCS was to promote the game and player pools reflected the countries which had the most purchases, in that respect the tournament was a success.

This. Also, it was to promote eSports in countries that may not be too into StarCraft tbh. That was probably the largest factor of having BWC in China.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Tapppi
Profile Joined July 2011
Finland70 Posts
November 19 2012 10:43 GMT
#6
On November 19 2012 09:24 ShAdZ_ZX wrote:

If Blizzard were able to make arrangements with some of the current well established tournaments such as GSL, MLG, IPL, Dreamhack, IEM, ESWC etc etc that'd be a great way of introducing this system and getting it rolling nice and fast. As long as there is enough of these tournament available and everyone has equal opportunity to compete in these tournament, then its an entirely fair system.



The biggest problem with this paragraph is that ALL of these tournaments are held in different continents. Tennis is such a established sport that all the best players get to attend all of the tournaments, but this doesn't apply to Starcraft II. There is no way for players to have equal opportunity to compete in these tournaments right now. IF all of them had a online qualifier system where anyone could participate, and they would get a paid trip to the tournament there would be no problem, but that just isn't the case.

So in practice players with the best sponsors would be able to muster most points, not the most skilled players. For example, Koreans rarely get the chance to go compete in MLG, because the travel costs from Korea are so expensive. And to top that, all the tournaments would have to have a shared calendar to ensure no overlaps.

If both the equal opportunity to attend, and shared calendar were implemented, this would be possible. However, in addition to promoting SC2, Blizzard also emphasized that they wanted all the players in different continents to be able to participate. Considering that goal, the system they used was pretty much the only possible solution.

Tapppi
no thanks
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
CranKy Ducklings86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft602
Nina 178
RuFF_SC2 172
ProTech138
StarCraft: Brood War
Rain 4601
GuemChi 3084
Shuttle 480
Snow 117
ZergMaN 34
Noble 20
Bale 13
Icarus 5
Dota 2
NeuroSwarm101
League of Legends
JimRising 717
Counter-Strike
Coldzera 1249
Other Games
summit1g11210
C9.Mang0676
Mew2King138
ViBE131
Organizations
Other Games
gamesdonequick1126
StarCraft: Brood War
UltimateBattle 69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 21
• CranKy Ducklings SOOP21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1172
• Stunt357
Upcoming Events
Big Brain Bouts
10h 38m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
23h 38m
Maestros of the Game
1d 7h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 8h
Douyu Cup 2020
1d 23h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.