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Hi there!

Blogs > uberxD
Post a Reply
uberxD
Profile Blog Joined September 2012
412 Posts
Last Edited: 2012-10-15 05:22:17
October 15 2012 05:19 GMT
#1
Hi there people form TeamLiquid!

My nickname is uberxD, I'm 23 Male, I have Bussines & Economy studies (something like that) and of course, I'm a eSport enthusiast.
My competitive gaming life started with Quake 2 Dday Normandy, a really cool mod of Quake 2. God what a game. Then I played some CS1.5, in that game I was really bad, or at least not good enough to win a league or tournament. Then I end up playing vCoD; there I dedicated most of my pro-gamer-wanna-be time, achieving a good level of skill. And some years ago I met Dota and HoN, less than 50 matches of Dota and I switched to HoN Beta, now the game banned all latin american players and I turned to Dota 2 some months ago.

Also, a couple of months ago I created a blog (in Spanish ofc) about eSports, I want to play Dota 2 actively in a high level regional competition, not pro-gaming, but just like my old good days of vCoD. Oh, and I forgot, that I'm really interesed on SC2 competitive scene, but it's so hard to keep up with the rhythm! So much tournaments, players, matches going on every week! o:
EDIT: Also, I forgot to mention that I want to be able to cast Dota 2 matches some day!! :D:D:D:D:D

Well that's it!

I'm currently writing an article about the most important characteristics than a game requires to become highly competitive, for example: what does a RTS needs to fight head to head against SC2? What does a FPS requires to bring this type of games back to the top of pro-gaming scene?
I would love to read some of your opinions in this topic.

I'm thinking about:
Balance
Funny to watch
Excellent replay system
A super On-Line infraestructure and hopefully a LAN support
No randomness
Not casual skillcap
reward/punishment system (explicit or implicit)
Base/ start situation equitative for both players/teams
And ofc, a company that designs the game thinking on the eSports scene

Later! :D
Sorry for the bad english, it's 2am here :S

***
<-- occasionally in English - @uberdota
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
October 15 2012 05:36 GMT
#2
Hey Uber
Welcome to TL!

About your question, it's pretty hard to answer. Funny to watch and a good replay system is a MUST; because broadcasting makes a large part of the business go. I think those are the two most important aspects regarding an RTS being good against SC2 as a competitive e-sport and a business.

therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 15 2012 07:17 GMT
#3
I think you listed most of the important things already. Replay/demo system is an absolute must-have for any game to be competitive, even in offline games like chess you can't be competitive if you don't record your games for review/analysis. Being fun to watch and having high skill cap are very important for longevity.

The one thing off the top of my head that you didn't mention that would also be important, is that the game needs to be easy to understand and view. This allows non-players to be able to watch and enjoy the game, which is important to make the esport sustainable, to draw in newcomers, and keep the community from dwindling.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 15 2012 13:28 GMT
#4
You pretty much nailed them. The game has to be interesting. There has to be a level of skill that a pro can get too that a casual player can't. The game has to be fun to play and watch. Watching usually is a product of people playing and loving the game. Balance is important and the hardest aspect of the game, but super critical.
uberxD
Profile Blog Joined September 2012
412 Posts
October 15 2012 23:56 GMT
#5
Thank you for your feedback guys :D:D:D:D:D:D
<-- occasionally in English - @uberdota
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