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Active: 2011 users

My new worker split

Blogs > Sirverik
Post a Reply
Sirverik
Profile Blog Joined January 2011
Belarus26 Posts
September 05 2012 18:37 GMT
#1
A week ago I came up with a new concept for a worker split whereby using the select idle worker key we can split our initial 6 workers into the 3 closest mineral patches right from the get go.

That's right! No more microing around for the first minute of the game. And no more minerals lost on missclicks and furious clicking.



***
DarkPlasmaBall
Profile Blog Joined March 2010
United States45164 Posts
September 05 2012 18:40 GMT
#2
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 05 2012 19:03 GMT
#3
This is a veryyyy old splitting technique, from a year ago at least. :o
if happy ever afters did exist <3 @watamizu_
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 05 2012 19:14 GMT
#4
On September 06 2012 03:40 DarkPlasmaBall wrote:
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)

I thought the splits in WoL were just a habit from BW and they didn't yield any noticeable benefit.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 05 2012 19:48 GMT
#5
The way you do it allow to have 2 probes on each close patch, pretty cool. The idle worker split was known, but I didn't knew about this version.
I'm not sure if it's worth it tho, because even if they don't wait a lot, probe 4 to 6 still have to wait so perhaps it's more efficient to send them each on his patch. This needs benchmarking !
PH
Profile Blog Joined June 2008
United States6173 Posts
September 05 2012 21:28 GMT
#6
On September 06 2012 04:14 obesechicken13 wrote:
Show nested quote +
On September 06 2012 03:40 DarkPlasmaBall wrote:
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)

I thought the splits in WoL were just a habit from BW and they didn't yield any noticeable benefit.

You're young.
Hello
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-09-06 01:01:50
September 06 2012 01:00 GMT
#7
On September 06 2012 06:28 PH wrote:
Show nested quote +
On September 06 2012 04:14 obesechicken13 wrote:
On September 06 2012 03:40 DarkPlasmaBall wrote:
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)

I thought the splits in WoL were just a habit from BW and they didn't yield any noticeable benefit.

You're young.

I'm pretty sure I read some measurements about it when SC2 was released that there was little to no measurable benefit to splits. The benefit was small enough in BW such that even like a 4/5 pool would only come out 5 seconds later.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 06 2012 01:35 GMT
#8
On September 06 2012 03:40 DarkPlasmaBall wrote:
3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)


What the flying fuck? Now SC2 even splits the workers for you?

I wonder what will be the next automation they will implement in that game... little by little they push the limits of the reason, you give in a little here and a little there and in the end the game will be just like LoL.
"When the geyser died, a probe came out" - SirJolt
Deleted User 255289
Profile Joined March 2012
281 Posts
September 06 2012 04:53 GMT
#9
Nice, split ima try it out.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2012-09-06 06:35:12
September 06 2012 06:29 GMT
#10
On September 06 2012 04:14 obesechicken13 wrote:
Show nested quote +
On September 06 2012 03:40 DarkPlasmaBall wrote:
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)

I thought the splits in WoL were just a habit from BW and they didn't yield any noticeable benefit.

Splits in BW is important because if you send all 4 initial workers on the same patch, only 1 will mine and the rest will wait for the mining worker so that they can mine from the patch, which means you only have 8 minerals by the time someone has 32. VERY significant difference in the early game, especially if you're doing a rush. In WoL though, workers are smart enough to know that the number of mineral patches in a base is greater than one without someone telling them this fact, so you only lose the time that gets spent between workers traveling from the clicked patch to the first available patch but still pros don't want to lose that time either.

On September 06 2012 10:00 obesechicken13 wrote:
Show nested quote +
On September 06 2012 06:28 PH wrote:
On September 06 2012 04:14 obesechicken13 wrote:
On September 06 2012 03:40 DarkPlasmaBall wrote:
1. Very cool concept!

2. You're not the first person to do this (I've seen players do this before on their streams)

3. With HotS auto-splitting your starting workers for you, splitting techniques unfortunately will become irrelevant (unless you just stick to WoL)

I thought the splits in WoL were just a habit from BW and they didn't yield any noticeable benefit.

You're young.

I'm pretty sure I read some measurements about it when SC2 was released that there was little to no measurable benefit to splits. The benefit was small enough in BW such that even like a 4/5 pool would only come out 5 seconds later.

If you're doing a 4/5 pool in BW, then 5 seconds is the difference between a dead marine and a marine in a well placed bunker or the difference between an unpowered gateway just short of producing a zealot and an unpowered gateway that has just produced a zealot; both of which can turn a loss into a win for the opponent. I believe it is more like a 10 seconds in a 4/5 pool in BW.

In LotW though, I think we'll see units microing themselves.

On topic: Idea is nice though, I used f1 splits with 6 different patches in open season times, then reverted back to 3-3, then tried out 2-2-2 (I once managed to do a BW-esque 2-2-1-1 too), sticked with 2-2-2. Then I quit SC2 and went back to BW for good.
"windows bash is a steaming heap of shit" tofucake
Sirverik
Profile Blog Joined January 2011
Belarus26 Posts
Last Edited: 2012-09-07 00:18:03
September 07 2012 00:16 GMT
#11
I benchmarked my split by letting 60 seconds run into the game without making a single extra worker. My split yielded a full 300 minerals, while the 3/3 split yielded 270 and the conventional 1 1 1 1 1 1 split yielded 275.

It is also notable to mention that you save mining time because you no longer have to micro your workers into the closer mineral patches during the first minute of the game, which also makes this split more friendly for lower skill players.

That said, it is sad (to me at least) that HoTS auto splits your workers, rendering this type of tricks largely irrelevant.

I was also fully unaware that this split already existed, so I apologize for passing it off as my invention.
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