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Thoughts on showing Worker Saturation in HotS - Page 2

Blogs > ZeromuS
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meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
September 05 2012 19:00 GMT
#21
On September 06 2012 03:44 N.geNuity wrote:
I dunno, I'm pretty fucking pumped for this new worker number thing.

Because sc2 has so much hype all the time in its casts "It is 64 drones to 44 probes!" and "those hellions just killed 5 [sc2] drones!"

Can't fucking wait to start hearing "it is 64 drones to 44 probes but only 16/24 drones are at the third!"

ESPORTS


whats the problem here? thats what dictates the economy. resources transform into army units and thats how the advantage is largely gained. It isjust a precise way of keeping one sort of score in the game.

I'm starting to feel as if many of us *like* that the game is confusing and unclear. we don't really want to know that being really good is actually more simple than it is complicated. "ah 24 workers on minerals is what i need to make a big army?" really? thats it?? i thought it was about 2 archonzzzzz with the psionic storrrmmzzz at 43 supply as opposed to the 21 probes before the nexus and then 2 pylons..<-intentionally incoherent
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-09-05 19:03:38
September 05 2012 19:03 GMT
#22
On September 06 2012 03:44 N.geNuity wrote:
I dunno, I'm pretty fucking pumped for this new worker number thing.

Because sc2 has so much hype all the time in its casts "It is 64 drones to 44 probes!" and "those hellions just killed 5 [sc2] drones!"

Can't fucking wait to start hearing "it is 64 drones to 44 probes but only 16/24 drones are at the third!"

ESPORTS

Decent casters already could do that, and did that, by using their eyes.
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