• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:11
CET 04:11
KST 12:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Terran 1:35 12 Gas Optimization Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

The 6Pool Allegory

Blogs > graNite
Post a Reply
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 05 2012 07:28 GMT
#1
When balanced is discussed, most of the time numbers are shown, winrates, statistics etc.
But do we really need them to determine balance?

Here is my 6pool allegory:

Lets say a hatchery, a drone, a queen and an extractor all cost 5000 minerals. Also lets assume that a 6pool always has a 50% chance of winning a game.

What would happen?

Every TvZ, the zerg player would do a 6pool. Overall TvZ statistics would be 50%. If that would be the only way to determine balance, would you say that TvZ is balanced?
Obviously not. What is really wrong here is the balance of the diversity. The 6pool strategy is balanced, but not the 7pool, not the hatch first builds, not the speedling builds.
Zerg players would claim that, but terran players would always point at the statistic and say "if you buff the drone now buy reducing its cost, zerg would be completely overpowered!!1"

No. It would give zerg another option, and then this option has to be balanced, too. And another option, more diversity, makes the game more watchable.

Today, I think the TvZ matchup is watchable, but the patch that changed the ghost completely removed it from the terran lategame army. Instead of balancing it, it was changed so that it is nearly useless, and that lowered the diversity of the game.
The matchup can still be "balanced" in a way that every other unit or strategy is fair, but the ghost is not balanced in my opinion. So we dont see ghosts in tvz now, that is no balance problem for the matchup, that is lower diversity.

In a perfect world, every unit would have its place in a game, everything would be balanced so that every strategy is viable. I would like to see patches and metagame go that way, to more diverse gameplay - that is balance in my opinion.

thanks for reading

**
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Animostas
Profile Blog Joined August 2009
United States568 Posts
August 05 2012 08:02 GMT
#2
The Ghost is still usable in Terran armies, in EMPing and sniping Infestors. The problem that was addressed in the patch was that now, all tier-3 Zerg is no longer countered by Ghosts. Ghosts, I think, were intended to be a niche spellcaster unit that are good for specific situations, not something that is the backbone and main damage output of your entire army. I think the metagame is still shaky after this last Queen patch, and it'll be a bit of time before standard strategies really solidify for TvZ.
Obsi
Profile Joined June 2011
87 Posts
August 05 2012 08:13 GMT
#3
Nice idea but I'm pretty sure that this is one of the most difficult things in the world. You basically want every unit to have a place in a strategy....and none of these strategies should be stronger than another one? It's not only about options, eventhough it is a part of it. It is just incredibly difficult to balance every strategy there is and people always come up with new ones anyways.

Let's say that every zerg strategy has a winrate of 50%, but suddenly your 6pool is getting overpowered. Would the matchup be imbalanced right away? Don't think so, especially because the terrans will figure out how to be safe against it, but then there are problems with other strategies etc etc. The metagame is very decisive IMO. The last balance patch brought us the Queen buff and ZvT winrates were pretty imbalanced, but eventhough it's still not completely balanced, Terrans figured out a way to deal with it and new strategies came up etc etc.

Also... what will you balance? The individual skill and execution is the key to winning. For example Bio: I think it has a great potential because of drops, multiple attacks at the same time and a well split Bio force with medivacs can take out big armies. You might say: But it's much harder for the Terran to win with Bio and you need to be faster and micro and overall just more skill, which is right in my opinion TBH, but the potential is, what makes it good.

Well I hope you get my point, in the end, balance is not as easy as it looks I guess.
Wait what.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 05 2012 08:48 GMT
#4
The exact same can be said of the game before the Ghost nerf, as every TvZ was just a question of whether or not T could reach a critical mass of ghosts and mass snipe his way to victory.
Provocateur
Profile Joined October 2010
Sweden1665 Posts
August 05 2012 09:43 GMT
#5
I acknowledge that the previous TvZ lategame with mass ghosts was ridiculous but I think the nerf was done in a bad way. I know qxc touched on this in a blog right after the nerf and proposed that the snipe damage would stay but decreased vs massive units exclusively. This would solve the mass snipe vs endgame zerg tech but also maintain a wider area of viable usage for the snipe ability.

I still miss being able to open a TvT with early ghosts, sniping scvs and marines in one snipe T_T
Kyrillion
Profile Joined August 2011
Russian Federation748 Posts
Last Edited: 2012-08-05 10:35:42
August 05 2012 10:33 GMT
#6
But why would you suppose a 6-pool has 50% chance of winning a game ? If it's all a Zerg can do, it is bound to always fail. Now I understand it was an allegory, however you pick a matchup that we'll consider balanced and deprive the Zerg of almost everything, then claim that if it that situation they have 50% winrate, and still have once all their stuff kicks in, then the "buff" to their race has not shifted the balance.
You cannot postulate "6 pool works half the time" here, because it won't, and it won't because less options means more predictability. The matchup is necessarily more favouring to Zerg after the buff.
If you seek well, you shall find.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 05 2012 10:46 GMT
#7
The ghost was too powerful before, but I think it could have been nerfed differently. The ghost deathball against Zerg was actually imbalanced. There was a game of MVP vs Darkforce in the GeForce Pro/Am where Darkforce controlled the entire map (Shattered Temple), and MVP was not mining and contained to 1 base. But Darkforce couldn't kill him because MVP had the ghost deathball.
Team Slayers, Axiom-Acer and Vile forever
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-08-05 11:02:53
August 05 2012 11:00 GMT
#8
The ghost was OP but the current metagame of sticking to your t1 army and use counters to their t3 is just terrible to watch.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 05 2012 12:49 GMT
#9
I dont want to talk about ghosts, i want to discuss the way we determine balance.
i just want to point out that winrates are not the right way.

---

btw, why do they give "the terran metagame time to adapt strategys, to find a way to deal with the queen buff" but on the other hand the ghost was changed right away.
moreover, there are so many things that coutner the ghost: lings, roaches, banelings, hydras etc.. even fungal can kill so many ghosts at once.

"when the terran player maxes on ghosts he can just snipe everything" this is just completely wrong. first, you need 2384234 apm to do this. second, the zerg let him get that many ghosts. third, ghosts are slow and run out of energy very fast.
tvz without ghosts is like something is missing
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
August 05 2012 15:38 GMT
#10
You decided to complain that ghosts no longer counter everything, and you got slammed for it. If you don't want to talk about it, remove it from the OP.

Pre-snipe nerf, every late game terran was just spamming ghosts, and r-clicking everything to victory. There are so many things that counter the ghost in theory, but most players aren't braindead enough to build only ghosts and ignore tanks, marines and medivacs.

Some common sense logic to refute your arguments: It takes 4 fungals to kill a ghost, taking a grand total of 13.3 seconds. Before the infestors reach the ghosts, tanks will kill them. If that doesn't happen, the ghosts have a 13.3 second window to snipe the whole damn zerg army. And that's excluding medivac heal.

If you watched any TvZ pre-nerf it just boiled down to mass ghosts. Even me, who's nowhere near the skill of pro players, could spam snipe and kill everything with my limited apm.

Btw, snipe costs 25 mana. Run out of energy fast? Not when there's 20 of them.
=Þ
k0pf
Profile Joined January 2011
Germany180 Posts
August 05 2012 16:07 GMT
#11
On August 05 2012 21:49 graNite wrote:
I dont want to talk about ghosts, i want to discuss the way we determine balance.
i just want to point out that winrates are not the right way.

---

btw, why do they give "the terran metagame time to adapt strategys, to find a way to deal with the queen buff" but on the other hand the ghost was changed right away.
moreover, there are so many things that coutner the ghost: lings, roaches, banelings, hydras etc.. even fungal can kill so many ghosts at once.

"when the terran player maxes on ghosts he can just snipe everything" this is just completely wrong. first, you need 2384234 apm to do this. second, the zerg let him get that many ghosts. third, ghosts are slow and run out of energy very fast.
tvz without ghosts is like something is missing


You dont want to talk about Ghosts? I have the feeling you want to ...

On Topic:
I dont think we have other ways to determin balance than the winrates ... I mean u cant say one strategy is stronger that the other and nerv it right away, its always more difficoult because you have the choise of different strategys.
In the end one guy wins, so something he has done must have been stronger (imbalanced).
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 05 2012 18:24 GMT
#12
Ghosts aren't useless right now it's just no Terran really decides that emp is good against infestors and even then they still don't use them as a soft counter to T3 as opposed to the hard counters of Vikings and marauders
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 05 2012 22:55 GMT
#13
I don't think that terran's ghosts are unusable, its just that they haven't found a new niche to fill, they filled an older one against GGlords, but then Blizz said that the unit was not "intended" to fill that role. As BS as that answer is, the Raven and other units can really fill the roles that have not been set and the Ghost could be amazing when SC2 moves from death balls to smaller scale unit harrass with attacks and counter attacks as we have been seeing more of a transition to that recently, take HasuObs game vs. EG.ThorZain, today Hasu pulled off tons of counter attacks which won him the game.
User was warned for too many mimes.
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
RuFF_SC2 120
Nathanias 119
Nina 69
CosmosSc2 38
trigger 23
StarCraft: Brood War
Britney 36713
Artosis 777
Sharp 45
Shine 28
Icarus 1
Dota 2
monkeys_forever286
LuMiX1
Counter-Strike
fl0m1673
taco 379
Super Smash Bros
hungrybox2025
Other Games
summit1g13555
shahzam824
ViBE150
Maynarde132
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 73
• Light_VIP 39
• davetesta18
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21752
League of Legends
• Scarra1663
• Rush1143
Upcoming Events
Replay Cast
5h 49m
OSC
8h 19m
Kung Fu Cup
8h 49m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
19h 49m
The PondCast
1d 6h
RSL Revival
1d 6h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 8h
WardiTV Korean Royale
1d 8h
PiGosaur Monday
1d 21h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.