• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:53
CET 03:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI YouTube Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1501 users

The 6Pool Allegory

Blogs > graNite
Post a Reply
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 05 2012 07:28 GMT
#1
When balanced is discussed, most of the time numbers are shown, winrates, statistics etc.
But do we really need them to determine balance?

Here is my 6pool allegory:

Lets say a hatchery, a drone, a queen and an extractor all cost 5000 minerals. Also lets assume that a 6pool always has a 50% chance of winning a game.

What would happen?

Every TvZ, the zerg player would do a 6pool. Overall TvZ statistics would be 50%. If that would be the only way to determine balance, would you say that TvZ is balanced?
Obviously not. What is really wrong here is the balance of the diversity. The 6pool strategy is balanced, but not the 7pool, not the hatch first builds, not the speedling builds.
Zerg players would claim that, but terran players would always point at the statistic and say "if you buff the drone now buy reducing its cost, zerg would be completely overpowered!!1"

No. It would give zerg another option, and then this option has to be balanced, too. And another option, more diversity, makes the game more watchable.

Today, I think the TvZ matchup is watchable, but the patch that changed the ghost completely removed it from the terran lategame army. Instead of balancing it, it was changed so that it is nearly useless, and that lowered the diversity of the game.
The matchup can still be "balanced" in a way that every other unit or strategy is fair, but the ghost is not balanced in my opinion. So we dont see ghosts in tvz now, that is no balance problem for the matchup, that is lower diversity.

In a perfect world, every unit would have its place in a game, everything would be balanced so that every strategy is viable. I would like to see patches and metagame go that way, to more diverse gameplay - that is balance in my opinion.

thanks for reading

**
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Animostas
Profile Blog Joined August 2009
United States568 Posts
August 05 2012 08:02 GMT
#2
The Ghost is still usable in Terran armies, in EMPing and sniping Infestors. The problem that was addressed in the patch was that now, all tier-3 Zerg is no longer countered by Ghosts. Ghosts, I think, were intended to be a niche spellcaster unit that are good for specific situations, not something that is the backbone and main damage output of your entire army. I think the metagame is still shaky after this last Queen patch, and it'll be a bit of time before standard strategies really solidify for TvZ.
Obsi
Profile Joined June 2011
87 Posts
August 05 2012 08:13 GMT
#3
Nice idea but I'm pretty sure that this is one of the most difficult things in the world. You basically want every unit to have a place in a strategy....and none of these strategies should be stronger than another one? It's not only about options, eventhough it is a part of it. It is just incredibly difficult to balance every strategy there is and people always come up with new ones anyways.

Let's say that every zerg strategy has a winrate of 50%, but suddenly your 6pool is getting overpowered. Would the matchup be imbalanced right away? Don't think so, especially because the terrans will figure out how to be safe against it, but then there are problems with other strategies etc etc. The metagame is very decisive IMO. The last balance patch brought us the Queen buff and ZvT winrates were pretty imbalanced, but eventhough it's still not completely balanced, Terrans figured out a way to deal with it and new strategies came up etc etc.

Also... what will you balance? The individual skill and execution is the key to winning. For example Bio: I think it has a great potential because of drops, multiple attacks at the same time and a well split Bio force with medivacs can take out big armies. You might say: But it's much harder for the Terran to win with Bio and you need to be faster and micro and overall just more skill, which is right in my opinion TBH, but the potential is, what makes it good.

Well I hope you get my point, in the end, balance is not as easy as it looks I guess.
Wait what.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 05 2012 08:48 GMT
#4
The exact same can be said of the game before the Ghost nerf, as every TvZ was just a question of whether or not T could reach a critical mass of ghosts and mass snipe his way to victory.
Provocateur
Profile Joined October 2010
Sweden1665 Posts
August 05 2012 09:43 GMT
#5
I acknowledge that the previous TvZ lategame with mass ghosts was ridiculous but I think the nerf was done in a bad way. I know qxc touched on this in a blog right after the nerf and proposed that the snipe damage would stay but decreased vs massive units exclusively. This would solve the mass snipe vs endgame zerg tech but also maintain a wider area of viable usage for the snipe ability.

I still miss being able to open a TvT with early ghosts, sniping scvs and marines in one snipe T_T
Kyrillion
Profile Joined August 2011
Russian Federation748 Posts
Last Edited: 2012-08-05 10:35:42
August 05 2012 10:33 GMT
#6
But why would you suppose a 6-pool has 50% chance of winning a game ? If it's all a Zerg can do, it is bound to always fail. Now I understand it was an allegory, however you pick a matchup that we'll consider balanced and deprive the Zerg of almost everything, then claim that if it that situation they have 50% winrate, and still have once all their stuff kicks in, then the "buff" to their race has not shifted the balance.
You cannot postulate "6 pool works half the time" here, because it won't, and it won't because less options means more predictability. The matchup is necessarily more favouring to Zerg after the buff.
If you seek well, you shall find.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 05 2012 10:46 GMT
#7
The ghost was too powerful before, but I think it could have been nerfed differently. The ghost deathball against Zerg was actually imbalanced. There was a game of MVP vs Darkforce in the GeForce Pro/Am where Darkforce controlled the entire map (Shattered Temple), and MVP was not mining and contained to 1 base. But Darkforce couldn't kill him because MVP had the ghost deathball.
Team Slayers, Axiom-Acer and Vile forever
kranten
Profile Joined January 2012
Netherlands236 Posts
Last Edited: 2012-08-05 11:02:53
August 05 2012 11:00 GMT
#8
The ghost was OP but the current metagame of sticking to your t1 army and use counters to their t3 is just terrible to watch.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 05 2012 12:49 GMT
#9
I dont want to talk about ghosts, i want to discuss the way we determine balance.
i just want to point out that winrates are not the right way.

---

btw, why do they give "the terran metagame time to adapt strategys, to find a way to deal with the queen buff" but on the other hand the ghost was changed right away.
moreover, there are so many things that coutner the ghost: lings, roaches, banelings, hydras etc.. even fungal can kill so many ghosts at once.

"when the terran player maxes on ghosts he can just snipe everything" this is just completely wrong. first, you need 2384234 apm to do this. second, the zerg let him get that many ghosts. third, ghosts are slow and run out of energy very fast.
tvz without ghosts is like something is missing
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
August 05 2012 15:38 GMT
#10
You decided to complain that ghosts no longer counter everything, and you got slammed for it. If you don't want to talk about it, remove it from the OP.

Pre-snipe nerf, every late game terran was just spamming ghosts, and r-clicking everything to victory. There are so many things that counter the ghost in theory, but most players aren't braindead enough to build only ghosts and ignore tanks, marines and medivacs.

Some common sense logic to refute your arguments: It takes 4 fungals to kill a ghost, taking a grand total of 13.3 seconds. Before the infestors reach the ghosts, tanks will kill them. If that doesn't happen, the ghosts have a 13.3 second window to snipe the whole damn zerg army. And that's excluding medivac heal.

If you watched any TvZ pre-nerf it just boiled down to mass ghosts. Even me, who's nowhere near the skill of pro players, could spam snipe and kill everything with my limited apm.

Btw, snipe costs 25 mana. Run out of energy fast? Not when there's 20 of them.
=Þ
k0pf
Profile Joined January 2011
Germany180 Posts
August 05 2012 16:07 GMT
#11
On August 05 2012 21:49 graNite wrote:
I dont want to talk about ghosts, i want to discuss the way we determine balance.
i just want to point out that winrates are not the right way.

---

btw, why do they give "the terran metagame time to adapt strategys, to find a way to deal with the queen buff" but on the other hand the ghost was changed right away.
moreover, there are so many things that coutner the ghost: lings, roaches, banelings, hydras etc.. even fungal can kill so many ghosts at once.

"when the terran player maxes on ghosts he can just snipe everything" this is just completely wrong. first, you need 2384234 apm to do this. second, the zerg let him get that many ghosts. third, ghosts are slow and run out of energy very fast.
tvz without ghosts is like something is missing


You dont want to talk about Ghosts? I have the feeling you want to ...

On Topic:
I dont think we have other ways to determin balance than the winrates ... I mean u cant say one strategy is stronger that the other and nerv it right away, its always more difficoult because you have the choise of different strategys.
In the end one guy wins, so something he has done must have been stronger (imbalanced).
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 05 2012 18:24 GMT
#12
Ghosts aren't useless right now it's just no Terran really decides that emp is good against infestors and even then they still don't use them as a soft counter to T3 as opposed to the hard counters of Vikings and marauders
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 05 2012 22:55 GMT
#13
I don't think that terran's ghosts are unusable, its just that they haven't found a new niche to fill, they filled an older one against GGlords, but then Blizz said that the unit was not "intended" to fill that role. As BS as that answer is, the Raven and other units can really fill the roles that have not been set and the Ghost could be amazing when SC2 moves from death balls to smaller scale unit harrass with attacks and counter attacks as we have been seeing more of a transition to that recently, take HasuObs game vs. EG.ThorZain, today Hasu pulled off tons of counter attacks which won him the game.
User was warned for too many mimes.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 571
RuFF_SC2 180
UpATreeSC 88
StarCraft: Brood War
Artosis 771
Shuttle 151
Hyuk 69
Noble 19
Dota 2
monkeys_forever492
NeuroSwarm54
LuMiX0
League of Legends
C9.Mang0386
Cuddl3bear5
Counter-Strike
taco 650
Foxcn247
Super Smash Bros
hungrybox424
Mew2King152
Other Games
summit1g7233
Day[9].tv924
ViBE72
Livibee33
Organizations
Other Games
gamesdonequick1908
BasetradeTV754
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 84
• Berry_CruncH59
• davetesta32
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21825
League of Legends
• Doublelift4007
• Scarra1651
Other Games
• Day9tv924
Upcoming Events
Big Brain Bouts
14h 8m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
21h 8m
RongYI Cup
1d 8h
herO vs Maru
Replay Cast
1d 21h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.