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RTS with two races - Page 2

Blogs > Grumbels
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ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2012-07-15 03:18:03
July 15 2012 03:17 GMT
#21
Even if you had two races, there still could be imbalance because one side, might say, get to build Krogoths, whereas the other cannot.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
MattBarry
Profile Joined March 2011
United States4006 Posts
July 15 2012 03:59 GMT
#22
Well C&C traditionally had 2 races and they made them interesting and unique enough. Too bad C&C 4 is garbage, RA3 is mediocre, and I don't high hopes for Generals 2.
Platinum Support GOD
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2012-07-15 04:25:15
July 15 2012 04:24 GMT
#23
I think 4 races would actually be better than 2 or 3. Mirror matchups for players would go from 1/3 to 1/4. And spectator diversity would go from 6 matchups to 24 matchups. That's a huge improvement upon the spectating experience for very little extra learning cost on the players.

Sure, from a developer perspective, it would be hell to aim to keep 24 matchups all at 50-50 balance. But BW proved that you don't need to make every matchup to be at 50% to have a good competitive game. You just need to make sure that a negative imbalance in one matchup is compensated by a positive imbalance in another matchup.
]343[
Profile Blog Joined May 2008
United States10328 Posts
July 15 2012 04:37 GMT
#24
On July 15 2012 08:37 jrkirby wrote:
Show nested quote +
On July 15 2012 03:47 BobMcJohnson wrote:
On July 15 2012 03:40 Kaal wrote:
Bloodlust and Death and Decay made Orcs better, Chef.

I always thought that Blizzard and DnD in Warcraft 2 had the exact same effect :o

Also SC2 with only Zerg and Terran would be fine for me, Protoss matchups are boring to watch and play


Actually, that's a common misconception, seeing as they both deal AoE damage. However, DnD deals more damage to buildings, while blizzard deals more damage to units. This lead to some high level players playing human, using invisible on wizards, and dropping blizzards on peons or ogres.

However, it's commonly accepted that in the midgame, before wizards are out, orc is at a clear advantage. Heal is not as good as bloodlust under the control of any skilled player.


Also, orc upgrades were randomly cheaper, right?
Writer
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