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Active: 1550 users

There's a time and place for casual games - Page 2

Blogs > Funnytoss
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LastWish
Profile Blog Joined September 2004
2015 Posts
June 22 2012 08:55 GMT
#21
On June 20 2012 11:25 Funnytoss wrote:
Show nested quote +
On June 17 2012 04:25 LastWish wrote:
In terms of causal gaming I'd say I have developed to enjoy playing these games more than I used to, just like you.

However as a spectator = e-sport for watching purposes I find these utterly boring.
After watching SC2 for a few weeks the games became more of the same - there is lack of play style, the mediocre professionals can beat the top ones, which means no prevalent dominances(no S-class players really).
Furthermore I don't feel the comentators can tell me something I don't know or see on the screen and frankly making "wow" noises and "that was awesome" comments where there is no wow to be seen does not make me feel it more.

Now that the time BW stars come to play SC2, there maybe there is a chance we will see more action..
It's a shame though because more action could have otherwise been still in BW - take for example the last Pro-league finals which were just amazing and the ace-match Flash vs Bisu was a game that could not be compared to anygame in over 10-year Broodwar history, it was just that different and exciting at the same time.


Hm. See, this is what I originally thought, and why I had such a hard time accepting the rise of SC2. It's pretty much a given (for BW vets, at least) that the level of play and entertainment in the highest levels of SC2 doesn't match that of BW yet. However, what I was trying to get at through my previous post regarding the CSL was that perhaps this isn't the only thing that factors into a spectator's entertainment.

The games in the CSL, objectively, weren't all that good. But they were ridiculously entertaining regardless. Similarly, SC2 might not be, objectively, as entertaining as BW for many veterans. However, SC2 progamers and spectators may find the game more playable, or enjoy being part of the proscene in a way that wasn't possible before in the era of (even more pronounced) Korean dominance. Ultimately, I believe the longevity of a game is determined by its player base. I have no doubt that Brood War was ridiculously popular due to the excellence of its proscene for sure, but also because in Korea everyone and their dog played and enjoyed the game, to a certain extent. (obviously an exaggeration, but I'm sure you get my point)

As such, it makes sense to expand on the "casual enjoyment" of SC2. Casual when compared to BW, but certainly hardcore to the point that there are definite distinctions in skill, where you have to put a lot of time and effort into being good, and talent will make a difference, but the odds are higher than it was in BW. Perhaps that will help SC2 last even longer than BW did, I don't know.

I guess this is all to say that I'm slowly understanding the appeal of "easier" games like SC2, and perhaps it's the right way to go if the goal is to create a long-lasting and entertaining game for the players. Perhaps everyone is entertained in different ways, and we BW diehards are just a dying breed. I know that I don't have time to ladder up to C anymore...


I see your point and I agree with you on many things.
However I think casual is never ment to be long lasting - just easy and enjoyable.
Take for example casual sex, it's fun and exciting but does fade away quickly and rarely leads to something serious.
On the other hand the best and long lasting relationships are built slowly and require a lot of effort in the process.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
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