• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:39
CET 23:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
The top three worst maps of all time Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1444 users

GSL code S up/down seeds, how it should be handled

Blogs > JustPassingBy
Post a Reply
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 30 2012 20:10 GMT
#1
Hello everyone,
I don't know what your opinions regarding what I am about to talk about are (and I am curious to find out, so feel free to post it), but - considering GSL being the premier league of starcraft 2 - I am very unhappy with how the code S seeds are being handled by the GSL.

Let me give you a quick tour though my view towards code S seeds in general, what I find unsatisfactory about how they are currently handled, and an humble suggestion on how they could be handled. Some polls will be added in the end.

1. my stance towards code S seeds
Up front, seeds favoring a group of players (at the moment it is players of wealthy teams who can afford to attend every major tournament) tarnish the pure competitive spirit of a tournament. However since GSL is supposed to be the league where the best players of the world come together to show us the highest level of games, there need to be some kind of seeding system for players living outside of Korea. Attending the GSL is a huge financial commitment for a player not in Korea and only the fewest can commit to that on their own, which naturally leads to the "foreign skill" being underrepresented in the league. Because of that, I am not aversed to dedicated seeds to the foreign community, as long as they don't go overboard and drown the competitive spirit of the tournament and as long as they are handed out in a reasonable system.

2. what I don't like about the current seeding system
This is very easy to explain in one single point: no rules, decision making intransparant.
Heck, first of all, we don't even know who decides the seeds! We don't know who are the hot contenders for the seeds and even if we guess, we never know whether we were right or not! We don't even know when the official seeds will be announced! And when they are announced, we never know on which basis have the seeds been given out, no expenation have been given after they were announced, at least none which made sense! Too many "don't know"s and this is quite a delicate subject, we are talking about a direct seed into the most prestigious starcraft 2 tournament. Moreover, they are asking players for seeds, who might not even want to participate in the GSL, leading to quite a number of seeds being turned down, which isn't really beneficial for the reputation of the GSL.

3. how it could be done
An open qualifier tournament amongst all players living outside of Korea (that or some other who want a code S or Up/Down seed and who will go to Korea should they receive one. Housing will be provided by GOM:
1st stage: single elimination (best of 3) till only 8 players are left
2nd stage: round robin format to make sure that only the very best do get the seed.
- All this should happen in the early, so that the seeds next season are determined one or two months before it starts.
- Allow qualified players to come one or two months prior to the start of the next GSL season, so that they have enough time to acclimate to their new surroundings and so that they get enough practise in their new enviroment.
- Introduce them to the teams to help them find good practice partners (though responsibility for that should ultimately lie with the team of the seeded player, not gom)

4. polls
Poll: Are you content with how the gsl seeds were handed out till now?

no (7)
 
70%

yes (3)
 
30%

10 total votes

Your vote: Are you content with how the gsl seeds were handed out till now?

(Vote): yes
(Vote): no



Poll: are you for seeds into code s and the up and downs?

yes (6)
 
67%

no (3)
 
33%

9 total votes

Your vote: are you for seeds into code s and the up and downs?

(Vote): yes
(Vote): no



Poll: assuming fair and square qualifier system, what about foreign seeds

no, if there are seeds, then they should be for everyone (7)
 
78%

yes, nothing against seeds for "foreigners" only in that case (whatever "foreigners" mean) (2)
 
22%

9 total votes

Your vote: assuming fair and square qualifier system, what about foreign seeds

(Vote): yes, nothing against seeds for "foreigners" only in that case (whatever "foreigners" mean)
(Vote): no, if there are seeds, then they should be for everyone



***
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
May 30 2012 22:00 GMT
#2
On May 31 2012 05:10 JustPassingBy wrote:
However since GSL is supposed to be the league where the best players of the world come together to show us the highest level of games, there need to be some kind of seeding system for players living outside of Korea. Attending the GSL is a huge financial commitment for a player not in Korea and only the fewest can commit to that on their own, which naturally leads to the "foreign skill" being underrepresented in the league.

i would argue that 99% of the best players in the world come from Korea. those that are on level with the Koreans are people like Naniwa and Stephano, one of whom was offered a seed into Code S (and did very well with it) and the other who has a seed whenever he wants it.

foreign skill is underrepresented precisely because the GSL is a brutal shark-pit of a league, where even the best can be taken out early and have to fight their way back up into Code S. i don't think people not being able to afford attending can make an argument that that destroys the competitive nature of the league or the tournament when all the best players can usually afford it.
My fake plants died because I did not pretend to water them.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 30 2012 22:31 GMT
#3
On May 31 2012 07:00 sc2superfan101 wrote:
Show nested quote +
On May 31 2012 05:10 JustPassingBy wrote:
However since GSL is supposed to be the league where the best players of the world come together to show us the highest level of games, there need to be some kind of seeding system for players living outside of Korea. Attending the GSL is a huge financial commitment for a player not in Korea and only the fewest can commit to that on their own, which naturally leads to the "foreign skill" being underrepresented in the league.

i would argue that 99% of the best players in the world come from Korea. those that are on level with the Koreans are people like Naniwa and Stephano, one of whom was offered a seed into Code S (and did very well with it) and the other who has a seed whenever he wants it.

foreign skill is underrepresented precisely because the GSL is a brutal shark-pit of a league, where even the best can be taken out early and have to fight their way back up into Code S. i don't think people not being able to afford attending can make an argument that that destroys the competitive nature of the league or the tournament when all the best players can usually afford it.


Well, the main issue I have is that gom clearly has a desire to bring more foreign players into the tournament.
However up till now, I somehow got the impression that they are mainly running after popular players and don't even care if their seeds are being turned down en masse (ok, the code S seeds aren't, but pretty much everything else is).
Besides, as I said, I am totally uncontent with how the seeds are being handed out. No explanation, no person responsible,
nothing at all.

I'd just like to see them setting up nice and clean rules, which hands the seeds to the best players.

No "seeds will be handed to the player with the best international tournament results" and then totally ignoring Puma with his back to back nasl championship, picking the 7th place of an mlg arena over the 3rd place, and taking sen who basically has no tournament results at all recently.
Okay, I do agree that the nasl might not be the best tournament with their player field back then, I agree that Naniwa was the better choice than Huk up front, but they just have no rules at all for granting the seeds. Even worse, they set themselves a rule at the beginning and already at the next moment, they are ignoring it!
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
May 30 2012 22:55 GMT
#4
well i can see how it would be good to have a set system of how they hand out seeds, but i can see their problems with using a system like that. for one, based purely on results, we may not know who the best player is. for another, i think a big part of the reason people are turning down their seeds is because those players know that they cannot really compete in the GSL. i know the popular explanation is that they want to "do it the legitimate way" but i don't buy that. i'm sure it might come into it a little bit, but i'm pretty sure that anyone who thought they could win the GSL would take whatever seed they could get.

i don't see why people care so much what seeds get handed out. 90% of the seeded players don't go on to do anything, they usually just drop right out, partly because the tournament already has the majority of the best players in it, so any outsiders will usually just not be as good. i would argue that seeds shouldn't exist at all, except Naniwa clearly used his seed to great affect, and effectively makes an excellent argument in favor of seeds. but even his wonderful performance doesn't necessarily mean that seeds are suddenly going to miraculously make the seeded players deserve a GSL spot more. maybe Puma would have done super well with a seed, but then again, Puma couldn't even make it through the Prelims to get a Code A spot.

i know that GSL wants foreigners in the tournament, i don't necessarily approve, but i can understand it. unfortunately, a lot of people think a tournament with foreigners is better than a tournament with the absolute best level of play. but what can the GSL really do? it's good that have foreigners in the tourny, but not good to have foreigner favorites just get roflstomped out in like 4 matches. basically, i think the way they do seeds is fine: pick the popular player who has a chance at doing well and hope for the best.
My fake plants died because I did not pretend to water them.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-05-30 23:34:49
May 30 2012 23:32 GMT
#5
As much as i hate the code S seeds, they make sense(Popular players->more tickets sold). So doubt thoes are going away any time soon and will favor popular foreigners/koreans who are not in code S. Generally the popular players are good players who place well in international tournements as well(With the exception of a few ones)

However when we get to the up and downs seeds, i would like to see a qualifier where non koreans(Whole point of these seeds is just to get foreigners into GSL) can sign up and compete for up and downs seed, it ensures GOM gets the foreigners into GSL which they want, but at the same time they will get good players who might actully be able to get into code S
This will make it posible for the less known players who are really good but will might not fall into the code S consideration to have a shot at competing at the big stages. Some of them might also be able to get a chance to get more reconition in the international scene if they do win their up and downs group(If they lose, people who did not care before tend to not care after a few days)
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 31 2012 04:20 GMT
#6
I'm happy with Code S seeds because it allows GOM to give popular players with good results in foreign tournaments (e.g. Stephano) a chance to play in the GSL who wouldn't otherwise come because of the gruelling nature of the Code A qualifers and Code A itself.

That being said, I think 2 is borderline too much and definitely don't want more than that.

If Nightend gets the Code S seed, I think his spot is totally unjustified, but Stephano's invite is a very good thing.
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group D
Bonyth vs StRyKeR
Tarson vs Dandy
ZZZero.O380
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 299
JuggernautJason177
ProTech125
CosmosSc2 113
PiGStarcraft113
elazer 57
StarCraft: Brood War
Shuttle 566
ZZZero.O 380
Dota 2
Dendi1305
syndereN422
LuMiX1
League of Legends
Nathanias14
Heroes of the Storm
Khaldor186
Other Games
Grubby7256
shahzam479
XaKoH 99
Mew2King88
fpsfer 2
Organizations
Other Games
EGCTV2625
gamesdonequick1663
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 29
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV596
• Ler102
League of Legends
• Doublelift2044
Other Games
• imaqtpie2146
• Shiphtur270
Upcoming Events
Patches Events
21m
Replay Cast
10h 21m
Wardi Open
13h 21m
StarCraft2.fi
17h 21m
Monday Night Weeklies
18h 21m
Replay Cast
1d 1h
WardiTV 2025
1d 13h
StarCraft2.fi
1d 17h
PiGosaur Monday
2 days
StarCraft2.fi
2 days
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
IPSL
6 days
Tarson vs DragOn
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.