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Revenge RISK

Blogs > RBKeys
Post a Reply
RBKeys
Profile Blog Joined May 2010
Canada196 Posts
April 24 2012 17:41 GMT
#1
Hey TL,

I think one of the things that ties all gamers together is this drive to constantly make things more interesting. Whether it be setting difficult limits for ourselves for Funday Monday or making crazy restrictions in Pokemon, it's like we don't get enough out of the games we are playing (or have already played), so we recreate the game and make it, almost, entirely new. For me, one of the crowning achievements in my gaming career is altering the game of RISK. However, this story deserves some preface.

Preface

Ever since I was in elementary school, I've had a deep love for games of "global domination" such as RISK and Axis and Allies. But the key to a passion such as this is to have a group of solid, dedicated friends that share the same love for the game as you and, therefore, are willing to put in the hours necessary to play the game. I can say that I'm am very fortunate to have such a group.

And so we played . . . game after game for years. We developed and refined strategies. Forged alliances, some lasting years, that could (and did) crumble in an instant. We rolled dice and flipped boards. But, most of all, our passion for the game never dwindled.

A game of Revenge

However, it was through our passion that we pushed the game as far as we could and we were left with a need for something more challenging. So came the birth of Revenge RISK.

The object of the game is the same: win by being the last army standing. However, the rules of the game differ slightly. It works like this:
    1. If you are killed by a player, that player gets all of your cards (standard RISK rules).
    2. However, if the player that killed you, dies, those killed by the newly dead player enter back into the game and the cards held by that player are divided amongst the returning players
    3. All armies on the territories stipulated in the returning players cards are taken over by the returning player.


In other words, if you haven't killed anyone, your cards go to the person that kills you. If you have and you die, your cards are split among those you killed and they gain control of the armies occupying the land in those cards and the return is one for one. Meaning, if you have a hoard of 50 men on one space and a returning player takes your army, they now have 50 new men at their disposal, and you have nothing.

It doesn't seem like much, but it changes the dynamic of the game in multiple ways. First, the person who wins, has to win decidedly by killing everyone. Second, the positioning of units becomes very important because you need to juggle having a big enough army to defend, but not so big that when a player returns to the game, you risk losing the bulk of your forces on a single territory. Third, you need to be way more strategic in who you kill and when/how you kill them. Perhaps the person you kill has a card with one of your hoards on it, or perhaps you don't want to bring a certain player back into the game, but to win you need to kill them eventually. Fourth, the game becomes way more aggressive. The bulk of your cards comes from conquering territories, rather than going all out to kill someone and take their cards. Also, aggression ensures your army is always moving because if they stay in one space to long, the risk of losing that army to a returning player increases. Players who turtle in Australia risk losing everything if they just sit there because they will 1) they could lose their main hoard at the choke 2) will have to bring someone back into the game when they move out.

There are a few more ways the game changes, but that's the bulk of it.

For all you RISK players out there, I urge you to give this a try. For those of you who aren't huge fans of RISK though, what are some ways that you make things more interesting for yourself?

Thanks for the break :D
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
Last Edited: 2012-04-24 18:10:54
April 24 2012 17:54 GMT
#2
My favorite version of Risk is Smash Bros Risk: For every battle, Play a round of Smash Bros (stock, of course). It's tons better than rolling hundreds of dice, and it leads to awesome battles where 3 armies defeats 10 armies. <3

I also like the rule where you can spend cards to gain advantages in certain countries. For example, if you hold the Uzbekistan card, you gain either +1 army or 1 reroll when attacking/defending Uzbekistan. We haven't really standardized this rule yet, and so far it seems a bit weak, so maybe a +3 bonus or something would be better. This also gives players reason to NOT immediately trade in their cards for more armies.

I also like slowing the progression of card trade in for army growth, and increase the number of armies from holding lands. So instead of every 7, it's every 5 lands you hold is an extra army, (this is mostly to make games with multiple people a bit faster, as well as making 3 player games a bit more fair). However, trading in cards only increases trade in value by 1 at a time. First one 5, then 6, then 7, etc.

Other things i've houseruled:
You can have more than 5 cards in hand, However, taking _landname_ grants you the _landname_ card if the defending player holds it.
The secret invasion/ (Blitzkrieg) tactic: If you hold say... Sweden and North Africa, and you have a large army in sweden, but north africa is owned by a different player, you can instantly attack without moving your army down near North Africa. Of course, you still need a land adjacent to North Africa to attack it, and a path of friendly countries between the two is also required. In effect, you get your Free Move at the beginning of your turn, before you attack.

Currently I'm trying to figure out how to merge the rules for Settlers of Catan and Risk. Imagine it, man. It'd be glorious.
aka ChillyGonzalo / GnozL
RBKeys
Profile Blog Joined May 2010
Canada196 Posts
April 24 2012 18:01 GMT
#3
On April 25 2012 02:54 Fishgle wrote:
Currently I'm trying to figure out how to merge the rules for Settlers of Catan and Risk. Imagine it, man. It'd be glorious.


I know! That would be so cool. My only problem with Settlers is that I can't conquer people.
Thanks for the break :D
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
April 24 2012 18:11 GMT
#4
On April 25 2012 03:01 RBKeys wrote:
Show nested quote +
On April 25 2012 02:54 Fishgle wrote:
Currently I'm trying to figure out how to merge the rules for Settlers of Catan and Risk. Imagine it, man. It'd be glorious.


I know! That would be so cool. My only problem with Settlers is that I can't conquer people.


I'd call it... Conquerors of Catan.
aka ChillyGonzalo / GnozL
KOVU
Profile Joined September 2010
Denmark708 Posts
April 24 2012 18:31 GMT
#5
Settlers of Catan, best and simplest board game. God damnit I love that game.
micronesia
Profile Blog Joined July 2006
United States24744 Posts
April 24 2012 20:01 GMT
#6
Doesn't lend itself well to real life playing, but I like sametime risk. When you play it on a computer it works really well.
ModeratorThere are animal crackers for people and there are people crackers for animals.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 24 2012 23:57 GMT
#7
On April 25 2012 02:54 Fishgle wrote:
My favorite version of Risk is Smash Bros Risk: For every battle, Play a round of Smash Bros (stock, of course). It's tons better than rolling hundreds of dice, and it leads to awesome battles where 3 armies defeats 10 armies. <3
...
Currently I'm trying to figure out how to merge the rules for Settlers of Catan and Risk. Imagine it, man. It'd be glorious.

Lol I thought I was the only person who thought of Smash Bros Risk. Only thing is that if we do it with multiple versions of SB (freaking crazy) we assign fair numbers to each game and roll the die to choose which game to use for each fight. If there is a huge request for 1 version though, then we just play that. Ever heard someone ask someone else "hey wanna play SBR64 after school?" Or "wanna play SBRS after school?" etc.? ^.^
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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