• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:40
CET 00:40
KST 08:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
I would like to say something about StarCraft Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3100 users

Finished my android game!

Blogs > DeLoAdEr
Post a Reply
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
April 22 2012 16:58 GMT
#1
I got bored of SC2 since a while now and instead of laddering I decided to do something productive (j/k ) and made a little android game in my semester break.

The game is kept very simple:


If you want to try the game, here's the link in the market: https://play.google.com/store/apps/details?id=de.M.prototype5

The game is written in C++ using the cocos2d-x game engine and Swarm for the online highscores/achievements. It requires some strange permissions because of the online highscores library (to make the highscores secure), but no personal information is stored.

I'm happy for any feedback, maybe I'll implement your suggestion in an update.


*****
Roe
Profile Blog Joined June 2010
Canada6002 Posts
April 22 2012 17:14 GMT
#2
hey, I've been learning C# lately. How is writing the code for a game like this? In other words, what was the process like, what kind of commands do you use to get a game/graphics going?
Cokefreak
Profile Joined June 2011
Finland8095 Posts
April 22 2012 17:14 GMT
#3
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 22 2012 17:14 GMT
#4
Just judging based on the video, but if i was to play that game i would have to do so muted. Those sounds are really annoying!

Congrats for starting and finishing a project though!
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 22 2012 17:15 GMT
#5
On April 23 2012 02:14 Cokefreak wrote:
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/


I think it's free though?
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
Last Edited: 2012-04-22 17:29:47
April 22 2012 17:23 GMT
#6
On April 23 2012 02:14 Cokefreak wrote:
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/


Ok, wasn't aware of that despite being a TL user since 2003. The game is completely free though. But I think it's also a blog post about android game development, I'm happy to answer questions.

On April 23 2012 02:14 Roe wrote:
hey, I've been learning C# lately. How is writing the code for a game like this? In other words, what was the process like, what kind of commands do you use to get a game/graphics going?


I used a game engine (http://cocos2d-x.org/) that took care of most of the graphics stuff. There is a small example game with source code posted on that website that you could modify to make your own game. The most important thing is to know your basics (programming / some elementary math). Writing the code for such a game is actually not that complicated once you've learned these basics. (the complete game is only about ~2000 lines of code)

On April 23 2012 02:14 Turo wrote:
Just judging based on the video, but if i was to play that game i would have to do so muted. Those sounds are really annoying!

Congrats for starting and finishing a project though!


Thanks! And yeah, the sound issues will be addressed. Lots of people I showed the game to already mentioned that.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
April 22 2012 17:39 GMT
#7
Nice job. Have you had any previous experience with cocos2d for Objective-C. I'm curious because I've used both cocos2d and cocos2d-x and I think if I were to have just started with cocos2d-x it would have been very confusing. There are memory management things that are quite strange from a c++ perspective (mimicking the retain/release/autorelease mechanisms of Objective-C). I find myself kind of hating cocos2d-x and c++ coming from using Objective-C for quite awhile. It's funny, I used to think the opposite way coming from a c++ background in school and work, Objective-C was alien to me but after using it for awhile going back to c++ is painful.
twitter: @terrancem
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
April 22 2012 17:48 GMT
#8
On April 23 2012 02:39 GogoKodo wrote:
Nice job. Have you had any previous experience with cocos2d for Objective-C. I'm curious because I've used both cocos2d and cocos2d-x and I think if I were to have just started with cocos2d-x it would have been very confusing. There are memory management things that are quite strange from a c++ perspective (mimicking the retain/release/autorelease mechanisms of Objective-C). I find myself kind of hating cocos2d-x and c++ coming from using Objective-C for quite awhile. It's funny, I used to think the opposite way coming from a c++ background in school and work, Objective-C was alien to me but after using it for awhile going back to c++ is painful.


Yeah, I did a little iOS game with cocos2d/Objective-C for a 2-week games development seminar at my university.

I'm not a big fan of cocos2d-x either because of exactly the reasons you mentioned, but as far as I know it's the only good native game engine for android. (and also it allows you to port your app to other platforms, which is a plus)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
April 22 2012 18:27 GMT
#9
Nice! Wouldn't say this should run afoul of advertising rules, good to see TLers talking about their projects I've done some cocos2d development, it's a pretty good engine, though I've mostly been using it on iOS with Kobold. Hope you've lots of success on Android
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 22 2012 18:55 GMT
#10
Lol this doesn't breach advertising rules. This is a personal project of yours that you're showing to the community, it's not like you're trying to sell it to us or anything. I think it looks pretty well done (the sounds could use a change though).
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 22 2012 20:33 GMT
#11
Very awesome.
I am not good with quotes
Cyclone999
Profile Blog Joined January 2011
Canada331 Posts
Last Edited: 2012-04-22 21:01:12
April 22 2012 21:00 GMT
#12

@OP
Nice ^.^ Keep working on it, one day you'll be as big as Angry Birds!



My friend's android app:

+ Show Spoiler +


My friend made this game for Android, in fact, you can see me in the credits for "Concept Designer" (Kelvin) but in all honesty I didn't do anything

I'm not gonna advertise the game, it's totally free, this video review was made from some dude on Youtube. It's a balloon popping game..

16 year old Masters Terran :D
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship
ZZZero.O239
LiquipediaDiscussion
IPSL
20:00
Ro4 Set 2
DragOn vs Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 212
Nathanias 125
JuggernautJason107
UpATreeSC 96
StarCraft: Brood War
Artosis 560
ZZZero.O 227
Sexy 40
NaDa 19
Shine 15
Dota 2
syndereN511
capcasts140
LuMiX1
Counter-Strike
fl0m7826
summit1g4835
Heroes of the Storm
Liquid`Hasu442
Other Games
FrodaN7135
tarik_tv5585
Liquid`RaSZi2871
ToD255
KnowMe164
ArmadaUGS115
Maynarde97
Organizations
Other Games
gamesdonequick5644
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 46
• Hupsaiya 26
• musti20045 21
• Sammyuel 10
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5305
Other Games
• imaqtpie2167
Upcoming Events
Replay Cast
9h 20m
Wardi Open
14h 20m
Monday Night Weeklies
17h 20m
WardiTV Invitational
1d 12h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-11
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.