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Active: 1933 users

Finished my android game!

Blogs > DeLoAdEr
Post a Reply
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
April 22 2012 16:58 GMT
#1
I got bored of SC2 since a while now and instead of laddering I decided to do something productive (j/k ) and made a little android game in my semester break.

The game is kept very simple:


If you want to try the game, here's the link in the market: https://play.google.com/store/apps/details?id=de.M.prototype5

The game is written in C++ using the cocos2d-x game engine and Swarm for the online highscores/achievements. It requires some strange permissions because of the online highscores library (to make the highscores secure), but no personal information is stored.

I'm happy for any feedback, maybe I'll implement your suggestion in an update.


*****
Roe
Profile Blog Joined June 2010
Canada6002 Posts
April 22 2012 17:14 GMT
#2
hey, I've been learning C# lately. How is writing the code for a game like this? In other words, what was the process like, what kind of commands do you use to get a game/graphics going?
Cokefreak
Profile Joined June 2011
Finland8096 Posts
April 22 2012 17:14 GMT
#3
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 22 2012 17:14 GMT
#4
Just judging based on the video, but if i was to play that game i would have to do so muted. Those sounds are really annoying!

Congrats for starting and finishing a project though!
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 22 2012 17:15 GMT
#5
On April 23 2012 02:14 Cokefreak wrote:
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/


I think it's free though?
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
Last Edited: 2012-04-22 17:29:47
April 22 2012 17:23 GMT
#6
On April 23 2012 02:14 Cokefreak wrote:
Blogs are not a good idea to try and circumvent TL advertisement guidelines: http://www.teamliquid.net/advertising/


Ok, wasn't aware of that despite being a TL user since 2003. The game is completely free though. But I think it's also a blog post about android game development, I'm happy to answer questions.

On April 23 2012 02:14 Roe wrote:
hey, I've been learning C# lately. How is writing the code for a game like this? In other words, what was the process like, what kind of commands do you use to get a game/graphics going?


I used a game engine (http://cocos2d-x.org/) that took care of most of the graphics stuff. There is a small example game with source code posted on that website that you could modify to make your own game. The most important thing is to know your basics (programming / some elementary math). Writing the code for such a game is actually not that complicated once you've learned these basics. (the complete game is only about ~2000 lines of code)

On April 23 2012 02:14 Turo wrote:
Just judging based on the video, but if i was to play that game i would have to do so muted. Those sounds are really annoying!

Congrats for starting and finishing a project though!


Thanks! And yeah, the sound issues will be addressed. Lots of people I showed the game to already mentioned that.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
April 22 2012 17:39 GMT
#7
Nice job. Have you had any previous experience with cocos2d for Objective-C. I'm curious because I've used both cocos2d and cocos2d-x and I think if I were to have just started with cocos2d-x it would have been very confusing. There are memory management things that are quite strange from a c++ perspective (mimicking the retain/release/autorelease mechanisms of Objective-C). I find myself kind of hating cocos2d-x and c++ coming from using Objective-C for quite awhile. It's funny, I used to think the opposite way coming from a c++ background in school and work, Objective-C was alien to me but after using it for awhile going back to c++ is painful.
twitter: @terrancem
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
April 22 2012 17:48 GMT
#8
On April 23 2012 02:39 GogoKodo wrote:
Nice job. Have you had any previous experience with cocos2d for Objective-C. I'm curious because I've used both cocos2d and cocos2d-x and I think if I were to have just started with cocos2d-x it would have been very confusing. There are memory management things that are quite strange from a c++ perspective (mimicking the retain/release/autorelease mechanisms of Objective-C). I find myself kind of hating cocos2d-x and c++ coming from using Objective-C for quite awhile. It's funny, I used to think the opposite way coming from a c++ background in school and work, Objective-C was alien to me but after using it for awhile going back to c++ is painful.


Yeah, I did a little iOS game with cocos2d/Objective-C for a 2-week games development seminar at my university.

I'm not a big fan of cocos2d-x either because of exactly the reasons you mentioned, but as far as I know it's the only good native game engine for android. (and also it allows you to port your app to other platforms, which is a plus)
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
April 22 2012 18:27 GMT
#9
Nice! Wouldn't say this should run afoul of advertising rules, good to see TLers talking about their projects I've done some cocos2d development, it's a pretty good engine, though I've mostly been using it on iOS with Kobold. Hope you've lots of success on Android
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 22 2012 18:55 GMT
#10
Lol this doesn't breach advertising rules. This is a personal project of yours that you're showing to the community, it's not like you're trying to sell it to us or anything. I think it looks pretty well done (the sounds could use a change though).
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 22 2012 20:33 GMT
#11
Very awesome.
I am not good with quotes
Cyclone999
Profile Blog Joined January 2011
Canada331 Posts
Last Edited: 2012-04-22 21:01:12
April 22 2012 21:00 GMT
#12

@OP
Nice ^.^ Keep working on it, one day you'll be as big as Angry Birds!



My friend's android app:

+ Show Spoiler +


My friend made this game for Android, in fact, you can see me in the credits for "Concept Designer" (Kelvin) but in all honesty I didn't do anything

I'm not gonna advertise the game, it's totally free, this video review was made from some dude on Youtube. It's a balloon popping game..

16 year old Masters Terran :D
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