• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:20
CEST 00:20
KST 07:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
an AI researcher's take on the ladder bot Bot on ladder BW General Discussion Syncronization issues and can't find games NaDa's Body
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11004 users

My (Suspended) Projects

Blogs > ChristianS
Post a Reply
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
March 12 2012 02:47 GMT
#1
I recently started attending college (well, not that recently; it's been since last fall, but you get the idea). And what I've discovered about college is that I move very quickly between having a great deal of free time and having no free time at all.

This is not so bad, except that it becomes difficult to maintain a project consistently for a little time each day; some weeks, I have hours on end to spend on it, but other weeks I have virtually no time at all. As such, many of my projects related to Starcraft might have to be put on hold for the immediate future. But I thought I'd write a few of them down for later notice, so if I ever find myself with a great deal of time I can have something to work on. Here's a few I had been considering:

1) Starcraft Math: I thought I'd try to construct a mathematical model for Starcraft economies based on some differential equations and a working knowledge of Microsoft Excel. Start with one base gasless, then look at the effects of one base gas timings, then analyze two base economies and the math of expanding. Any interesting discoveries would be posted to forums. For instance:
-What is the economic benefit of going CC first instead of 1 rax expand? At what time does the CC first pass the 1 rax expand in economy?
-What is the theoretically maximized build for a one-base all-in at 6 minutes? 7 minutes? 7 minutes 30 seconds?
-What is the exact production capacity of one base worth of income including constantly produced SCVs for Maynard transfer, supply depots, etc.?

2) Late Game Practice Custom Map: Starcraft II seems to have suffered from the fact that the early game gets practice every game, but the late game gets little to no practice. As such, I thought I'd design a custom map that had the same rules as a regular Starcraft II ladder match, but with different start conditions. In particular, I would set the start conditions based on the conditions of significant professional matches fairly far into the game, but before either player had taken a major lead. This way players could analyze the game from a consistent late game perspective, design build orders and find maximized play styles for endgame situations, and more quickly test and develop strategies for late-game play. I'd like to think most players could benefit from such a custom map, since the only other way to practice late game is to either mass game in hopes of finding that situation or to play against a practice partner and specifically attempt to arrange the late-game scenario you'd like to test. Potential discoveries:
-Are mass void rays any good as a late-game transition PvZ? When should you start getting star gates? Should you add in some carriers? How many?
-What's the best late-game TvT composition? How many BC's? Tanks? Ravens? Vikings? Thors? SCVs? Are certain compositions better against others, and if so, what weaknesses do those have? How many bases do you need to start building that ideal composition?

3)Develop an in-game system for macro, micro, map awareness, etc.: Day[9] presented a system in which you check in sequence: 1) the hotkeys for your production buildings/queens, 2) your minimap, 3) your money, and rinse and repeat. I've attempted to incorporate this system into my play, and it certainly helped to get me into platinum back when I had time to actually play, but the trouble was that many tasks in SC2 are not included in that system. Putting SCVs in gas, for instance, would not be cued by any of the parts of this cycle (at least until your gas income made you realize your gas income was lower than it should be). A cycle that included, at least, all macro and map awareness elements would make it so that any time you weren't scouting or managing your army, you could just rinse and repeat that cycle for macro purposes. APM would just be a function of learning to go through that cycle more quickly, thus repeating it more times per second and improving reaction time my a few seconds. In particular, knowing when to stop tapping hotkeys and start constructing buildings or recognizing a decision point in my build would work wonders for my gameplay.

So keep an eye out for any posts regarding one of these projects. If you have any thoughts about them, let me know. Or if someone has already done something similar, that'd be great to know, too. I'd need a working knowledge of the map editor to make that custom map, and if somebody has already made it that'd save me loads of time. And it certainly seems like anybody looking to practice Starcraft II extensively could benefit a great deal from the time saved by such a map.

*
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 12 2012 03:19 GMT
#2
Right on! I'd like to see some mathematical modeling of expand timings on overall economies at certain points of time. Like what exact minerals/minute a gasless expand T can expect at 7 minutes compared to a 2rax expand or a reaper expand. Hope you get on it.

#2 and #3 could care less. I have my own ingame system similar to what Day[9] proposed, and the lategame is way too diverse for me (I'm the guy that wants to enter 3rd base vs 3rd base with a tech or economy advantage every game)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
March 12 2012 06:33 GMT
#3
sounds promising!

the late game custom nap seems like a good idea but i dont think it would be easy to make because of how diverse late game match ups can be
6 poll is a good skill toi have
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
19:00
#1 - $100
ZZZero.O143
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 18545
Shuttle 542
ZZZero.O 143
Dewaltoss 105
910 35
NaDa 26
Terrorterran 9
Shine 5
Dota 2
monkeys_forever416
League of Legends
Doublelift3334
Counter-Strike
fl0m5729
pashabiceps1383
minikerr18
Heroes of the Storm
Liquid`Hasu687
Trikslyr95
Other Games
summit1g6204
Grubby2415
JimRising 367
ToD312
C9.Mang0239
KnowMe181
ArmadaUGS103
Mew2King62
ViBE62
Organizations
Other Games
gamesdonequick978
StarCraft: Brood War
Afreeca ASL 191
Other Games
BasetradeTV77
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• FirePhoenix15
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22171
Upcoming Events
GSL
9h 40m
Yamato Cup
16h 40m
BSL Open Qualifier
20h 40m
BSL Open Qualifier
20h 40m
Replay Cast
1d 1h
Afreeca Starleague
1d 11h
Soma vs Jaedong
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.