• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow7[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (Mar 30-Apr 5): herO, Clem, SHIN win0
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ?
Tourneys
SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
The Korean Terminology Thread Leta's ASL Ro24 Review [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

My (Suspended) Projects

Blogs > ChristianS
Post a Reply
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
March 12 2012 02:47 GMT
#1
I recently started attending college (well, not that recently; it's been since last fall, but you get the idea). And what I've discovered about college is that I move very quickly between having a great deal of free time and having no free time at all.

This is not so bad, except that it becomes difficult to maintain a project consistently for a little time each day; some weeks, I have hours on end to spend on it, but other weeks I have virtually no time at all. As such, many of my projects related to Starcraft might have to be put on hold for the immediate future. But I thought I'd write a few of them down for later notice, so if I ever find myself with a great deal of time I can have something to work on. Here's a few I had been considering:

1) Starcraft Math: I thought I'd try to construct a mathematical model for Starcraft economies based on some differential equations and a working knowledge of Microsoft Excel. Start with one base gasless, then look at the effects of one base gas timings, then analyze two base economies and the math of expanding. Any interesting discoveries would be posted to forums. For instance:
-What is the economic benefit of going CC first instead of 1 rax expand? At what time does the CC first pass the 1 rax expand in economy?
-What is the theoretically maximized build for a one-base all-in at 6 minutes? 7 minutes? 7 minutes 30 seconds?
-What is the exact production capacity of one base worth of income including constantly produced SCVs for Maynard transfer, supply depots, etc.?

2) Late Game Practice Custom Map: Starcraft II seems to have suffered from the fact that the early game gets practice every game, but the late game gets little to no practice. As such, I thought I'd design a custom map that had the same rules as a regular Starcraft II ladder match, but with different start conditions. In particular, I would set the start conditions based on the conditions of significant professional matches fairly far into the game, but before either player had taken a major lead. This way players could analyze the game from a consistent late game perspective, design build orders and find maximized play styles for endgame situations, and more quickly test and develop strategies for late-game play. I'd like to think most players could benefit from such a custom map, since the only other way to practice late game is to either mass game in hopes of finding that situation or to play against a practice partner and specifically attempt to arrange the late-game scenario you'd like to test. Potential discoveries:
-Are mass void rays any good as a late-game transition PvZ? When should you start getting star gates? Should you add in some carriers? How many?
-What's the best late-game TvT composition? How many BC's? Tanks? Ravens? Vikings? Thors? SCVs? Are certain compositions better against others, and if so, what weaknesses do those have? How many bases do you need to start building that ideal composition?

3)Develop an in-game system for macro, micro, map awareness, etc.: Day[9] presented a system in which you check in sequence: 1) the hotkeys for your production buildings/queens, 2) your minimap, 3) your money, and rinse and repeat. I've attempted to incorporate this system into my play, and it certainly helped to get me into platinum back when I had time to actually play, but the trouble was that many tasks in SC2 are not included in that system. Putting SCVs in gas, for instance, would not be cued by any of the parts of this cycle (at least until your gas income made you realize your gas income was lower than it should be). A cycle that included, at least, all macro and map awareness elements would make it so that any time you weren't scouting or managing your army, you could just rinse and repeat that cycle for macro purposes. APM would just be a function of learning to go through that cycle more quickly, thus repeating it more times per second and improving reaction time my a few seconds. In particular, knowing when to stop tapping hotkeys and start constructing buildings or recognizing a decision point in my build would work wonders for my gameplay.

So keep an eye out for any posts regarding one of these projects. If you have any thoughts about them, let me know. Or if someone has already done something similar, that'd be great to know, too. I'd need a working knowledge of the map editor to make that custom map, and if somebody has already made it that'd save me loads of time. And it certainly seems like anybody looking to practice Starcraft II extensively could benefit a great deal from the time saved by such a map.

*
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 12 2012 03:19 GMT
#2
Right on! I'd like to see some mathematical modeling of expand timings on overall economies at certain points of time. Like what exact minerals/minute a gasless expand T can expect at 7 minutes compared to a 2rax expand or a reaper expand. Hope you get on it.

#2 and #3 could care less. I have my own ingame system similar to what Day[9] proposed, and the lategame is way too diverse for me (I'm the guy that wants to enter 3rd base vs 3rd base with a tech or economy advantage every game)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
March 12 2012 06:33 GMT
#3
sounds promising!

the late game custom nap seems like a good idea but i dont think it would be easy to make because of how diverse late game match ups can be
6 poll is a good skill toi have
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 177
RuFF_SC2 140
ROOTCatZ 65
PattyMac 10
StarCraft: Brood War
GuemChi 5564
Artosis 723
NaDa 23
ggaemo 21
IntoTheRainbow 16
Dota 2
monkeys_forever501
canceldota138
NeuroSwarm107
League of Legends
JimRising 368
Counter-Strike
taco 398
minikerr16
Super Smash Bros
hungrybox541
Other Games
summit1g11150
C9.Mang0406
Day[9].tv338
ViBE134
Maynarde124
Organizations
Other Games
gamesdonequick928
Counter-Strike
PGL145
Other Games
BasetradeTV133
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta11
• CranKy Ducklings SOOP5
• Mapu2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo586
Other Games
• Day9tv338
Upcoming Events
Afreeca Starleague
7h 53m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
7h 53m
GSL
9h 53m
PiGosaur Cup
21h 53m
CranKy Ducklings
1d 6h
Kung Fu Cup
1d 9h
Replay Cast
1d 21h
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.