• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:06
CEST 21:06
KST 04:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4386 users

My (Suspended) Projects

Blogs > ChristianS
Post a Reply
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
March 12 2012 02:47 GMT
#1
I recently started attending college (well, not that recently; it's been since last fall, but you get the idea). And what I've discovered about college is that I move very quickly between having a great deal of free time and having no free time at all.

This is not so bad, except that it becomes difficult to maintain a project consistently for a little time each day; some weeks, I have hours on end to spend on it, but other weeks I have virtually no time at all. As such, many of my projects related to Starcraft might have to be put on hold for the immediate future. But I thought I'd write a few of them down for later notice, so if I ever find myself with a great deal of time I can have something to work on. Here's a few I had been considering:

1) Starcraft Math: I thought I'd try to construct a mathematical model for Starcraft economies based on some differential equations and a working knowledge of Microsoft Excel. Start with one base gasless, then look at the effects of one base gas timings, then analyze two base economies and the math of expanding. Any interesting discoveries would be posted to forums. For instance:
-What is the economic benefit of going CC first instead of 1 rax expand? At what time does the CC first pass the 1 rax expand in economy?
-What is the theoretically maximized build for a one-base all-in at 6 minutes? 7 minutes? 7 minutes 30 seconds?
-What is the exact production capacity of one base worth of income including constantly produced SCVs for Maynard transfer, supply depots, etc.?

2) Late Game Practice Custom Map: Starcraft II seems to have suffered from the fact that the early game gets practice every game, but the late game gets little to no practice. As such, I thought I'd design a custom map that had the same rules as a regular Starcraft II ladder match, but with different start conditions. In particular, I would set the start conditions based on the conditions of significant professional matches fairly far into the game, but before either player had taken a major lead. This way players could analyze the game from a consistent late game perspective, design build orders and find maximized play styles for endgame situations, and more quickly test and develop strategies for late-game play. I'd like to think most players could benefit from such a custom map, since the only other way to practice late game is to either mass game in hopes of finding that situation or to play against a practice partner and specifically attempt to arrange the late-game scenario you'd like to test. Potential discoveries:
-Are mass void rays any good as a late-game transition PvZ? When should you start getting star gates? Should you add in some carriers? How many?
-What's the best late-game TvT composition? How many BC's? Tanks? Ravens? Vikings? Thors? SCVs? Are certain compositions better against others, and if so, what weaknesses do those have? How many bases do you need to start building that ideal composition?

3)Develop an in-game system for macro, micro, map awareness, etc.: Day[9] presented a system in which you check in sequence: 1) the hotkeys for your production buildings/queens, 2) your minimap, 3) your money, and rinse and repeat. I've attempted to incorporate this system into my play, and it certainly helped to get me into platinum back when I had time to actually play, but the trouble was that many tasks in SC2 are not included in that system. Putting SCVs in gas, for instance, would not be cued by any of the parts of this cycle (at least until your gas income made you realize your gas income was lower than it should be). A cycle that included, at least, all macro and map awareness elements would make it so that any time you weren't scouting or managing your army, you could just rinse and repeat that cycle for macro purposes. APM would just be a function of learning to go through that cycle more quickly, thus repeating it more times per second and improving reaction time my a few seconds. In particular, knowing when to stop tapping hotkeys and start constructing buildings or recognizing a decision point in my build would work wonders for my gameplay.

So keep an eye out for any posts regarding one of these projects. If you have any thoughts about them, let me know. Or if someone has already done something similar, that'd be great to know, too. I'd need a working knowledge of the map editor to make that custom map, and if somebody has already made it that'd save me loads of time. And it certainly seems like anybody looking to practice Starcraft II extensively could benefit a great deal from the time saved by such a map.

*
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 12 2012 03:19 GMT
#2
Right on! I'd like to see some mathematical modeling of expand timings on overall economies at certain points of time. Like what exact minerals/minute a gasless expand T can expect at 7 minutes compared to a 2rax expand or a reaper expand. Hope you get on it.

#2 and #3 could care less. I have my own ingame system similar to what Day[9] proposed, and the lategame is way too diverse for me (I'm the guy that wants to enter 3rd base vs 3rd base with a tech or economy advantage every game)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
March 12 2012 06:33 GMT
#3
sounds promising!

the late game custom nap seems like a good idea but i dont think it would be easy to make because of how diverse late game match ups can be
6 poll is a good skill toi have
Please log in or register to reply.
Live Events Refresh
Next event in 4h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 468
SteadfastSC 255
UpATreeSC 107
ProTech77
BRAT_OK 64
JuggernautJason44
MindelVK 15
EmSc Tv 12
StarCraft: Brood War
Calm 3052
firebathero 127
Mini 126
Hyuk 89
Dewaltoss 53
Free 36
910 27
Rock 15
IntoTheRainbow 11
ajuk12(nOOB) 11
[ Show more ]
soO 10
Dota 2
qojqva2010
Counter-Strike
fl0m1757
Other Games
Grubby3340
singsing2007
Liquid`RaSZi1274
Beastyqt666
B2W.Neo458
Dendi396
byalli390
mouzStarbuck233
C9.Mang0176
Pyrionflax111
QueenE111
ArmadaUGS103
RotterdaM77
Mew2King52
ZombieGrub0
Organizations
Counter-Strike
PGL307
Other Games
BasetradeTV194
StarCraft 2
EmSc Tv 12
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 126
• Reevou 14
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2607
League of Legends
• TFBlade1017
Other Games
• imaqtpie1727
• WagamamaTV390
• Shiphtur143
Upcoming Events
Replay Cast
4h 54m
GSL
14h 24m
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
16h 54m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
23h 54m
Replay Cast
1d 4h
Maestros of the Game
1d 17h
Replay Cast
2 days
RSL Revival
2 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Maestros of the Game
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
The PondCast
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.