• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:43
CET 13:43
KST 21:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
The top three worst maps of all time Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1432 users

Shifts in strategy

Blogs > JoelE
Post a Reply
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 27 2011 05:16 GMT
#1
This is a sequel to my lost post on positional game design: http://www.teamliquid.net/blogs/viewblog.php?topic_id=298111

NOTE: There isn't really an overarching point or argument to this post. I am just describing some changes in strategy.

A good example from Starcraft II of what I am talking about should be the SlayerS team use of the blue flame hellion at MLG Anaheim.

[image loading] + [image loading]

Shifts in strategy happen all the time at different levels and on different servers. But this change was different because it wasn't brought on by any recent balance changes. It was pure innovation.

So now that everybody knows what we are talking about, I am going to explore some similar changes I recorded in the game I made for the positional game design post.

The instructions from the old post:
+ Show Spoiler +

To explore what kind of effect secondary military objectives have on games, I made a simple game that can be played on a chess board. Here are the rules:
1s can move 1 space
2s can move 2 spaces
3s can move 3 spaces etc.
Green spaces upgrade from 1 to 2, 2 to 3, etc.
Each upgrade space can be only used once per peice.
To take a peice, move into it.
The game is lost when all peices are gone


When the game was first played, it was mainly me playing with my immediate family. The standard strategy is something I like to call Power Style. With power style, you try to level up a single piece as fast as possible.

[image loading]
An example of two people playing Power Style

Some small variations on Power Style came about after a few plays. It was noticed that the white player could make a dash horizontally after getting a 2, and try to get a 3 from black's side. A second piece was also often brought up by each player after the three was gotten, to break the deadlock.

The next major strategy to the game is called "Bring 4". This came about at Thanksgiving, when a lot of my extended family also played the game. The idea was to bring a lot of 1s into the center of the board, and then use them to protect each other while leveling up. This clashed with the previously dominant power style, and made for some epic games.

[image loading]
Bring 4 clashing with Bring 1 AKA Power Style

At first it seemed as though Power Style would stay on top, because even a small mistake by the Bring 4 player could result in a total loss. But as players got more comfortable with the game, less mistakes were made, and eventually power style died out. Bring 4 eventually evolved into Bring 3, but they are very similar.

Bring 3 stayed dominant for a long time. But it was briefly challenged by what I call Swarm Style. In Swarm Style AKA Bring 8, a player moves all 8 of their pieces forward. While very scary, the key to beating this style is to cut it off at the corners before it reaches the 3rd and 4th row. But by playing traditional Bring 3, a player can't move fast enough to cut off the corners before the swarm gets out of control. To solve this problem, players started leaving behind 1 of their pieces, and transitioning into a Bring 2 when it was clear the opponent was going for Swarm Style. I like to think of swarm style as a cheese. It can catch an unsuspecting opponent off guard, but if you have seen it before, its not a threat.


The most recent strategy came about yesterday from jampidampi. I like it call it the side poke. It prioritizes getting a two on each side of the board as fast as possible. If a player is doing a bring 3, and does not realize the threat, they can lose control of their far upgrade spot. After controlling the side spot, the poking player can continue to move pieces to their side. The side poking player will then have control of 3 spots, and the bring 3 player will be trapped with 1.


If you want to play the game, you can play on a chess board using pawns as 1s, horses, as 2s, bishops as 3s, queens as 4s, and kings as 5s. You can also play the online at http://www.firecaster.com/joelgame.html , though you will probably need to bring a friend to play against considering there are not many people online.


***
http://www.firecaster.com
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
December 27 2011 08:07 GMT
#2
While I've only been playing for 2 days, i've found a huge array of strategies. I find it amazing that such complex gameplay can result from such a simple game. At first when I played, the obvious strategy was the first one he showed. I beat my opponent easily because of my chess background and the fact that my opponent was playing his first game too.

But as I played more and more I realized there wasn't just the one obvious opener. I've found that white can go for the slightly further Powerup first, and there isn't anything black can do to immediately shut it down. This feels kind of like a protoss forge fast expand against zerg: you can get 2 level two's in 5 turns, faster than any other opening, and there's nothing black can do to stop it completely. Like with the FFE, even the most aggressive opening can't stop it completely, only possibly deal some damage.
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Group Stage 1 - Group B
WardiTV654
ComeBackTV 398
TaKeTV 233
IndyStarCraft 117
Rex106
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #114
Percival vs TriGGeRLIVE!
CranKy Ducklings188
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 117
Rex 106
trigger 57
StarCraft: Brood War
Hyuk 735
Jaedong 727
EffOrt 603
BeSt 513
Stork 467
Last 301
Killer 265
firebathero 264
Mini 240
Bale 196
[ Show more ]
910 183
Hyun 131
Barracks 91
ggaemo 86
Sea.KH 55
Sharp 36
Mind 35
Shinee 32
ToSsGirL 25
Noble 19
HiyA 13
Terrorterran 5
Dota 2
singsing4682
XcaliburYe640
League of Legends
C9.Mang0332
Counter-Strike
x6flipin517
chrisJcsgo26
Super Smash Bros
Mew2King102
Westballz21
Heroes of the Storm
Khaldor255
Other Games
B2W.Neo1238
nookyyy 49
Organizations
StarCraft: Brood War
CasterMuse 31
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3342
• lizZardDota2183
League of Legends
• Jankos3668
Upcoming Events
OSC
2h 17m
IPSL
4h 17m
Bonyth vs KameZerg
BSL 21
7h 17m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
20h 17m
Wardi Open
23h 17m
StarCraft2.fi
1d 3h
Monday Night Weeklies
1d 4h
Replay Cast
1d 11h
WardiTV 2025
1d 23h
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
6 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.