• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:32
CEST 09:32
KST 16:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!30Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)96
StarCraft 2
General
3kb/s downloading patch..... are we back to 1998? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6455 users

Shifts in strategy

Blogs > JoelE
Post a Reply
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 27 2011 05:16 GMT
#1
This is a sequel to my lost post on positional game design: http://www.teamliquid.net/blogs/viewblog.php?topic_id=298111

NOTE: There isn't really an overarching point or argument to this post. I am just describing some changes in strategy.

A good example from Starcraft II of what I am talking about should be the SlayerS team use of the blue flame hellion at MLG Anaheim.

[image loading] + [image loading]

Shifts in strategy happen all the time at different levels and on different servers. But this change was different because it wasn't brought on by any recent balance changes. It was pure innovation.

So now that everybody knows what we are talking about, I am going to explore some similar changes I recorded in the game I made for the positional game design post.

The instructions from the old post:
+ Show Spoiler +

To explore what kind of effect secondary military objectives have on games, I made a simple game that can be played on a chess board. Here are the rules:
1s can move 1 space
2s can move 2 spaces
3s can move 3 spaces etc.
Green spaces upgrade from 1 to 2, 2 to 3, etc.
Each upgrade space can be only used once per peice.
To take a peice, move into it.
The game is lost when all peices are gone


When the game was first played, it was mainly me playing with my immediate family. The standard strategy is something I like to call Power Style. With power style, you try to level up a single piece as fast as possible.

[image loading]
An example of two people playing Power Style

Some small variations on Power Style came about after a few plays. It was noticed that the white player could make a dash horizontally after getting a 2, and try to get a 3 from black's side. A second piece was also often brought up by each player after the three was gotten, to break the deadlock.

The next major strategy to the game is called "Bring 4". This came about at Thanksgiving, when a lot of my extended family also played the game. The idea was to bring a lot of 1s into the center of the board, and then use them to protect each other while leveling up. This clashed with the previously dominant power style, and made for some epic games.

[image loading]
Bring 4 clashing with Bring 1 AKA Power Style

At first it seemed as though Power Style would stay on top, because even a small mistake by the Bring 4 player could result in a total loss. But as players got more comfortable with the game, less mistakes were made, and eventually power style died out. Bring 4 eventually evolved into Bring 3, but they are very similar.

Bring 3 stayed dominant for a long time. But it was briefly challenged by what I call Swarm Style. In Swarm Style AKA Bring 8, a player moves all 8 of their pieces forward. While very scary, the key to beating this style is to cut it off at the corners before it reaches the 3rd and 4th row. But by playing traditional Bring 3, a player can't move fast enough to cut off the corners before the swarm gets out of control. To solve this problem, players started leaving behind 1 of their pieces, and transitioning into a Bring 2 when it was clear the opponent was going for Swarm Style. I like to think of swarm style as a cheese. It can catch an unsuspecting opponent off guard, but if you have seen it before, its not a threat.


The most recent strategy came about yesterday from jampidampi. I like it call it the side poke. It prioritizes getting a two on each side of the board as fast as possible. If a player is doing a bring 3, and does not realize the threat, they can lose control of their far upgrade spot. After controlling the side spot, the poking player can continue to move pieces to their side. The side poking player will then have control of 3 spots, and the bring 3 player will be trapped with 1.


If you want to play the game, you can play on a chess board using pawns as 1s, horses, as 2s, bishops as 3s, queens as 4s, and kings as 5s. You can also play the online at http://www.firecaster.com/joelgame.html , though you will probably need to bring a friend to play against considering there are not many people online.


***
http://www.firecaster.com
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
December 27 2011 08:07 GMT
#2
While I've only been playing for 2 days, i've found a huge array of strategies. I find it amazing that such complex gameplay can result from such a simple game. At first when I played, the obvious strategy was the first one he showed. I beat my opponent easily because of my chess background and the fact that my opponent was playing his first game too.

But as I played more and more I realized there wasn't just the one obvious opener. I've found that white can go for the slightly further Powerup first, and there isn't anything black can do to immediately shut it down. This feels kind of like a protoss forge fast expand against zerg: you can get 2 level two's in 5 turns, faster than any other opening, and there's nothing black can do to stop it completely. Like with the FFE, even the most aggressive opening can't stop it completely, only possibly deal some damage.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 142
StarCraft: Brood War
PianO 437
Larva 330
actioN 266
Mind 88
Leta 85
ZergMaN 56
sSak 43
yabsab 24
firebathero 0
League of Legends
JimRising 631
Super Smash Bros
Mew2King203
Other Games
summit1g9918
WinterStarcraft667
ceh9570
Sick149
RuFF_SC284
FoxeR52
Organizations
Other Games
gamesdonequick975
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH326
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2322
League of Legends
• Rush1671
• Stunt446
Upcoming Events
WardiTV Weekly
3h 28m
Monday Night Weeklies
8h 28m
Sparkling Tuna Cup
1d 2h
INu's Battles
1d 3h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 16h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.