• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:23
CET 20:23
KST 04:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7791 users

Shifts in strategy

Blogs > JoelE
Post a Reply
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 27 2011 05:16 GMT
#1
This is a sequel to my lost post on positional game design: http://www.teamliquid.net/blogs/viewblog.php?topic_id=298111

NOTE: There isn't really an overarching point or argument to this post. I am just describing some changes in strategy.

A good example from Starcraft II of what I am talking about should be the SlayerS team use of the blue flame hellion at MLG Anaheim.

[image loading] + [image loading]

Shifts in strategy happen all the time at different levels and on different servers. But this change was different because it wasn't brought on by any recent balance changes. It was pure innovation.

So now that everybody knows what we are talking about, I am going to explore some similar changes I recorded in the game I made for the positional game design post.

The instructions from the old post:
+ Show Spoiler +

To explore what kind of effect secondary military objectives have on games, I made a simple game that can be played on a chess board. Here are the rules:
1s can move 1 space
2s can move 2 spaces
3s can move 3 spaces etc.
Green spaces upgrade from 1 to 2, 2 to 3, etc.
Each upgrade space can be only used once per peice.
To take a peice, move into it.
The game is lost when all peices are gone


When the game was first played, it was mainly me playing with my immediate family. The standard strategy is something I like to call Power Style. With power style, you try to level up a single piece as fast as possible.

[image loading]
An example of two people playing Power Style

Some small variations on Power Style came about after a few plays. It was noticed that the white player could make a dash horizontally after getting a 2, and try to get a 3 from black's side. A second piece was also often brought up by each player after the three was gotten, to break the deadlock.

The next major strategy to the game is called "Bring 4". This came about at Thanksgiving, when a lot of my extended family also played the game. The idea was to bring a lot of 1s into the center of the board, and then use them to protect each other while leveling up. This clashed with the previously dominant power style, and made for some epic games.

[image loading]
Bring 4 clashing with Bring 1 AKA Power Style

At first it seemed as though Power Style would stay on top, because even a small mistake by the Bring 4 player could result in a total loss. But as players got more comfortable with the game, less mistakes were made, and eventually power style died out. Bring 4 eventually evolved into Bring 3, but they are very similar.

Bring 3 stayed dominant for a long time. But it was briefly challenged by what I call Swarm Style. In Swarm Style AKA Bring 8, a player moves all 8 of their pieces forward. While very scary, the key to beating this style is to cut it off at the corners before it reaches the 3rd and 4th row. But by playing traditional Bring 3, a player can't move fast enough to cut off the corners before the swarm gets out of control. To solve this problem, players started leaving behind 1 of their pieces, and transitioning into a Bring 2 when it was clear the opponent was going for Swarm Style. I like to think of swarm style as a cheese. It can catch an unsuspecting opponent off guard, but if you have seen it before, its not a threat.


The most recent strategy came about yesterday from jampidampi. I like it call it the side poke. It prioritizes getting a two on each side of the board as fast as possible. If a player is doing a bring 3, and does not realize the threat, they can lose control of their far upgrade spot. After controlling the side spot, the poking player can continue to move pieces to their side. The side poking player will then have control of 3 spots, and the bring 3 player will be trapped with 1.


If you want to play the game, you can play on a chess board using pawns as 1s, horses, as 2s, bishops as 3s, queens as 4s, and kings as 5s. You can also play the online at http://www.firecaster.com/joelgame.html , though you will probably need to bring a friend to play against considering there are not many people online.


***
http://www.firecaster.com
jrkirby
Profile Blog Joined August 2010
United States1511 Posts
December 27 2011 08:07 GMT
#2
While I've only been playing for 2 days, i've found a huge array of strategies. I find it amazing that such complex gameplay can result from such a simple game. At first when I played, the obvious strategy was the first one he showed. I beat my opponent easily because of my chess background and the fact that my opponent was playing his first game too.

But as I played more and more I realized there wasn't just the one obvious opener. I've found that white can go for the slightly further Powerup first, and there isn't anything black can do to immediately shut it down. This feels kind of like a protoss forge fast expand against zerg: you can get 2 level two's in 5 turns, faster than any other opening, and there's nothing black can do to stop it completely. Like with the FFE, even the most aggressive opening can't stop it completely, only possibly deal some damage.
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom39
Liquipedia
AI Arena Tournament
02:00
RO4
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV482
TaKeTV 324
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 16
EnDerr 12
StarCraft: Brood War
Dewaltoss 158
Hyun 64
scan(afreeca) 32
Dota 2
qojqva2966
420jenkins242
League of Legends
Trikslyr36
Heroes of the Storm
Grubby2114
Liquid`Hasu332
Other Games
tarik_tv5235
FrodaN306
PiGStarcraft260
Fuzer 246
XaKoH 221
Mew2King54
NeuroSwarm45
UpATreeSC35
Railgan24
Chillindude17
JuggernautJason13
Organizations
Other Games
EGCTV1105
gamesdonequick596
BasetradeTV188
Counter-Strike
PGL89
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 89
• printf 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2411
• Jankos1481
Other Games
• imaqtpie873
• Shiphtur402
• WagamamaTV369
Upcoming Events
IntoTheTV X SOOP
15h 37m
IPSL
21h 37m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 3h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.