• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:10
CEST 14:10
KST 21:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1650 users

Shifts in strategy

Blogs > JoelE
Post a Reply
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 27 2011 05:16 GMT
#1
This is a sequel to my lost post on positional game design: http://www.teamliquid.net/blogs/viewblog.php?topic_id=298111

NOTE: There isn't really an overarching point or argument to this post. I am just describing some changes in strategy.

A good example from Starcraft II of what I am talking about should be the SlayerS team use of the blue flame hellion at MLG Anaheim.

[image loading] + [image loading]

Shifts in strategy happen all the time at different levels and on different servers. But this change was different because it wasn't brought on by any recent balance changes. It was pure innovation.

So now that everybody knows what we are talking about, I am going to explore some similar changes I recorded in the game I made for the positional game design post.

The instructions from the old post:
+ Show Spoiler +

To explore what kind of effect secondary military objectives have on games, I made a simple game that can be played on a chess board. Here are the rules:
1s can move 1 space
2s can move 2 spaces
3s can move 3 spaces etc.
Green spaces upgrade from 1 to 2, 2 to 3, etc.
Each upgrade space can be only used once per peice.
To take a peice, move into it.
The game is lost when all peices are gone


When the game was first played, it was mainly me playing with my immediate family. The standard strategy is something I like to call Power Style. With power style, you try to level up a single piece as fast as possible.

[image loading]
An example of two people playing Power Style

Some small variations on Power Style came about after a few plays. It was noticed that the white player could make a dash horizontally after getting a 2, and try to get a 3 from black's side. A second piece was also often brought up by each player after the three was gotten, to break the deadlock.

The next major strategy to the game is called "Bring 4". This came about at Thanksgiving, when a lot of my extended family also played the game. The idea was to bring a lot of 1s into the center of the board, and then use them to protect each other while leveling up. This clashed with the previously dominant power style, and made for some epic games.

[image loading]
Bring 4 clashing with Bring 1 AKA Power Style

At first it seemed as though Power Style would stay on top, because even a small mistake by the Bring 4 player could result in a total loss. But as players got more comfortable with the game, less mistakes were made, and eventually power style died out. Bring 4 eventually evolved into Bring 3, but they are very similar.

Bring 3 stayed dominant for a long time. But it was briefly challenged by what I call Swarm Style. In Swarm Style AKA Bring 8, a player moves all 8 of their pieces forward. While very scary, the key to beating this style is to cut it off at the corners before it reaches the 3rd and 4th row. But by playing traditional Bring 3, a player can't move fast enough to cut off the corners before the swarm gets out of control. To solve this problem, players started leaving behind 1 of their pieces, and transitioning into a Bring 2 when it was clear the opponent was going for Swarm Style. I like to think of swarm style as a cheese. It can catch an unsuspecting opponent off guard, but if you have seen it before, its not a threat.


The most recent strategy came about yesterday from jampidampi. I like it call it the side poke. It prioritizes getting a two on each side of the board as fast as possible. If a player is doing a bring 3, and does not realize the threat, they can lose control of their far upgrade spot. After controlling the side spot, the poking player can continue to move pieces to their side. The side poking player will then have control of 3 spots, and the bring 3 player will be trapped with 1.


If you want to play the game, you can play on a chess board using pawns as 1s, horses, as 2s, bishops as 3s, queens as 4s, and kings as 5s. You can also play the online at http://www.firecaster.com/joelgame.html , though you will probably need to bring a friend to play against considering there are not many people online.


***
http://www.firecaster.com
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
December 27 2011 08:07 GMT
#2
While I've only been playing for 2 days, i've found a huge array of strategies. I find it amazing that such complex gameplay can result from such a simple game. At first when I played, the obvious strategy was the first one he showed. I beat my opponent easily because of my chess background and the fact that my opponent was playing his first game too.

But as I played more and more I realized there wasn't just the one obvious opener. I've found that white can go for the slightly further Powerup first, and there isn't anything black can do to immediately shut it down. This feels kind of like a protoss forge fast expand against zerg: you can get 2 level two's in 5 turns, faster than any other opening, and there's nothing black can do to stop it completely. Like with the FFE, even the most aggressive opening can't stop it completely, only possibly deal some damage.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
SHIN vs Nicoract
Solar vs Nice
WardiTV506
Rex120
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro8 Match 4
Snow vs FlashLIVE!
Afreeca ASL 21293
StarCastTV_EN575
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #130 (TLMC 22 Edition)
herO vs TriGGeRLIVE!
ByuN vs Classic
CranKy Ducklings125
CranKy Ducklings SOOP38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko369
TKL 178
Rex 120
StarCraft: Brood War
Britney 33646
Calm 15482
Bisu 8203
Sea 8100
BeSt 2681
Light 1270
Horang2 1263
Mini 1127
EffOrt 798
Pusan 498
[ Show more ]
Zeus 374
Hyun 332
actioN 278
Leta 219
ZerO 197
ToSsGirL 105
PianO 89
Mind 85
hero 81
Aegong 65
ggaemo 61
Sharp 54
Killer 51
Sea.KH 46
Hm[arnc] 45
sSak 40
Backho 40
JulyZerg 38
Sexy 30
Bale 16
Sacsri 15
IntoTheRainbow 14
Noble 11
SilentControl 9
Terrorterran 8
ajuk12(nOOB) 6
zelot 5
Nal_rA 5
Dota 2
BananaSlamJamma157
XcaliburYe84
ODPixel76
Counter-Strike
olofmeister2412
byalli618
x6flipin334
allub246
markeloff215
kRYSTAL_18
Other Games
singsing2034
B2W.Neo641
Sick273
Mew2King142
monkeys_forever111
ArmadaUGS35
Organizations
StarCraft: Brood War
UltimateBattle 238
Dota 2
PGL Dota 2 - Main Stream44
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1441
Other Games
• WagamamaTV232
Upcoming Events
PiGosaur Cup
11h 51m
GSL
21h 21m
Classic vs Cure
Maru vs Rogue
GSL
1d 21h
SHIN vs Zoun
ByuN vs herO
OSC
1d 22h
OSC
2 days
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
6 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.