• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:42
CET 18:42
KST 02:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2201 users

Positional Game Design

Blogs > JoelE
Post a Reply
1 2 Next All
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 26 2011 00:51 GMT
#1
I was thinking about the differences in feel between Warcraft 3 and Starcraft 2, the two rts games I play. The obvious difference is the bigger units in Warcraft 3, and the heroes. To test this, I made a simple custom game on starcraft two, and used bigger units and some heroes. But the game still didn't feel like wc3. I went back to the drawing board, and here is what I came up with.

First take a look at this typical starcraft minimap.
[image loading]
This is what most game looks like. Both players are on 2base.

Now I have circled possible military objectives.
[image loading]
As you can see, there are really only two places that each player would ever want to move their army to. The battles are most likely going to happen at either base, or between bases.

You might think I am overlooking a large part of this map. Surely all of those empty bases are important? While they may become important later in the game, right now they are empty. There is never a good reason to attack an empty base.

Here is a picture of a warcraft 3 minimap.
[image loading]
Circled in blue are the main military objectives. The green dots are smaller military objectives (creeps). Unlike in sc2, in wc3 there is a secondary reason to move your army out of your base. Creeping isnt as big of a deal in wc3 as attacking your opponents base, but it allows armies to be in potentially many more places. The arrangement of the creep locations can allow for much more complicated interactions between armies.

In warcraft 3, the effect of the creep spawn locations is severely dampened by the controversial town portal. But I feel that they still change the feel of the game.

To explore what kind of effect secondary military objectives have on games, I made a simple game that can be played on a chess board. Here are the rules:
1s can move 1 space
2s can move 2 spaces
3s can move 3 spaces etc.
Green spaces upgrade from 1 to 2, 2 to 3, etc.
Each upgrade space can be only used once per peice.
To take a peice, move into it.
The game is lost when all peices are gone

Here is a picture of the starting position of the game
[image loading]

If you guys want to try this game, and see how the upgrade spaces affect it, you can play on a chess board, using pawns for level 1, horses for level 2, bishops for level 3, queen for level 4, and king for level 5. You may need to improvise if you run out of pieces.

I also programmed a version of the game on my website for my friends and I to play on. My next blog post is going to about meta game shifts and dominance in this game with a few of my friends as other players, but if you guys want to join in on the fun, the link is www.firecaster.com/joelgame.html


****
http://www.firecaster.com
Newbistic
Profile Blog Joined August 2006
China2912 Posts
December 26 2011 01:01 GMT
#2
I feel like I missed the main point you're trying to argue. Are you saying that it's better to have secondary objectives all over the map to provide incentives to explore more of the map? If so, why is it better?
Logic is Overrated
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 26 2011 01:02 GMT
#3
I'm not trying to argue that one thing is better than the other. Im trying to show the difference in feel that secondary objectives make.
http://www.firecaster.com
GnarlyArbitrage
Profile Blog Joined October 2011
575 Posts
Last Edited: 2011-12-26 01:15:39
December 26 2011 01:14 GMT
#4
It'd be cool to have like zerg creeps on a TvP mu, or whatever race isn't in the 1v1. And have the unit ranks actually give a little bonus.


Or like in halo wars, you can get extra reactors without building them, you just have to garrison them. Or get more supplies, or even garrison a garrison! Secondary objectives rule.
JoelE
Profile Blog Joined July 2011
United States112 Posts
Last Edited: 2011-12-26 01:18:58
December 26 2011 01:18 GMT
#5
Starcraft works well without secondary objectives because its economy driven. But i really wonder what wc3 would be like if they found a way to make the game work without TP. It would probably feel like a much more tense game.
http://www.firecaster.com
Empyrean
Profile Blog Joined September 2004
17052 Posts
December 26 2011 02:01 GMT
#6
It's certainly a fun game (the flash one you programmed), but I'll repeat the points I made when we played (listerine).
Moderator
taitanik
Profile Joined December 2011
Latvia231 Posts
December 26 2011 02:04 GMT
#7
On December 26 2011 10:18 JoelE wrote:
Starcraft works well without secondary objectives because its economy driven. But i really wonder what wc3 would be like if they found a way to make the game work without TP. It would probably feel like a much more tense game.

nobody would go to creep because 1 atack would killl entire main and you cant scout to see someone coming its not like you will leave worker or unit in between bases and invi unit like blademaster would scout wheres your army and you would never move out of your base because of posibility of atack
"the game is over only when you make it over"
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 26 2011 02:17 GMT
#8
Really interested to read future installments of this!
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 26 2011 02:51 GMT
#9
On December 26 2011 11:04 taitanik wrote:
Show nested quote +
On December 26 2011 10:18 JoelE wrote:
Starcraft works well without secondary objectives because its economy driven. But i really wonder what wc3 would be like if they found a way to make the game work without TP. It would probably feel like a much more tense game.

nobody would go to creep because 1 atack would killl entire main and you cant scout to see someone coming its not like you will leave worker or unit in between bases and invi unit like blademaster would scout wheres your army and you would never move out of your base because of posibility of atack

Yes, but you could creep the small camps with a few grunts or an AoW.


It seems there are a lot of people who want to play the game, but nobody else is online for them to play vs. I suggest bringing a friend. The server is pretty empty. Also, the game is in javascript (html5), and doesn't work in IE or old versions of firefox.
http://www.firecaster.com
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
December 26 2011 04:27 GMT
#10
I've been playing the game, and it's really fun! :D more people should join though, its not many people on the server.
affinity
Profile Blog Joined October 2007
United States266 Posts
December 26 2011 04:28 GMT
#11
Great game, although I got owned every single game
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
December 26 2011 04:28 GMT
#12
Just played a couple of games, really fun, and the positional element makes it interesting. I managed to rush one piece to level 5, and then had to use that to hold on as everyone else on my side was underleveled. Cool stuff.
It is what you read when you don't have to that determines what you will be when you can't help it.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
December 26 2011 04:36 GMT
#13
what about the watchtower...
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 26 2011 04:44 GMT
#14
The watchtower is something you send one unit to. I haven't seen anyone ever fight over a watchtower that wasn't simply the midway point between two bases.
http://www.firecaster.com
Epishade
Profile Blog Joined November 2011
United States2267 Posts
December 26 2011 07:58 GMT
#15
fantastic read. I certainly agree that compared to WC3, SC doesn't really reward you as much by "taking risks" and moving your army away from safety to clear a new base etc. There simply is no good reason as it is right now to have your army in the middle of the map idling around (not that there should be). But there are really only 3 options as I see it. Kill rocks, attack, or sit in your base. I don't see how those scenarios could change without major game changes. Hopefully in HOTS, they'll give us a few more options rather than just sitting in your base with an army, macro-ing up. I think they're adding destructable rocks that you can break that will block paths. That might be something interesting.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 26 2011 08:43 GMT
#16
I may be missing something important here, but if you added secondary objectives apart from the Xel'Naga watch towers, wouldn't Zerg become significantly more powerful? It would allow for more run-bys and backstabs, and Zerg is very good at map control. They also like to force engagements out in the open, such as between objectives, whereas bases tend to make it much harder for Z to get a surround. And of course, if you're unwilling to fight according to Zerg's terms, they just take map control and the secondary objectives that go with it. Either way, Zerg wins.

Seems that it would mess up the game at this point, but if SC3 was designed with secondary objectives in mind, it could work.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Falling
Profile Blog Joined June 2009
Canada11450 Posts
December 26 2011 09:39 GMT
#17
So what is this really? This issue that SC2 2base can mass units a lot better than for instance BW? Because there also you don't have creeps to deal with, but there is a higher likelihood of multifront wars because units function well separately as well as a part and you need a lot more bases (compared to SC2) to keep up this by nature pushes the attacks all over the map in harass, defence, and maneuvers.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
JoelE
Profile Blog Joined July 2011
United States112 Posts
Last Edited: 2011-12-26 15:02:37
December 26 2011 15:02 GMT
#18
Ah, people are misinterpreting what im saying. I don't think there is anything wrong with sc2, and im not trying to suggest changes to blizzard. I'm just trying to isolate why wc3 feels different then sc2. I don't think secondary objectives really have a place in Starcraft. It would probably make the game feel a lot less focused and paranoid.
http://www.firecaster.com
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
December 26 2011 15:11 GMT
#19
In Starcraft 2 armies are much larger and also the possibilities are more diverse. If you want to navigate your army or want your opponents army to move, make him do so. You have enough tools with every race. Drops, runby etc.

Thats the real art of playing the game - put your opponent in a different spot or in a place where he has to make a decision what he wants to defend. If he's clutch and spot on with he decisions, you will potentially not get ahead neither will he suffer damage - yet there was much going on. If you screw up your timings and let yourself put in a situation where you need to decide - its up to him to gain an advantage.

I think maps are fine from that point. Some of them are not easil to play and its not easy to force someone to make a decision (Shakuras, very linear, only 1 attack 'path' (attack from only the left or right)) but other than that, I think its fine.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
JoelE
Profile Blog Joined July 2011
United States112 Posts
December 26 2011 19:32 GMT
#20
On December 27 2011 00:11 mTw|NarutO wrote:
In Starcraft 2 armies are much larger and also the possibilities are more diverse. If you want to navigate your army or want your opponents army to move, make him do so. You have enough tools with every race. Drops, runby etc.

Thats the real art of playing the game - put your opponent in a different spot or in a place where he has to make a decision what he wants to defend. If he's clutch and spot on with he decisions, you will potentially not get ahead neither will he suffer damage - yet there was much going on. If you screw up your timings and let yourself put in a situation where you need to decide - its up to him to gain an advantage.

I think maps are fine from that point. Some of them are not easil to play and its not easy to force someone to make a decision (Shakuras, very linear, only 1 attack 'path' (attack from only the left or right)) but other than that, I think its fine.

I agree that starcraft is fine the way it is. But large scale positioning is a very small part of the game. It is all about timing, like you said. When you attack in starcraft matters a hell of a lot more then where you attack.
http://www.firecaster.com
1 2 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
16:00
StarCraft Madness Day 2
Airneanach64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 318
Liquid`TLO 70
SpeCial 50
EmSc Tv 37
MindelVK 34
Codebar 21
StarCraft: Brood War
Britney 24310
Calm 3318
Shuttle 337
Mini 319
EffOrt 181
firebathero 160
actioN 103
Rush 99
Dewaltoss 97
Shine 56
[ Show more ]
ggaemo 55
Nal_rA 31
GoRush 20
IntoTheRainbow 18
Dota 2
Gorgc7107
League of Legends
Reynor63
Counter-Strike
fl0m4590
Fnx 3079
byalli635
Super Smash Bros
hungrybox678
Heroes of the Storm
Liquid`Hasu498
Khaldor494
Other Games
Grubby2298
FrodaN2104
Liquid`RaSZi1441
B2W.Neo932
Beastyqt519
Mlord411
Hui .117
Organizations
Other Games
gamesdonequick824
Dota 2
PGL Dota 2 - Main Stream76
StarCraft 2
EmSc Tv 37
EmSc2Tv 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• LUISG 23
• Reevou 9
• Adnapsc2 4
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 17
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota284
League of Legends
• Nemesis4059
• Shiphtur324
Other Games
• imaqtpie724
Upcoming Events
PSISTORM Gaming Misc
1h 18m
BSL
2h 18m
Replay Cast
15h 18m
Afreeca Starleague
16h 18m
Sharp vs Scan
Rain vs Mong
Wardi Open
18h 18m
Monday Night Weeklies
23h 18m
Sparkling Tuna Cup
1d 16h
Afreeca Starleague
1d 16h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.