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Active: 13189 users

Star Wars Galaxies Closes Up

Blogs > Polemos
Post a Reply
Polemos
Profile Blog Joined March 2011
United States160 Posts
December 16 2011 03:02 GMT
#1
+ Show Spoiler +


Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.

We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.

Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.

Sincerely,

Sony Online Entertainment & LucasArts



Though this has been known for quite a while, this is a rather sad for event of us. I myself spent several years of my life playing this game, and I LOVED every minute of it. The game was so versatile, and there was so much to do. The game had so much potential, and now it's just ending.

I haven't played for a long time, but I'm watching a stream and I'm just sad. There's so much waste there. There were so many good ideas, and I'm going to miss a lot of it. Especially space. Space was one of the very best aspects of this game. You controlled almost every aspect of your ship, and there was so much that you could do with it. You could decorate your ship (assuming your ship was big enough for more than just a cockpit), you could fight rebels, imperials, or both. You could fight against a corvette, or a star-destroyer. In order to achieve ace pilot status, you had to.

I myself played a Rodian named Etik. I was an ace neutral (rebel-aligned) pilot, and pre-CU (where the game was at it's best) I did pretty much everything. As I was 9 when this game came out, I didn't have the longest attention span.

My reason for writing this is that I just enjoyed this game a ton, and with SWTOR coming soon, it's just kind of depressing. Like I said, the game had so much potential, ESPECIALLY pre-CU (combat update). I wish Sony hadn't been stupid enough, and had taken the steps to fix the game. Instead, it's ending, and all the potential that it had, will be gone.

SWTOR, while it is an amazing game, won't fill the hole that SWG left in my heart.

Reading the letter left on the SWG website, I almost cried. I loved this game.

+ Show Spoiler +

A Thank You to the Star Wars Galaxies™ Community
Looking back on Star Wars Galaxies and all these years I am so thankful for being able to be a part of the Star Wars Galaxies community both as the Producer and as a fan. It would not have been the incredible experience that it was without you, the players and fans, the dedicated team of people who worked on it over the years and the fantastic Star Wars® galaxy itself, which offered us a very unique and compelling place to explore, fight, play, make friends, and build our homes.

This is a book of memories, so let me start with a few of my own.

When I was a little boy, my father brought me to the movies to see a new science fiction film that he heard was pretty good. What I remembered most was the feeling of awe I had back then, and still feel to this day. Once I had experienced Star Wars, my life would never be the same again. In May of 2004, I walked into the office at Sony Online Entertainment to start a new job working on a game based on the very same story that had amazed me in my youth. Cool! I was very excited. All I wanted to do then was learn how this thing worked, and I spent the next seven years doing just that. I can say that not a day passed in the development of Star Wars Galaxies where I didn't learn something new. Each day presented different challenges and solving them was always a rewarding accomplishment. It is everyone's hope to find a job that you look forward to each and every day. Being a developer on Star Wars Galaxies was just that kind of job for me.

Star Wars means something different to each of us. That's why we played Star Wars Galaxies. On June 26th, 2003, SOE and LucasArts released Star Wars Galaxies and, for the first time, you could play online with your friends in the Star Wars universe. I was amazed at how much there was to do in the game - player housing, crafting, entertaining, combat, and more. One of the most exciting times for all of us on the team was the launch of the Jump to Lightspeed expansion, which let players fly and battle it out in space in a true 3D simulation. Now we could all truly live out our Star Wars fantasies. It was like being a kid again.

Giving players a chance to live out that Star Wars fantasy has been the best part of the job. Some of my favorite memories include fighting Imperial forces on Hoth in the Battle of Echo Base, seeing those first player-created quests in the Chronicle Master System, fighting the undead in the Death Troopers update and, probably best of all, taking part in invasions and actually getting to make a difference for my faction in the Galactic Civil War.

From my first day to the last, Star Wars Galaxies was, and will always be, a meaningful and memorable part of my life, an experience I'll treasure and share with anyone who wants to hear a good story. It has been an honor to take this journey with you, the community and all of the team members who have made Star Wars Galaxies such an awesome game.

On behalf of the Star Wars Galaxies team, thank you. We have truly enjoyed getting to know you - our dedicated players - over the years. From in-game events to Fan Faires, we appreciate your continued loyalty and support. It would not have been possible without you.

May the Force be with you. Always.

- Tony "Teesquared" Tyson


I understand that this blog is pretty pointless, but this is a depressing time for those of us who loved the game.

*****
It is better to be hated for who you are then loved for who you are not.
Crais
Profile Blog Joined March 2010
Canada2136 Posts
December 16 2011 03:09 GMT
#2
Personally I did not really like galaxies, but it is always always always sad when one of your all time favorite games dies.
RIP MBC Game Hero
Batssa
Profile Blog Joined February 2010
United States154 Posts
December 16 2011 03:35 GMT
#3
I loved SWG before it transitioned. I used to do self-made missions to help other players that were craftsmen -- seemed really real to me, and all that good shit. Was a master Sniper and sub Creature Handler. Used to go hunting for tusks on that deserted wasteland of a planet... Sad to see the game ultimately go to the fishes. Haven't played the game in about 4-5 years, but I remember how much fun I had.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
December 16 2011 04:04 GMT
#4
Game was good as long as Jedi fit into the lore of the film...they were meant to be rare not a starting profession...

Plus it was one of the last great games to reward a serious grind and dedication before casual mmos took over.
My. Copy. Is. Here.
mierin
Profile Joined August 2010
United States4943 Posts
December 16 2011 04:11 GMT
#5
The crafting system in Galaxies was (and still is to me) unbelievably good. No other game is ever gonna come close to its complex glory now, especially with the casual gamers pretty much taking over.
JD, Stork, Calm, Hyuk Fighting!
Jastermarrel
Profile Blog Joined June 2011
United States60 Posts
December 16 2011 05:34 GMT
#6
I had over 1100 days logged onto the game in the span of about 4 years? It was part of my childhood that I shared with my friends and I will always remember it. Only reason I quit was because I couldn't afford it financially and started to play WoW. Star Wars Galaxies, you will hold a dear spot to all your dedicated fans over the years. You will be missed.
Polemos
Profile Blog Joined March 2011
United States160 Posts
December 16 2011 11:48 GMT
#7
On December 16 2011 13:11 mierin wrote:
The crafting system in Galaxies was (and still is to me) unbelievably good. No other game is ever gonna come close to its complex glory now, especially with the casual gamers pretty much taking over.


Ahhhh - YES. I can't believe I forgot crafting. I was tired when I was typing that.

Crafting was pretty damn amazing. Hell - I play on SWGEMU from time to time just to play with the crafting system. I really wish it would be implemented more in to other games. It's not too bad fo the casuals. They can just use bad resources and pump everything out. The hardcore crafters can scan for hours finding good quality stuff, setting down harvesters, and be rewarded for the time spent
It is better to be hated for who you are then loved for who you are not.
0ceangam3r
Profile Joined November 2010
United States203 Posts
December 16 2011 18:12 GMT
#8
In between EQ1 and EQ2, I played this game but always end up going back to EQ. I DID like to play it but the servers weren't that populated so it felt like I was playing an RPG by myself. Sad to see it go bye bye tho. Hope SW:TOR will do better.
www.hardwiredgaming.com
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 16 2011 21:56 GMT
#9
I'll miss you Galaxies
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
December 17 2011 01:06 GMT
#10
I remember watching a clip of the last moment of Matrix Online's final moments. It was such a sad moment as people said their goodbyes in the (voice and otherwise) chat, and the developers did all sorts of crazy stuff for the game. I can't imagine the SWG end being any less emotional than that.

RIP SWG
Starleague Forever. RIP KT Violet~
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 17 2011 01:13 GMT
#11
Another wow killer IS killed.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Rostam
Profile Blog Joined December 2008
United States2552 Posts
December 17 2011 01:25 GMT
#12
On December 16 2011 13:11 mierin wrote:
The crafting system in Galaxies was (and still is to me) unbelievably good. No other game is ever gonna come close to its complex glory now, especially with the casual gamers pretty much taking over.


On December 16 2011 13:04 Piy wrote:
Game was good as long as Jedi fit into the lore of the film...they were meant to be rare not a starting profession...

Plus it was one of the last great games to reward a serious grind and dedication before casual mmos took over.


Agree 100% with these posts. I still miss the old SWG.


On December 17 2011 10:13 Integra wrote:
Another wow killer IS killed.


SWG was released before WoW, pretty sure it wasn't ever meant to be a WoW killer o.o
BW forever || Thall
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