• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:33
CEST 19:33
KST 02:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning? BSL Season 23
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9795 users

Things I like about Starcraft 2 Part 1

Blogs > Riot grrrl
Post a Reply
Riotgrrrl
Profile Blog Joined November 2011
Canada73 Posts
Last Edited: 2011-11-16 12:40:42
November 16 2011 00:45 GMT
#1
Alright so I started this blog so I could update daily about various things on my mind that are SC2 related. I will make fairly uninformed and general statements, perhaps someone will enjoy them hehe

For the first entry I want to talk about how matchmaking 'democratizes' SC2. I will compare it with the first game I got into competitively (my first love ololol): Super Smash Bros. Brawl. Nintendo is a company that has never acknowledged the competitive community of its Smash Bros. series. These are the repercussions of this fact:

1. The game is balanced for casual players.
2. The game is never patched.
3. Nintendo doesn't support any Smash Bros. tournaments.
4. Nintendo's matchmaking system doesn't allow for reliable practice.

The negative repercussions of these are pretty self explanatory. Number 4 however is especially damning since tournaments are played on LAN latency and Nintendo's online has a significant amount of unavoidable lag. This means that practicing revolves around who your friends are or which good players you can find nearby. One of the top players in North America, Ally, happens to have a brother who is also extremely high level at Brawl. Go figures!

Anyways I love StarCraft 2's matchmaking system. I can find an opponent at my skill level after a 20-30 second queue. Even ICCUP's channel type system of creating games and waiting for people felt like it took longer in my experience. Allowing anyone to find games whenever they want allows anyone to improve and thus democratizes the game.

Edit: I want to make a blog post about something good about SC2 or that I find interesting for daily for (at least) the next 100 days. 1/100!

***
And its basketball Bow Wow lets go
dmasterding
Profile Blog Joined January 2011
United States205 Posts
November 16 2011 00:52 GMT
#2
coming from a casual competitive smash bros background myself, I have to agree with all 4 of those points.
it was so frustrating not having friends who played smash bros, and there not being a good solid way to practice online.
No tears now, only dreams.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
November 16 2011 00:54 GMT
#3
I agree with most of your points, except the usage of the term "democratize". SCII is inherently competitive in nature, and much more players of SCII follow the competitive scene as well as attempt to play competitively, opposed to super smash bros where competitive players are a minority. Hence both Blizzard and Nintendo are still catering to the majority at the expense of the minority (SCII's system generates ladder fear for some low level players just as super smash bros' system generates unreliable practice for high level players), which is very democratic.
Gheed
Profile Blog Joined September 2010
United States972 Posts
November 16 2011 01:20 GMT
#4
"Democratizing" is not the right word. You are possibly looking for the word "socializing" (made available to everyone who, by buying the game, inherently invested in it) and even that would be a stretch. A video game is not a system of economics or government.

To the general idea that the ladder gives people more opportunity to practice and improve, I would agree somewhat. Blizzard has made every attempt they could think of to dissuade such improvement, though. When they removed the displayed win ratios for 98% of players, Blizzard said that low level wins and losses mean basically nothing. So, then, what is there left to compare? Points are a measurement of activity, not skill. By only worker rushing I had more points than anyone in my bronze division. Does that make me better than them? Not really.

Instead of guiding players to improve, they are steered toward achievements or ladder points. These are rewards for playing a lot of games, not necessarily playing them well. By boiling down the competition to just a single division of your league with points as the only metric, they have obfuscated any true measure of skill, any way to measure improvement. It is instead a system designed to keep people interested until the next expansion pack comes out, not necessarily to enhance the quality of that play.

Coupled with the matchmaking system which only pits you against players of close skill, improvement is not encouraged, even if it is possible. So, while the ladder does give one the opportunity to improve, it is in no way emphasized by the game itself. Most of that comes from out of the game, the ladder is just the tool we use to get games. I wouldn't give blizzard too much credit for it.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
November 16 2011 01:34 GMT
#5
lol Gheed and ur silly worker rushing blogs. (I love those btw)
"Cause ya know, Style before victory." -The greatest mafia player alive
keiraknightlee
Profile Blog Joined August 2011
United States301 Posts
November 16 2011 02:09 GMT
#6
I sense some jealousy in your post
~~~Happiness. Dreams. Love~~~Good Luck
Riotgrrrl
Profile Blog Joined November 2011
Canada73 Posts
November 16 2011 02:50 GMT
#7
I agree that democratize perhaps is not the best word. The matchmaking system for SC2 does give more people the power to improve, so in that loose kind of sense I meant democratize i suppose. Maybe just saying 'evens the playing field' or 'reduces geographical bias/luck of what games your friends play' or something like that.

Gheed there are many examples of Blizzard encouraging you to climb the ladder. For example splitting up players into small divisions so you can try to bust in the the top 8 and get a shiny gold star on your league badge. Using the most obnoxious strategy at low levels to climb the ladder and claiming the system is flawed doesn't really mean anything. I think you're giving too much weight to an anomaly rather than a rule. For me, I always look at the league of each player after the game and think about raising my MMR and so on. To continue a comparison with smash brothers (and most fighting games) you can beat relatively unskilled players very easily with one or two moves (Meta Knight's neutral B for example is hard to deal with for beginners) but you won't be able to get it done against a competent player...

Also I'm aware that a few people have gotten really high on the ladder worker rushing or 6 pooling, but i would argue these are short term results.
And its basketball Bow Wow lets go
Please log in or register to reply.
Live Events Refresh
Next event in 6h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 296
ProTech144
UpATreeSC 120
BRAT_OK 76
MindelVK 8
StarCraft: Brood War
Calm 3376
Bisu 1986
Soulkey 1066
EffOrt 649
Mini 419
Larva 396
ZerO 211
Dewaltoss 168
hero 95
Sharp 82
[ Show more ]
Mind 74
sorry 62
Shinee 58
Sea.KH 39
Barracks 35
Bale 26
Trap 26
Terrorterran 21
ToSsGirL 18
NaDa 18
Rock 13
scan(afreeca) 13
zelot 8
ajuk12(nOOB) 7
Dota 2
Gorgc6153
Dendi1465
XaKoH 403
420jenkins341
League of Legends
Reynor66
Counter-Strike
fl0m4145
pashabiceps783
Fnx 652
x6flipin623
edward28
Heroes of the Storm
Liquid`Hasu357
Other Games
Grubby2218
Liquid`RaSZi1530
FrodaN696
XBOCT251
Livibee189
TKL 127
C9.Mang0118
QueenE87
RotterdaM54
Mew2King36
ZerO(Twitch)21
Organizations
Other Games
WardiTV220
Dota 2
PGL Dota 2 - Main Stream19
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 63
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV622
League of Legends
• Nemesis3086
• TFBlade761
Other Games
• Shiphtur592
• imaqtpie417
Upcoming Events
PiGosaur Cup
6h 27m
Patches Events
22h 27m
The PondCast
1d 16h
INu's Battles
1d 17h
Percival vs TBD
Zoun vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.