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Ninja Gaiden Black/Sigma: Modern challenging games - Page 2

Blogs > EscPlan9
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Prev 1 2 All
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
August 14 2011 14:33 GMT
#21
the original spyro games, though having a pretty much immaculate camera system for it's time, had an interesting mechanic to solve any hiccups that might occur: enemies do not attack or start their attack animations if they are not on the screen.

does anyone have thoughts on this type of system for a game like dmc?
I get brain like a skull
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
August 14 2011 14:38 GMT
#22
The worst part of NG are the stupid ninjas that throw explosive darts that are unblockable and have 100% knockdown.
so. lame.
Call me Marge Simpson cuz I love you homie
Phyre
Profile Blog Joined December 2006
United States1288 Posts
August 14 2011 15:20 GMT
#23
On August 14 2011 19:15 EscPlan9 wrote:
Watched a few minutes of those DMC combo videos. It's partially I've never played the game and partially I'm not that interested in extremely long combos that I didn't find them that interesting. I hope on harder difficulties you can get punished by enemies for trying to do long combos at least.

The videos I showed you are the absolute best of the best players so they make it look easy when in reality keeping track of all the enemies around you and being able to break out of your combo and dodge or parry the unseen attack mid combo can be very challenging. It's sort of like watching Flash 14 CC ten times in a row a going "Man, that better be punishable." It is, just doesn't look like it when done at that level. Those players simply don't get hit at all by anything. Most of those competitions won't even consider your entry if you got hit once.

Also, yeah they aren't nearly as impressive if you haven't played the game. They are very hard.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Fortis
Profile Joined August 2011
Estonia63 Posts
August 14 2011 15:27 GMT
#24
So many great legacies being ruined by a highly noob (aka 'casual') market... Street Fighter, Marvel vs. Capcom, StarCraft, Ninja Gaiden even... =_=; Desperate times we live in.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
August 14 2011 19:13 GMT
#25
On August 14 2011 23:38 PassiveAce wrote:
The worst part of NG are the stupid ninjas that throw explosive darts that are unblockable and have 100% knockdown.
so. lame.


I remember having trouble with them at first. In the 2nd playthrough (and on a harder difficulty level) I had a system down for beating them consistently without taking much damage. Although you could not block the darts being attached to you, you could block when they would go off and suffer minimal damage and no knockdown. They were one of the enemies that did not grapple you when you blocked too often, so they often were best dealt with by blocking and countering-on-block. If possible, of course it's better to just run away from them

If they were unblockable and 100% knockdown that would be absolutely ridiculous. That certainly was not the case.
Undefeated TL Tecmo Super Bowl League Champion
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
August 14 2011 19:14 GMT
#26
On August 15 2011 00:20 Phyre wrote:
Show nested quote +
On August 14 2011 19:15 EscPlan9 wrote:
Watched a few minutes of those DMC combo videos. It's partially I've never played the game and partially I'm not that interested in extremely long combos that I didn't find them that interesting. I hope on harder difficulties you can get punished by enemies for trying to do long combos at least.

The videos I showed you are the absolute best of the best players so they make it look easy when in reality keeping track of all the enemies around you and being able to break out of your combo and dodge or parry the unseen attack mid combo can be very challenging. It's sort of like watching Flash 14 CC ten times in a row a going "Man, that better be punishable." It is, just doesn't look like it when done at that level. Those players simply don't get hit at all by anything. Most of those competitions won't even consider your entry if you got hit once.

Also, yeah they aren't nearly as impressive if you haven't played the game. They are very hard.


Fair enough. It just looked silly and uninteresting to me, who has never played the game.
Undefeated TL Tecmo Super Bowl League Champion
DropBear
Profile Blog Joined January 2011
Australia4436 Posts
August 14 2011 19:33 GMT
#27
I didn't have the black version just the normal one but it was my favourite game on xbox.
Could never beat Murai on the highest difficulty setting though T_T the only time I was able to hit him was immediately after his charge move.
Sucker for nostalgia
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
August 14 2011 20:07 GMT
#28
On August 15 2011 04:13 EscPlan9 wrote:
Show nested quote +
On August 14 2011 23:38 PassiveAce wrote:
The worst part of NG are the stupid ninjas that throw explosive darts that are unblockable and have 100% knockdown.
so. lame.


I remember having trouble with them at first. In the 2nd playthrough (and on a harder difficulty level) I had a system down for beating them consistently without taking much damage. Although you could not block the darts being attached to you, you could block when they would go off and suffer minimal damage and no knockdown. They were one of the enemies that did not grapple you when you blocked too often, so they often were best dealt with by blocking and countering-on-block. If possible, of course it's better to just run away from them

If they were unblockable and 100% knockdown that would be absolutely ridiculous. That certainly was not the case.


haha, now i remember that. I should really pick that game up again
Call me Marge Simpson cuz I love you homie
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