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Active: 10428 users

From Gamer to Game Maker - Slow start (100 posts!)

Blogs > Dee-Kej
Post a Reply
Dee-Kej
Profile Blog Joined May 2010
Sweden191 Posts
August 09 2011 02:25 GMT
#1
Hey folks! I promised to give you an update whenever I knew when classes start, and now I know! Or, well, I've actually known for about a week, without knowing that I knew. ^^'

Basically I thought that the introductory letter with all the basic "you should be here at this time"-information was supposed to come with snail-mail, but having only IT-programs at the campus I'm going to, they decided to put that online, seeing how probably most of the students applying at least knows how to browse the internet. (<- huge understatement)

So, my first day will be on the 29th of August, starting off with a month of "Introduction to game-construction". Apparently we'll be learning about different genres, engines and the sort and then do a writeup about it. We might even get to do a prototype for a small game of our own then - I'm excited!

Unfortunately I haven't been able to start programming yet, but that'll change this week. Got some tutorials that at least looks promising that I'll go through asap. What I have done since the last blog post is to draw and play games. ^^ Been checking out a lot of different stuff, most notably the Humble Bundle pack #3 that's out right now, as well as some AAA-stuff. Today however I started playing a game I somehow have completely missed, but have been told should be very... epic: The Elder Scrolls IV: Oblivion. It's great fun, and since I can, I'm also streaming my progress! My Chuck Norris is still level 1, but hopefully I'll get at least somewhere before school starts. If you're interested, come check out the continuation sometime around noon today european time - I have dual screens and can interact with the chat as I play. You'll find the stream under the non-featured tab to the right when I go online.


That's pretty much it for the "game maker" part of this blog - now it's just some stuff I'm glad for: 100 posts here on TL and over 2.000 visitors to my stream! :D I know neither is anything close to a lot, but they're milestones nonetheless. Hopefully I've made mostly quality posts during my 1½ year here - the only warning I've gotten was for leaving my stream as "online" after turning it off once (ooops!), but now I have auto-detect on, so that won't happen again. But 2300 visitors to my stream is pretty good, seeing as I've only streamed since April (maybe March?) with no advertising whatsoever. Of course I'd like more than the normal 2-3 simultaneous viewers, but I'll just have to up the quality of the content, no worries there!


1½ years since I started playing Starcraft and joined TL. Would I have known, enjoyed or cared as much about games as I do today if it wasn't for TL? I'm not really sure... And I have one guy to thank for awaking my inner nerd again at that time, got to thank him for real sometime.
Until then:


Cheers Qwizzyx, and Cheers TL. Here's for great times, and hoping for 100.000 posts and 2.000.000 viewers someday.

Bonus:
+ Show Spoiler +
I absolutely LOVE the bonuses some people put at the end of their blogs, so I thought I'd at least make an attempt this one time with two tribute video game songs created by gamers just like you and I (that I haven't seen been shared on TL yet!!) :

The World Is Saved:




Wish I Had A Portal Gun:

http://www.dorkly.com/video/19873/wish-i-had-a-portal-gun-aperture-science-rap


***
Going progame(make)r!!
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 09 2011 05:14 GMT
#2
On August 09 2011 11:25 Dee-Kej wrote:

So, my first day will be on the 29th of August, starting off with a month of "Introduction to game-construction". Apparently we'll be learning about different genres, engines and the sort and then do a writeup about it. We might even get to do a prototype for a small game of our own then - I'm excited!


I'm a bit curious about this, i'm doing a course in games technology (second semester just started a week ago) with most of the first year focused on computer / coding fundamentals. The amount of actual game related creation in the first year is quite low, (baring an introductory unit on 3d modelling / animation) with a lot of emphasis on learning just the fundamentals, how networks work, how to code basic C, Java and basic electronics / coding with Ardunio.

My question is, will you be covering similar basics or are you jumping straight into using game development kits like UDK and making games? If so when do you cover learning to code etc ?(assuming you will be covering it)
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
August 09 2011 07:55 GMT
#3
Hey there,
just curious:

What are you going to study exactly?
Game Programming,
Game Design, Game Arts?

It sounds like you get a bit from everything which sounds...hum...fishy to me?
I really hope it's going well for you, though

Good luck!
Dee-Kej
Profile Blog Joined May 2010
Sweden191 Posts
August 09 2011 09:16 GMT
#4
chaokel:
Yeah, we'll be covering the basics first as well, as far as I can tell the prototype will be reeeaaaalllly basic - it won't be anywhere close to an actual finished game. The first semester we're going to learn basically what you seem to have learned (from what I can tell from the class descriptions).

KeksX:
I will be studying Game Development, so we will be studying a bit of everything (we will even have one class where we'll learn some about sounds and music in the second year). But it's legit - a friend of a coworker went to the same program, now he works at Blizzard. That's seems good enough for me.
Going progame(make)r!!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
August 09 2011 09:41 GMT
#5
On August 09 2011 18:16 Dee-Kej wrote:
KeksX:
I will be studying Game Development, so we will be studying a bit of everything (we will even have one class where we'll learn some about sounds and music in the second year). But it's legit - a friend of a coworker went to the same program, now he works at Blizzard. That's seems good enough for me.

Sounds like a lot of work. Good luck and keep us informed about your progress! Really curious!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 09 2011 09:43 GMT
#6
You don't know programming yet?

Well, you will have a very unpleasant suprise when you start programming. All the years of playing won't help you in the slightest with that - unless you only use kits and pre-made engines, in which case it's not too bad, but if you have to do raw OpenGL or DirectX, it gets very unpleasant.

Though if people still complete this without prior programming experience and still get hired as game programmers, it would explain the buggy games these days :p
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-08-09 09:51:45
August 09 2011 09:48 GMT
#7
On August 09 2011 18:43 Morfildur wrote:Though if people still complete this without prior programming experience and still get hired as game programmers, it would explain the buggy games these days :p

LOL
"This program thingy here says that there's unexpected access to a null pointer... What...what should I do about that? ... Ugh, I get it! The game is leading to a dead end. Well thats the point, smartypants!"

I think if you succesfully study Game Developing you are more or less the guy that tells the programmer to do the stuff, though. Since there is no "industry standard" I would just guess that, but it would be horrible otherwise xD
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 09 2011 11:07 GMT
#8
On August 09 2011 18:48 KeksX wrote:
Show nested quote +
On August 09 2011 18:43 Morfildur wrote:Though if people still complete this without prior programming experience and still get hired as game programmers, it would explain the buggy games these days :p

LOL
"This program thingy here says that there's unexpected access to a null pointer... What...what should I do about that? ... Ugh, I get it! The game is leading to a dead end. Well thats the point, smartypants!"

I think if you succesfully study Game Developing you are more or less the guy that tells the programmer to do the stuff, though. Since there is no "industry standard" I would just guess that, but it would be horrible otherwise xD


I really, really hope so.

I have met so many people from programming-related fields (even if the relation is: "well, i'm electrician, computers work with electricity, so i should be able to figure it out) working as programmers that i get constant nightmares from their code. Whenever i hear someone studying some sort of software development without having prior development experience, i get flashbacks and... uhm, day-nightmares, daymares, ... well, whatever, let's just say it's not pretty

Dee-Kej
Profile Blog Joined May 2010
Sweden191 Posts
August 09 2011 15:18 GMT
#9
KeksX:
I plan to post regular detailed updates of my progress when classes have begun - I'll be studying every day, even on the days off, trying to become best in class.

And yeah, we get to choose if we want to focus on programming or more general design of games, so those more inclined to program will get to specialize in just that.

Morfildur:
Haha, I'm very much aware that playing doesn't mean that you know how to make good games (and certainly doesn't make you good at programming lol), and hopefully I'll be able to at least learn something about it before we start. I'll try my very best to become a good programmer even though I'm at a disadvantage!
Going progame(make)r!!
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