• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:45
CEST 03:45
KST 10:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th145Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
SurgeHack Recovery Experts Are Fast and Reliable. StarCraft II 5.0.16 PTR Patch Notes may 26th My starcraft 2 changes The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2611 users

Improvement Log 3.5

Blogs > Clbull
Post a Reply
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-07-18 16:32:35
July 18 2011 16:27 GMT
#1
This improvement log will feature replay analysis discussed earlier in my last Improvement Log. It will be more of a partial installment as it will just analyse 1 replay.

Why just one replay being analysed? Because I both don't have the time to do sweeping replay analysis or ladder loads, let alone both. This replay is taking up a lot of blog space as it is, plus as I said in Improvement Log 3, university is imminent.

I would like to ask the TL community. Am I doing it wrong?

Map Details:
PvZ - The Shattered Temple close-by-land positions.

Advantages:
Close rush distances making early game timing attacks far more effective and less scoutable/preparable.This can be a double edged sword though. Because I want to stick with a relative game plan and because this is the first replay I wanted to analyse in this way, I refrained from doing an aggressive build like 4-Gate despite discovering close positions by land.

Disadvantages:
Xel'naga Watchtowers become useless at spotting early aggression due to how they are positioned. This probably explains why many tournament variations of these maps enforce cross or close-by-air positions.

Analysis:
My tactic was to open with a 3 Gate Expand making mainly Zealots and Sentries to handle zergling or roach aggression (I know Stalkers help hugely in that regard but they are expensive and forcefield micro can be very effective)

I also decided at the last minute to transition into a 5-Gate chargelot push, getting hallucination at the same time, hence my Hallucination research was a little bit late.

By the time I eventually got my third base (at a late time like 14 minutes), I slam down 5 more Gateways and get a Templar Archive seeing as I scouted an Infestation Pit on my Phoenix runby

I do a midgame push, completely denying my opponent by forcefielding his ramp consistently and take down his natural expansion with a small crack team of Zealots and Sentries with one or two Stalkers.

My opponent oddly enough went on 2 bases the whole game, getting his natural quite late for a Zerg player, around the 5 min 30 secs mark, and doing some huge attempts at tech, namely going Roach Hydra Infestor after losing his crapload of lings and his natural to my army in the midgame.

Was I supply blocked:
I do get supply blocked VERY significantly around the midgame when I am at around 110 supply.

The only realistic way to resolve this is to pay even closer attention to my supply count, even during a push, watching it very frequently and knowing when to lay down more Pylons, or to work out good pylon timings, which I have mostly managed well in the early game.

Was my money high:
After my first push, yes. It was very high. I was floating thousands of minerals. This can be resolved by paying far more attention to warping in more units than constantly watching the battle unfold.

By the endgame, I was floating a lot of gas as well, which could have been better utilised.

Furthermore, I was getting better tech and upgrades much later than I should have. I was only on +1 Attack whereas my opponent had +2 Attack and +2 Armor.

Was my scouting weak?
Only in the late game, but by then I had made two successful battles, and had a strong feeling my opponent wasn't in a very strong position after having sniped his natural once.

He wasn't playing your typical ZvP, that's for certain. Normally, Zerg aim to be ahead of protoss.

Did I have any flaws in my micro?
Only minor. The main goal of my forcefield micro was to prevent movement such as reinforcements getting to the natural expansion or zealot kiting as I was going a sentry zealot heavy army.

What two things I improve by game 2?
1) Concentrate harder on creating units in the middle of battles, especially when short term forcefield micro can deny my opponent anyway.

2) Focus a lot more on obtaining upgrades. +2 Weapons would have made my previous attacks far more dangerous.

The Replay:

Clbull vs Levithan on The Shattered Temple

Just a FYI, not all Gold levelled Zergs play this badly. Many are actually monsters on EU ladder.

*
Please log in or register to reply.
Live Events Refresh
Next event in 7h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 137
StarCraft: Brood War
Rain 4935
GuemChi 4077
Calm 1035
Artosis 638
NaDa 14
Terrorterran 7
Dota 2
capcasts245
LuMiX0
League of Legends
ProTech86
Counter-Strike
Coldzera 997
taco 477
Super Smash Bros
hungrybox282
Other Games
summit1g11490
Day[9].tv931
shahzam675
JimRising 527
C9.Mang0496
Maynarde127
ViBE45
Organizations
Other Games
gamesdonequick1361
BasetradeTV263
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• davetesta59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv931
Upcoming Events
Replay Cast
7h 15m
WardiTV Spring Champion…
9h 15m
OSC
11h 15m
Maestros of the Game
13h 45m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
22h 15m
Replay Cast
1d 7h
uThermal 2v2 Circuit
1d 13h
Maestros of the Game
1d 13h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 22h
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
2 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.