• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:58
CEST 22:58
KST 05:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-60SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
August World Ranking: Clem climbs to #2 Life's Huge Gambling Spree After IEM Katowice 2014 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7305 users

Improvement Log 3.5

Blogs > Clbull
Post a Reply
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-07-18 16:32:35
July 18 2011 16:27 GMT
#1
This improvement log will feature replay analysis discussed earlier in my last Improvement Log. It will be more of a partial installment as it will just analyse 1 replay.

Why just one replay being analysed? Because I both don't have the time to do sweeping replay analysis or ladder loads, let alone both. This replay is taking up a lot of blog space as it is, plus as I said in Improvement Log 3, university is imminent.

I would like to ask the TL community. Am I doing it wrong?

Map Details:
PvZ - The Shattered Temple close-by-land positions.

Advantages:
Close rush distances making early game timing attacks far more effective and less scoutable/preparable.This can be a double edged sword though. Because I want to stick with a relative game plan and because this is the first replay I wanted to analyse in this way, I refrained from doing an aggressive build like 4-Gate despite discovering close positions by land.

Disadvantages:
Xel'naga Watchtowers become useless at spotting early aggression due to how they are positioned. This probably explains why many tournament variations of these maps enforce cross or close-by-air positions.

Analysis:
My tactic was to open with a 3 Gate Expand making mainly Zealots and Sentries to handle zergling or roach aggression (I know Stalkers help hugely in that regard but they are expensive and forcefield micro can be very effective)

I also decided at the last minute to transition into a 5-Gate chargelot push, getting hallucination at the same time, hence my Hallucination research was a little bit late.

By the time I eventually got my third base (at a late time like 14 minutes), I slam down 5 more Gateways and get a Templar Archive seeing as I scouted an Infestation Pit on my Phoenix runby

I do a midgame push, completely denying my opponent by forcefielding his ramp consistently and take down his natural expansion with a small crack team of Zealots and Sentries with one or two Stalkers.

My opponent oddly enough went on 2 bases the whole game, getting his natural quite late for a Zerg player, around the 5 min 30 secs mark, and doing some huge attempts at tech, namely going Roach Hydra Infestor after losing his crapload of lings and his natural to my army in the midgame.

Was I supply blocked:
I do get supply blocked VERY significantly around the midgame when I am at around 110 supply.

The only realistic way to resolve this is to pay even closer attention to my supply count, even during a push, watching it very frequently and knowing when to lay down more Pylons, or to work out good pylon timings, which I have mostly managed well in the early game.

Was my money high:
After my first push, yes. It was very high. I was floating thousands of minerals. This can be resolved by paying far more attention to warping in more units than constantly watching the battle unfold.

By the endgame, I was floating a lot of gas as well, which could have been better utilised.

Furthermore, I was getting better tech and upgrades much later than I should have. I was only on +1 Attack whereas my opponent had +2 Attack and +2 Armor.

Was my scouting weak?
Only in the late game, but by then I had made two successful battles, and had a strong feeling my opponent wasn't in a very strong position after having sniped his natural once.

He wasn't playing your typical ZvP, that's for certain. Normally, Zerg aim to be ahead of protoss.

Did I have any flaws in my micro?
Only minor. The main goal of my forcefield micro was to prevent movement such as reinforcements getting to the natural expansion or zealot kiting as I was going a sentry zealot heavy army.

What two things I improve by game 2?
1) Concentrate harder on creating units in the middle of battles, especially when short term forcefield micro can deny my opponent anyway.

2) Focus a lot more on obtaining upgrades. +2 Weapons would have made my previous attacks far more dangerous.

The Replay:

Clbull vs Levithan on The Shattered Temple

Just a FYI, not all Gold levelled Zergs play this badly. Many are actually monsters on EU ladder.

*
Please log in or register to reply.
Live Events Refresh
Next event in 14h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 285
CosmosSc2 82
ProTech74
Ketroc 42
StarCraft: Brood War
ZZZero.O 43
Dota 2
420jenkins354
NeuroSwarm118
monkeys_forever63
League of Legends
Doublelift4602
Grubby2882
JimRising 213
Counter-Strike
FalleN 2698
Pyrionflax141
Super Smash Bros
C9.Mang01424
Mew2King185
Heroes of the Storm
Liquid`Hasu424
Khaldor219
Other Games
gofns13064
Beastyqt811
fl0m747
WinterStarcraft679
Mlord499
ToD323
uThermal322
B2W.Neo240
elazer152
XaKoH 113
ROOTCatZ80
JuggernautJason57
UpATreeSC46
Organizations
Other Games
gamesdonequick1153
angryscii15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 13
• Hupsaiya 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV628
Other Games
• imaqtpie1619
• Shiphtur386
Upcoming Events
WardiTV Weekly
14h 2m
Sparkling Tuna Cup
1d 13h
INu's Battles
1d 14h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.