• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:11
CEST 17:11
KST 00:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out2RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
The Letting Off Steam Thread US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3961 users

[MTG] Statistics question

Blogs > Seth_
Post a Reply
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
Last Edited: 2011-07-16 17:05:08
July 16 2011 16:31 GMT
#1
Hi Guys

Since there are a few good statisticians around here (and a bunch of really bad ones), I decided to post this question here.

Background:
I've decided to get started playing Magic: the Gathering again. I probably won't play tournaments so I don't need those expensive rares. A playset of commons and uncommons from M12 + the commons from the last block seems like a good way to get started (I still have some lands... from when I played during ravnica).

Data:
I've found an ebay deal for 700 random commons from the set.
There are 101 common cards in the set (all equally likely).
I want 4 of each card.

Statistics Questions:
What's the chance that I'll get at least 4 of every card with the 700 cards?
What's the expected amount of cards that I will have to buy later? (with this I can calculate if it's better to buy this and fill up to 4 at a local store, or to buy a 4 of every card deal on ebay)


I've thought about the problem already but I can't find a correct formula.
+ Show Spoiler [a good try] +

Prob of >=4 of everything = (Prob of >=4 of a certain card)^101
I'm assuming here this is all independent which it is not.
= (1- Prob(0) - Prob(1) - Prob(2) - Prob(3))^101
= + Show Spoiler [maple math] +
c:=101;
t:=700;
evalf(1 - ((c-1)/c)^t - t*1/c*((c-1)/c)^(t-1) - t*(t-1)/2 *(1/c)^2*((c-1)/c)^(t-2) - t*(t-1)*(t-2)/6 *(1/c)^3*((c-1)/c)^(t-3) )^c;
= 0.0136%

Actually now I have an idea to solve the second question.
> .00094 chance of getting 0 of a card (=Prob(0)) => 4 to buy
> .00660 chance of getting 1 of a card => 3 to buy
> .02309 chance of getting 2 of a card => 2 to buy
> .05374 chance of getting 3 of a card => 1 to buy
> = average * 101 = 12.5 cards on average. This is still based on the statistical independence though.

I'm not sure how accurate it is though since my very first assumption is already incorrect. You can clearly see this formula can give a solution for 400 instead of 700 although it should be impossible.



Ghin
Profile Blog Joined January 2005
United States2391 Posts
July 16 2011 16:34 GMT
#2
How much does what you want to buy cost? Keep in mind you could buy a booster box from a new set for 100$ and get more commons than you'll ever know what to do with, and also be type2. You'll have so many commons that you'll have to use them to start a fire.

You'd also get the rares if you bought a box.
Legalize drugs and murder.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-07-16 16:38:59
July 16 2011 16:37 GMT
#3
I'm pretty sure that would be incredibly tedious to compute by hand. Just write a program to simulate it and estimate the values you want that way imo.
www.infinityseven.net
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
July 16 2011 17:17 GMT
#4
On July 17 2011 01:34 Ghin wrote:
How much does what you want to buy cost? Keep in mind you could buy a booster box from a new set for 100$ and get more commons than you'll ever know what to do with, and also be type2. You'll have so many commons that you'll have to use them to start a fire.

You'd also get the rares if you bought a box.

A playset of commons is less than €10 (2.5 cent per card). Uncommons are a bit more expensive at ~€25-28. The 700 commons would be about €10 added to the €25. (not including shipping)
Even a box would only give me about 360 commons and 108 uncommons, not even enough for a playset (although I'd get 36 rares as well of course)

On July 17 2011 01:37 vVvTime wrote:
I'm pretty sure that would be incredibly tedious to compute by hand. Just write a program to simulate it and estimate the values you want that way imo.

That would be the next thing I'd to, to find out if my calculations were correct. There might be a simple way to calculate this though.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2011-07-16 17:48:34
July 16 2011 17:39 GMT
#5
I'm absolutely terrible at programming, but I just wrote a quick program to do this. Says you'll have about 18 cards that you won't have four of.

Here's python program in case I did something really dumb [edit: I did, had <5 instead of <4]:
+ Show Spoiler +
import random

notfour = 0

for aa in range(1,1001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) < 5:
notfour += 1

print(notfour/1000)


Ran it three times, output has been 17.869, 17.856, and 17.821.
McFortran
Profile Joined October 2010
United States79 Posts
Last Edited: 2011-07-16 17:48:37
July 16 2011 17:39 GMT
#6
Performed a million trials:
There's about a .0023% chance of not having to purchase another card.
On average, you will have to purchase a total of about 12.5 cards.

Below is my source code written in c++. It's poorly written and the formatting isn't working for whatever reason, but it should be valid.
+ Show Spoiler +

#include <iostream>
#include <cstdlib>
using namespace std;

int main()
{
int trials=1000000;
int totalcard=0;
int totalbuy=0;
for (int j=0;j<trials;j++)
{
int Card[101];
for (int i=0;i<101;i++)
{
Card[i]=0;
}
for (int i=0;i<700;i++)
{
Card[rand()%101]++;
}
int More[101],more=0;
bool buy=false;
for (int i=0;i<101;i++)
{
if (Card[i]-4<0)
{
More[i]=4-Card[i];
more+=More[i];
buy=true;
}
else
{
More[i]=0;
}
}
totalcard+=more;
if (buy) {totalbuy++;}
}
cout<<totalcard<<"\n"<<float(totalcard)/float(trials)<<"\n"<<trials-totalbuy;
cin.get();
}


Edit: @APurpleCow, you need to use <4 not <5. If the number of cards is less than 5 it can still equal 4 which is perfectly acceptable. Also when my program is changed to record the number of card types which have fewer than 4 elements, the answer then becomes 8.5. So you'll have 8.5 card types that you'll need to buy with a total of 12.5 cards needed, on average.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2011-07-16 18:12:44
July 16 2011 17:46 GMT
#7
Oops.

I did do something really dumb. I had a <5 instead of a <4.

Except now I'm getting like 8.46 cards you'll have to rebuy, which is still not what mcfortran had...uh...

EDIT: Okay, now that mcfortran edited his post I see what I did wrong. My program gives card types, not cards.

new program:
+ Show Spoiler +
import random

notfour = 0

for aa in range(1,10001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) < 4:
notfour += 4 - cards.count(ii)

print(notfour/10000)


Gives me ~12.4, which is pretty much what mcfortran had. Also, c++ looks a lot harder than python >_>

EDIT2: Don't know if this is useful for you, but assuming I didn't do anything stupid again you should have about 310 cards left over that you already have 4 of.

+ Show Spoiler +
import random

notfour = 0

for aa in range(1,10001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) > 4:
notfour += cards.count(ii) - 4

print(notfour/10000)
AntiLegend
Profile Joined September 2010
Germany247 Posts
July 16 2011 19:18 GMT
#8
jesus christ, i've been thinking about this question about an hour now, but i can't wrap my head around how to calculate the odds.

so basically the problem could be rephrased as: if you roll a 101-sided die 700 times, what is the probability of rolling each side at least 4 times.

maybe i should draw a tree for a smaller die and less #rolls, and find a way to calculate from there, but i'd really appreciate if someone could present the proper way to solve that question.
McFortran
Profile Joined October 2010
United States79 Posts
Last Edited: 2011-07-16 23:12:38
July 16 2011 22:21 GMT
#9
On July 17 2011 04:18 AntiLegend wrote:
jesus christ, i've been thinking about this question about an hour now, but i can't wrap my head around how to calculate the odds.

so basically the problem could be rephrased as: if you roll a 101-sided die 700 times, what is the probability of rolling each side at least 4 times.

maybe i should draw a tree for a smaller die and less #rolls, and find a way to calculate from there, but i'd really appreciate if someone could present the proper way to solve that question.

The distribution of cards follows a Multinomial Distribution. Let X1,X2,...,X101 denote the number of each card with corresponding index that he receives. Then we need to calculate:

P(X1>4 n X2>4 n ... n X101>4) [n denotes intersection]

This can be solved using repeated Discrete Convolution.

The end result is the sum of approximately 101^2*300=3million numbers (maybe significantly more, I'm not sure)**, each of which requires the calculation of P(X1,X2,X4,...,X101), which involves taking 102 factorials and the product of 101 integers***.

Here's one way to apply this:

with 1 degree of freedom (my own term, it seems to fit here)

P(4,4,4,4,...,300) is a way to satisfy the condition (X1>4 n X2>4,..., X101>4) where X1,X2,...,X100 are all fixed
Similarly, P(4,4,4,4,...,300,4) also works where X1,X2,...,X99,X101 are all fixed.
In general we have 101C1=101 ways to rearrange this, so, due to the uniform distribution we have
P(4,4,4,4,...,300)*(101C1)
is the sum of all solutions with 1 degree of freedom (that is, the intersection of all X1,X2,...,X101 that satisfy (X1>4,X2>4,...,X101>4) where 100 of the variables are fixed at Xj=4)

With 2 degrees of freedom

P(4,4,4,4,...,5,300-(4*99+5))+P(4,4,4,4,...,6,300-(4*99+6))+...+P(4,4,4,4,...,300-(4*99+5),5) satisfies the condition
By similar argument,
P(4,4,4,4,...,5,300-(4*99+5))+P(4,4,4,4,...,6,300-(4*99+6))+...+P(4,4,4,4,...,300-(4*99+5),5)*(101C2)
is the sum of all solutions with 2 degrees of freedom...

with n degrees of freedom

[P(4,4,4,...,5,...,5,300-(4*(100-n)+5n))+P(4,4,4,...,5,...,5,6,300-(4*(100-n)+5(n-1)+6))+...
+P(4,4,4,...,5,...,300-(4*(100-n)+5n),5)+...
+P(4,4,4,...,300-(4*(100-n)+5n),5,...,5)]*(101Cn)
is the sum of all solutions with n degrees of freedom... ****

The sum of all 101 of these sums would then be equal to P(X1>4,X2>4,...,X101>4). Note that there is no overlap in these due to the fact that the degrees of freedom with k>1 start with free variables set at 5 and 101*5<700.

**Notice that 101C0+101C1+101C2+...+101C101 is 2^101 (It's the size of all subsets of a set with 101 elements). So this is actually way larger than my initial 3 million assessment (I did 101^2 by accident), but we don't need to directly sum these. As is apparent from the above, however, it's pretty much impossible to do this problem by hand.

***The product of 101 integers is actually quite trivial since it's the same each time [101^(-101)], but the factorials are different in general.

****I think my brain just exploded. In practice I have no way of testing if this is true because even if I were to program this the precision of anything I have access to would be too low and would fail, and even if I could there's a good chance it would still take an unreasonably long amount of time to compute.*****

*****My annotation system doesn't seem to be very efficient.
McFortran
Profile Joined October 2010
United States79 Posts
July 16 2011 23:23 GMT
#10
It appears that symmetry could significantly help here as well.

Not that P(4,4,4,...,5,300-(4*99+5))=P(4,4,4,...,300-(4*99+5),5).
So with 2 degrees of freedom, we can use half as many calculations by only going half way.

With n degrees of freedom I believe you can divide the number of computations by n, but I've done too much math today to verify this. Time to study some more abstract algebra .
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-07-17 05:31:43
July 17 2011 05:27 GMT
#11
Well the probability that you get 4 of each of the 101 cards is easily represented arithmetically.


First you need total amount of ways that you can get 4 of each cards.

so 404 of the cards needs to be the 101 quadruples, so you can arrange that (404!)/((4!)^101)

Then you have 296 cards left over.

you don't care what they are but they also needs to be arranged in some way with the first 404 cards so that's.

700!/((404!)*(296!)) * (404!)/((4!)^101) = (700!)/((296!)*((4!)^101)

then you have the total number of arrangements in total: (101)^(700)

so you have ((700!)/((296!)*((4!)^101) / (101)^(700))

Now good luck getting a calculator that will actually compute this for you lol.

simulation would prolly be best >_>.


edit:

now that I think about it, this may not be right, but this is definitely solvable using generating functions, the question is it calculable?
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier #2
PiGStarcraft791
IndyStarCraft 216
TKL 134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 983
PiGStarcraft791
mouzHeroMarine 598
Classic 263
IndyStarCraft 216
ByuN (SOOP) 210
Maru 193
herO (SOOP) 184
Cure 114
Rogue 112
Trap 67
StarCraft: Brood War
Shuttle 3875
Bisu 2521
Jaedong 1292
EffOrt 1203
firebathero 803
Mini 593
Soulkey 433
Hyuk 389
Light 370
Stork 313
[ Show more ]
Snow 229
hero 172
actioN 153
Rush 125
Killer 84
Sharp 80
Barracks 70
soO 46
Terrorterran 32
Free 32
sorry 18
Rock 18
HiyA 16
Sexy 13
IntoTheRainbow 11
zelot 8
Dota 2
qojqva2607
Dendi1754
Counter-Strike
fl0m231
kRYSTAL_79
Super Smash Bros
Mew2King52
Other Games
singsing2214
hiko847
B2W.Neo504
Beastyqt460
crisheroes310
Mlord310
Liquid`VortiX167
TKL 134
KnowMe97
Livibee85
QueenE68
Trikslyr35
DeMusliM24
FrodaN3
Organizations
StarCraft: Brood War
lovetv 11
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV643
League of Legends
• Nemesis2173
• TFBlade749
• Shiphtur134
Upcoming Events
PiGosaur Cup
8h 49m
Replay Cast
17h 49m
Kung Fu Cup
19h 49m
Replay Cast
1d 8h
The PondCast
1d 18h
OSC
1d 21h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.