• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:51
CEST 03:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ 25 Years Since Brood War Patch 1.08 ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1859 users

[MTG] Statistics question

Blogs > Seth_
Post a Reply
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
Last Edited: 2011-07-16 17:05:08
July 16 2011 16:31 GMT
#1
Hi Guys

Since there are a few good statisticians around here (and a bunch of really bad ones), I decided to post this question here.

Background:
I've decided to get started playing Magic: the Gathering again. I probably won't play tournaments so I don't need those expensive rares. A playset of commons and uncommons from M12 + the commons from the last block seems like a good way to get started (I still have some lands... from when I played during ravnica).

Data:
I've found an ebay deal for 700 random commons from the set.
There are 101 common cards in the set (all equally likely).
I want 4 of each card.

Statistics Questions:
What's the chance that I'll get at least 4 of every card with the 700 cards?
What's the expected amount of cards that I will have to buy later? (with this I can calculate if it's better to buy this and fill up to 4 at a local store, or to buy a 4 of every card deal on ebay)


I've thought about the problem already but I can't find a correct formula.
+ Show Spoiler [a good try] +

Prob of >=4 of everything = (Prob of >=4 of a certain card)^101
I'm assuming here this is all independent which it is not.
= (1- Prob(0) - Prob(1) - Prob(2) - Prob(3))^101
= + Show Spoiler [maple math] +
c:=101;
t:=700;
evalf(1 - ((c-1)/c)^t - t*1/c*((c-1)/c)^(t-1) - t*(t-1)/2 *(1/c)^2*((c-1)/c)^(t-2) - t*(t-1)*(t-2)/6 *(1/c)^3*((c-1)/c)^(t-3) )^c;
= 0.0136%

Actually now I have an idea to solve the second question.
> .00094 chance of getting 0 of a card (=Prob(0)) => 4 to buy
> .00660 chance of getting 1 of a card => 3 to buy
> .02309 chance of getting 2 of a card => 2 to buy
> .05374 chance of getting 3 of a card => 1 to buy
> = average * 101 = 12.5 cards on average. This is still based on the statistical independence though.

I'm not sure how accurate it is though since my very first assumption is already incorrect. You can clearly see this formula can give a solution for 400 instead of 700 although it should be impossible.



Ghin
Profile Blog Joined January 2005
United States2391 Posts
July 16 2011 16:34 GMT
#2
How much does what you want to buy cost? Keep in mind you could buy a booster box from a new set for 100$ and get more commons than you'll ever know what to do with, and also be type2. You'll have so many commons that you'll have to use them to start a fire.

You'd also get the rares if you bought a box.
Legalize drugs and murder.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-07-16 16:38:59
July 16 2011 16:37 GMT
#3
I'm pretty sure that would be incredibly tedious to compute by hand. Just write a program to simulate it and estimate the values you want that way imo.
www.infinityseven.net
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
July 16 2011 17:17 GMT
#4
On July 17 2011 01:34 Ghin wrote:
How much does what you want to buy cost? Keep in mind you could buy a booster box from a new set for 100$ and get more commons than you'll ever know what to do with, and also be type2. You'll have so many commons that you'll have to use them to start a fire.

You'd also get the rares if you bought a box.

A playset of commons is less than €10 (2.5 cent per card). Uncommons are a bit more expensive at ~€25-28. The 700 commons would be about €10 added to the €25. (not including shipping)
Even a box would only give me about 360 commons and 108 uncommons, not even enough for a playset (although I'd get 36 rares as well of course)

On July 17 2011 01:37 vVvTime wrote:
I'm pretty sure that would be incredibly tedious to compute by hand. Just write a program to simulate it and estimate the values you want that way imo.

That would be the next thing I'd to, to find out if my calculations were correct. There might be a simple way to calculate this though.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2011-07-16 17:48:34
July 16 2011 17:39 GMT
#5
I'm absolutely terrible at programming, but I just wrote a quick program to do this. Says you'll have about 18 cards that you won't have four of.

Here's python program in case I did something really dumb [edit: I did, had <5 instead of <4]:
+ Show Spoiler +
import random

notfour = 0

for aa in range(1,1001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) < 5:
notfour += 1

print(notfour/1000)


Ran it three times, output has been 17.869, 17.856, and 17.821.
McFortran
Profile Joined October 2010
United States79 Posts
Last Edited: 2011-07-16 17:48:37
July 16 2011 17:39 GMT
#6
Performed a million trials:
There's about a .0023% chance of not having to purchase another card.
On average, you will have to purchase a total of about 12.5 cards.

Below is my source code written in c++. It's poorly written and the formatting isn't working for whatever reason, but it should be valid.
+ Show Spoiler +

#include <iostream>
#include <cstdlib>
using namespace std;

int main()
{
int trials=1000000;
int totalcard=0;
int totalbuy=0;
for (int j=0;j<trials;j++)
{
int Card[101];
for (int i=0;i<101;i++)
{
Card[i]=0;
}
for (int i=0;i<700;i++)
{
Card[rand()%101]++;
}
int More[101],more=0;
bool buy=false;
for (int i=0;i<101;i++)
{
if (Card[i]-4<0)
{
More[i]=4-Card[i];
more+=More[i];
buy=true;
}
else
{
More[i]=0;
}
}
totalcard+=more;
if (buy) {totalbuy++;}
}
cout<<totalcard<<"\n"<<float(totalcard)/float(trials)<<"\n"<<trials-totalbuy;
cin.get();
}


Edit: @APurpleCow, you need to use <4 not <5. If the number of cards is less than 5 it can still equal 4 which is perfectly acceptable. Also when my program is changed to record the number of card types which have fewer than 4 elements, the answer then becomes 8.5. So you'll have 8.5 card types that you'll need to buy with a total of 12.5 cards needed, on average.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2011-07-16 18:12:44
July 16 2011 17:46 GMT
#7
Oops.

I did do something really dumb. I had a <5 instead of a <4.

Except now I'm getting like 8.46 cards you'll have to rebuy, which is still not what mcfortran had...uh...

EDIT: Okay, now that mcfortran edited his post I see what I did wrong. My program gives card types, not cards.

new program:
+ Show Spoiler +
import random

notfour = 0

for aa in range(1,10001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) < 4:
notfour += 4 - cards.count(ii)

print(notfour/10000)


Gives me ~12.4, which is pretty much what mcfortran had. Also, c++ looks a lot harder than python >_>

EDIT2: Don't know if this is useful for you, but assuming I didn't do anything stupid again you should have about 310 cards left over that you already have 4 of.

+ Show Spoiler +
import random

notfour = 0

for aa in range(1,10001):

cards = []

for nn in range(0,701):
cards.append(random.randint(1,101))

for ii in range(1,102):
if cards.count(ii) > 4:
notfour += cards.count(ii) - 4

print(notfour/10000)
AntiLegend
Profile Joined September 2010
Germany247 Posts
July 16 2011 19:18 GMT
#8
jesus christ, i've been thinking about this question about an hour now, but i can't wrap my head around how to calculate the odds.

so basically the problem could be rephrased as: if you roll a 101-sided die 700 times, what is the probability of rolling each side at least 4 times.

maybe i should draw a tree for a smaller die and less #rolls, and find a way to calculate from there, but i'd really appreciate if someone could present the proper way to solve that question.
McFortran
Profile Joined October 2010
United States79 Posts
Last Edited: 2011-07-16 23:12:38
July 16 2011 22:21 GMT
#9
On July 17 2011 04:18 AntiLegend wrote:
jesus christ, i've been thinking about this question about an hour now, but i can't wrap my head around how to calculate the odds.

so basically the problem could be rephrased as: if you roll a 101-sided die 700 times, what is the probability of rolling each side at least 4 times.

maybe i should draw a tree for a smaller die and less #rolls, and find a way to calculate from there, but i'd really appreciate if someone could present the proper way to solve that question.

The distribution of cards follows a Multinomial Distribution. Let X1,X2,...,X101 denote the number of each card with corresponding index that he receives. Then we need to calculate:

P(X1>4 n X2>4 n ... n X101>4) [n denotes intersection]

This can be solved using repeated Discrete Convolution.

The end result is the sum of approximately 101^2*300=3million numbers (maybe significantly more, I'm not sure)**, each of which requires the calculation of P(X1,X2,X4,...,X101), which involves taking 102 factorials and the product of 101 integers***.

Here's one way to apply this:

with 1 degree of freedom (my own term, it seems to fit here)

P(4,4,4,4,...,300) is a way to satisfy the condition (X1>4 n X2>4,..., X101>4) where X1,X2,...,X100 are all fixed
Similarly, P(4,4,4,4,...,300,4) also works where X1,X2,...,X99,X101 are all fixed.
In general we have 101C1=101 ways to rearrange this, so, due to the uniform distribution we have
P(4,4,4,4,...,300)*(101C1)
is the sum of all solutions with 1 degree of freedom (that is, the intersection of all X1,X2,...,X101 that satisfy (X1>4,X2>4,...,X101>4) where 100 of the variables are fixed at Xj=4)

With 2 degrees of freedom

P(4,4,4,4,...,5,300-(4*99+5))+P(4,4,4,4,...,6,300-(4*99+6))+...+P(4,4,4,4,...,300-(4*99+5),5) satisfies the condition
By similar argument,
P(4,4,4,4,...,5,300-(4*99+5))+P(4,4,4,4,...,6,300-(4*99+6))+...+P(4,4,4,4,...,300-(4*99+5),5)*(101C2)
is the sum of all solutions with 2 degrees of freedom...

with n degrees of freedom

[P(4,4,4,...,5,...,5,300-(4*(100-n)+5n))+P(4,4,4,...,5,...,5,6,300-(4*(100-n)+5(n-1)+6))+...
+P(4,4,4,...,5,...,300-(4*(100-n)+5n),5)+...
+P(4,4,4,...,300-(4*(100-n)+5n),5,...,5)]*(101Cn)
is the sum of all solutions with n degrees of freedom... ****

The sum of all 101 of these sums would then be equal to P(X1>4,X2>4,...,X101>4). Note that there is no overlap in these due to the fact that the degrees of freedom with k>1 start with free variables set at 5 and 101*5<700.

**Notice that 101C0+101C1+101C2+...+101C101 is 2^101 (It's the size of all subsets of a set with 101 elements). So this is actually way larger than my initial 3 million assessment (I did 101^2 by accident), but we don't need to directly sum these. As is apparent from the above, however, it's pretty much impossible to do this problem by hand.

***The product of 101 integers is actually quite trivial since it's the same each time [101^(-101)], but the factorials are different in general.

****I think my brain just exploded. In practice I have no way of testing if this is true because even if I were to program this the precision of anything I have access to would be too low and would fail, and even if I could there's a good chance it would still take an unreasonably long amount of time to compute.*****

*****My annotation system doesn't seem to be very efficient.
McFortran
Profile Joined October 2010
United States79 Posts
July 16 2011 23:23 GMT
#10
It appears that symmetry could significantly help here as well.

Not that P(4,4,4,...,5,300-(4*99+5))=P(4,4,4,...,300-(4*99+5),5).
So with 2 degrees of freedom, we can use half as many calculations by only going half way.

With n degrees of freedom I believe you can divide the number of computations by n, but I've done too much math today to verify this. Time to study some more abstract algebra .
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2011-07-17 05:31:43
July 17 2011 05:27 GMT
#11
Well the probability that you get 4 of each of the 101 cards is easily represented arithmetically.


First you need total amount of ways that you can get 4 of each cards.

so 404 of the cards needs to be the 101 quadruples, so you can arrange that (404!)/((4!)^101)

Then you have 296 cards left over.

you don't care what they are but they also needs to be arranged in some way with the first 404 cards so that's.

700!/((404!)*(296!)) * (404!)/((4!)^101) = (700!)/((296!)*((4!)^101)

then you have the total number of arrangements in total: (101)^(700)

so you have ((700!)/((296!)*((4!)^101) / (101)^(700))

Now good luck getting a calculator that will actually compute this for you lol.

simulation would prolly be best >_>.


edit:

now that I think about it, this may not be right, but this is definitely solvable using generating functions, the question is it calculable?
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 7
CranKy Ducklings93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft457
SpeCial 134
Nina 82
StarCraft: Brood War
GuemChi 6152
Sea 1883
Artosis 606
ajuk12(nOOB) 13
Dota 2
monkeys_forever580
NeuroSwarm158
League of Legends
JimRising 643
Counter-Strike
Stewie2K1177
m0e_tv338
Super Smash Bros
hungrybox423
Other Games
summit1g11778
Day[9].tv501
C9.Mang0476
Maynarde133
Trikslyr55
CosmosSc2 45
Organizations
Other Games
gamesdonequick1073
Counter-Strike
PGL732
Other Games
BasetradeTV33
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 66
• davetesta22
• CranKy Ducklings SOOP18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra872
• Day9tv501
Upcoming Events
The PondCast
8h 9m
Kung Fu Cup
9h 9m
WardiTV Qualifier
12h 9m
GSL
1d 7h
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 22h
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.