• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down6ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League52Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? SCHNAIL now supports Remastered BW General Discussion Rollback Netcode in Brood War SOOP Announces New Women's Monthly Tournament
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group Stage [ASL22] Grand Finals
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7446 users

I'm making a game.

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
June 13 2011 03:16 GMT
#1
A while back, I learned about a little thing called Game Maker. It's basically a very flexible tool from a website called yoyogames, that allows you to create your own games. It's pretty simple, and pretty neat. I played around with it and made a few things. I made a really basic schmup just to get used to using Game Maker, then a platformer engine that I planned on developing into a full game (but didn't because I lacked direction, and got bored of it). Then, my computer broke. It took me a while to get it fixed, and I haven't done anything on GM yet.

The other day I was playing through some of my favorite indie games, and I got inspired. I decided to start making a game, and to blog about it. Unlike my previous attempts, this time I am planning ahead. I already have a basic idea of all of the game's functions and enemies and levels and storyline, etc. It's going to be an adventure/platformer (my favorite type of game) and the main character is going to be a wizard. As the game progresses, he will learn more spells that will all need to be used as the enemies and obstacles get tougher.

I was debating whether to have it be an big-leveled, action-oriented game like Cave Story, or a more concise, arcade-y game, like one of my favorite indies, Ninja Senki (it's a lot like Mega-man). I decided to make a hybrid. Most of the storyline and many of the quests will take place in large, open levels, with friendly NPC's to interact with, while the ultimate destination of many of the goals will be various temples (kinda like Zelda). The temples will be small but intense, requiring timing, precise jumping, and other things like that.

I don't really have the details of the storyline yet, but the gist of it is going to be an epic battle between good magic and evil magic. And, oh yeah... you'll be able to choose which side you're on. Basically there will be a "good" version of the storyline and a "bad" version that will play out differently, depending on which one you choose. Essentially, I plan on making it two games in one. You will choose between good and evil within the first 15 minutes of the game, right after being thrust into the a battle.

I decided the first place to start with this game should be the artwork. I'm not much of a pixel artist, but I have done a bit with my previous games, so I decided to go for simple 16x16 sprites. I've made tentative sprites for both the good and bad version of the character.

Good Sprite
+ Show Spoiler +
[image loading]


Evil Sprite
+ Show Spoiler +
[image loading] sorry that this one is twice as big D:


That's all the real work I've done so far, but I have a lot of great ideas and a plan of attack to get this thing done. It will probably take a few months, it really depends on how long I want the game to last (I want it to be very long) but I'm ready for the challenge. The next step is going to be animating the sprites, and then making an engine for my game! I'll probably make a blog post after each chunk of progress that I make to keep me inspired to keep going.

Oh yeah, as the game has not taken shape yet, I'm open for ideas as I begin to make it!

Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 13 2011 03:19 GMT
#2
If you're going to do something like this I advise you to use Unity over game maker, its a lot better
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
Last Edited: 2011-06-13 03:21:56
June 13 2011 03:20 GMT
#3
Game Maker was is really easy to learn, I originally learned to use it when I was 10.
I can bug test your game if you need Alpha / Beta or w/e.
mizU
Profile Blog Joined April 2010
United States12125 Posts
June 13 2011 03:21 GMT
#4
I feel like the storyline and game flow is gonna take the longest. :o

Any insight on that some more?
if happy ever afters did exist <3 @watamizu_
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-06-13 03:35:58
June 13 2011 03:23 GMT
#5
On June 13 2011 12:19 Phrost wrote:
If you're going to do something like this I advise you to use Unity over game maker, its a lot better

I don't really have the technical knowledge to use any complex tool. That's why I love using GM. It's not hard to figure out, but it is still very very powerful.

I really have no experience with programming, other than simple stuff like GM and the old BW map editor (triggers are kind of like programming). My strength does not lie in my complete knowledge of any programming language, but my ability to think creatively and do a lot with what knowledge I have.

I can bug test your game if you need Alpha / Beta or w/e

It's quite a long way off, but I'll keep it in mind

I feel like the storyline and game flow is gonna take the longest. :o

Any insight on that some more?


Storyline is definitely what I'm working on first. It might take me a while because I really want to come up with a great, fun story. The engine won't be too hard (I've already done one of those), it's just a lot of grunt work. After that, I think the thing that will take the most time is making some simple AI for a variety of enemies, as well as designing fun and challenging levels. All the while though, everything needs to be married with the story, as that is what brings it all together. So I don't have any great specific ideas yet, but I plan on making the story a very essential part in the game.
Junbugger
Profile Joined September 2010
United States118 Posts
June 13 2011 03:46 GMT
#6
Wow! This seems pretty cool. I think i might try it myself!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
June 13 2011 03:51 GMT
#7
On June 13 2011 12:46 Junbugger wrote:
Wow! This seems pretty cool. I think i might try it myself!

Yeah there are some great tutorials on the website, and a wiki and a decent forum community in case you ever get stuck.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
June 13 2011 03:54 GMT
#8
A big chunk of one of my grad classes was to make games in game maker actually haha... it was fun and yea, pretty easy to use overall.

I eventually paid for the pro version so that I could make the demo doom-like game... was pretty sick.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Darkkal
Profile Blog Joined May 2010
United States60 Posts
June 13 2011 04:11 GMT
#9
Learn C#
then learn XNA

realize how much better it is than game maker
bre1010
Profile Blog Joined March 2009
71 Posts
June 13 2011 04:11 GMT
#10
I personally love game maker although I find that single player games are very hard to make, but maybe that's just my lack of ambition to finish them. I've also found that whenever I try to remake games that already exist (like mario or zelda) that my version is inevitably shorter and less fun since I am not a professional team of programmers. With that in mind, the games I make are ones that require very little front end work on my part and have a multiplayer aspect that takes the place of any npcs. For example, the game my friends all agree is the most fun one I've made is a multiplayer version of asteroids where the players aren't on the same team and with a twist: in the center of the map is a star that heavily influences all objects on screen and forces them into orbit around it. It makes for a very interesting meta game since no one can move in a straight line.

So I'm not sure how dedicated you are to finishing this as a single player game, but whether or not you are willing to put in a lot of time in, I suggest that you do something a little different from what is expected of a game of the type you are making. As an amateur working only in spare time on game maker, you will not be able to make a game of professional caliber. You can, however, make a game that is just as fun or more fun than a professional-level game by having some sort of unexpected game play twist that heavily influences how the player thinks about the game. Usually stuff like that is not hard to program and is the difference between a mediocre copy of some other game and a really cool home-made game.

Another example of a game I've made with game maker with a sort of twist is an rts in space where all ships are customizable at the start of the game in that ships are made of hexagons of the armor type or the gun type. You have a certain number of hexagons of each type and when they are adjacent they are considered one ship. So you can arrange your hexagons however you want and have ships of any shape or size.

TLDR:
Your game will not have good graphics, could have an OK storyline and probably will not be very long. But you have the most control over the actual gameplay aspect and if you make it fun and simple, yet with many possibilities to take the metagame further after thinking it out, then it will be a fantastic game.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
June 13 2011 04:17 GMT
#11
Ohhh Game Maker. Maybe I'll download you again. Thanks for this blog, I remember messing around with it many years ago.

I'll definitely look forward to seeing your progress and maybe even playing it. ^.^
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 28
IntoTheiNu 1136
RotterdaM729
TKL 298
SteadfastSC200
Rex139
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 882
RotterdaM 708
Lowko390
TKL 291
SteadfastSC 200
Rex 139
LamboSC2 61
StarCraft: Brood War
Britney 46558
Soma 941
EffOrt 864
Horang2 812
Leta 804
Larva 488
Light 366
Stork 332
Soulkey 326
Snow 301
[ Show more ]
BeSt 227
Rush 188
Mind 84
Creator 70
hero 65
Hyun 54
Pusan 42
sorry 35
Sexy 33
Bishop 26
Free 24
ToSsGirL 23
Aegong 22
Hm[arnc] 22
Terrorterran 18
Shine 17
HiyA 17
JYJ 16
Sacsri 15
Noble 14
Rock 9
Icarus 7
Dota 2
qojqva2789
syndereN586
XcaliburYe244
Counter-Strike
byalli568
Heroes of the Storm
crisheroes379
Other Games
Gorgc3381
singsing2211
B2W.Neo966
hiko965
Mlord339
DeMusliM244
Beastyqt158
Liquid`VortiX152
Hui .81
QueenE28
Chillindude21
fpsfer 1
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1388
League of Legends
• Jankos2020
• TFBlade732
Other Games
• WagamamaTV229
Upcoming Events
IntoTheTV X SOOP
20h 32m
Reynor vs Zoun
Neeb vs Rogue
OSC
1d 8h
FEL
2 days
Patches Events
2 days
AI Arena Tournament
3 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.