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Starcraft 2 n00b ep 29 - Macro > Aggression

Blogs > KingOctavious
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KingOctavious
Profile Blog Joined January 2011
United States324 Posts
June 08 2011 15:00 GMT
#1
I really thought I had this one. I’m playing Protoss against Terran, and I move out to apply some pressure, arriving at his base right around the 3:30-minute mark. I see that he has a decent army but has also already expanded to his natural. I kill of his army and nearly destroy his command center, but he’s able to float it back into his base and repair it before I can take it down. Still, I’m happy. He’s spent 400 minerals on a command center that is at this point almost useless. I keep the pressure up, and he remains unable to expand. Still pretty good so far.

Up until this point, my macro has been perhaps not perfect, but good enough. I go for an expansion as well as blink so that I can hop into his base and kill some SCVs (with an observer providing sight into his base). This is where things start to go downhill. During my expanding, teching to blink, and eventually harassing his mineral line with the blink stalkers to great success, my macro really starts to suffer, particularly my unit production, as I begin focusing almost exclusively on microing the stalkers and making sure I’m building the right buildings.

Because of this, even though I massively delay his expansion and annihilate his SCVs, he’s able to simply march out and kill me. I just don’t have enough units to defend, even against a one-base push. I posted a replay a while back in which I covered my poor Protoss macro, but I thought I had come a long way since then. Apparently not.

Check out the replay with commentary:



Lesson Learned:

1. Constantly produce units no matter what other things you’re doing. It’s really not that hard.

Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Fragmaaad
Profile Blog Joined November 2010
United States123 Posts
June 08 2011 16:16 GMT
#2
In the video, you say you macro is bad but immediately after you say your doing fine. The truth of the matter is, you will never get any better if you keep reassuring yourself that you are doing nothing wrong. You have to find the right balance between micro and macro...Also knowing what buildings you can produce of of one base. For the record, that beggining push would of killed him. Those tanks did not have siege..and there were only two. :D
Goodluck,
Frag
Gangnam style
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
Last Edited: 2011-06-08 16:51:41
June 08 2011 16:50 GMT
#3
On June 09 2011 01:16 Fragmaaad wrote:
The truth of the matter is, you will never get any better if you keep reassuring yourself that you are doing nothing wrong.


Trust me, I understand that. That's the whole basis of this blog, is analyzing the stuff that I am doing wrong -- which covers a lot of territory in my case.

I'm not sure exactly which part of the commentary you're referring to, but I definitely didn't mean to imply that I didn't do anything wrong or lost for some vague reason like bad luck. It's totally my play that is at fault here. I might have meant something like my macro was okay at that exact moment, but overall, or especially near the end, it got drastically bad.

Thanks for the feedback :D. Someone on YouTube also mentioned that I could have killed him with that first push. I think you're right. I didn't notice he didn't have siege, and I was thinking about how bad of an idea it is to try to break through a wall with siege tanks behind, so I went back to build up a little. Obviously that was another mistake.

Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
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