pew pew
I may not have the time to share a complete guide but this has been winning me matches left and right directly or indirectly. It involves cutting probes early and being "inefficient" with my opening but i get two stalkers out at 4:00.
Beat my time! I'd like to see it!
Standard open:
9 pylon
10 chrono (no more till stalkers due to supply limits)
12 gate
13/14 gas
Now it gets funky:
If you didn't scout and you stack your probes up on the close patches it obviously makes a difference for this build. I would love to see it done without cutting probes but i don't think its possible.
15 gate
probe
16 core
probe
17 pylon
probe
If you don't build another probe till those 3 buildings are done (optimizing in progress to have them finish at the same time) you should have 250 mins and 100 gas the moment they finish (start another probe early if your high on mins and the pylon is done)
Slap down two stalkers and chrono those mofos and you get to terran's base in pretty good shape. Don't even bother with the scouting worker its not important as your cards are revealed and the next stalker will clean up.
This works great. Here are some things that happen.
Start warp gate/second gas get senties when you can and save up for a super early nexus.
Don't produce anything and get a super duper early nexus.
Keep up the pressure/go all in.
A happy 2 gate expand at reasonable timing to the standard with a safer army size.
Add another gate and expand very safely.
If Your scouting probe is still alive and it is obvious that more pressure would put him on the ropes:
- Forget warpgate start two more stalkers when you can and keep the pressure on.
If You know hes got a dece wall without a bunker.
- Poke with the stalkers killing mariens in exchange for shield damage. You scare them into building bunkers and being defensive while your nexus, warpgate, and more gates are going up.
If He has one bunker sitting on top of the ramp with a couple mariens in it...
- run by! this fucks up their early game plan and if you decided to go with further pressure the next two stalkers will have a good chance at taking down an empty bunker
Using a little bit of head games to give you room to expand is how i usually play this out. I like when they scout the second gate before pylon/core as it freaks them out! if they build a wall you can do some obs/vr play (two base mind you) to break it down from the low ground sniping supply depots and tech labs.
Keep those stalkers alive! they are a heavy investment and they need to have a presence. Just hanging out at the bottom of the ramp and reinforcing with sentries will give him something to think about and keep him on one base letting you expand happily.
I love sentry contains on bio terran
You know hes getting tanks so get phoenix immortal and boom boom.
I would confidently engage 1 marauder and 2 marines behind a wall with those 2 stalkers and only back off when the reinforcements arrive. Target the marauder. Get a good estimate of the pressure you can expect and tack on another gateway/build up an army before expoing.
Really micro intensive but also fun to play. And a great way to win early/keep the terran on one base/scare him and mess up his strat nice and quick.
Maybe I should have done this at home and added reps and formatting. I spoke more about it than i intended. Just wanted to say PvT is my best matchup atm and I'm loving putting early pressure back on T.
Thanks for reading and please critique below.