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[WBTT] Woah, Hallucinate Doesn't Work Like That!

Blogs > VGhost
Post a Reply
VGhost
Profile Blog Joined March 2011
United States3613 Posts
May 10 2011 21:27 GMT
#1
There's no good place in the SC2 forum for this... and anyway it's not really a strategy thing at all. And yes, WBTT stands for "way behind the times". But me, in all my silver glory...

Watching orb's stream I just realized that Protoss can apparently create hallucinations of units they can't build yet... but checking liquipedia there are some units they can't hallucinate at all. To this point I had just assumed it worked just like the BW spell. Are there particular strategic reasons for the change, or is it just something that changed just to change?

The only thing that occurs to me right away... is that this makes scouting easier for Protoss than it "ought" to be since you can create hallucinated phoenixes when you have no stargate. Which just seems weird.

#4427 || I am not going to scan a ferret.
Harem
Profile Joined November 2007
United States11390 Posts
May 10 2011 21:29 GMT
#2
On May 11 2011 06:27 VGhost wrote:
There's no good place in the SC2 forum for this... and anyway it's not really a strategy thing at all. And yes, WBTT stands for "way behind the times". But me, in all my silver glory...

Watching orb's stream I just realized that Protoss can apparently create hallucinations of units they can't build yet... but checking liquipedia there are some units they can't hallucinate at all. To this point I had just assumed it worked just like the BW spell. Are there particular strategic reasons for the change, or is it just something that changed just to change?

The only thing that occurs to me right away... is that this makes scouting easier for Protoss than it "ought" to be since you can create hallucinated phoenixes when you have no stargate. Which just seems weird.

Hallu'd phoenixes is how protoss scouts what zerg is doing when doing 3gate sentry expand
Moderator。◕‿◕。
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 10 2011 21:37 GMT
#3
Sometimes, if you hallucinate a bunch of void rays you can beat idra.
Developer for http://mtgfiddle.com
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
May 10 2011 21:41 GMT
#4
On May 11 2011 06:37 darmousseh wrote:
Sometimes, if you hallucinate a bunch of void rays you can beat idra.


Hmm,this is a really nice strategy, wonder how Idra could counter it.

Maybe with reverted GG timing strategy of Fantasy?
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 10 2011 21:54 GMT
#5
Hallucinations: just another reason not to let your Sentries die.

I'm especially intrigued by the fact that you can hallucinate 2 High Templar instead of just 1. I really hope to see some pros creating a bunch of decoy HTs to absorb EMPs.

Anyways, I think hallucinated Carriers would be pretty imba, especially with the Interceptors screwing around with unit targeting.
ㅇㅅㅌㅅ
GertHeart
Profile Blog Joined February 2011
United States631 Posts
May 10 2011 21:55 GMT
#6
Also depending on what you hallucinate you can create multiples of things, if you pick a zealot i believe it spawns 3 zealots. So they can take some damage or lead your line for your stalkers. If you pick probes it spawns 4 o.o;
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
May 10 2011 23:01 GMT
#7
In brood war, zerg and terran units could be hallucinated too. (If i remember correctly.) sooooooo mass hallucinate BCs and carriers? HELL YEAH!
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
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