• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:13
CET 02:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1290 users

Notes from the Starcraft Prof

Blogs > Milkis
Post a Reply
1 2 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
March 23 2011 06:48 GMT
#1
A year or two ago, the "Starcraft Professor", Alan Feng, visited the University of Chicago and gave a little lecture. He talked about the importance of randomizing build orders as a competitive players (essentially, reaching mixed nash equilibrium).

I was late for the earlier lecture, so I talked to him and tried to see what he talked about and what happened was that he actually just gave me his notes. I haven't done anything with them (after reading them of course) since then but I did have it scanned for the longest time.

I can give a much more formal explanation of the concepts he talked about if needed, I think (and probably mix in a little bit of how I understood it cause I think it's really interesting), but for everyone else interested, here are his notes. Warning though, it's extremely wonkish, and if there's demand for it I'll try and explain the ideas better (and even run some statistical tests determining these things -- I should have the means of doing that soon ^_^)

Enjoy, and let me know if you guys want to go a bit more indepth



***
instantdry
Profile Joined September 2007
Canada308 Posts
March 23 2011 07:05 GMT
#2
wow.. looks complicated, lol
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2011-03-23 07:20:00
March 23 2011 07:10 GMT
#3
Great stuff! I'm only on page 3 but so far I fully agree with what I can read :p. Please explain the formulas a bit for us!

edit: Just realized, which star craft is this for? :p
edit2: finished reading, I liked it a lot but I want better description of the diagrams
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
cz
Profile Blog Joined August 2007
United States3249 Posts
March 23 2011 07:17 GMT
#4
Optimizing your build order choice is actually very similar to balancing your range properly in poker: people might want to check that out to. It's a pretty simple concept for poker players to carry over to sc2.
cz
Profile Blog Joined August 2007
United States3249 Posts
March 23 2011 07:19 GMT
#5
Edit: Reading through a bit of the OP's links, it really IS the same thing as properly balancing a range in poker. Same reasoning, basically a giant probability, anticipatory and equity question.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 23 2011 07:32 GMT
#6
You can do this with player selection in team leagues too.

Say hite prepares Hydra and Snow for the ace match map and WeMade prepared Baby and Roro.

And let's say:

Baby beats Hydra 55% of the time.
Hydra beats Roro 58.8% of the time.
Roro beats Snow 60.6% of the time.
Snow beats Baby 64.5% of the time.

In a mixed strategy Nash equilibrium, the optimal strategy is to make your opponent indifferent, that is, to make him have the same utility no matter what option he picks.

So WeMade's ideal strategy is:
hite utility of sending Hydra = hite utility of sending Snow
%chance Hydra beats Baby * %chance Baby is sent out + %chance Hydra beats Roro * %chance Roro is sent out = %chance Snow beats Baby * %chance Baby is sent out + %chance Snow beats Roro * %chance Roro is sent out.

So, .45*x + .588*(1-x) = .645*x + .394*(1-x) where x is the chance Baby is sent out, and (1-x) is the chance Roro is sent out.

Solving the equation gives the Nash equilibrium as sending Baby 49.9% of the time, and Roro 50.1% of the time. You can do a similar calculation for hite to get that they send Hydra 51.3% of the time and Snow the other 48.7%.
FODDER~
Profile Blog Joined September 2010
United States109 Posts
March 23 2011 08:19 GMT
#7
It'd be great if the OP could simplify this as much as possible in how it relates to Starcraft 2 because this really does look like a lot of thought and work wras put into it, but its really hard to communicate higher end mathematics to a large audiecne of people. Could anybody give us a hand and simplify somewhat whats being said and stated in these equations?
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
March 23 2011 08:27 GMT
#8
I agree with fodder, I'm a math newb. Is he just saying you should randomize your play for optimum efficiency with a math to back it up?
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
FODDER~
Profile Blog Joined September 2010
United States109 Posts
March 23 2011 08:32 GMT
#9
I think what he's saying is make your build efficient by definition of the Nash Equilibrium. Which means your build should be equally good agianst any and all possible builds your opponent can do and that adapting is not necessary because it's already good equally against everything. And the math actually backs up which builds are equally good statistically against all builds without having to change your build at all or adapt. I don't know, its still really foggy for me. Did some reading on it but I'm not fully positive at all. It's really confusing.
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
Last Edited: 2011-03-23 08:37:01
March 23 2011 08:36 GMT
#10
This is game theory, basically describes the behaviour of 2 players when both have uncertainty of the other's decision, a nice example to start with is the prisoners dilemma

it is simple to understand and you can make the analogy with build orders...
Change a vote, and change the world
FODDER~
Profile Blog Joined September 2010
United States109 Posts
March 23 2011 08:49 GMT
#11

TheBlueMeaner:

This is game theory, basically describes the behaviour of 2 players when both have uncertainty of the other's decision, a nice example to start with is the prisoners dilemma

it is simple to understand and you can make the analogy with build orders...


Yeah prior to this I've heard of that example before and I just re-watched a video on it and very basic game theory. But that doesn't exactly help me figure out how to apply this directly into a useful and meanignful way to Starcraft 2. I mean if someone coudl give an actual example of a build order or even somewhat describe how this could be applied that would be amazing because this looks awesome!
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
March 23 2011 08:56 GMT
#12
Damn it, I was soooo gonna do a game theoretical analysis of Starcraft for my 1337th post. Guess I (sorta) got beat to it.
FODDER~
Profile Blog Joined September 2010
United States109 Posts
March 23 2011 09:02 GMT
#13

Entropic:

Damn it, I was soooo gonna do a game theoretical analysis of Starcraft for my 1337th post. Guess I (sorta) got beat to it


So do you understand game theory enough to help explain it to us to help us out? I'd really love to know how it's applied to Starcraft 2 and what can be learned from it. I'm guessing you do, since you've indirectly named yourself after an entropy which is involevd in higher branches in math, but maybe thats just a coincidence.

I really do hope someone can simplify this though for us all to understand, this does look like it has a lot of potential to be helpful.
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
March 23 2011 09:19 GMT
#14
On March 23 2011 18:02 FODDER~ wrote:
Show nested quote +

Entropic:

Damn it, I was soooo gonna do a game theoretical analysis of Starcraft for my 1337th post. Guess I (sorta) got beat to it


So do you understand game theory enough to help explain it to us to help us out? I'd really love to know how it's applied to Starcraft 2 and what can be learned from it. I'm guessing you do, since you've indirectly named yourself after an entropy which is involevd in higher branches in math, but maybe thats just a coincidence.

I really do hope someone can simplify this though for us all to understand, this does look like it has a lot of potential to be helpful.


I would say it doesn't really reveal any new insights that isn't already common rts wisdom. It's just fun to sort of formalize those ideas and starcraft strategy in general.

I think Milkis could explain it better than I can.

The main important point to take away from it is:
1) randomize between build orders (ie. essentially, dont do the same strategy every game, or, less extreme, there is an optimal proportion that you should use a certain build order. ie. if you have build orders A, B, C, there is an optimal x, y, z % time you should do each respectively, game to game)

I feel like the notes coulda gone a bit further but I can't say exactly what atm (so sleepy T_T).
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
March 23 2011 11:12 GMT
#15
Looks complicated haha, thanks for sharing Kelly.
I <3 Plexa.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 23 2011 11:23 GMT
#16
On March 23 2011 20:12 Kamais_Ookin wrote:
Looks complicated haha, thanks for sharing Kelly.


Lol Milkis isn't kelly, kellymilkies is kelly.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
March 23 2011 11:24 GMT
#17
On March 23 2011 20:23 AcrossFiveJulys wrote:
Show nested quote +
On March 23 2011 20:12 Kamais_Ookin wrote:
Looks complicated haha, thanks for sharing Kelly.


Lol Milkis isn't kelly, kellymilkies is kelly.

+ Show Spoiler +
I know!
I <3 Plexa.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 23 2011 12:09 GMT
#18
On March 23 2011 17:36 TheBlueMeaner wrote:
This is game theory, basically describes the behaviour of 2 players when both have uncertainty of the other's decision, a nice example to start with is the prisoners dilemma

it is simple to understand and you can make the analogy with build orders...

SC is a zero sum game, prisoner's dilemma isn't. So they have very different properties.
For a zero sum game you can simply solve it for pure strategies and then calculate the optimal mixed strategy(May be a bit expensive to do, but mathematically simple).
Prisoner's dilemma(especially when iterated) is more about psychology and how to achieve cooperation. Of course you can calculate the nash equilibrium, but the problem doesn't feel solved with just that.
LiquipediaOne eye to kill. Two eyes to live.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2011-03-23 22:18:35
March 23 2011 12:13 GMT
#19
On March 23 2011 17:49 FODDER~ wrote:
But that doesn't exactly help me figure out how to apply this directly into a useful and meanignful way to Starcraft 2. I mean if someone coudl give an actual example of a build order or even somewhat describe how this could be applied that would be amazing because this looks awesome!

One thing you can conclude from game theory is that cheesing from time to time helps you even in games where you play more standard because it forces your opponent to be not overly greedy.
LiquipediaOne eye to kill. Two eyes to live.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 23 2011 16:24 GMT
#20
Thanks for the explanation MoC! This is great stuff . I'm gonna start linking anyone with the repetitious build to this and then help them with understanding it now . Props to Milkis for posting this great information!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 476
PiGStarcraft411
SpeCial 119
StarCraft: Brood War
Artosis 612
NaDa 55
Bale 34
Mong 11
Dota 2
syndereN1150
NeuroSwarm93
League of Legends
C9.Mang0339
Nathanias16
Counter-Strike
taco 277
Super Smash Bros
hungrybox187
Other Games
summit1g10467
Grubby3146
Day[9].tv770
Fuzer 385
Maynarde76
Trikslyr74
Mew2King52
ViBE43
Organizations
Other Games
gamesdonequick731
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 82
• davetesta43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4818
Other Games
• imaqtpie1999
• Day9tv770
Upcoming Events
The PondCast
8h 47m
WardiTV 2025
11h 47m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 9h
OSC
1d 12h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.