• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview4[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Easiest luckies way to get out of Asl groups BW General Discussion Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3689 users

Episode 2, in which I learn to slow my tech

Blogs > KingOctavious
Post a Reply
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
Last Edited: 2011-01-19 19:46:56
January 19 2011 15:35 GMT
#1
In this match, I rolled Terran against a Protoss player. I started off strong, with a good marauder+concussive attack against his zealots, though I messed up my micro once or twice and took more losses than I should have. After that first push, I decided to tech up to be more powerful than whatever he decided to hit me with.

That is where the problems started. With my first army being so marauder-heavy, he naturally went for stalkers. Since I got way, way too zealous with my tech, I went straight for two starports when I should have gone for 3 factories and started pumping siege tanks. From there on, the match is predictable. He easily takes out my air and adds some dark templar harass. point, I'm screwed. I've wasted all my money on starports, banshees, and then trying to catch up with my factories, at which point it's too late.

Check out the video here:

Starcraft 2 n00b - episode 2

Lessons learned:

1. Don’t tech so fast! Instead, tech at a pace that allows me to continue producing units.

2. Anticipate the opponent’s counter. This is taking it the next step past the main lesson from the previous SC2 n00b episode. Know that a reasonable opponent is likely going to respond with a good counter for what I lead with. Be prepared for that. (IOW, don’t go banshees when the other guy’s probably getting stalkers.)

3. Always put a turret (or observer, or overseer) near the mineral line to ward off cloaked harasses.

4. Quit trying to hide my expansion by putting it somewhere other than my natural. It hasn’t worked yet, and it’s probably not going to.

Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
January 19 2011 16:42 GMT
#2
1.
Thats what about everyone does unless going for a banshee build, For example.
2. Well, Thats probably more common sense.
I dont get a 9mm handgun to fight a Helicopter with two mini guns and rockets. Do i. Instead you get a RPG or some AutoLockon anti air weapon.
3. That my friend is a wise thing to do. But my advice is to get your timings right. If he has a large MM army you can probably delay that turret by 30ish seconds if you scouted a port. (Unless you have a trust fund.)
4. Rarely you can get away with it. But if you do. your in big time (think of metalopis close position zerg ninja expand (double possibly))

Good luck with your n00b series ;D.
"Kinda like this thing but there’s something you should know, I just came to say hello."
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 19 2011 16:45 GMT
#3
On January 20 2011 01:42 BuuGhost wrote:

Good luck with your n00b series ;D.


Thanks, BuuGhost.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Altar
Profile Joined May 2008
United States577 Posts
January 19 2011 16:52 GMT
#4
Your over thinking why you lost that game, you just didn't have enough stuff. Watch a pro replay and go to a specific time in the replay and look at the supply then look at your game at the same time, I'm pretty sure your supply is going to be a lot lower.

Work on macro and don't worry about countering what he's making after you make something. Probes and Pylons, or in this case SCVs and Supply Depots, you master those two things and you'll get 100% better.

I did enjoy the video but your really beating yourself up over the small stuff when you really should be beating yourself up over the big stuff.

Heavens to Betsy
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 19 2011 16:57 GMT
#5
On January 20 2011 01:52 Altar wrote:
Your over thinking why you lost that game, you just didn't have enough stuff. Watch a pro replay and go to a specific time in the replay and look at the supply then look at your game at the same time, I'm pretty sure your supply is going to be a lot lower.

Work on macro and don't worry about countering what he's making after you make something. Probes and Pylons, or in this case SCVs and Supply Depots, you master those two things and you'll get 100% better.

I did enjoy the video but your really beating yourself up over the small stuff when you really should be beating yourself up over the big stuff.



Thanks, Altar. I think, though, that I pretty much said what you said but in a different way. I said not to tech so fast, while you said to focus more on units. My point -- which may not have been clear -- was that if I had not teched so fast, I would have been able to produce more units (specifically tanks).

As always, keep the ideas comin'. Everything helps.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
January 19 2011 18:15 GMT
#6
Take your natural, it's far safer and you don't need to be gambling on a hidden expo, particularly not when you are competitieve economically.

Don't be afraid to commit to rallying new troops in as back up if you attack (you can always snag them before they arrive and send them home if you're sure it's going wrong), by the time your first push ends he's left with 3 very battered zealots while you've already got another 4 marauders and 2 marines back at your base.

Marauders actually do better vs Stalkers 1 on 1 damage wise (not to mention having more hp), they cost less, and build faster too. Rather than trying to tech up quite so far behind your wall in and early aggression,if you had just kept pumping out M&M's from those 3 rax you'd have probably been able to roll right over him there. Altar already covered the "just make more stuff" point, and I think you know that too from your first point so I won't really ramble on there =)

Preemptive detection can save you a lot, if you scout a possible early indicator like a twilight council or starport with tech lab, then throwing down an engineering bay at that point in time isn't a bad idea. That way you've got the ability to build turrets if they are going for cloaked tech, and even if not you can upgrade your infantry off it.

For general suggestions on future vids, turn on your in game clock (it's a pain having to look across to the replay timer =p) and toggle between a few of the information tabs (Production, Units, and Army/Supply (always have one of them up)) at regular points in the replays.

best of luck
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 19 2011 18:25 GMT
#7
On January 20 2011 03:15 Asha` wrote:
Take your natural, it's far safer and you don't need to be gambling on a hidden expo, particularly not when you are competitieve economically.

Don't be afraid to commit to rallying new troops in as back up if you attack (you can always snag them before they arrive and send them home if you're sure it's going wrong), by the time your first push ends he's left with 3 very battered zealots while you've already got another 4 marauders and 2 marines back at your base.

Marauders actually do better vs Stalkers 1 on 1 damage wise (not to mention having more hp), they cost less, and build faster too. Rather than trying to tech up quite so far behind your wall in and early aggression,if you had just kept pumping out M&M's from those 3 rax you'd have probably been able to roll right over him there. Altar already covered the "just make more stuff" point, and I think you know that too from your first point so I won't really ramble on there =)

Preemptive detection can save you a lot, if you scout a possible early indicator like a twilight council or starport with tech lab, then throwing down an engineering bay at that point in time isn't a bad idea. That way you've got the ability to build turrets if they are going for cloaked tech, and even if not you can upgrade your infantry off it.

For general suggestions on future vids, turn on your in game clock (it's a pain having to look across to the replay timer =p) and toggle between a few of the information tabs (Production, Units, and Army/Supply (always have one of them up)) at regular points in the replays.

best of luck


Thanks for the advice, Asha, especially concerning the production tab, etc. ... How do I turn on the in-game clock?
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
January 19 2011 18:28 GMT
#8
On January 20 2011 03:25 KingOctavious wrote:
Show nested quote +
On January 20 2011 03:15 Asha` wrote:
Take your natural, it's far safer and you don't need to be gambling on a hidden expo, particularly not when you are competitieve economically.

Don't be afraid to commit to rallying new troops in as back up if you attack (you can always snag them before they arrive and send them home if you're sure it's going wrong), by the time your first push ends he's left with 3 very battered zealots while you've already got another 4 marauders and 2 marines back at your base.

Marauders actually do better vs Stalkers 1 on 1 damage wise (not to mention having more hp), they cost less, and build faster too. Rather than trying to tech up quite so far behind your wall in and early aggression,if you had just kept pumping out M&M's from those 3 rax you'd have probably been able to roll right over him there. Altar already covered the "just make more stuff" point, and I think you know that too from your first point so I won't really ramble on there =)

Preemptive detection can save you a lot, if you scout a possible early indicator like a twilight council or starport with tech lab, then throwing down an engineering bay at that point in time isn't a bad idea. That way you've got the ability to build turrets if they are going for cloaked tech, and even if not you can upgrade your infantry off it.

For general suggestions on future vids, turn on your in game clock (it's a pain having to look across to the replay timer =p) and toggle between a few of the information tabs (Production, Units, and Army/Supply (always have one of them up)) at regular points in the replays.

best of luck


Thanks for the advice, Asha, especially concerning the production tab, etc. ... How do I turn on the in-game clock?


Menu -> Options -> Gameplay -> Show Game Timer (checkbox halfway down right side)
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 20 2011 13:49 GMT
#9
On January 20 2011 03:28 Asha` wrote:

Menu -> Options -> Gameplay -> Show Game Timer (checkbox halfway down right side)


Well what do you know. This whole time when I've been hearing Day[9] and others say, "At the 8 minute mark do so and so," I was always like, "How do I know it's been 8 minutes?"
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Count9
Profile Blog Joined May 2009
China10928 Posts
January 20 2011 14:01 GMT
#10
With my first army being so marauder-heavy, he naturally went for stalkers

I'm so confused, I still can't get past reading this sentence. Why would he get stalkers for your marauders? That's like countering into your army.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2011-01-20 14:15:51
January 20 2011 14:11 GMT
#11
As a P/T player I can give you as a general advice that you should concentrate more on macro first.
Refining your build order and constant production facilities is the main focus for any beginner up till the very top. Actually this is for all skill levels but the very top usually already does this already.

Your scouting on the other hand is also what u need to learn to do. This is a natural process as you will learn where to focus when you play more ladder games. A high level player teaching you will be able to speed things up obviously.

Main important thing against a Protoss is always look how much energy he has. The amount of energy usually gives a good indication whether a Protoss is rushing you or going for an economic build.

Other examples to look for is how many pylons does he have (it'd suspicious if he has 1 pylon with over 16 probes and other units) compared to the probes/army units. You don't need to specifically count them but just do a quick glance. This is also a good indication if he has proxied a pylon for cheese or for warping in units.

Main important thing is to always have production going (like an endless factory making components) and scan every 3 times u have 50 energy.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 20 2011 17:47 GMT
#12
On January 20 2011 23:01 Count9 wrote:
Show nested quote +
With my first army being so marauder-heavy, he naturally went for stalkers

I'm so confused, I still can't get past reading this sentence. Why would he get stalkers for your marauders? That's like countering into your army.


I thought stalkers countered marauders. No?
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
Last Edited: 2011-01-20 19:40:35
January 20 2011 19:40 GMT
#13
not exactly, no. in fact, marauders are very efficient against stalkers (only). an efficient gateway counter to marauders would be a well balanced combo of zealots to tank damage/concussion, sentries to let the zealots get into the face of marauders (and actually deal their damage) and stalkers to constantly deal damage from behind.
@nowSimon
Please log in or register to reply.
Live Events Refresh
Next event in 4h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 210
StarCraft: Brood War
Sea 4155
PianO 203
JulyZerg 171
Zeus 109
Yoon 63
Noble 52
ToSsGirL 49
Bale 14
Dota 2
NeuroSwarm107
League of Legends
JimRising 600
Counter-Strike
Stewie2K743
Other Games
C9.Mang0552
WinterStarcraft475
Fuzer 74
ViBE37
semphis_14
Organizations
Counter-Strike
PGL1341
Other Games
gamesdonequick838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH460
• practicex 33
• Sammyuel 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos644
• Stunt442
Upcoming Events
SC Evo League
4h 47m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
8h 47m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
10h 47m
SC Evo League
1d 4h
Maestros of the Game
1d 8h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 11h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 11h
Team Dewalt vs Team Sziky
Afreeca Starleague
2 days
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.