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Korean 4 wg

Blogs > hifriend
Post a Reply
1 2 Next All
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 16 2011 22:56 GMT
#1
It just hit me the other day how not once in over 500 games have I been able to stop that build from killing me. It just gets worse and worse the higher up the ladder you get as well. I'd just rage a lot but lately it sort of hit me how bad I really am at this game. I fail vs practically every cheese you could think of lol. I gotta admit, I was a lot better at broodwar than I am at starcraft 2.

So anyway how do you stop korean 4wg? You know with the early gate/core, constant chrono on wg research and then 3-4 inbase pylons. Then they usually get pure zealot and will almost inevitably be getting a lot of probe kills. From my experience you don't have a stalker in time to kill the probe unless you 10 gated and chrono'd one out. You also need to make pure zealot it seems or they'll reach very superior numbers.

I just started playing again and went like 3-20 after about a month away from sc2. I'm #3 in my diamond division but I have like 500 games played so I'm probably far away from getting into master anyways. ^^ Good times.

*
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 16 2011 23:00 GMT
#2
4-gate yourself and take it to a micro battle...thats really about it unless you can keep the probe from building in your base and can forcefield the ramp to buy time for colossus or whatever but your best bet is to 4-gate yourself
http://www.teamliquid.net/video/streams/Trowabarton756
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
January 16 2011 23:02 GMT
#3
make zealots as zealots are better at taking down buildings. just know the timing of when the warp will be done and dont be too hasty and send probes way too early. try going 3 gate and slower warpgate as you get more units and should still be able to defend a traditional 4gate

micro!
Jaedong :3
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-01-16 23:08:14
January 16 2011 23:06 GMT
#4
So I guess I should stop probe production, chrono out as many zealots as I can from 3-4 gates and try to catch him warping in for extra damage. That is similar to what I've been doing but I feel like I tend to get overpowered once his reinforcements starts warping in continously. It's hard to pinpoint what I'm doing wrong and sadly I don't have any replays here.

I know it's probably asking for too much but I'd kill for some replays of someone fairly high ranked executing the defense.
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
January 16 2011 23:06 GMT
#5
honestly I think the European 4wg is scarier.
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 16 2011 23:09 GMT
#6
On January 17 2011 08:06 LuckyFool wrote:
honestly I think the European 4wg is scarier.

Which one is that? I have less problems defending the ones that get double gas and skips in base pylons, unless I have 2 ramps in which case my opponent gets a free win.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 16 2011 23:19 GMT
#7
i always go 10 gate now in pvp. it really shuts down greedy 4 gate builds.
When they see MC Probe, all the ladies disrobe.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-01-16 23:22:47
January 16 2011 23:22 GMT
#8
On January 17 2011 08:19 da_head wrote:
i always go 10 gate now in pvp. it really shuts down greedy 4 gate builds.

Interesting. Do you transition into 2 or 3 gate robo or something else? If you're up against a mirrored build, aren't you fairly behind in econ?
whojohnisgalt
Profile Joined December 2010
93 Posts
January 16 2011 23:22 GMT
#9
i have trouble vs this as well. i usually 9 pyl scout and 12 gate, and my WG tech is just slightly too late . so frustrating losing to something that you see coming a mile away but there's just no hard counter too other than to micro probes perfectly..
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 16 2011 23:25 GMT
#10
On January 17 2011 08:22 whojohnisgalt wrote:
i have trouble vs this as well. i usually 9 pyl scout and 12 gate, and my WG tech is just slightly too late . so frustrating losing to something that you see coming a mile away but there's just no hard counter too other than to micro probes perfectly..

That's what I do as well.
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
January 16 2011 23:33 GMT
#11
On January 17 2011 08:09 hifriend wrote:
Show nested quote +
On January 17 2011 08:06 LuckyFool wrote:
honestly I think the European 4wg is scarier.

Which one is that? I have less problems defending the ones that get double gas and skips in base pylons, unless I have 2 ramps in which case my opponent gets a free win.


Why is it called korean 4wg anyway? koreans made it up or use it often?

it's just a 4wg where u cut probes and save chrono for the wg tech... people must call this korean 4wg to make it sound scarier or something.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 16 2011 23:37 GMT
#12
You can 2 gate. It CAN become ugly if you allow his probe to live/get a pylon in your base, but generally your 2 gate will hit his base with 3-4 zealots right before warp finishes. Meanwhile, at home you'll have 2 stalkers being chronoboosted out. At that point you go for his probes with your zealots and you micro the stalkers/your probes to kill him in your base.
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 16 2011 23:38 GMT
#13
On January 17 2011 08:33 LuckyFool wrote:
Show nested quote +
On January 17 2011 08:09 hifriend wrote:
On January 17 2011 08:06 LuckyFool wrote:
honestly I think the European 4wg is scarier.

Which one is that? I have less problems defending the ones that get double gas and skips in base pylons, unless I have 2 ramps in which case my opponent gets a free win.


Why is it called korean 4wg anyway? koreans made it up or use it often?

it's just a 4wg where u cut probes and save chrono for the wg tech... people must call this korean 4wg to make it sound scarier or something.

It just happens to originate from the korean server during beta afaik. It's just a very early 4wg with a lot of proxy pylons and hardly any gas.
Bergys
Profile Joined September 2010
Sweden337 Posts
January 16 2011 23:46 GMT
#14
If it's a 2 player map or you scout him early, I usually transition into 2-gate with one of them/both being proxied. A lot of the people i versus don't know how to react and just die before their warpgate kicks in.
whojohnisgalt
Profile Joined December 2010
93 Posts
January 16 2011 23:59 GMT
#15
korean 4 wg is a 10 gate, fully chrono boost on wg tech, and they take probes off gas after 50 gas for wg tech and build a bunch of pylons in your base and warp in zealots
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
January 17 2011 00:31 GMT
#16
lol what? Today I was thinking nobody's using this strategy anymore and everyone completely forgot about it so it would be good idea to start using it again because they most likely won't understand what's going on haha
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
rift
Profile Blog Joined September 2007
1819 Posts
January 17 2011 00:37 GMT
#17
american 4 wg most effective tbh
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 17 2011 00:40 GMT
#18
right when u scout the k4g, if you can't get 3 gates up and pumping, lay down a forge and build 2 cannons. 2 cannons+1 gate will hold off a k4g.
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 17 2011 00:42 GMT
#19
On January 17 2011 09:40 Chairman Ray wrote:
right when u scout the k4g, if you can't get 3 gates up and pumping, lay down a forge and build 2 cannons. 2 cannons+1 gate will hold off a k4g.

Hm that's something I've never tried. Going to experiment with that.

Ondik: like 1/2 of my PvP's are strictly that lol
whojohnisgalt
Profile Joined December 2010
93 Posts
January 17 2011 02:18 GMT
#20
yay i defended a 10 wg today ^_^ it was a stupid one where he stayed on gas though ;//
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