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First Star Battles Impression n More

Blogs > Kitani
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Kitani
Profile Blog Joined November 2010
United States44 Posts
Last Edited: 2010-12-11 10:37:59
December 11 2010 10:12 GMT
#1
So today, I played my first bunch of Star Battles games. I was really impressed. The game really reminded me of Battleships from Warcraft 3. Sure there's a lot less stuff, but it's a different game and the game is a lot... I don't want to say less evolved, but it's newer, which leaves more room for the game to change. I really hope I see this game evolve to be as big as, if not bigger than DotA. I think this map has loads of potential to be at least as big as Bships was.

I'm not sure why I've heard people think it's boring. I thought it was pretty fun. I really liked the pacing, the map size relative to the abilities and upgrades available made it feel pretty fast paced. As it stands, I've found liking everything, but overall favoring the destroyer. I really liked the siege mode and the last-minute-save-your-life skills it had, just in case you get too cocky. All things considered, I've seen lots of really good carrier-users which leads me to believe it is one of the best among the current 4 ships. Furthermore, the ability to regenerate (I believe it was 17%) shields on the spot is really useful for getting out of a tight spot. Each ship has some sort of survivability skill, but I feel that the Battlecruiser has the least useful survivability skill. A defense matrix shield that absorbs 1500 damage before breaking, with a 20 second cooldown. Either way, I really like the destroyed and plan to stick with it.

Star Battles? Thumbs way way up.

Second thing:
I've been more or less deprived of gaming as a whole due to a lack of internet. Coffee house wifi on a netbook doesn't cut it, sadly. So, when I visited a friend of mine to play some SC2 on his net (LAN gaming as well, not just net leeching), I hopped on Bnet, and while waiting for a friend to hop on for some Star Battle, I decided to play a ranked match. I play random, and I'm not overly experienced with every race. Ended up playing a TvT game on Delta Quadrant, myself spawning in the top left, the opponent in the top right. He said nothing throughout the whole game which kind of irked me, but I was able to get an early scout on him, noting that he went double gas. He did zero scouting. He had no idea where I was the whole game. I also noticed that he didn't even get an observer. I didn't remember what I was actually going to do, so I ended up making 3 warp gates with the intention of going to colossi. I ended up making a warp prism, 2 more warp gates and backdooring his mineral line with zealots. I did a big hit on his econ with those, but his void rays took out the zealots.

I switched to DTs and eventually just started warping in Dark Templar into the back of his base, doing a base trade. I had no units to defend my base from his void rays and mass stalkers after he killed my first 12-or-so stalkers, but my DTs took out his entire base. He ended up making a nexus and two assimilators at an expo, but my DTs ended up taking care of that too. Bronze league is ridiculous :D

By the way: didn't expo at all. I just woke up from a nap and decided to play! :D

Replay:
http://www.sc2replayed.com/replays/114823-1v1-protoss-delta-quadrant

Happy Ultralisk
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2010-12-11 13:43:19
December 11 2010 13:29 GMT
#2
Ya know, I really thought it was awesome too, but recently I've started thinking it's kinda bland as well. Don't read the spoiler if you don't wanna be disillusioned.

+ Show Spoiler +

1. Since it's 6v6, it's really unrealistic to get an actual skilled team vs team, and it usually ends up being one-sided when one player goes out way too far alone and gets gangbanged. But as you sort of mentioned in your post, players may wisen up with time.

2. I'm not exactly an expert (probably played somewhere around 75 games or so), but personally I've never seen any ship as strong as a carrier with feedback. Feedback is instant and drains the target's energy (up to 300) and deals 5 damage per energy lost. This means:
a. You can feedback a ship that is about to fire it's cannon, and it won't fire.
b. You can steal kills () you don't deserve by feedbacking the ship when it's really low on health.
c. Warp-in + feedback is a really strong combo, because they can't see it coming.
d. In general, feedback is awesome because you either completely invalidate their spells and deal some damage, or stop most of their spells and deal 1500 damage, which is pretty good in itself.
That's not to say there aren't other strong builds, but personally I haven't found anything better yet.

Other than that, after a while it just seems like the same thing every game. But as the game matures, there'll probably be countless options, so I'll keep my eye on it.
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 11 2010 15:50 GMT
#3
If the other team is good with spell casters, a fb carrier is probably the best thing you can have. If the other team isn't using many spells tho, a nuke-yamato BC will get allll kinds of kills.
True learning is not the memorization of knowledge; it is the internalization of patterns.
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