• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:02
CET 00:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1832
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1240 users

My Starcraft notebook P1: secret reveal

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 07:17:29
November 29 2010 05:08 GMT
#1
I/A-move, right click and hold:

lots of us must have watched GSL for the past could season and observed the huge meta game switched in TvZ to marines vs banelings. I have spend my time looking closer into the problem, testing with AI as well as playing random on ladder to see what is the key point we are missing in our marines micro. The answer to the problem lies no where but back in the original: Starcraft Broodwar.

Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.

II/Minigun, Response and the Protoss:
If you are a mid range level P and want to get better, Minigun and response are the best P streamers on TL that you could find.

--Locating at tip top ladder North America, >>InflowMini<< is rolling over people with his sick mechanics and teaching us what/how a true Protoss handling every situation. 90% of his Force field and Perfect and "instant" which potentially turns the battle 180 degree around. Noticed BO on different match uP:
1/PvP: almost always 4 gates with 1 zealot stalkers b4 wrapgates finish to wrap in 3 stalkers at his proxy pylon and commit pushing. (only 1 chrono was used on probe, the rest on units and wrap research)
2/PvZ: early getting 3 stalkers 1 zealot out of 1 gate to pressure force Z to make lings. Mid game always see double robo out of 2 bases and get storm after 3rd base get up. decently strong but not perfect.
3/ PvT: Very storm favored, occasion seeing colossi.

-->>Response<<: watch his stream if you prefer some creativity from a P. The guy loves metal music so if you dont like it, just turn the volume down. Also he loves desert strike and sometimes you will see him team up with "Orb-the rage master" in those desert strike games.
Noticed on match up:
His PvT is quite well developed. Watching him using Voidrays vs thors marines vikings army could actually blown your mind. I learn from him that Protoss sometimes needs to aggressively expand vs T, something everyone thought was impossible since marauders snipe down a nexus so quick.
I didnt pay much attention on his PvZ and PvP but its not as high level and his PvT so check that out if you have time and give me some feedback

--As a Protoss user since BW, i feel like its the most beautiful race out of all 3. Playing P in sc2 require a level of perfection in order to get into high level ground which make it even sexier :3... Go go my zealot!!! Prob to Zerg with all their larva management and FUCK YOU TERRAN!!.

III/4 gates, VR and more:

1/ 4gates: the power of 4 gates in high level is not about how all in it is and how stupidly easy to execute the build but i think its the art of chrono management. Clearly chrono boost is underrated and have yet to be used at its full potential and 4 gates is just a variation of it.
Think about it this way: By boosting a probe, im increasing the INPUT of my army production scheme by spending 50 minerals instantly faster which go into my income which will slowly go into my production facilities which will slowly goes into my army eventually. But by Boosting a wrapgate, I am spending 125 minerals and 50 gas FASTER which clearly go into my army value INSTANTLY. Its not only about the decision making but also about the "masterplan" of the game. Everytime you select your nexus and tab C, ask yourself: where do i see myself in the next 10 mins? will i be on 2/3 bases with a death laser army or i will be base trading with the guy on the other side of the map?

Chrono boosting is clearly underrated mid game on when players has too much things to manage at once and "forget" to use them. Once crisis comes, they start spamming those on wrapgates while some where from the deep inside they all know that its over.


2/ Voirays:
armors air is now the new trend in PvZ after some ridiculous games in GSL and also a huge topic after the "state of the game" podcast. Nothing much to blog about since those guys mostly covered it except 1 thing: Voidrays requires a HUGE economic background. Its not even funny on how huge the econ need to be in order to use VRs as toss. If you watched response game on LT, he used VRs vs T in a 5 bases P vs 2.5 bases T and BARELY, BARELY win every battle and slowly take the leads. The problem about getting a huge econ as P is that you will be supper vulnerable since the tier 1 units of Toss are mostly trash without upgrades which come from tier 2 tech. this means that unless you somehow catch you enemy off guards and get a huge econ leads else you pretty much never get the stargate in any match up. May be PvP once you scout the guy start massing colossi but other wise, say No to your mass air temptation.

IV/ Final words:
my final exam is coming so i wana write these down to reminds me what to do after the vacation period start. im not as hardworking as Plexa to make the giant guide on PvZ but i will be in contact and helping people out if they are serious about making a "good" guide..

shout out to liquidmafia: best place to burn your time!


***
Im daed. Follow me @TL_NB
Percutio
Profile Blog Joined April 2010
United States1672 Posts
November 29 2010 05:14 GMT
#2
Thanks NB for this good read.

Didn't realize that hold position micro was really that effective!
What does it matter how I loose it?
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-11-29 05:22:14
November 29 2010 05:21 GMT
#3
I found out that the Hold position maneuver worked in SCII about a month ago, and it helps SO much with battles (mostly Hydras vs. Mutas, Roaches, etc. in ZvZ for me).
:)
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 29 2010 06:38 GMT
#4
Useful. I'll be taking all of this to heart, thanks!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 06:52 GMT
#5
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of angagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 07:16:42
November 29 2010 07:08 GMT
#6
On November 29 2010 15:52 Plexa wrote:
Show nested quote +
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?

try to use Z vs AI T and fly muta in a bunch of scv:

a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow

move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW.

you basicly have to try it in game to exp the difference xD

edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!
Im daed. Follow me @TL_NB
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 07:42 GMT
#7
Does moving into range then amoving have the same effect?
Administrator~ Spirit will set you free ~
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 29 2010 07:44 GMT
#8
On November 29 2010 16:08 NB wrote:
Show nested quote +
On November 29 2010 15:52 Plexa wrote:
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?

try to use Z vs AI T and fly muta in a bunch of scv:

a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow

move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW.

you basicly have to try it in game to exp the difference xD

edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!


That is amazing. If this is true that applies to stalkers running from lings, marines kiting banes, etc etc. God this could help me so much *runs to test shit*
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 07:55 GMT
#9
I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 08:52:07
November 29 2010 08:51 GMT
#10
On November 29 2010 16:55 Plexa wrote:
I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo

1st, it does work -.-
2nd, it is situation based. You cant overused it else you are screwed. im inspecting Partol will give you same effect when you compare Scourge patrol in BW and viking flower in sc2 -> same effect. havent tested it out yet though.
3rd it DOES work!!!!

the overkill could be bc of the 1 HP regen from Zerg between 2 stalkers hits
Im daed. Follow me @TL_NB
BnK
Profile Blog Joined July 2010
United States538 Posts
November 29 2010 13:20 GMT
#11
I failed to do it on unit tester. any replay or video?
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 29 2010 13:43 GMT
#12
I do watch MInigun stream a lot. That's how a learned to manage 4 warp gates.
In Economics, the majority is always wrong. aka: MattRz
Please log in or register to reply.
Live Events Refresh
Next event in 12h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft408
WinterStarcraft264
White-Ra 202
JuggernautJason104
SpeCial 77
StarCraft: Brood War
Shuttle 309
910 32
HiyA 10
League of Legends
C9.Mang0180
Super Smash Bros
PPMD27
Other Games
tarik_tv13169
gofns8193
Grubby3129
FrodaN1048
summit1g636
shahzam430
Liquid`Hasu237
Harstem193
XaKoH 141
Maynarde67
KnowMe36
Railgan10
Organizations
Other Games
gamesdonequick2499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• musti20045 44
• davetesta23
• Hupsaiya 21
• RyuSc2 20
• Reevou 8
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 79
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21190
League of Legends
• Doublelift3384
Other Games
• imaqtpie2059
• Scarra672
• Shiphtur185
Upcoming Events
OSC
12h 59m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All Star Teams
1d 3h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 12h
AI Arena Tournament
1d 20h
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.