• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:48
CET 09:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2250 users

My Starcraft notebook P1: secret reveal

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 07:17:29
November 29 2010 05:08 GMT
#1
I/A-move, right click and hold:

lots of us must have watched GSL for the past could season and observed the huge meta game switched in TvZ to marines vs banelings. I have spend my time looking closer into the problem, testing with AI as well as playing random on ladder to see what is the key point we are missing in our marines micro. The answer to the problem lies no where but back in the original: Starcraft Broodwar.

Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.

II/Minigun, Response and the Protoss:
If you are a mid range level P and want to get better, Minigun and response are the best P streamers on TL that you could find.

--Locating at tip top ladder North America, >>InflowMini<< is rolling over people with his sick mechanics and teaching us what/how a true Protoss handling every situation. 90% of his Force field and Perfect and "instant" which potentially turns the battle 180 degree around. Noticed BO on different match uP:
1/PvP: almost always 4 gates with 1 zealot stalkers b4 wrapgates finish to wrap in 3 stalkers at his proxy pylon and commit pushing. (only 1 chrono was used on probe, the rest on units and wrap research)
2/PvZ: early getting 3 stalkers 1 zealot out of 1 gate to pressure force Z to make lings. Mid game always see double robo out of 2 bases and get storm after 3rd base get up. decently strong but not perfect.
3/ PvT: Very storm favored, occasion seeing colossi.

-->>Response<<: watch his stream if you prefer some creativity from a P. The guy loves metal music so if you dont like it, just turn the volume down. Also he loves desert strike and sometimes you will see him team up with "Orb-the rage master" in those desert strike games.
Noticed on match up:
His PvT is quite well developed. Watching him using Voidrays vs thors marines vikings army could actually blown your mind. I learn from him that Protoss sometimes needs to aggressively expand vs T, something everyone thought was impossible since marauders snipe down a nexus so quick.
I didnt pay much attention on his PvZ and PvP but its not as high level and his PvT so check that out if you have time and give me some feedback

--As a Protoss user since BW, i feel like its the most beautiful race out of all 3. Playing P in sc2 require a level of perfection in order to get into high level ground which make it even sexier :3... Go go my zealot!!! Prob to Zerg with all their larva management and FUCK YOU TERRAN!!.

III/4 gates, VR and more:

1/ 4gates: the power of 4 gates in high level is not about how all in it is and how stupidly easy to execute the build but i think its the art of chrono management. Clearly chrono boost is underrated and have yet to be used at its full potential and 4 gates is just a variation of it.
Think about it this way: By boosting a probe, im increasing the INPUT of my army production scheme by spending 50 minerals instantly faster which go into my income which will slowly go into my production facilities which will slowly goes into my army eventually. But by Boosting a wrapgate, I am spending 125 minerals and 50 gas FASTER which clearly go into my army value INSTANTLY. Its not only about the decision making but also about the "masterplan" of the game. Everytime you select your nexus and tab C, ask yourself: where do i see myself in the next 10 mins? will i be on 2/3 bases with a death laser army or i will be base trading with the guy on the other side of the map?

Chrono boosting is clearly underrated mid game on when players has too much things to manage at once and "forget" to use them. Once crisis comes, they start spamming those on wrapgates while some where from the deep inside they all know that its over.


2/ Voirays:
armors air is now the new trend in PvZ after some ridiculous games in GSL and also a huge topic after the "state of the game" podcast. Nothing much to blog about since those guys mostly covered it except 1 thing: Voidrays requires a HUGE economic background. Its not even funny on how huge the econ need to be in order to use VRs as toss. If you watched response game on LT, he used VRs vs T in a 5 bases P vs 2.5 bases T and BARELY, BARELY win every battle and slowly take the leads. The problem about getting a huge econ as P is that you will be supper vulnerable since the tier 1 units of Toss are mostly trash without upgrades which come from tier 2 tech. this means that unless you somehow catch you enemy off guards and get a huge econ leads else you pretty much never get the stargate in any match up. May be PvP once you scout the guy start massing colossi but other wise, say No to your mass air temptation.

IV/ Final words:
my final exam is coming so i wana write these down to reminds me what to do after the vacation period start. im not as hardworking as Plexa to make the giant guide on PvZ but i will be in contact and helping people out if they are serious about making a "good" guide..

shout out to liquidmafia: best place to burn your time!


***
Im daed. Follow me @TL_NB
Percutio
Profile Blog Joined April 2010
United States1672 Posts
November 29 2010 05:14 GMT
#2
Thanks NB for this good read.

Didn't realize that hold position micro was really that effective!
What does it matter how I loose it?
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-11-29 05:22:14
November 29 2010 05:21 GMT
#3
I found out that the Hold position maneuver worked in SCII about a month ago, and it helps SO much with battles (mostly Hydras vs. Mutas, Roaches, etc. in ZvZ for me).
:)
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 29 2010 06:38 GMT
#4
Useful. I'll be taking all of this to heart, thanks!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 06:52 GMT
#5
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of angagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 07:16:42
November 29 2010 07:08 GMT
#6
On November 29 2010 15:52 Plexa wrote:
Show nested quote +
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?

try to use Z vs AI T and fly muta in a bunch of scv:

a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow

move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW.

you basicly have to try it in game to exp the difference xD

edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!
Im daed. Follow me @TL_NB
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 07:42 GMT
#7
Does moving into range then amoving have the same effect?
Administrator~ Spirit will set you free ~
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 29 2010 07:44 GMT
#8
On November 29 2010 16:08 NB wrote:
Show nested quote +
On November 29 2010 15:52 Plexa wrote:
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.

Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.

With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)

Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?

try to use Z vs AI T and fly muta in a bunch of scv:

a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow

move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW.

you basicly have to try it in game to exp the difference xD

edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!


That is amazing. If this is true that applies to stalkers running from lings, marines kiting banes, etc etc. God this could help me so much *runs to test shit*
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 29 2010 07:55 GMT
#9
I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-11-29 08:52:07
November 29 2010 08:51 GMT
#10
On November 29 2010 16:55 Plexa wrote:
I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo

1st, it does work -.-
2nd, it is situation based. You cant overused it else you are screwed. im inspecting Partol will give you same effect when you compare Scourge patrol in BW and viking flower in sc2 -> same effect. havent tested it out yet though.
3rd it DOES work!!!!

the overkill could be bc of the 1 HP regen from Zerg between 2 stalkers hits
Im daed. Follow me @TL_NB
BnK
Profile Blog Joined July 2010
United States538 Posts
November 29 2010 13:20 GMT
#11
I failed to do it on unit tester. any replay or video?
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 29 2010 13:43 GMT
#12
I do watch MInigun stream a lot. That's how a learned to manage 4 warp gates.
In Economics, the majority is always wrong. aka: MattRz
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 46785
GuemChi 1159
BeSt 259
actioN 244
Larva 244
Sharp 119
yabsab 40
Backho 30
ToSsGirL 23
sorry 23
[ Show more ]
Noble 22
zelot 22
Bale 21
soO 12
ajuk12(nOOB) 10
910 10
Shine 5
Sacsri 4
HiyA 3
Dota 2
NeuroSwarm139
League of Legends
JimRising 524
Counter-Strike
m0e_tv772
shoxiejesuss397
allub242
Super Smash Bros
Mew2King161
Other Games
summit1g7367
Sick290
crisheroes270
Livibee59
Organizations
Other Games
gamesdonequick630
Counter-Strike
PGL84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt501
• HappyZerGling166
Upcoming Events
The PondCast
1h 13m
KCM Race Survival
1h 13m
WardiTV Winter Champion…
3h 13m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
15h 13m
Ultimate Battle
1d 3h
Light vs ZerO
WardiTV Winter Champion…
1d 3h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 15h
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.