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I/A-move, right click and hold:
lots of us must have watched GSL for the past could season and observed the huge meta game switched in TvZ to marines vs banelings. I have spend my time looking closer into the problem, testing with AI as well as playing random on ladder to see what is the key point we are missing in our marines micro. The answer to the problem lies no where but back in the original: Starcraft Broodwar.
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.
Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.
With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)
Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit.
II/Minigun, Response and the Protoss: If you are a mid range level P and want to get better, Minigun and response are the best P streamers on TL that you could find.
--Locating at tip top ladder North America, >>InflowMini<< is rolling over people with his sick mechanics and teaching us what/how a true Protoss handling every situation. 90% of his Force field and Perfect and "instant" which potentially turns the battle 180 degree around. Noticed BO on different match uP: 1/PvP: almost always 4 gates with 1 zealot stalkers b4 wrapgates finish to wrap in 3 stalkers at his proxy pylon and commit pushing. (only 1 chrono was used on probe, the rest on units and wrap research) 2/PvZ: early getting 3 stalkers 1 zealot out of 1 gate to pressure force Z to make lings. Mid game always see double robo out of 2 bases and get storm after 3rd base get up. decently strong but not perfect. 3/ PvT: Very storm favored, occasion seeing colossi.
-->>Response<<: watch his stream if you prefer some creativity from a P. The guy loves metal music so if you dont like it, just turn the volume down. Also he loves desert strike and sometimes you will see him team up with "Orb-the rage master" in those desert strike games. Noticed on match up: His PvT is quite well developed. Watching him using Voidrays vs thors marines vikings army could actually blown your mind. I learn from him that Protoss sometimes needs to aggressively expand vs T, something everyone thought was impossible since marauders snipe down a nexus so quick. I didnt pay much attention on his PvZ and PvP but its not as high level and his PvT so check that out if you have time and give me some feedback 
--As a Protoss user since BW, i feel like its the most beautiful race out of all 3. Playing P in sc2 require a level of perfection in order to get into high level ground which make it even sexier :3... Go go my zealot!!! Prob to Zerg with all their larva management and FUCK YOU TERRAN!!.
III/4 gates, VR and more:
1/ 4gates: the power of 4 gates in high level is not about how all in it is and how stupidly easy to execute the build but i think its the art of chrono management. Clearly chrono boost is underrated and have yet to be used at its full potential and 4 gates is just a variation of it. Think about it this way: By boosting a probe, im increasing the INPUT of my army production scheme by spending 50 minerals instantly faster which go into my income which will slowly go into my production facilities which will slowly goes into my army eventually. But by Boosting a wrapgate, I am spending 125 minerals and 50 gas FASTER which clearly go into my army value INSTANTLY. Its not only about the decision making but also about the "masterplan" of the game. Everytime you select your nexus and tab C, ask yourself: where do i see myself in the next 10 mins? will i be on 2/3 bases with a death laser army or i will be base trading with the guy on the other side of the map?
Chrono boosting is clearly underrated mid game on when players has too much things to manage at once and "forget" to use them. Once crisis comes, they start spamming those on wrapgates while some where from the deep inside they all know that its over.
2/ Voirays: armors air is now the new trend in PvZ after some ridiculous games in GSL and also a huge topic after the "state of the game" podcast. Nothing much to blog about since those guys mostly covered it except 1 thing: Voidrays requires a HUGE economic background. Its not even funny on how huge the econ need to be in order to use VRs as toss. If you watched response game on LT, he used VRs vs T in a 5 bases P vs 2.5 bases T and BARELY, BARELY win every battle and slowly take the leads. The problem about getting a huge econ as P is that you will be supper vulnerable since the tier 1 units of Toss are mostly trash without upgrades which come from tier 2 tech. this means that unless you somehow catch you enemy off guards and get a huge econ leads else you pretty much never get the stargate in any match up. May be PvP once you scout the guy start massing colossi but other wise, say No to your mass air temptation.
IV/ Final words: my final exam is coming so i wana write these down to reminds me what to do after the vacation period start. im not as hardworking as Plexa to make the giant guide on PvZ but i will be in contact and helping people out if they are serious about making a "good" guide..
shout out to liquidmafia: best place to burn your time!
   
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Thanks NB for this good read.
Didn't realize that hold position micro was really that effective!
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I found out that the Hold position maneuver worked in SCII about a month ago, and it helps SO much with battles (mostly Hydras vs. Mutas, Roaches, etc. in ZvZ for me).
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Useful. I'll be taking all of this to heart, thanks!
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Aotearoa39261 Posts
Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.
Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.
With a right angle of angagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)
Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit. I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets?
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On November 29 2010 15:52 Plexa wrote:Show nested quote +Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.
Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.
With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)
Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit. I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets? try to use Z vs AI T and fly muta in a bunch of scv:
a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow
move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW.
you basicly have to try it in game to exp the difference xD
edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!
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Aotearoa39261 Posts
Does moving into range then amoving have the same effect?
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On November 29 2010 16:08 NB wrote:Show nested quote +On November 29 2010 15:52 Plexa wrote:Recalling the dragoon micro with hold position, i applied it into my 1 base muta 4v4 and surprisingly enough: Hold => auto focus attack. This is HUGE for those of you who new to starcraft. This means that with any right angle of engagement, all of your units will not only maintain the original formation but also SMARTLY split out their attack to 1 same target in the "shared-range" of your units.
Apply: 5 stalkers could potentially shoot and kite zerglings MUCH MORE effective since there will be a guaranteed kill every volley, unlike when you were using A move, they left all the lings in red health.
With a right angle of engagement, muta could take out much more marines then they should be able to due to the fact that there is a GUARANTEED KILL everytimes they turn back to shoot (almost as 80% effective as muta micro in BW... WHAATTT?)
Stimmed marines could potentially shoot and kite slow banelings FOREVER with there click and hold. Noticed when you watch GSL, you could ALWAYS be able to find a right dot of clicking to the opposite direction of the banelings. Thats the sign of spamming "rightclick + H + rightclick + H". => Profit. I don't quite follow this? Are you saying hold position is superior to a-move when acquiring targets? try to use Z vs AI T and fly muta in a bunch of scv: a move: each muta will have their individual AI and individually select their own target in a scv pool, these targets might over lap if you are lucky => 1 volley will get at max 1 kill and leave 3->4 scv red/yellow move in range and H: a whole group will choose 1 single scv target that they all can hit, calculate how many hit does it take to kill that scv and execute it while focus the rest of the attacks on the 2nd targets => there is a GUARANTEE KILL each time ur muta fly in => the same as muta micro back in BW. you basicly have to try it in game to exp the difference xD edit:It is a "smart A-move" as soon as all of your attacking units are in range to hit the target! This is how TSLClide micro vs lenouch on jungle basin? (correct me if im wrong) it was early marines pressure vs lings and tartosis thought he(clide) wont be able to hold but since he used hold position, the lings died 1 by 1 which reduced the group dps quite a lot, result : 1 or 2 marines survived!
That is amazing. If this is true that applies to stalkers running from lings, marines kiting banes, etc etc. God this could help me so much *runs to test shit*
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Aotearoa39261 Posts
I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo
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On November 29 2010 16:55 Plexa wrote:I don't think the hold position micro trick works.. I just tried with Stalkers vs Roaches and they regularly overkilled Roaches and lings soooo  1st, it does work -.- 2nd, it is situation based. You cant overused it else you are screwed. im inspecting Partol will give you same effect when you compare Scourge patrol in BW and viking flower in sc2 -> same effect. havent tested it out yet though. 3rd it DOES work!!!!
the overkill could be bc of the 1 HP regen from Zerg between 2 stalkers hits
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I failed to do it on unit tester. any replay or video?
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I do watch MInigun stream a lot. That's how a learned to manage 4 warp gates.
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