• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:45
CEST 23:45
KST 06:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7020 users

The way of the scourge

Blogs > skindzer
Post a Reply
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
Last Edited: 2011-01-18 23:39:51
September 27 2010 04:12 GMT
#1
Disclaimer: I will talk lightly about balance but i dont care about marauder stim or HELLion or hidra off creep, etc. This will also be kind of long but i want to address all the issues surrounding drops.


In the beggining there was the ling, the swarm, and all that surround it was good...

When you come to analyze BW, or his mutant step child SC2, even the most clueless can recognize certain patterns that inspire the 3 races.

Protoss is strong, futuristic, big giant dicks with flashy lights. Zerg are the bugs, the aliens, the weaker units by far that relay solely on numbers and overrunning the opponents. This 2 points are strongly engraved in every cutscene in Vanilla SC and BW, even on the trailer for SC the first thing we see is protoss obliterating a planet. Terran then, was the "middle guy", not too strong not too weak but more than anything extremely adaptable.

[image loading]

Yarrr SC2.


Now after that not so needed introduction the point im raising is this. SC2 needs the SCOURGE.Most people already have said it but its worth saying it again:ZERG CANT STOP DROPS. But, what i believe is even more important. THERES NO RISK OR FEAR in dropping a Zerg player.

Most people theorycraft that in SC2 the way of zerg to stop drops is the infestor, (this are the same people that try to solve every zerg problem with the infestor actually :p), whats the problem with this?

-Its FUCKING EXPENSIVE (more than any drop)
-Its FUCKING SLOW
-Requires APM while scourges could work fine with patrol.
-The drop already happened, this is the key point for me, people were ALWAYS wary of dropping zerg because the scourge could destroy the dropship, not nullify it, DESTROY IT, losing a loaded dropship is BIG, specially for 25m 75g and even if they werent caught while dropping they still could be chased by trying to escape.

But back to SC, in starcraft scourges were mostly about stopping T drops than P drops, ¿WHY?, because for a T drop to wreak havoc all it needs is Tier 1 units, P on the other side needs either DTS, Templars or Reaver, which are an even bigger investment and trying to drop them actually MAKES YOUR MAIN FORCE WEAKER, this is also why upgraded shuttles were able to scape from scourges, because if they werent able to do that P drops would have been WAY too risky to be worth it.

Just for complementing the point: The drop for Zerg is also a big risk because of the strong defenses that the other races have and the fact that you are flying ON FUCKING SUPPLY DEPOTS. (which is good, because Zerg drops also consist of tier 1 units making the risk balanced)

Lets resume:

-Terran drops, mostly tier 1 units, wreak havoc on units and buildings, easy to prevent and easy to destroy if it tries to escape.

-Protoss drops, mostly tier 3 units, wreak havoc on units, can only destroy key buildings efficiently and only Dts, not so easy to prevent and HARD to chase if its escapes.

-Zerg drop, mostly tier 1 units, wreac havoc on every building an unprepared units, medium difficulty to prevent, easy to chase if it tries to escape.

See how things "even out"?

[image loading]

Oh brothers where art thou?



Now back to the bastard. In SC2 the only real way to prevent drops and chase them if they fail is the Mutalisk. THERES NO OTHER UNIT ABLE TO DO THIS. This is a mistake, why? Because the game has 3 tier of units, this obviously gives us a clue as to certain units conformations the developers had in mind in certain stages in the game. Or putting it simply, and going straight to the real deal: LATE GAME ZvX has NO MUTALISK.

So even if i stay toe to toe against my opponents, if we get to late game on even conditions, i will always lose against a player that can abuses drops because i would NEVER be able to stop them without sacrificing my unit conformation, so, if dont stop drops, i die, and if i stop them, once our armies collide, i die.


Now to the last point, why we wont get scourges? Because it looks FUCKING PATHETIC for Blizzard to add a unit after the game was released. But expect in future patches some kind of "soft fix" on this regarding medivacs. My take is that they wont make the loading/unloading instants or make them a lil slower because. Also dont expect to see drop researchable because of the first reason stated.

But have faith, we will get or scourges back, in one expansion or the other.

PS: Ill prolly add more to this if theres enough discussion but right now i want to ladder.

***
Its not only the rain that brings the thunder
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2010-09-27 04:28:02
September 27 2010 04:27 GMT
#2
Kerrigan said she pulled her Zerg swarm back so that they can evolve.


But they actually devolved.


Taking out lurkers and scourges is reason why I don't even bother with sc2.
We decide our own destiny
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 27 2010 04:33 GMT
#3
nice blog, really interesting. never thought so deeply about drops and T1 vs T3 drops and how scourge are so awesome.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
September 27 2010 04:41 GMT
#4
yeah, I hope they don't wait till the zerg game to bring in scourge.
Fame was like a drug. But what was even more like a drug were the drugs.
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
September 27 2010 04:47 GMT
#5
this is what I was thinking every time i saw a zerg player in the gsl.. no zerg seems in complete control of the air and spore colonys are never used. scourge gave a lot of air control and made the game 10 times more strategic.
in The Kong line forever
skypig
Profile Joined November 2009
United States237 Posts
Last Edited: 2010-09-27 04:53:29
September 27 2010 04:50 GMT
#6
Yeah drops are killer but they're definitely not as game-breaking as you make them sound...just spread your ovies out and you should see them coming anyway (especially late game when you already have 12+ ovies to work with). Mid- to late-game Zerg has no excuse not to know what's coming when you have that many overlords. If you see the drop coming it doesn't matter what you have because you'll be ready...then you use fungal growth or mutas or even queens to snipe. Or just chase the ship with sling/bling and don't let it unload. Scouting the drop is the key - you would lose to drops in BW as well if you didn't see the drops coming; scourge don't matter if you don't know where the ships are.

Oh, and by the way, drops also mean that Terran's main army will be weaker as well (by whatever amount they put in the dropships)...that means you can hit the main army right before/right after the drop because it'll be weaker than normal and you can punish for that.


Yes I know it's hard to keep checking your minimap for red dots when you're microing/macroing late game...but that's how you stop drops and own the Terran. It's not a cakewalk, but you can do it.

And if you haven't done it already, turn on the high-contrast option for the minimap (your units=green, enemy's units=red)...that made minimap-watching in BW easier, and it works for this game too.

Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2010-09-27 05:09:08
September 27 2010 05:08 GMT
#7
Man o man do i agree. I really hope they add in scourge with a patch. They couldnt get corruptors to work out in beta and they are still stale. They are basically just an anti colo unit. Scourge is just the way it needs to be.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
September 27 2010 05:38 GMT
#8
Sadly we have to wait for the expansion packs before scourges can actually be added in. I hate playing a game while feeling like its not even complete yet -__-. 2 more years.
Long live BroodWar!
Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 27 2010 06:33 GMT
#9
Poor little Colossi... They never had a chance.

In all seriousness, it is hard enough to get air superiority with Toss, so while scourge help In ZvT they hurt the balance of ZvP.
What does it matter how I loose it?
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 27 2010 06:39 GMT
#10
On September 27 2010 15:33 Percutio wrote:
Poor little Colossi... They never had a chance.

In all seriousness, it is hard enough to get air superiority with Toss, so while scourge help In ZvT they hurt the balance of ZvP.


Void Rays will kill scourges easily, since they have little HP. It will just force Toss and Terran to be A BIT more defensive, while allowing zerg to be more agressive while not worrying about drops on Phoenix fleets early on
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 27 2010 06:39 GMT
#11
I think, if implemented properly, scourge really would help quite a bit. A second glance should be given to them - maybe HotS?
However, there is not just ONE reason that zerg vs terran is "broken" right now - its a culmination of numerous factors and not just one is the cause of the "imbalance".
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 27 2010 06:42 GMT
#12
Dunno about some of the stuff but I completely agree with you that the Zerg is missing scourge. Pretty sure every Zerg will agree with you

Sup
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-09-27 06:43:36
September 27 2010 06:43 GMT
#13
On September 27 2010 15:39 Mortician wrote:
Show nested quote +
On September 27 2010 15:33 Percutio wrote:
Poor little Colossi... They never had a chance.

In all seriousness, it is hard enough to get air superiority with Toss, so while scourge help In ZvT they hurt the balance of ZvP.


Void Rays will kill scourges easily, since they have little HP. It will just force Toss and Terran to be A BIT more defensive, while allowing zerg to be more agressive while not worrying about drops on Phoenix fleets early on


Void Rays do damage too slowly before charge to stop scourge.

It would really come down to Pheonixes killing them with their moving shot, but that doesn't help Colossi, it still makes fighting mutas tougher, and using graviton beam becomes way too risky.
What does it matter how I loose it?
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
September 27 2010 06:45 GMT
#14
As a T player, I'd like to see both Lurkers and Scourge back in the game (balanced appropriately, of course). It would make the TvZ matchup so much more interesting (rather than simply facing mass hydra/roach as mech, or infestor/ling/bling as bio, or hydra/corruptor as air every game).
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
September 27 2010 08:24 GMT
#15
Scourges would make sense ZvT, but it would make Colossi way too vulnerable in ZvP. At the moment, I don't have any idea how to balance this all out...
[TLMS] REBOOT
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 27 2010 08:33 GMT
#16
On September 27 2010 17:24 OpticalShot wrote:
Scourges would make sense ZvT, but it would make Colossi way too vulnerable in ZvP. At the moment, I don't have any idea how to balance this all out...


Do less damage against massive, maybe.
oraoraoraoraoraoraoraora
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
September 27 2010 08:35 GMT
#17
On September 27 2010 17:24 OpticalShot wrote:
Scourges would make sense ZvT, but it would make Colossi way too vulnerable in ZvP. At the moment, I don't have any idea how to balance this all out...


Yes and no. You can always make something like explosive damage to do less to massive units or something like that. Also you can give scourge a higher priority and that way stalkers would kill them before they hit a collosi. There are several ways around it.
Its not only the rain that brings the thunder
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:35
Best Games of HSC
Lambo vs SKillous
uThermal vs Gerald
SKillous vs Serral
ShoWTimE vs Arrogfire
Clem vs Elazer
Reynor vs Jumy
PiGStarcraft25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub115
NeuroSwarm 68
JuggernautJason66
UpATreeSC 46
PiGStarcraft25
StarCraft: Brood War
Dewaltoss 95
910 42
NaDa 35
Super Smash Bros
Mew2King132
Heroes of the Storm
Liquid`Hasu419
Other Games
summit1g4781
tarik_tv4526
Grubby4330
ToD173
Organizations
Other Games
gamesdonequick38591
BasetradeTV195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 138
• StrangeGG 75
• Hupsaiya 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1184
• Shiphtur258
Upcoming Events
OSC
15m
Replay Cast
2h 15m
RSL Revival
11h 15m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
12h 15m
Afreeca Starleague
12h 15m
Snow vs Jaedong
YSC vs hero
SC Evo League
14h 15m
ByuN vs Classic
Cure vs Solar
IPSL
18h 15m
Dragon vs Ret
Patches Events
18h 15m
RSL Revival
1d 11h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 12h
[ Show More ]
IPSL
1d 18h
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.