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Unit suggestions! Wooho!

Blogs > Bananas
Post a Reply
Bananas
Profile Blog Joined May 2010
Sweden98 Posts
June 13 2010 22:38 GMT
#1
Hey

Was just looking through the Tech trees for each race( bored )
It then struck me that that all military armies have some form of APC. So why not our beloved Terran?

Well ofcourse there are some problems on getting this into the game. First obstacle is the Medievac who already fill the Rapid transport/deployment role. So it needs to do something more than just drive around marines and marauders.

my idea is that the APC should be given a number of different weapon choices, replacing the standard weapons(a light cannon or machine gun or something). Give me a choice of goodies like a Flamethrower( XL variant) Mortars?(slightly longer range then Siegetanks but significantly lower damage)AA-rockets/cannons, Armor addon(imagine oversized armor plates and a huge plow infront, giving like +2 armor but no weaponry) maybe even a Spellcaster module with stuff like vechile repairs, small area scan or something like that.

Ofcourse you would need to research each upgrade indivually and then pay a small sum to "fit" the upgrade to each APC. Put these upgrades in armory but make the APC availble without Tech Lab to make it viable as a customizable specialized vechile both Mid and lategame. installing an upgrade could also remove the Troop carrying capacity.

This could be a vital part of many Terran builds. Balancing it could be hard tho. giving it something like 150hp and 0armor considering it is not a an actual tank. The costs should probably include something like 100 minerals 50 gas since the upgrades will cost you resources aswell as time.

So what do you think about the idea?

Poll: Do you Want a Terran APC/Custom weapons platform

NO! (9)
 
75%

YES! (3)
 
25%

like the idea, but not like this (0)
 
0%

12 total votes

Your vote: Do you Want a Terran APC/Custom weapons platform

(Vote): YES!
(Vote): NO!
(Vote): like the idea, but not like this



*
"terrible terrible damage"
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
June 13 2010 22:48 GMT
#2
My friend would love this,
sc2mapster could help.
Making this yourself?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 13 2010 23:20 GMT
#3
Moving bunkers are scary hard to balance. While they exist in regular modern armies, they introduce something that generally fails in other rts such as red alert. RA2 Battle foretress were way too strong, and so were china's apcs. The only thing that balanced that was the huge variation in damage types, making apcs very low life units.

I'm fine with it in UMS, however adding a unit that serves no real role in countering other units, for the sake of adding more units to a game, is not the way to go.
rwan
Profile Joined April 2010
Canada68 Posts
June 13 2010 23:28 GMT
#4
Incoming imbalance, incoming imbalance. XD
...But the parasites say NO!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-06-14 01:40:20
June 14 2010 01:39 GMT
#5
These have been in just about every other major RTS, but they are a bad unit.

The problem with these units that can be "fitted" with different "kits" is that they rarely actually fit a unique role, something that is king in a good RTS like SC. You suggested flamethrowers (niche already filled by hellion), mortars (niche already filled by siege tank), AA/armor (filled by Thor), and casting/scan (filled by OC and raven/ghost).

If you can think of roles that are unique and synergize with other units, there is nothing wrong with the concept of a refittable unit, but in practice they tend to be a boring jack-of-all-trades-master-of-none units that steps on all the other units feet.

Its almost always better to simply split the refits into their own unique units and force the player to be more decisive in their decision making and to use a more diverse army composition.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
June 14 2010 01:47 GMT
#6
What's the point of this unit? You need to have a concrete use for it, and it can't overlap other units too much or else players will simply choose the one with better stats.
ted cruz is the zodiac killer
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
June 14 2010 01:52 GMT
#7
" You've not enough imbalance " - Protoss voice.
Wishing you well.
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