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I am by no means an amazing player, and I am even less so a good terran player, never even gotten to D+ as terran. This season, I started up a new account, aptly named "2RaxAcademy". Guess what I do in it. That's right. 2rax Academy. Every game.
So my first game (TvP) I somehow get eaten up by D+'s 2gate goon because my bio control is really shitty. 2nd game I lose to a D+ zerg because I forgot that I didn't have smartcasting, and wasted nearly every irradiate I had. 3rd game I caught a break, and beat down on a noobish protoss even though he scouted my 2nd rax going down. 4th and 5th game I lost to the same guy twice, because its really easy to counter as toss if you just scout it.
Now, I'm beginning to think that 2rax academy may not be the best all-around build. Then I meet my next victim, a bulgarian zerg. I start to think, hm, this build is meant to beat zergs, right? + Show Spoiler [Game 6, A Hero's Tale] +The noble terrans, spawn on top, as is custom for such a glorious race. For what other race would spawn on the top position?The wicked zerg spawn on the 3 o'clock position, as is custom for insects, with their 3 part segmented bodies. Look at them squirm and patter. The zerg is not only wicked, but greedy as well. A hatchery before spawning pool? How disgusting!Even before scouting the dastardly zerg, I intuitively know that proxying my 2nd barracks is the best way to quickly destroy the disgusting zerg. I prepare a barracks for an Emperor-like paratrooper drop.But alas, the 2nd barracks was positioned in the wrong place to paradrop. I am forced to build 2 additional barracks in the back of my base, for the same reason.The clever terrans float the barracks towards the now revealed evil zerg, hoping that their "scouting" barracks will not be caught by the nefarious eyes of the overmind.And as expected, the stupid zergs do not sniff out the landing barracks, completely oblivious to what danger is about to befall them."SURPRISE!" Our noble heroes jump into the heart of the enemy, and quickly begin eliminating drones and value targets.Our stubborn opponent does not know when it is beaten, and attempts to rebuild its spawning pool and secure its natural base.Sky Worms hatch from under the eyes of our heroes, but the marines are unable to bring down any before they escape.Our heroes prepare a second method to break the obstinate zerg's natural, unwilling to give even an inch.But alas! The conniving bastards slip away from under our watchful eyes, and begin a 2nd base at the bottom of the map, in the depths of the hell they came from.Our innovative protagonists begin work on a tool to bring down the annoying sky worms that are hindering our plans. An additional base is also ready to spread the will of their gods.And what ho! Such a powerful weapon has been invented, a weapon that can shoot across screens and do terrible, terrible damage! The squishy zerg's defenses are no match for it, but the sky worms eventually brought it down.And we are reminded of how sneaky the insolent zerg are, planting down two additional hatcheries in the depths of hell.Once again, we lay siege upon the base of the swarm, and attempted to eliminate the sky worms while doing so. The majority of the mutant beasts, however, still survived."Commander! Our income is running low!""Low income you say? Vessels! Bring their econ to our level!"And so our noble army is forced to relocate to a second base, still on guard, and ready to destroy any scum that dares near it.Compared to the great terran army, the zerg is nothing but fluff. Such a weak force could get blown away if the wind was too strong.The zerg, however stupid it may be, knows that it cannot engage the invincible army head-on. It completely dodges the fight, and prepares to go for an elimination race.Out of nowhere, the barbaric beasts begin to ravage the homes of women and children.But vengeance shall be taken! The champions of humanity eagerly return the favor, pouring the souls of their deceased loved ones into every shot they fire.The feeble base of the zerg crumbles quickly, and it seems the terrans shall emerge victorious.And how easy it is for a terran to win an elimination race! The feeble-minded zerg have forgotten the power of terran, as the glorious buildings lift off to save themselves!But once again, the cheatful zerg has hidden a disgusting hatchery on the left of the map, and let us remind ourselves that left is the side of the devil.The terran, however, still have much stronger weapons to utilize, and are unafraid of taking down a lone building.The terrans scour the map, protecting its last remaining building while doing so.The last of the enemy prepare a final stand, mindlessly sacrificing themselves for an unwinnable cause.The terrans, now aware that there must be a building at the 9 o'clock, begin to break the zerg final line.The zerg commander, now fully realizing his fate, commits suicide out of rage. GG
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I can now never play Zerg again because of this.
Well done, sir, +1 Terran.
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LOL hero engineering bay. Nicely done haha
5/5
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Wonderful story man enjoyed it
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This is one great writeup Greatly enjoyed it :D
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Ha +1 indeed. That was good, I loved the captions.
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Excellant battle report, Nice game :D
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Amazing battle report, im gonna make a smurf and try this aswell
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FREEAGLELAND26780 Posts
Haha this was freaking amazing. I love your captions.
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On June 05 2010 07:04 majesty.k)seRapH wrote:I am by no means an amazing player, and I am even less so a good terran player, never even gotten to D+ as terran. This season, I started up a new account, aptly named " 2RaxAcademy". Guess what I do in it. That's right. 2rax Academy. Every game. So my first game (TvP) I somehow get eaten up by D+'s 2gate goon because my bio control is really shitty. 2nd game I lose to a D+ zerg because I forgot that I didn't have smartcasting, and wasted nearly every irradiate I had. 3rd game I caught a break, and beat down on a noobish protoss even though he scouted my 2nd rax going down. 4th and 5th game I lost to the same guy twice, because its really easy to counter as toss if you just scout it. Now, I'm beginning to think that 2rax academy may not be the best all-around build. Then I meet my next victim, an bulgarian zerg. I start to think, hm, this build is meant to beat zergs, right? + Show Spoiler [Game 6, A Hero's Tale] +The noble terrans, spawn on top, as is custom for such a glorious race. For what other race would spawn on the top position?The wicked zerg spawn on the 3 o'clock position, as is custom for insects, with their 3 part segmented bodies. Look at them squirm and patter. The zerg is not only wicked, but greedy as well. A hatchery before spawning pool? How disgusting!Even before scouting the dastardly zerg, I intuitively know that proxying my 2nd barracks is the best way to quickly destroy the disgusting zerg. I prepare a barracks for an Emperor-like paratrooper drop.But alas, the 2nd barracks was positioned in the wrong place to paradrop. I am forced to build 2 additional barracks in the back of my base, for the same reason.The clever terrans float the barracks towards the now revealed evil zerg, hoping that their "scouting" barracks will not be caught by the nefarious eyes of the overmind.And as expected, the stupid zergs do not sniff out the landing barracks, completely oblivious to what danger is about to befall them."SURPRISE!" Our noble heroes jump into the heart of the enemy, and quickly begin eliminating drones and value targets.Our stubborn opponent does not know when it is beaten, and attempts to rebuild its spawning pool and secure its natural base.Sky Worms hatch from under the eyes of our heroes, but the marines are unable to bring down any before they escape.Our heroes prepare a second method to break the obstinate zerg's natural, unwilling to give even an inch.But alas! The conniving bastards slip away from under our watchful eyes, and begin a 2nd base at the bottom of the map, in the depths of the hell they came from.Our innovative protagonists begin work on a tool to bring down the annoying sky worms that are hindering our plans. An additional base is also ready to spread the will of their gods.And what ho! Such a powerful weapon has been invented, a weapon that can shoot across screens and do terrible, terrible damage! The squishy zerg's defenses are no match for it, but the sky worms eventually brought it down.And we are reminded of how sneaky the insolent zerg are, planting down two additional hatcheries in the depths of hell.Once again, we lay siege upon the base of the swarm, and attempted to eliminate the sky worms while doing so. The majority of the mutant beasts, however, still survived."Commander! Our income is running low!""Low income you say? Vessels! Bring their econ to our level!"And so our noble army is forced to relocate to a second base, still on guard, and ready to destroy any scum that dares near it.Compared to the great terran army, the zerg is nothing but fluff. Such a weak force could get blown away if the wind was too strong.The zerg, however stupid it may be, knows that it cannot engage the invincible army head-on. It completely dodges the fight, and prepares to go for an elimination race.Out of nowhere, the barbaric beasts begin to ravage the homes of women and children.But vengeance shall be taken! The champions of humanity eagerly return the favor, pouring the souls of their deceased loved ones into every shot they fire.The feeble base of the zerg crumbles quickly, and it seems the terrans shall emerge victorious.And how easy it is for a terran to win an elimination race! The feeble-minded zerg have forgotten the power of terran, as the glorious buildings lift off to save themselves!But once again, the cheatful zerg has hidden a disgusting hatchery on the left of the map, and let us remind ourselves that left is the side of the devil.The terran, however, still have much stronger weapons to utilize, and are unafraid of taking down a lone building.The terrans scour the map, protecting its last remaining building while doing so.The last of the enemy prepare a final stand, mindlessly sacrificing themselves for an unwinnable cause.The terrans, now aware that there must be a building at the 9 o'clock, begin to break the zerg final line.The zerg commander, now fully realizing his fate, commits suicide out of rage. GG Hahahaha I loved it. funniest battle report I have read in a while. theses kind of thread make me like the game more than an OSL final.
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rofl I played you first game - I noticed your nick and I was like 'no way this guy's gonna go 2 rax against toss', then I saw you weren't taking gas and I was like 'oh shit'. Needless to say, 2 gate goons eat this build for breakfast, and this considering that I'm barely D+. Nice summary though.
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Sky Worms hatch from under the eyes of our heroes, but the marines are unable to bring down any before they escape. haha "sky worms" I liked how you described siege tanks too.
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Very very entertaining read man! And you were on one base for a majority of the time..
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edited in replay, glad you guys enjoyed it :D
sweet, i'll try that next time i get the chance (first i gotta try making it to D+ only going variations of 2rax academy )
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