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[H] PvX in SC2b, lack of game plans

Blogs > 10or10
Post a Reply
10or10
Profile Blog Joined March 2010
Sweden517 Posts
Last Edited: 2010-11-10 13:51:44
May 26 2010 18:55 GMT
#1


*
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
May 26 2010 19:08 GMT
#2
One of the most popular and versatile ways to play protoss revolves around a midgame push with units from 3gates and a robotics.

Basically you do a normal 1gate core opening, add a robo, add 2 more gates. Then you push your enemy with zealot/sentry/stalker, an observer and possibly an immortal depending on your timing. You also usually expand as you are pushing, depending on what your observer sees:

Make the observer first, it will save you many stupid losses to cloaked unit and sudden tech switches. It'll also allow you to check out what's in the enemy base before you commit your army to an attack. If you judge there's no way to inflict damage with your midgame push, then pull back and use your forces to defend your expansion.

As for the lategame, it entirely depends what your opponent is doing. Against MMM terrans I like high templars, against hydralisks I like colossus, against air units I like mass stalker with blink. Keep using your observer(s) and adapt to your opponents build.
Pawsom
Profile Blog Joined February 2009
United States928 Posts
May 26 2010 19:09 GMT
#3
1 gate obs is pretty safe, and lets you play a reactive game. Same with a phoenix opening.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-05-26 20:06:39
May 26 2010 20:05 GMT
#4
you have to play reactionary from the very beginning, especially PvP. Even your core timing has to be altered depending on your opponents build, as some builds pretty much require to go 2 gate before core unless you have pro level-good micro.

I'd say aim to go 1 gate > core > 2nd gate > robo > obs in pretty much every matchup, for a good starting point. From there you will play completely reactionary. If you scout a mass rax no gas marine allin or 2/3 gate no gas in PvP you need to match the gateway count before core or you'll probably die. There are some other situations where you can't stick to gate > core but those are the 2 most striking ones.
Trap
Profile Blog Joined May 2009
United States395 Posts
May 26 2010 20:31 GMT
#5
Here are 4 PvZ customs I just played: http://www.sendspace.com/file/hh8r01. We are both 2k+ plat though these are casual games. I play the same build each time on metalopolis, economic based gate core gate expand, eventually taking 3 bases while harassing with blink stalkers.

I don't use 1 base pushes much anymore PvZ because a lot of better zergs know how to stop them cold.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
May 26 2010 20:39 GMT
#6
I concur, for PvZ I've been favouring a 2gate opening into a relatively fast expansion.

The early zealot pressure from the 2gate will punish a zerg going hat first, and force a lot of zerglings otherwise. This lets you get your own expo up in good time and you'll have a solid economic lead.

Here's a pretty textbook demonstration. Zerg shoulda' gg'ed a tad earlier.
10or10
Profile Blog Joined March 2010
Sweden517 Posts
May 26 2010 21:22 GMT
#7
Awesome, thanks a lot to all for your suggestions and reps!
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
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