• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CEST 00:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9812 users

Pirates of Squarr Island

Blogs > meeple
Post a Reply
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 10:12 GMT
#1
So, I promise this isn't a homework thread... or at least not in the traditional sense, since technically it was homework at one point but it was done last week and I thought it would be fun to see what some of the people over here would think. It's for a game theory class and I'll update with what the result of the class was after we get them.




To play the game you must submit a rectangle in the unit square. That is four numbers between 0 and 1. The first two numbers are the x and y coordinates respectively for the bottom left corner of your rectangle and the next two numbers are x and y coordinates respectively for the upper right corner of your rectangle.

If someone plays the exact same numbers as you then you are automatically on the same “crew.”

The mark you receive on this assignment will be proportional to the area successfully claimed by your crew divided by 1.2^(n-1) where n is the number of people in your crew.

If your crew’s rectangle overlaps the rectangle of another crew then that overlapped area is disputed. To resolve how much of the disputed area your crew receives the following rule is used. The length of the perimeter of your undisputed territory is calculated. Say it is L. Then the number of people in your crew is counted up. Say it is N. Then N/L is the density of crew folks along the perimeter of your undisputed area. There is a border between your crew’s undisputed territory and the disputed territory. Say that border has length B. Then the force which your crew puts into the disputed area is

force into disputed area = B * N/L

The other crews that are disputing this area with you do a similar calculation and which ever crew applies the greater force to the disputed area counts the disputed area as part of their total area and everyone else does not get to count it. In the event of a tie, the area is split up evenly between the tied crews. Note that this resolution method is not sensitive to the order in which the conflicts are resolved.

Three weird cases, (and hopefully no more but if you find one let me know, and include it in your analysis, if you do one, for bonus marks)

The first weird case is when a crew has no undisputed area. (The simplest way for this to happen is for one crews rectangle to be completely enclosed within another’s). In this case the enclosed crew’s original perimeter is treated as their undisputed perimeter and the calculations are then made as above.

The second weird case is when there is a disputed area, and all the other area’s that border on it are also disputed. In this case the conflict is temporarily unresolvable, so it is left along with any other unresolvable situations, until all the resolvable disputes have been resolved by the above rules. The formerly disputed areas are now treated as undisputed areas making some of the formerly unresolvable conflicts resolvable. This process is iterated through until all conflicts are resolved.

The third weird case is when two crews share some but not all of their borders. Say Crew 1 has chosen the rectangle with lower left corner (0.1,0.1) and upper right corner (0.3,0.3), and Crew 2 has chosen the rectangle with lower left corner (0.1,0.1), and upper right corner (0.2,0.2). The total perimeter of Crew 2 is the same as the perimeter applied to their disputed area which is 0.4 (four sides of length 0.1 each). Crew 1 on the other hand has a total perimeter of 1 (four sides of length 0.2 each plus two sides of “interior” perimeter each of length 0.1). Crew 1 is considered to have 0.4 units of perimeter bordering the disputed area.




One thing to note is that there will inevitably be some people who try to band the whole class together to get the "socially optimal" solution.

So the question is what kind of square would you choose (and how many people should you group together with) to get the best mark?

Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
February 06 2010 11:19 GMT
#2
But why is all the rum gone? O.o
beach beers buds beezies b-b-b-baaanelings
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 06 2010 12:46 GMT
#3
Since the area that I pick is divided by the amount of people in my group, we can set the two to each other and optimize.

Maximize (L/4)^2 where L and B are assumed to be (but not actually) constants, and minimize 1.2^(n-1)
(i'm too lazy to do this profit maximization out)

We could probably set the two equal to each other come come up with a ratio of amount of people to B/L, so:
first we eliminate the (n-1) by multiplying both sides by 1.2, so 1.2BN/L = 1.2^N
then take the log of 1.2 so log 1.2BN/L = N
which gives us log1.2 (1.2B/L) + log1.2 (N)

N - log1.2(N) = log1.2(1.2B/L)
get lazy, use a computer or something to optimize for you with respect to the fact that B and L are probably intrinsically related.

Now consider that people may try to get others to band together. We can also assume that everybody else has figured out that a square is the best solution. Assuming that everybody decides to optimize accordingly, the size of the square and the amount of people you have should obviously be such that you can apply an equal force to each intrusioni of equal size into your territory.

blah its too earlier my mind isn't really focused and a lot of the things i wrote are wrong.

there is a weird case that was forgotten though. Suppose a group chooses a single point as their territory. It has no length and border but nonetheless could very well dispute with other people. In that case since their B is 0 and their L is 0, there is a division by zero and the world explodes.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 13:03 GMT
#4
For the first maximization, I'll tell you that it works out that 5-6 people are maximal for the area you can gain.

The other things to consider are shape and placement of your square.

Thanks for the weird case.

Manit0u
Profile Blog Joined August 2004
Poland17774 Posts
Last Edited: 2010-02-06 14:00:28
February 06 2010 14:00 GMT
#5
Aww... And I thought that this thread will have something to do with the most awesome MMO ever created: The Puzzle Pirates!
Time is precious. Waste it wisely.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 06 2010 15:15 GMT
#6
I think this thread has sucked out all the fun of pirates.
Where is the bootin? The cursin? The fightin? Why is there so much math?
perfecting the art of five pool forever
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
StarCraft: Brood War
ZZZero.O 94
Purpose 9
Dota 2
syndereN466
League of Legends
Doublelift3659
Other Games
summit1g10940
shahzam566
byalli336
ceh9269
Mew2King135
UpATreeSC119
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1853
Other Games
BasetradeTV165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 121
• musti20045 28
• mYiSmile116
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie780
• Scarra469
• Shiphtur266
Upcoming Events
Douyu Cup 2020
6h 49m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
17h 49m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 6h
Maestros of the Game
1d 14h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 15h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.