• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:37
CET 08:37
KST 16:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2243 users

Pirates of Squarr Island

Blogs > meeple
Post a Reply
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 10:12 GMT
#1
So, I promise this isn't a homework thread... or at least not in the traditional sense, since technically it was homework at one point but it was done last week and I thought it would be fun to see what some of the people over here would think. It's for a game theory class and I'll update with what the result of the class was after we get them.




To play the game you must submit a rectangle in the unit square. That is four numbers between 0 and 1. The first two numbers are the x and y coordinates respectively for the bottom left corner of your rectangle and the next two numbers are x and y coordinates respectively for the upper right corner of your rectangle.

If someone plays the exact same numbers as you then you are automatically on the same “crew.”

The mark you receive on this assignment will be proportional to the area successfully claimed by your crew divided by 1.2^(n-1) where n is the number of people in your crew.

If your crew’s rectangle overlaps the rectangle of another crew then that overlapped area is disputed. To resolve how much of the disputed area your crew receives the following rule is used. The length of the perimeter of your undisputed territory is calculated. Say it is L. Then the number of people in your crew is counted up. Say it is N. Then N/L is the density of crew folks along the perimeter of your undisputed area. There is a border between your crew’s undisputed territory and the disputed territory. Say that border has length B. Then the force which your crew puts into the disputed area is

force into disputed area = B * N/L

The other crews that are disputing this area with you do a similar calculation and which ever crew applies the greater force to the disputed area counts the disputed area as part of their total area and everyone else does not get to count it. In the event of a tie, the area is split up evenly between the tied crews. Note that this resolution method is not sensitive to the order in which the conflicts are resolved.

Three weird cases, (and hopefully no more but if you find one let me know, and include it in your analysis, if you do one, for bonus marks)

The first weird case is when a crew has no undisputed area. (The simplest way for this to happen is for one crews rectangle to be completely enclosed within another’s). In this case the enclosed crew’s original perimeter is treated as their undisputed perimeter and the calculations are then made as above.

The second weird case is when there is a disputed area, and all the other area’s that border on it are also disputed. In this case the conflict is temporarily unresolvable, so it is left along with any other unresolvable situations, until all the resolvable disputes have been resolved by the above rules. The formerly disputed areas are now treated as undisputed areas making some of the formerly unresolvable conflicts resolvable. This process is iterated through until all conflicts are resolved.

The third weird case is when two crews share some but not all of their borders. Say Crew 1 has chosen the rectangle with lower left corner (0.1,0.1) and upper right corner (0.3,0.3), and Crew 2 has chosen the rectangle with lower left corner (0.1,0.1), and upper right corner (0.2,0.2). The total perimeter of Crew 2 is the same as the perimeter applied to their disputed area which is 0.4 (four sides of length 0.1 each). Crew 1 on the other hand has a total perimeter of 1 (four sides of length 0.2 each plus two sides of “interior” perimeter each of length 0.1). Crew 1 is considered to have 0.4 units of perimeter bordering the disputed area.




One thing to note is that there will inevitably be some people who try to band the whole class together to get the "socially optimal" solution.

So the question is what kind of square would you choose (and how many people should you group together with) to get the best mark?

Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
February 06 2010 11:19 GMT
#2
But why is all the rum gone? O.o
beach beers buds beezies b-b-b-baaanelings
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 06 2010 12:46 GMT
#3
Since the area that I pick is divided by the amount of people in my group, we can set the two to each other and optimize.

Maximize (L/4)^2 where L and B are assumed to be (but not actually) constants, and minimize 1.2^(n-1)
(i'm too lazy to do this profit maximization out)

We could probably set the two equal to each other come come up with a ratio of amount of people to B/L, so:
first we eliminate the (n-1) by multiplying both sides by 1.2, so 1.2BN/L = 1.2^N
then take the log of 1.2 so log 1.2BN/L = N
which gives us log1.2 (1.2B/L) + log1.2 (N)

N - log1.2(N) = log1.2(1.2B/L)
get lazy, use a computer or something to optimize for you with respect to the fact that B and L are probably intrinsically related.

Now consider that people may try to get others to band together. We can also assume that everybody else has figured out that a square is the best solution. Assuming that everybody decides to optimize accordingly, the size of the square and the amount of people you have should obviously be such that you can apply an equal force to each intrusioni of equal size into your territory.

blah its too earlier my mind isn't really focused and a lot of the things i wrote are wrong.

there is a weird case that was forgotten though. Suppose a group chooses a single point as their territory. It has no length and border but nonetheless could very well dispute with other people. In that case since their B is 0 and their L is 0, there is a division by zero and the world explodes.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 13:03 GMT
#4
For the first maximization, I'll tell you that it works out that 5-6 people are maximal for the area you can gain.

The other things to consider are shape and placement of your square.

Thanks for the weird case.

Manit0u
Profile Blog Joined August 2004
Poland17588 Posts
Last Edited: 2010-02-06 14:00:28
February 06 2010 14:00 GMT
#5
Aww... And I thought that this thread will have something to do with the most awesome MMO ever created: The Puzzle Pirates!
Time is precious. Waste it wisely.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 06 2010 15:15 GMT
#6
I think this thread has sucked out all the fun of pirates.
Where is the bootin? The cursin? The fightin? Why is there so much math?
perfecting the art of five pool forever
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft509
StarCraft: Brood War
actioN 302
Larva 141
ZergMaN 63
Aegong 35
Sharp 31
JulyZerg 24
Noble 18
Icarus 5
Sea 0
Dota 2
NeuroSwarm117
League of Legends
JimRising 717
C9.Mang0267
Super Smash Bros
hungrybox457
Other Games
Livibee109
ViBE96
Organizations
Other Games
gamesdonequick4861
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH147
• practicex 41
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1553
• Lourlo1433
• Stunt480
• HappyZerGling157
Upcoming Events
Replay Cast
1h 23m
Wardi Open
6h 23m
Monday Night Weeklies
9h 23m
WardiTV Invitational
1d 4h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.