• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:04
CEST 17:04
KST 00:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?93Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4277 users

Pirates of Squarr Island

Blogs > meeple
Post a Reply
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 10:12 GMT
#1
So, I promise this isn't a homework thread... or at least not in the traditional sense, since technically it was homework at one point but it was done last week and I thought it would be fun to see what some of the people over here would think. It's for a game theory class and I'll update with what the result of the class was after we get them.




To play the game you must submit a rectangle in the unit square. That is four numbers between 0 and 1. The first two numbers are the x and y coordinates respectively for the bottom left corner of your rectangle and the next two numbers are x and y coordinates respectively for the upper right corner of your rectangle.

If someone plays the exact same numbers as you then you are automatically on the same “crew.”

The mark you receive on this assignment will be proportional to the area successfully claimed by your crew divided by 1.2^(n-1) where n is the number of people in your crew.

If your crew’s rectangle overlaps the rectangle of another crew then that overlapped area is disputed. To resolve how much of the disputed area your crew receives the following rule is used. The length of the perimeter of your undisputed territory is calculated. Say it is L. Then the number of people in your crew is counted up. Say it is N. Then N/L is the density of crew folks along the perimeter of your undisputed area. There is a border between your crew’s undisputed territory and the disputed territory. Say that border has length B. Then the force which your crew puts into the disputed area is

force into disputed area = B * N/L

The other crews that are disputing this area with you do a similar calculation and which ever crew applies the greater force to the disputed area counts the disputed area as part of their total area and everyone else does not get to count it. In the event of a tie, the area is split up evenly between the tied crews. Note that this resolution method is not sensitive to the order in which the conflicts are resolved.

Three weird cases, (and hopefully no more but if you find one let me know, and include it in your analysis, if you do one, for bonus marks)

The first weird case is when a crew has no undisputed area. (The simplest way for this to happen is for one crews rectangle to be completely enclosed within another’s). In this case the enclosed crew’s original perimeter is treated as their undisputed perimeter and the calculations are then made as above.

The second weird case is when there is a disputed area, and all the other area’s that border on it are also disputed. In this case the conflict is temporarily unresolvable, so it is left along with any other unresolvable situations, until all the resolvable disputes have been resolved by the above rules. The formerly disputed areas are now treated as undisputed areas making some of the formerly unresolvable conflicts resolvable. This process is iterated through until all conflicts are resolved.

The third weird case is when two crews share some but not all of their borders. Say Crew 1 has chosen the rectangle with lower left corner (0.1,0.1) and upper right corner (0.3,0.3), and Crew 2 has chosen the rectangle with lower left corner (0.1,0.1), and upper right corner (0.2,0.2). The total perimeter of Crew 2 is the same as the perimeter applied to their disputed area which is 0.4 (four sides of length 0.1 each). Crew 1 on the other hand has a total perimeter of 1 (four sides of length 0.2 each plus two sides of “interior” perimeter each of length 0.1). Crew 1 is considered to have 0.4 units of perimeter bordering the disputed area.




One thing to note is that there will inevitably be some people who try to band the whole class together to get the "socially optimal" solution.

So the question is what kind of square would you choose (and how many people should you group together with) to get the best mark?

Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
February 06 2010 11:19 GMT
#2
But why is all the rum gone? O.o
beach beers buds beezies b-b-b-baaanelings
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 06 2010 12:46 GMT
#3
Since the area that I pick is divided by the amount of people in my group, we can set the two to each other and optimize.

Maximize (L/4)^2 where L and B are assumed to be (but not actually) constants, and minimize 1.2^(n-1)
(i'm too lazy to do this profit maximization out)

We could probably set the two equal to each other come come up with a ratio of amount of people to B/L, so:
first we eliminate the (n-1) by multiplying both sides by 1.2, so 1.2BN/L = 1.2^N
then take the log of 1.2 so log 1.2BN/L = N
which gives us log1.2 (1.2B/L) + log1.2 (N)

N - log1.2(N) = log1.2(1.2B/L)
get lazy, use a computer or something to optimize for you with respect to the fact that B and L are probably intrinsically related.

Now consider that people may try to get others to band together. We can also assume that everybody else has figured out that a square is the best solution. Assuming that everybody decides to optimize accordingly, the size of the square and the amount of people you have should obviously be such that you can apply an equal force to each intrusioni of equal size into your territory.

blah its too earlier my mind isn't really focused and a lot of the things i wrote are wrong.

there is a weird case that was forgotten though. Suppose a group chooses a single point as their territory. It has no length and border but nonetheless could very well dispute with other people. In that case since their B is 0 and their L is 0, there is a division by zero and the world explodes.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 06 2010 13:03 GMT
#4
For the first maximization, I'll tell you that it works out that 5-6 people are maximal for the area you can gain.

The other things to consider are shape and placement of your square.

Thanks for the weird case.

Manit0u
Profile Blog Joined August 2004
Poland17840 Posts
Last Edited: 2010-02-06 14:00:28
February 06 2010 14:00 GMT
#5
Aww... And I thought that this thread will have something to do with the most awesome MMO ever created: The Puzzle Pirates!
Time is precious. Waste it wisely.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
February 06 2010 15:15 GMT
#6
I think this thread has sucked out all the fun of pirates.
Where is the bootin? The cursin? The fightin? Why is there so much math?
perfecting the art of five pool forever
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1303
Lowko549
Rex 119
SHIN 66
StarCraft: Brood War
Calm 5650
Mini 632
Light 255
hero 250
Zeus 196
Stork 188
Soulkey 143
Snow 123
Barracks 92
Hyun 78
[ Show more ]
ToSsGirL 78
Yoon 72
PianO 44
soO 44
Sharp 40
Mong 31
Terrorterran 20
Free 20
Sacsri 15
Shine 14
scan(afreeca) 9
ajuk12(nOOB) 8
Britney 0
Dota 2
qojqva3352
Dendi1682
syndereN520
BananaSlamJamma303
Counter-Strike
x6flipin209
Other Games
singsing1995
Liquid`RaSZi1044
hiko1025
B2W.Neo919
crisheroes403
Liquid`VortiX286
Hui .202
ArmadaUGS115
Organizations
StarCraft 2
IntoTheiNu 820
Other Games
WardiTV724
BasetradeTV76
StarCraft: Brood War
Kim Chul Min (afreeca) 20
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile118
• Gemini_19 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV556
League of Legends
• Nemesis1939
Upcoming Events
Monday Night Weeklies
57m
Afreeca Starleague
18h 57m
Leta vs ggaemo
Jaedong vs Queen
GSL
19h 57m
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.