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TeamLiquid Legacy Starleague Season 3 Qualifier #1 - Tourn…

TeamLiquid Legacy Starleague Season 3 Qualifier #1 - Information

[Info] [Bracket]

Announcement Thread

Registration is closed.

Tournament is finished.

Tournament will be held on the TLS Server.
Do not register unless you can play on the TLS server. Instructions for access are provided below.


Setting up the TLS Server: .
  • Ensure you are running Starcraft: Brood War version 1.16.1
  • Make sure you have either Chaoslauncher for 1.16.1 or wLauncher installed on your computer.
  • Download the TLS Plugin for Chaoslauncher 1.16.1. Save this file into the folder containing the Chaoslauncher application; or if you're using wLauncher, save this file in the Plugins subfolder of your wLauncher folder.
  • Run Chaoslauncher/wLauncher as an administrator. Check the box next to TLS Plugin (1.16.1). Click the start button.
  • The TLS server will be listed in the Multiplayer screen. You can create an account using the in-game interface.
  • Make sure that you host your games with #LL or #L2 in title to enable Lan Latency.


Format
  • Single-Elimination Tournament
  • Bracket will be displayed on TeamLiquid. Participants must log in to view opponent IDs to contact their opponents for matches.
  • Players must contact each other through in-game chat and arrange a host (unless Ro4 or later).
  • From Ro8 on, TL referees will host the game.
  • Winners will report results and upload replays after each round.
  • If a game's results are disputed (both players report win), Tournament Referees will check replays and determine who advances.
  • Best of 1 until Round of 8.
  • Best of 3 in Ro8, Ro4 and Finals.


TLS Qualifier Rules
  • Players are permitted to stream or cast games up to the semifinals, streaming or spoiling the semifinals or final series will result in disqualification.
  • Players may not have any stream open in the background when playing.
  • Any violation of TLS Qualifier Tournament Rules may result in game forfeit and future suspension from TLS Qualifiers and other TL events.
  • No cheating in any way. This includes any sort of hack or illegal program and receiving messages from friends watching the stream. This also includes account sharing or playing under an ID that you did not register under.
  • Players must set status to /dnd during tournament matches.
  • Players must arrive within 10 minutes of the end of the previous round. After 10 minutes, every 10 minutes is a game loss for the player who is not present. Ex: with one player present for 20 minutes, 1-0, 30 minutes, 2-0.
  • If your opponent is not present for 20 minutes, please PM TLTourAdmin.
  • Players may change race between games.
  • Players may not play in another tournament that conflicts with TLS Qualifier play time. Referees may disqualify players that delay the TLS Qualifier due to scheduling conflicts.
  • Referees may warn and disqualify players for chat violations, including excessive or abusive insults toward players, observers, or referees.


Maps and Host Rules
  • Games will be hosted on one of the approved maps from the iCCup map pack.
  • In a Bo1 games, host must create on designated map for that round.
  • In a Bo3 games, referee will host all three games in the exact order posted below.
  • Maps cannot be played twice in a series.
  • It is the player's responsibility to check the map pool. If a player protests an incorrect map after playing a game on it, the game will not be replayed.
  • If neither of the players can host, contact the referee who will host the game for you.


Map Pool: Qualifiers will use three maps that will be interchanged each round (in Bo3 games all three maps will be used). Map order for each round is given below:

Round 1 - Ro512 (Bo1) - Destination
Round 2 - Ro256 (Bo1) - Neo Aztec
Round 3 - Ro128 (Bo1) - Fighting Spirit
Round 4 - Ro64 (Bo1) - Destination
Round 5 - Ro32 (Bo1) - Neo Aztec
Round 6 - Ro16 (Bo1) - Fighting Spirit
Round 7 - Ro8 (Bo3) - Destination, Neo Aztec, Fighting Spirit
Round 8 - Ro4 (Bo3) - Destination, Neo Aztec, Fighting Spirit
Round 9 - Finals (Bo3) - Destination, Neo Aztec, Fighting Spirit

Download: The maps used in this tournament are from the latest iCCup map pack (2.5) and are available to download here.

Disconnects and Lag
  • Due to lag conflicts, we may swap players in the bracket to resolve issues. This means that even if you receive a bye you may be swapped in for a match that round. This will not increase your number of games played.
  • If your opponent is disconnecting, players should take a screenshot of the lag screen and contact the tournament referee.
  • If a disconnect happens in the first five minutes and there has been no player-opponent contact, game will be replayed.
  • In a Bo1, if a disconnect happens after player-opponent contact, disconnecting player may receive a loss. The Referee will make the final decision after reviewing the screenshot and replay.
  • In a Bo3, if a disconnect happens after player-contact, player must contact Referee immediately and Referee will decide how to proceed after reviewing the evidence.
  • Referees and Tournament Administrators reserve the right to overturn results or award wins based on evidence they see.
  • In a disconnecting situation, both players can agree to a regame.
  • If there is persistent unplayable lag (lag screen comes up more than once in a short time), players must contact a Referee who will decide how to proceed.


Coverage and Observer Rules
  • TL will officially cast both semifinals and the finals.
  • No observers are allowed in games other than those designated by TL.
  • TL will designate "approved" observers who will be allowed to observe and broadcast games.
  • TL referees are also allowed to be in game.
  • There will only be a maximum of one observer in each match.
  • If a non-approved observer joins the game and the host starts, game does not count.
  • If game lags with an approved observer in game, that observer must leave at the request of a player. If a TL referee is in game, he will make this decision.
  • Observers and broadcasters are subject to the same rules for cheating and abuse as players. TL may suspend observers from future TL events if violations occur.



Any rules not covered by these posts will be handled according to the TSL handbook
Show full tournament information and rules

Notable Participating Players

# Name # Name # Name # Name
1 mk Z Tarmak_mk5 pl Z kogeT9 se T vOdToasT13 -
2 pl Z trutaCz6 bg Z LRM)INF3cted10 -14 -
3 es Z sas.ZaRaki7 P NotJumperer11 -15 -
4 fr P CNFremAN8 ca P FyRe_DragOn12 -16 -

Participating Players

# Name # Name # Name # Name
1 fr Z KenZy33 au P fold65 -97 -
2 us P SuGo34 pe T LaszloRakoczi66 -98 -
3 us T LightningStrike35 ru T alexey4eg67 -99 -
4 pl P Mewka36 bg P Me_ToKa68 -100 -
5 ru T iFu.TTF37 se T vOdToasT69 -101 -
6 us P Fear_Chaos38 P NotJumperer70 -102 -
7 pl T radley39 de Z The_WendiGo-71 -103 -
8 us T Sero40 us R EndingLife72 -104 -
9 ca Z Kau41 us T andreyyisbestandrey73 -105 -
10 mx T master_soul42 us T khraki474 -106 -
11 ca P castleeMg43 ca T dna8875 -107 -
12 de Z greenelve44 pl Z LV_42676 -108 -
13 ca Z Prodigy.MvP45 ru P Powert77 -109 -
14 fr P CNFremAN46 ua P spy-faith78 -110 -
15 pl P insanesky47 pl Z positive-AFM-79 -111 -
16 bg Z Cosy48 pl Z kogeT80 -112 -
17 pl P idenieide49 kz T fr)qwerty81 -113 -
18 us R BearAttack50 us T yellowsmile82 -114 -
19 pl Z ZZZero.O51 ru P gogi83 -115 -
20 de T vanatir52 ru T Flisk84 -116 -
21 pe T Raynor153 ru T fr)chrh85 -117 -
22 pe Z Chinchanito54 au Z nekotrap86 -118 -
23 bg Z LRM)INF3cted55 ua T Mordoboy87 -119 -
24 pl Z trutaCz56 ru P Shweeble88 -120 -
25 bg P BulgarianToss57 de Z Orite89 -121 -
26 ru T mgndan58 de P MasterReY90 -122 -
27 fr T Glioburd59 -91 -123 -
28 T DarkNetHunter60 -92 -124 -
29 ru T 7x-Justice61 -93 -125 -
30 es Z sas.ZaRaki62 -94 -126 -
31 mk Z Tarmak_mk63 -95 -127 -
32 ca P FyRe_DragOn64 -96 -128 -

Race breakdown:

T 22 (37.9%)
P 17 (29.3%)
Z 17 (29.3%)
R 2 (3.4%)

Country breakdown:

us 9
ru 9
pl 9
de 5
ca 5
bg 4
fr 3
pe 3
au 2
2
ua 2
se 1
mx 1
kz 1
es 1
mk 1
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