General
Special Event Quest: Two Heads are Better than One
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Players who don’t own Cho’gall can permanently unlock the two-headed ogre by completing a brand new Special Event Quest!
Win 2 Games as Cho or Gall while partied with a player who owns Cho’gall to permanently unlock the Hero.
Those who do not own Cho’gall may only complete this Quest once. However, they can still help as many other players unlock the hero as they wish.
PTR Note: While elements of this quest may appear on the Test Realm, quest progress will not count toward the reward until this patch arrives to the live version of Heroes of the Storm next week.
Win 2 Games as Cho or Gall while partied with a player who owns Cho’gall to permanently unlock the Hero.
Those who do not own Cho’gall may only complete this Quest once. However, they can still help as many other players unlock the hero as they wish.
PTR Note: While elements of this quest may appear on the Test Realm, quest progress will not count toward the reward until this patch arrives to the live version of Heroes of the Storm next week.
New Hero: Probius
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Since his activation, Probius has always wanted to prove himself. He may be small, but he made a big difference by warping in a critical pylon during the retaking of Aiur. As the bravest of probes, Probius is eager to fulfill his purpose in the Nexus.
Mount
Worker Rush (Z)
Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.
Trait
Warp In Pylon (D)
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius regenerates Mana rapidly while inside the Power Field.
Up to 2 Pylons can exist at once.
Basic Abilities
Disruption Pulse (Q)
Fire a burst of energy forward, dealing damage to all enemies it passes through.
Firing through the center of a Warp Rift will cause it to explode, dealing additional damage to enemies in an area.
Warp Rift (W)
Open an unstable Warp Rift at the target location that takes 1.25 seconds to arm and then slows enemies within its area of effect by 20%. Lasts 9 seconds.
Armed Warp Rifts explode when hit by a Disruption Pulse, dealing damage to nearby enemies.
Photon Cannon (E)
Warp in a Photon Cannon that attacks enemies within its radius once per second. Lasts 11 seconds.
Must be placed within a Pylon’s Power Field. Existing Photon Cannons will deactivate if they are no longer powered by a Pylon.
Heroic Abilities
Pylon Overcharge (R)
For the next 10 seconds, Pylon Power Fields increase in size and Pylons will attack enemies within them.
Passive: Pylons gain a permanent Shields equal to 50% of their maximum Health.
Null Gate (R)
Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take damage and are slowed by 80% for as long as they remain in contact with it.
Art
General
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Ability Power debuff effects will now display an effect on Hero health bars.
Heroes, Abilities, and Talents
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The following Heroes have received updated icon art to coincide with their reworks:
Cho’gall
The following Heroes, Abilities, and Talents have received updated visual effects:
Talent: Cleanse has received updated visual effects
Artanis: Basic Attack has received animation adjustments to coincide with his new Basic Attack timing
Shop
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PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.
Bundles
New Bundles
Terran Probius Bundle – Available until March 28, 2017
Stars of War Bundle – Available until April 4, 2017
Ultimate Stars of War Bundle – Available until April 4, 2017
Removed Bundles
Blades of Destruction Bundle
Ultimate Blades of Destruction Bundle
New Hero
Probius has been added to the in-game Shop
Mounts
New Mounts
Elemental Stag – Awarded for reaching Platinum or above in Hero League or Bronze or above in Team League during Ranked Season 3.
Epic Elemental Stag – Awarded for reaching Master League or above in Hero or Team League during Ranked Season 3.
Returning Mounts
Felsaber
Spectre Phantom
Removed Mounts
Eye Pad
Hellboar
New Skins
Terran Probius
Master Probius
Bundles
New Bundles
Terran Probius Bundle – Available until March 28, 2017
Stars of War Bundle – Available until April 4, 2017
Ultimate Stars of War Bundle – Available until April 4, 2017
Removed Bundles
Blades of Destruction Bundle
Ultimate Blades of Destruction Bundle
New Hero
Probius has been added to the in-game Shop
Mounts
New Mounts
Elemental Stag – Awarded for reaching Platinum or above in Hero League or Bronze or above in Team League during Ranked Season 3.
Epic Elemental Stag – Awarded for reaching Master League or above in Hero or Team League during Ranked Season 3.
Returning Mounts
Felsaber
Spectre Phantom
Removed Mounts
Eye Pad
Hellboar
New Skins
Terran Probius
Master Probius
User Interface
General
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If a matchmaking queue is interrupted while the Heroes client is minimized, or not the focus window, the player will now be notified in the task bar.
The color of the ring that appears under the player’s Hero has been changed from yellow to green.
In-Game User Interface
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General
The following stats have been added to the Character Sheet (C):
Physical Armor
Spell Armor
Keep an Eye on Allies and Enemies with Party Frames
Today’s patch introduces the Party Frames panel to the in-game user interface, which makes a ton of information about your allies and enemies more readily available than ever before.
Information displayed to all players:
Hero Portrait
Respawn Timer
Heroic Ability
On Fire visual effects
Party Frames will display even more information about teammates:
Current Health and Mana
Heroic Ability Cooldowns
Visual effects during Hearthstone channeling
The center area of the panel that contains Team Levels, XP, and the game timer, is now more compact and has received additional polish.
A Talent tier indicator has been added to each team’s XP bar that blinks on levels that precede the next Talent tier (3, 6, 9, etc.).
If one team gains a Talent tier over the other, that team’s level will be engulfed in flames to signify their Talent advantage.
On Fire Effects Have Returned!
The top performing players at any given time during a match will now be considered On Fire, and may be highlighted with fiery visual effects in the in-game user interface:
Party Frames: Players who are On Fire will have their Hero Portraits in the Party Frames panel engulfed in fiery visual effects for all to see.
Stats Screen: Embers will highlight the individual stats that contribute to a player’s On Fire status in the Stats tab on the in-game Score Screen.
Hero Portrait: Players who are On Fire will see their Hero Portrait in the bottom-left catch fire.
There are 2 different levels of On Fire effects. The better a player performs compared to all other 9 players in a match, the more intense their flames will become.
While only 3 players can be On Fire at any one time, the game is constantly re-evaluating all players in the match.
On Fire effects can swap among players regularly based on their current performance.
This status will be lost on death, following a period of inactivity, or if another player’s performance surpasses those who are currently On Fire.
Introducing: The Kill Feed
When players score kills a notification will now appear on the left side of the screen along with your team’s kill streak timer.
When a player scores additional kills, the Kill Feed notification will stack the portraits of slain enemies and reset the timer.
Overall In-Game UI Polish
Nearly every aspect of the in-game user interface has received an additional level of polish with today’s patch. Some of the most notable changes include:
The Hero Portrait in the lower-left corner, as well as Health, Mana, and buff bars, and even Ability hotbars have all received new art.
The Stats, Talents, and Death Recap tabs on the in-game Score Screen have received significant visual updates.
On-screen Killstreak callouts have received updated visual effects, and will increase in intensity as a player’s takedown count rises.
You can find more information on the new User Interface changes in our blog.
Design & Gameplay
Body Blocking Improvements
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Improvements have been made to allied body blocking.
Time-based Scaling
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We now have the ability to scale damage based on game time elapsed, which should help the performance of the game, but also more accurately adjust damage values of certain abilities.
We have implemented this on Li Ming’s Arcane Orb & Tyrande's Sentinel and will continue to look for other use-cases.
Hero Descriptions
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Several Heroes have received new descriptions in the Hero Select screen.
Battlegrounds
Heroes Brawl
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Bloodlust Brawl
The hero selection pool has been curated to favor non-spell caster heroes since they benefit less from the Bloodlust Buff
Mage Wars
Weekly Brawl quest completion criteria reduced from Play 3 Games to Play 2 Games
Silver City
Now uses Shuffle Pick for hero selection instead of All Random
Developer Comment: : With the release of Single Lane Brawls, we've always wanted to try various forms of Hero selection to create interesting gameplay. We know there are avid fans of the completely Random Hero selection (aka ARAM), so that's how we initially released these Brawls. However, over time, we've also received feedback that a truly Random Hero selection can lead to widely imbalanced team comps, which can contribute towards a frustrating play experience. For example, we've seen some matches where one team has 4 Warriors and is unable to effectively fight against a heavy Assassin comp. Combined with the potential of longer games, we think Shuffle Pick may offer your team a better play experience by applying some balance options through Role and Hero Selection. As always, our endeavor is to create the best gameplay experiences for our players so please continue to provide feedback to us whether this change improved your Brawl experience or not.
The hero selection pool has been curated to favor non-spell caster heroes since they benefit less from the Bloodlust Buff
Mage Wars
Weekly Brawl quest completion criteria reduced from Play 3 Games to Play 2 Games
Silver City
Now uses Shuffle Pick for hero selection instead of All Random
Developer Comment: : With the release of Single Lane Brawls, we've always wanted to try various forms of Hero selection to create interesting gameplay. We know there are avid fans of the completely Random Hero selection (aka ARAM), so that's how we initially released these Brawls. However, over time, we've also received feedback that a truly Random Hero selection can lead to widely imbalanced team comps, which can contribute towards a frustrating play experience. For example, we've seen some matches where one team has 4 Warriors and is unable to effectively fight against a heavy Assassin comp. Combined with the potential of longer games, we think Shuffle Pick may offer your team a better play experience by applying some balance options through Role and Hero Selection. As always, our endeavor is to create the best gameplay experiences for our players so please continue to provide feedback to us whether this change improved your Brawl experience or not.
Waygate Usage Consistency
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The use of Waygates across all relevant maps (Towers of Doom, Haunted Mines, Blackheart's Revenge) has been unified with a common ruleset:
Channels will not be interrupted by taking "normal" damage
Channels will be interrupted by Abilities such as stuns and knockbacks
Waygates can now be channeled while mounted
Gall
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Abilities
Shadowflame (Q)
Damage reduced from 147 to 118
Dread Orb (W)
Radius reduced from 2 to 1.6
Damage reduced from 148 to 119
Runic Blast (E)
No longer destroys Cho’s Rune Bomb on activation
Damage reduced from 274 to 221
Twisting Nether (R)
Damage reduced from 415 to 353
Shadowbolt Volley (R)
Damage reduced from 103 to 82
Hurry Up Oaf! (Z)
Removed
New Trait: Ogre Rage (D)
While active Gall deals 25% more damage.
5 Second cooldown.
Effect is removed if Cho activates Ogre Hide.
Talents
Level 1
Spurred Onward (Z)
Removed
Shove (Active)
Moved to (Z)
Cooldown increased from 20 to 30 seconds
Now also grants Cho 25% move speed for 2 seconds after using
Eye of Kilrogg (Active)
Moved to Level 1
Charges reduced from 4 to 2
Cast range reduced from 16 to 12
New Talent: Keep Moving! (Z)
Increase the Move Speed duration of Shove by .5 seconds.
While active, Basic Attacks from Cho increase the duration of the Movement Speed bonus by an additional 1 second.
New Talent: Taskmaster (Z)
Reduces the cooldown of Shove by 10 seconds
Basic Attacks by Cho reduce the cooldown of Shove by 1 second.
New Talent: We See You! (1)
Reduces the cooldown of Eye of Kilrogg by 15 seconds
Increases the cast range of Eye of Kilrogg by 33%
Level 4
Bomb’s Away (E)
New functionality:
Quest: Damaging an enemy Hero with Runic Blast permanently increases its damage by 5.
Reward: After damaging 20 enemy Heroes, increase the range and speed of Rune Bomb by 20%.
Runic Persistence (E)
New functionality:
Detonating Runic Blast leaves a damaging field on the ground, dealing 180 damage over 3 seconds.
Double Back (W)
New functionality:
The third bounce of Dread Bomb deals 100% bonus damage to non-Heroic units. You can activate Dread Bomb again to reverse the last bounce.
Level 7
Edge of Madness (Q)
New functionality:
Every subsequent hit of Shadowflame on an enemy Hero deals 8% more damage, up to a 40% bonus. These bonuses are lost after 4 seconds.
Double Trouble (Q)
New functionality:
Quest: Hitting enemy Heroes affected by Consuming Blaze with Shadowflame lowers the cooldown of Shadowflame by 1 second.
Reward: After doing this 20 times, permanently lower the cooldown of Shadowflame by 1 second.
Dark Descent (E)
Removed
New Talent: Ogre Rampage (Trait)
Gall’s Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide.
Level 13
Rising Dread (W)
New functionality:
Increase the size and damage of each Dread Orb bounce by 25%.
Speed of Twilight (W)
Removed
Dread Shield (W)
Removed
New Talent: Searing Shadows (Q)
Shadowflame deals additional damage equal to 2% of a Heroes’ Maximum Health.
Level 16
Twilight Nova (W)
Moved to Level 13
Giant Scorcher (Q)
Removed
Shadowflare (Q)
Removed
New Talent: Shadowsnare (Q)
Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.
New Talent: Leaden Orb (W)
Enemies hit by Dread Orb are stunned for .5 seconds.
New Talent: Deafening Blast (E)
Enemy Heroes hit by Runic Blast are silenced for 1.25 seconds.
Level 20
The Nether Calls (R)
Removed
Psychotic Break (Passive)
New functionality:
When Cho dies, you gain the effects of Ogre Rage and can continue casting abilities for 10 seconds.
New Talent: Shifting Nether (R)
Twisting Nether can now teleport Cho a short distance before it begins casting.
New Talent: The Will of Gall (Trait)
Takedowns permanently increase the damage bonus of Ogre Rage by 2%.
Developer Comment: When we were first told about the new event “Two Heads are Better Than One”, we immediately set to work on giving Cho’gall’s talent trees a much needed face-lift. A lot of our Warriors were getting Armor updates in this patch and originally Cho’gall was no exception. After playing with a generic form of it internally, we realized we had a once-in-a-Nexus opportunity to do something very different and seized the moment. The foundation of the Cho’gall rework revolves around their new Traits, Ogre Hide and Ogre Rage, which are the keys to success with the Hero. The potential of Cho’gall should be greater than ever, but you will have to make sure both heads are working together in order to maximize your damage output while keeping yourself alive long enough to keep doing it.
Illidan
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Abilities
Metamorphosis (R)
Will now clamp the cast to the maximum range of the Ability
Kerrigan
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Abilities
Summon Ultralisk (R)
Cooldown increased from 70 to 80 seconds
Cooldown now also counts down while the Ultralisk is alive
Raynor
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Abilities
Raynor's Raiders (R)
Health increased from 639 to 766
Damage increased from 27 to 31
Zul'jin
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Talents
Level 1
You Want Axe? (Q)
The buff tracker (located next to the portrait) now shows a specific number for Heroes hit, and how many hits are required to complete the Quest reward
Varian
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Abilities
Taunt (R)
Health gain reduced from +60% to +40%
Now also grants 15 Armor
Talents
Level 13
Banner of Ironforge (Active)
Armor granted reduced from 25 to 20
Azmodan
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Abilities
Demonic Invasion (R)
Casting Demonic Invasion will now remove/clear minions lingering from the previous cast
Talents
Level 1
Taste for Blood (Q)
Killing a Hero with Globe of Annihilation will now increase its damage by 10
Gazlowe
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Abilities
New Ability: Focus Turrets! (1)
Activate Focus Turrets! to order nearby Turrets to focus a specific enemy. 1 second cooldown.
Rock-it! Turret (Q)
Vision range increased by 1
Damage decreased from 68 to 62
Deth Lazor (W)
Can now be channeled indefinitely.
Can now be cancelled with a full refund by right-clicking.
Xplodium Charge (E)
Increase cast range from 6.5 to 10
Robo-Goblin (R)
Removed functionality:
No longer grants Focus Turrets!
No longer grants PvE bonus damage
New functionality:
Now grants 100% Basic Attack damage.
New active:
Activate to gain 30 Armor and 30 Movement Speed for 4 seconds. 60 second cooldown.
Talents
Level 1
Regeneration Master (Passive)
Removed
New talent: Goblin Repairs (Passive)
Quest: Gather regeneration globe to permanently gain +1 health per second, up to a maximum of 25
Reward: Gain an additional 15 health per second
Level 4
Mercenary Lord (Passive)
Removed
New talent: Hired Goons (Passive)
Non-boss mercenaries near you do 50% more damage. Your turrets gain 50 Armor from Mercs and Minions, taking 50% reduced damage from them.
Clockwerk Steamfists (Q)
Duration bonus per attack decreased from 2 to 1.5 seconds
Level 7
Engine Gunk (Q)
Slow amount from 25 to 20%
Rock-it Turret XL (Q)
Search arc increased from 65° to 80°
Hyperfocus Coils (W)
Added functionality:
Also lowers the Mana cost of Deth Lazor by 50%
Level 13
Turret Storage (Q)
Moved to Level 16
EZ PZ Dimensional Ripper (W)
Slow increased from 40 to 50%
X-Tra Large Bombs (E)
No longer increases cast range
Added functionality:
Whenever Gazlowe is stunned or rooted, he drops a Xplodium charge at his feet.
Level 16
Goblin Fusion (W)
Moved to Level 13
Superior Schematics (Q)
New functionality:
Nearby Turrets gain 25% additional range
These stay that way until you leave the new longer range
Level 20
Mecha-lord (R)
Grants 25 Armor
Increases Basic Attack damage by an additional 100%
Firin’ Mah Lazors (W)
Lazor centerpoints now track mouse cursor (Like Li Ming’s Magic Missiles)
Developer Comment: I’m not exactly sure where this Goblin keeps getting the hoards of gold he needs to bribe the Design team, but sure enough he has done it again. The changes to him started off as quality-of-life fixes but eventually evolved into something of a minor rework. Overall, we tried to even out the power level of a couple talent tiers (including his Heroics), while bringing in a swash of baseline changes in order to make him feel a bit more user-friendly. We realize his win rate is above average in certain MMR brackets (and game modes) and that this may be viewed as a substantial buff to him. However, we felt it was important to bring these changes to our players and are prepared to act quickly if any tweaks are needed.
Warrior Developer Comment: We’re currently doing a pass on our Warriors, and want to better separate those that are intended to be able to solo-tank for their team, and those who are better identified as bruisers. With Armor coming into the game, we also saw an opportunity to make our Warriors have unique roles for their team so that the strongest or most survivable few weren’t identified and always favored regardless of the enemy team composition. In this patch, we’ve taken a pass at both Arthas and Anub’arak to better embrace their roles as solo-Warriors for their team. They have both received significant changes, largely with the theme of adding control and/or survivability to their kits at the cost of damage. While we know that players enjoy putting out that DPS, we think this is a healthier direction for the game, and should make the decision of which Warrior to bring to a team more meaningful. We’re also hoping that this direction helps push against the trend of it being the correct choice to bring multiple Warriors to a team because some can bring both CC and survivability while also doing as much damage as our Assassins.
Anub'arak
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Stats
Spell Armor reduced from 25 to 20
Basic Attack damage reduced from 99 to 95
Abilities
Harden Carapace (W)
Shield amount increased from 300 to 315
Burrow Charge (E)
Cooldown reduced from 16 to 12 seconds.
Added functionality:
Targets hit by Burrow Charge have their Movement Speed slowed by 25% for 2.5 seconds.
Damage reduced from 107 to 96
Locust Swarm (R)
Damage reduced from 66 to 60
Healing reduced from 18 to 17
Talents
Level 1
Extended Spikes (Q)
Removed
Dampen Magic (Passive)
Removed
Assault Scarab (Passive)
Removed
New Talent: Resilient Scarabs (Trait)
Your Beetles have 50 Spell Armor
New Talent: Nerubian Armor (Passive)
Every 8 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds.
Level 4
Locust Needles (Passive)
Removed
Level 7
Shed Exoskeleton (W)
Moved to Level 4
New Talent: Subterranean Shield (E)
When you cast Burrow Charge, gain a shield for 5 seconds.
Leeching Scarabs (Passive)
Added functionality:
Also increases the damage of your Beetles by 20%
Level 13
Bed of Barbs (Q)
Moved to Level 4
Damage decreased from 46 to 23
New Talent: Acid Drenched Mandibles (Passive)
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 70% for 3 seconds.
Level 16
Blood for Blood (Active)
Removed
Epicenter (E)
Decrease cooldown reduction from 4 to 2 seconds
New Talent: Debilitation (E)
Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
Level 20
Hardened Shield (Active)
Removed
New Talent: Nullification Shield (Active)
Activate to gain 60 Spell Armor for 5 seconds.
Developer Comment: Anub’arak has received some baseline changes and talent tweaks to embrace his role as an anti-caster Warrior. New additions to his kit include a lower cooldown and slowing Burrow Charge, a buff to his Harden Carapace shield amount, and some buffs to his Beetle build. Understandably some players may be wondering why we lowered his Spell Armor when we want him to be an anti-caster, but we felt that 25 base Spell Armor was a little too pointed in countering casters as they have no real options to deal with it when it is on a hero baseline. By giving him these changes, we’re hoping to make him a more well-rounded Warrior while still filling a niche that previously did not exist in our game.
Artanis
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Abilities
Basic Attack
Reduced the period during which Artanis is locked in place during his Basic Attacks to be consistent with other Heroes with similar attack timings
Arthas
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Stats
Health increased from 2404 to 2524
Health Regeneration increased from 5.0117 to 5.2578
Basic Attack damage reduced from 99 to 95
Abilities
Frostmourne Hungers (Trait)
Now deals a bonus 99 damage when hitting enemies (is no longer based on his normal Basic Attack damage)
Death Coil (Q)
Heal increased from 238 to 262
Frozen Tempest (E)
Damage lowered from 26 to 20. Now slows enemy movement speed and attack speed by 10% per second, up to 40%. This now stacks over 4 seconds instead of 5.
Now functions as an aura (same as Lucio's Crossfade) when concerning Stuns and Silences
If Arthas is Stunned or Silenced, he will not be able to toggle Frozen Tempest on or off, but if it is active it will persist for the duration of the Stun or Silence.
Army of the Dead (R1)
Cooldown lowered from 100 to 80 seconds
Mana cost lowered from 100 to 80
Ghoul attack damage increased from 18 to 20
Ghoul Health increased from 960 to 1060
Talents
Level 1
Block (Passive)
Removed
Eternal Hunger (Trait)
New functionality:
!Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to 40
!Quest: Using Frostmourne Hungers on an enemy Hero permanently increases its damage bonus by 4
Frost Presence (W)
New functionality:
!Quest: Root 5 heroes to reduce the cooldown of Howling Blast by 2 seconds.
!Quest: After rooting 10 heroes, increase Howling Blast's range by 30%. Quest: After rooting 20 heroes, Howling Blast roots enemies on its path.
New Talent: Rime (Passive)
Every 5 seconds, reduce the next Hero Basic Attack by 60%. Stores up to 3 charges.
Level 4
Biting Cold (E)
Moved to Level 13
Frozen Wastes (E)
New functionality:
!Quest: After hitting enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed slows of Frozen Tempest last for an additional 1.5 seconds against enemy Heroes.
New Talent: Icy Talons (E)
Increase Arthas’ attack speed by 3% each time an enemy Hero is hit by Frozen Tempest for 1.5 seconds, stacking up to 60%.
Deathlord (Q)
Increase the range bonus on Death Coil from 25 to 30%.
Increase the cooldown reduction from 2 to 3 seconds.
Level 7
Immortal Coil (Q)
New functionality:
Bonus healing now applies to self-casting Death Coil.
Bonus healing reduced from 100 to 50%.
Icebound Fortitude (Active)
Reduced the cooldown from 40 to 35 seconds
Level 13
Trail of Frost (W)
Removed
Frigid Winds (E)
Removed
New Talent: Shattered Armor (W)
Enemy heroes rooted by Howling Blast have their Armor reduced by 15 for 4 seconds.
Frost Strike (Trait)
Slow increased from 40 to 50%.
Biting Cold (E)
New functionality:
Frozen Tempest does 12.5% increased damage per second to enemies, up to 50% bonus damage (over 4 seconds).
Level 16
Embrace Death (Q)
Added Functionality:
Now also affects the healing of Death Coil.
Level 20
Anti-Magic Shell (Active)
New functionality:
No longer provides 100 Spell Armor. Arthas now takes 0 damage from Spells instead and heals for 25% of the damage prevented.
Developer Comment: For a long time Arthas has walked the line between being a Bruiser and a tank, though it was always intended that he be more of a tank as opposed to a bruiser. With Armor in the game, we saw the opportunity to really embrace him being that slow approach of Death that he encapsulated so well in Wrath of the Lich King. Arthas’s crowd control capability and survivability have been significantly increased, and now he should really shine as the Warrior to bring if the enemy team has multiple Melee heroes or those who strongly rely on their auto-attacks. In return for his extra control in teamfights, his damage has been reduced. While he will not put out damage as quickly as before, his ability to kill enemies will now rely much more on how long he can keep them in his Frozen Tempest, as once they’re in it will be very difficult for them to escape without using some kind of mobility.
Cho
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Stats
Maximum Base Health reduced from 3528 to 2950
Health Regen reduced from 7.35 to 6.15
Abilities
Surging Dash (Q)
Cooldown reduced from 13 to 12 seconds.
Lowered maximum dash range from 12 to 10
Reduced full charge up duration from 8 to 4 seconds.
Times out after 5 seconds.
Consuming Blaze (W)
New functionality:
Ignite all nearby enemies for 5 seconds, dealing 30 damage per second and instantly healing Cho for 30 Health per target hit.
Attacks against ignited Heroes reapply the debuff (instant heal + refresh dot duration).
Rune Bomb (E)
Rune Bomb now continues its full path regardless of when or if Gall decides to detonate it.
Two-Headed Ogre (D)
Removed
New Trait: Ogre Hide (D)
While active Cho gains 25 Armor.
5 Second cooldown.
Effect is removed if Gall activates Ogre Rage.
Twilight Hammer (R)
Damage reduced from 156.25 to 150
Talents
Level 1
Surging Dash (Q)
Removed
Blazing Bulwark (W)
Removed
Fuel for the Flame (W)
New functionality:
!Quest: Kills empower Consuming Blaze’s Heal
!Reward: Every 5 Minions killed near Cho increases the heal of Consuming Blaze by 1%
!Reward: Every Hero killed near Cho increases the heal of Consuming Blaze by 2%
New Talent: Consuming Fire (W)
Consuming Blaze’s heal is increased by 150% against Heroic targets.
New talent: Absorbent Hide (D)
Increase all healing received by Cho by 15% while Ogre Hide is active.
Level 4
Runed Gauntlet (E)
Moved to Level 13
New functionality:
Basic Attacks against Heroes decrease the Cooldown of both your and Gall’s Heroic Abilities by .5 seconds.
Seared Flesh (Passive)
New functionality:
Each consecutive Basic Attack against an enemy Hero deals 20% more damage. Up to a 60% bonus.
This bonus lasts 5 seconds or until a different unit is attacked.
New Talent: Uppercut (Q)
If Surging Dash hits an enemy Hero, it also deals 7% of their max health in damage.
Level 7
Fire Eater (W)
Removed
I AM Hurrying! (Passive)
Removed
Power Surge (Q)
New functionality:
Each enemy Hero hit reduces the cooldown of Surging Fist by 4 seconds.
New Talent: Firestarter (W)
Reduce the cooldown of Consuming Blaze by 3 seconds.
Basic Attacks against Heroes reduce the cooldown of Consuming Blaze by an additional 1 second.
New Talent: Enraged Regeneration (D)
Cho’s Health Regeneration is increased by 200% while Ogre Rage is active.
Level 13
Surge of Stamina (Q)
Removed
Molten Block (Active)
Moved to Level 16
Runic Feedback (E)
New functionality:
Gall’s Runic Blast reduces the cooldown of Rune Bomb by 1 second for every enemy hit. This bonus is doubled against Heroes.
Level 16
Crippling Blow (Q)
Removed
Frenzied Fists (Q)
Moved to Level 13
New functionality:
Gain 75% attack speed for 5 seconds after using Surging Fist.
Twilight Veil (W)
New functionality:
Activate to triple the effect of Ogre Hide for 2 seconds (25 to 75 Armor). 30 second cooldown
If cast while Ogre Rage is active, instantly swap to Ogre Hide.
Surging Dash (Q)
New functionality:
Cho gains 150 Health per second and is unstoppable while Surging Dash is channeled.
Level 20
Favor of the Old Gods (R)
New functionality:
Upheaval roots all Heroes hit for 1.5 seconds
The Will of Gall (Passive)
Removed (from Cho)
New Talent: The Will of Cho (Trait)
Every takedown permanently increases the Armor of Ogre Hide by 2.
New Talent: Hour of Twilight (Passive)
Cho’gall’s death timer is reduced by 50%
Developer Comment: See comments for Gall.
Johanna
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Stats
+25 Physical Armor
Health reduced from 2451 to 2179
Health Regen reduced from 5.11 to 4.54
Talents
Level 1
Reinforce (Q)
Physical Armor reduced from 75 to 50
Level 4
Amplified Healing (Passive)
Removed
Level 13
Spell Shield (Passive)
Removed
Tyrael
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Stats
+15 Spell Armor
Base Maximum Health reduced from 2468 to 2296
Health Regen reduced from 5.14 to 4.78
Abilities
El'Druin's Might (Q)
Will now clamp the cast to the maximum range of the Ability
Talents
Level 4
Amplified Healing (Passive)
Removed
Level 13
Imposing Will (W)
Removed
Angelic Absorption (W)
Heal amount increased from 52 to 60
Level 20
Hardened Shield (Active)
Removed
New Talent: Nullification Shield (Active)
Activate to gain 60 Spell Armor for 5 seconds.
General
A number of typos and tooltip errors have been corrected across several aspects of the game.
A.I.
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Diablo: Fixed an issue that could cause the Unstoppable effect from A.I. Diablo’s Lightning Breath to persist for its full duration even if channeling was immediately cancelled after casting.
Art
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Kerrigan: The Countess Kerrigan skin now plays animations while Maelstrom is active.
Kharazim: There is no longer a pop in the Air Ally’s animations.
Nazeebo: Zombie Wall zombies will no longer create holes in the terrain when they die after choosing the Dead Rush talent.
Observer Mode: Excess Regeneration Globe visual effects will no longer appear for Observers and other neutral players while watching replays or custom games.
Battlegrounds
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Braxis Holdout: Fixed an issue causing Zerg melee units to crowd around enemy objects that were in the process of arming, such as Toxic Nests or Time Traps, rather than ignore them.
Cursed Hollow: Fixed a rare issue that could fail to provide players with vision of an active Raven Lord Tribute.
Haunted Mines: Pinging allied or enemy Goblin Sappers will now properly create “assist” or “kill” notifications in chat.
Try Mode: Destroying the opposing Fort will now correctly despawn Misha when Rexxar is set as the enemy Hero.
Try Mode: Toggle Cooldowns will now correctly reset Diablo’s Lightning Breath cooldown.
Heroes, Abilities, and Talents
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Azmodan: Damage dealt by the Sin's Grasp Talent will now correctly benefit from Ability Power gains.
Brightwing: Fixed an issue causing Emerald Wind to push enemies away from Brightwing’s current location rather than the original casting location.
Chen: Silence effects will no longer cause Purifying Brew to go on cooldown while Chen is Unstoppable during Wandering Keg.
Dehaka: Becoming targeted by Kharazim’s Divine Palm while affected by Dehaka's Contagion Talent will no longer cause Isolation’s model to persist indefinitely above the target.
E.T.C: Echo Pedal will now correctly deal damage to Doubloon Chests on Blackheart's Bay.
Kharazim: Fixed an issue that prevented shift-queuing Radiant Dash casts to allied Heroes.
Gul'dan: Drain Life can now be properly cast when Gul’dan has 0 mana.
Gul'dan: Fixed an issue that could cause Ruinous Affliction’s damage bonus to be applied on Echoed Corruption’s fourth consecutive strike against a target, rather than the third.
Malfurion: Learning Lunar Shower will no longer cause portions of Druid of the Flame Malfurion’s Moonfire visual effects to fail to generate.
Medivh: Entering Raven Form should no longer clear shift-queued Movement commands.
Nazeebo: The targeting indicator for Plague of Toads will now visually increase in size after learning Thing of the Deep.
Ragnaros: Vehicles piloted by Ragnaros will no longer benefit from Resilient Flame.
Ragnaros: Fixed an issue in which Empower Sulfuras would not benefit from Hand of Ragnaros when killing a secondary Heroic target.
Ragnaros: Casting a displacement Ability that pushes Ragnaros out of channeling range for Molten Core will no longer cause Ragnaros to become unresponsive.
Rexxar: Misha will no longer ignore orders to use a Healing Fountain when Rexxar is only missing Mana.
Rexxar: Fixed an issue causing Spirit Swoop to deal bonus damage to Mercenaries after learning Bird of Prey.
Samuro: Critical Strike's cooldown will no longer be paused while Samuro is dead.
Samuro: After learning Illusion Master, selecting a Mirror Image just as it dies will now correctly reselect the real Samuro.
Stitches: Casting Devour will no longer cause floating Talent Quest progress icons to appear before Stitches learns Savor the Flavor.
Tassadar: Fixed an issue that could prevent Archon from refreshing Dimensional Shift’s cooldown.
The Lost Vikings: Olaf will no longer Charge destroyed Structures.
Tyrande: Fixed an issue that prevented enemies from seeing Starfall’s area of effect indicator when it was cast inside of Brush or Vents.
Valeera: Shift queuing movement commands followed by a Hearthstone or Mount command will no longer break Stealth before channeling begins.
Valeera: Stitches’ Putrid Bile will no longer cause a red “revealed” icon to appear over Valeera’s nameplate while she is inside Smoke Bomb’s area of effect.
Varian: The cooldown for Victory Rush will no longer be reduced when nearby enemy Structures are destroyed.
Zarya: Damage that occurs just before Zarya’s Barrier breaks will now correctly grant her energy.
Sound
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Artanis: Allies will no longer hear Artanis’s death voiceover globally.
Voiceover: Fixed an issue in which an excessive number of left-clicks were required in order to play certain Hero voiceover lines.
Medivh: Will now play his Ready voiceover when locked in during draft selection.
User Interface
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Kerrigan: Fixed an issue in which Essence for Essence would always follow the player’s global Quick Cast settings.
Lunara: Changing Lunara's Skin selection during draft mode will now correctly update her draft portrait.
Hero Select: Tyrande will now appear in the list of available Heroes when “Hearthstone” is used as a search term during Hero Select.
Observer Mode: The Follow Player Camera hotkey (C) will now correctly follow the selected player while observing a match or watching a replay.
Observer Mode: The Quick View Player hotkey (V) will now limit the Observer’s vision to the selected player as long as it is held down.
Score Screen: Echoed Corruption’s Talent Quest will now correctly appear complete on the Talents tab at 40 stacks rather than 35.