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Are jumping marines used for anything other than scouting? Never see much of them
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what do you mean jumping marines?
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On July 01 2012 13:20 iamperfection wrote: what do you mean jumping marines? + Show Spoiler +
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ALLEYCAT BLUES49042 Posts
On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them
they were nerfed into oblivion after the first major LAN event after the release.
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On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them not really, i think they were supposed to be a harassing unit but they were nerfed because they were too powerful and now they only really have use as a scouter early game or for wierd Boxer builds.
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On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them Nope, never
Back in the day, though, lot's of terrans would cheese with them and make 2-3 and raid the workers
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Haha one one one again! hahah
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On July 01 2012 13:20 sc2superfan101 wrote:Show nested quote +On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them not really, i think they were supposed to be a harassing unit but they were nerfed because they were too powerful and now they only really have use as a scouter early game or for wierd Boxer builds.
Because reapers are so rare if you catch your opponent off guard and get a few worker kills if you are lucky. They are so fragile and take ages to build so you only every build 1-2 for early map control and scouting.
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On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them
Is it really that difficult to call the unit by its given name?
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On July 01 2012 13:20 BLinD-RawR wrote:Show nested quote +On July 01 2012 13:19 X10A wrote: Are jumping marines used for anything other than scouting? Never see much of them they were nerfed into oblivion after the first major LAN event after the release. To expand on this, MorroW used reapers to great effect in a 5-rax reaper build that built just reapers and pretty much raped zerg since their numbers went up way too fast. This was a TvZ build that got nerfed by making rax require depot to build and taking the speed upgrade for reapers higher up in the tech tree.
I'd like to see how 6-range queens would fare against old age reapers
Oh and Idra bitched a lot about this build in said finals, he got crushed by MorroW pretty badly
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Kal blue toss 1 oclock Bogus red terran 7 oclock
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ALLEYCAT BLUES49042 Posts
On July 01 2012 13:25 X10A wrote: Bogus vs Kal
bogus knows how to TvP in SC2 quite well, this should be good.
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Gate->gas Rax->gas Bogus being cute with his depot, lowering and raising it CC upgrading Core started
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CC started for Bogus at his nat Marine going to ward off the scouting probe Nexus started, almost gets blocked by Bogus
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Two more rax being added imbagates being researched second gas for Kal, double gas for Bogus imbagates not getting time warped that much
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