|
Dakota_Fanning
Hungary2333 Posts
BWHF Agent's hacker database is the most rapidly growing Starcraft hacker database. It already has more than a thousand hackers, and the number of montly reports grows almost exponentially (even with so few authorization keys given out). You can see the online hacker database here: http://94.199.240.39/hackerdb/hackers You can check out the statistics of the database and reports: http://94.199.240.39/hackerdb/hackers?op=sta
The long awaited feature is here: BEFORE game starts, you can check if players in the game lobby have been reported to the BWHF hacker database. BWHF Agent continues to remain legit by Blizzard's terms (it still doesn't read or modify Starcraft's memory) and continues to remain open source (both the client Agent and the hacker database server).
Whenever you want to have the players checked, just press 'Print Screen' (or 'PrtScn') on your keyboard in the game lobby. All players being in the same game will be automatically checked, and if any of them has been reported before, you will hear sound alerts indicating the reported players. You can decide what to do about it (kick/ban players, leave the game or go along with it). The player names are read from the screenshot saved by Starcraft, so be sure you move your mouse out of the way (so it will not overlay players' name).
Changes in the new 2.20 version since 2.00:
-A new Player checker tab where you can enable checking players in the game lobby BEFORE game. If players in the game lobby has already been reported as hackers, you will get an alert sound indicating the slots of the hackers you're in the same game with. For example: "hacker at slot 3". This check is implemented in a way that BWHF Agent still remains legit, BWHF Agent obtains the player names WITHOUT reading Starcraft's memory (uses image processing and text recognition)! A local cache of the hacker list is kept in the Agent's folder which is automatically updated in an interval of your choice or at will at anytime. The player check will conform to the gateway set in you autoscan tab and to the reported gateways of the hackers.
-On the Player checker tab you can choose your own extra list of players who you want to check whether they are in the same game as you. You can use this list to enumerate players who you think hack or you don't want to play with or you just want to remember them but they are not int the BWHF hacker database. The format of the custom player list file is very simple: every line contains a player, the line starts with a number identifying the gateway and after that the player name separated with a comma. Valid gateways are: 0-USEast, 1-USWest, 2-Europe, 3-Asia, 4-iCCup, 5-Other
-Autoscan now reads out loud the hackers' colors and races, so you will know who hacked in your last game without switching (alt+tab) to BWHF Agent. For example: "hacker blue protoss".
-Added 2 new buttons to the Replay search tab: Save result list and Load result list. With these buttons you can create your own quickly accessible replay lists like tournament replays, replays of a specific player, a list with all your replays etc. After loading a list, you can filter it, export replays, open on charts etc. The saved replay list is a single tab separated list, you can open it with Excel for example to do whatever you want with it.
-Added a new 'Append results to table' setting to the replay search tab. If this is checked, the search result will simple be added to the table, the previous result will not be cleared. If search fields are not changed, all selected replays will simple be added to the previous results.
-New setting on the general settings tab to set the default replay lists folder.
-New setting on the general settings tab to select a program to view/edit files.
-Added a new 'View entire log' button to all tabs which have a log text area. This button opens the proper log file in the editor set in the general settings tab.
-If updates are available, the window icon and the tray icon is changed to a blue pill image.
-Some other minor bug fixes.
Screenshots: http://code.google.com/p/bwhf/wiki/Screenshots
BWHF Agent home page: http://code.google.com/p/bwhf/
|
|
CA10824 Posts
wow this is actually really amazing lol
|
I don't understand. How is the list of these "hackers" made?
|
Dakota_Fanning
Hungary2333 Posts
On April 21 2009 18:14 houseurmusic wrote: I don't understand. How is the list of these "hackers" made?
BWHF Agent is a hack scanner too. The BWHF hacker database contains the hackers that were reported by this program. You can run this program in the background while you play, and after each game it automatically scans your last replay for hacks. If it finds any and you have a valid authorization key, it can autoreport the hackers to the BWHF hacker database. Everything is automatic, you just have to run it.
|
|
Rofl East.
This is fucking baller, took 10 years to reach this.
EDIT: I really want a key ):
|
I love your program because sometimes it feels like im playing a hacker and then it's neat to be able to check it out..
But I don't believe that the database of hackers will prevent hacking all that much. I mean im sure that the guy nicked "g345" can figure out a new nickname and start fresh if he feels busted =)
|
Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS
|
Dakota_Fanning
Hungary2333 Posts
On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS
No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.
|
Dakota_Fanning
Hungary2333 Posts
On April 21 2009 18:31 Patriot.dlk wrote: I love your program because sometimes it feels like im playing a hacker and then it's neat to be able to check it out..
But I don't believe that the database of hackers will prevent hacking all that much. I mean im sure that the guy nicked "g345" can figure out a new nickname and start fresh if he feels busted =)
True. But you can eliminate this problem by not playing with players having 0-0-0 record. Any non-hacker has an account with a few hundred games on it at least. New accounts usually just want to hack, even if you can't prove it.
|
|
|
On April 21 2009 18:43 Dakota_Fanning wrote:Show nested quote +On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program.
it does not interact with StarCraft? *hehe*
|
oh man this is awesome. finally broodwar gets something to really deter the mass hackers
|
Great job! Very creative. wait I just peeked at those screenshots.. sweet stuff
|
This is so cool, stuff like this being made ten years after the game comes out. SC has the best community EVAR!
|
On April 21 2009 20:38 WhuazGoodNjaggah wrote:Show nested quote +On April 21 2009 18:43 Dakota_Fanning wrote:On April 21 2009 18:40 EscPlan9 wrote: Does this have any conflicts with Chaos/ADV? Sounds interesting!
Also lulz worthy... last time I played Phantom BGH, I was maxed out with fully upgraded scouts and NO ONE ATTACKED YET so I killed the player closest to me. He starts spamming the network latency at a ridiculous pace, obviously automated. We all start laughing that he's using a hack in a UMS game, then he does a drop hack. lol hacking in UMS No whatsoever. BWHF Agent can be run with any launcher. It does not interact or conflict with Starcraft or any other program. it does not interact with StarCraft? *hehe* Yes. It doesn't need to. If I got it correctly the hack database program checks the replay for hacks. It doesn't check the starcraft program files but only the saved replay file. Like BWChart - it doesn't interact with starcraft but with the replay files.
That's a very nice program, cool.
|
hopefully the hackers wont do something like ddos your hacker database servers, or create false reporting clients ...hm just had a neat thought about this: to prevent those things from happening tl.net gg.net sc2gg and other community sites could contribute to this by mirroring the hacker database, so that the client could check multiple databases in case some were corrupted/down from ddos
and about the false reporting client problem: i guess that will solve itself as soon as enough ppl have the program cuz then if a hacker reports legit players as a hacker, its very probable that an analysis of the same replay is reported by a 'clean' client (i dont know exactly how you are storing the hacker data, but i suggest to include the replays associated with the report into your database, if you arent doing that anyways yet, that is, thus defeating the threat of 'hacked' bwhf clients)
anyways thx a lot
keep up the good work
|
Wouldn't someone just get mad for losing and report someone for hacking?
|
|
|
|