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How do I stop zerg from taking the whole map?

Forum Index > Brood War Strategy
Post a Reply
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
December 30 2008 02:04 GMT
#1
I play protoss and everytime I fight zerg, they just always take the whole map and there's nothing I can do about it.

This particular zerg I played today wasn't even that good. I can't count how many times I killed his army but he just keeps making more. It's so frustrating!

Things I noticed:

-He had higher apm (but apm means nothing anyways)
-I could have had better macro (but I had to micro)

http://screplays.info/files/153825283/WillzlingvsJesuSatan.rep
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 30 2008 02:11 GMT
#2
why not go for the zeal/archon timing push thats become so popular in the proleagues?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
FreeDoM[YA]
Profile Blog Joined July 2007
Canada855 Posts
December 30 2008 02:12 GMT
#3
Keep scouting with patrol-zealots, observers and such and just keep macroing over and over again

Also if you win a battle go after any expansions and take expansions of your own too
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2008-12-30 02:19:39
December 30 2008 02:17 GMT
#4
On December 30 2008 11:04 tdotkrayz wrote:
-He had higher apm (but apm means nothing anyways)


Sorry to disillusion you, but when your opponent has over three times your apm and he's not holding down a hotkey or something just as stupid, it does matter.

Scout more, play faster, play more often so you can "feel" when it's time for the zerg to take another expansion. Then prevent expansions with your units. Killing zerg expansions is a lot easier if you get to them before they're up and running. Scout like a madman.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2008-12-30 02:27:56
December 30 2008 02:27 GMT
#5
Well, you opened 2gate vs. the zerg's 12hatch, and so you started off at a disadvantage, especially since you two were cross positioned. You further solidified your disadvantage by not inflicting any sort of damage to the zerg. Just 5 minutes into the game you were quite behind, and there hasn't even been any sort of combat. It just makes no sense for a protoss to 2gate and just let his zealots sit around doing nothing. If you 2gate, you have to press into the zerg. A decent zerg will repel a 2gate with a 12hatch, but you can gain an advantage or just outright kill the zerg if he micros poorly or makes some bad decisions.

Why did you build cannons where you did at the nat? The placement makes NO sense.

I'm just not going to finish watching the replay. Besides the simple and easy answer and excuse of "need to macro better", you need to understand opening builds, which you don't. It wouldn't be an overstatement to say that you already lost the game 4 minutes in.
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
December 30 2008 02:58 GMT
#6
harrassing + scouting
ἡ τῆς Νεμέσεως τάξις
Lurgee
Profile Blog Joined April 2008
Australia252 Posts
Last Edited: 2008-12-30 03:05:52
December 30 2008 03:02 GMT
#7
Throw your army at his expansions as they go up.
Harrass the zerg's econ
Macro and just try and match expos.

If you kill a z's army, you can take an expo or kill one of theirs (Usually).
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 30 2008 03:05 GMT
#8
mass scouts after he has 3 bases
..and then I would, ya know, check em'. (Aka SpoR)
naonao
Profile Blog Joined November 2008
United States847 Posts
December 30 2008 03:10 GMT
#9
On December 30 2008 12:05 CharlieMurphy wrote:
mass scouts after he has 3 bases

I thought DAs were better...... thats why ive been losing D:
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 30 2008 03:11 GMT
#10
Don't let him have it. If ever he gets them, destroy it...just place obs all over the place.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 30 2008 04:45 GMT
#11
If you see him taking map dominance add more gateways and go for a huge push moving from expansion to expansion. Another good build is the Sair/DT build because it is designed to shut down expansions.
Hi.
Duke
Profile Blog Joined May 2006
United States1106 Posts
Last Edited: 2008-12-30 04:50:59
December 30 2008 04:50 GMT
#12
On December 30 2008 11:27 koreasilver wrote:
Well, you opened 2gate vs. the zerg's 12hatch, and so you started off at a disadvantage, especially since you two were cross positioned. You further solidified your disadvantage by not inflicting any sort of damage to the zerg. Just 5 minutes into the game you were quite behind, and there hasn't even been any sort of combat. It just makes no sense for a protoss to 2gate and just let his zealots sit around doing nothing. If you 2gate, you have to press into the zerg. A decent zerg will repel a 2gate with a 12hatch, but you can gain an advantage or just outright kill the zerg if he micros poorly or makes some bad decisions.

Why did you build cannons where you did at the nat? The placement makes NO sense.

I'm just not going to finish watching the replay. Besides the simple and easy answer and excuse of "need to macro better", you need to understand opening builds, which you don't. It wouldn't be an overstatement to say that you already lost the game 4 minutes in.


^^^^^^ THIS


The zerg took the map because you didn't give yourself the tools to stop him
iloveoil
Profile Joined June 2008
Norway171 Posts
December 30 2008 17:46 GMT
#13
do this instead of 2gate:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=84601

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