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Bunker RUshed

Forum Index > Closed
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KameZerg
Profile Blog Joined May 2007
Sweden1778 Posts
September 30 2007 07:59 GMT
#1
What if a bunker rush is successful and takes out your hatchery? What build/units should you go?
asdasdasdasdasd123123123
yubee
Profile Blog Joined May 2006
United States3826 Posts
Last Edited: 2007-09-30 08:09:24
September 30 2007 08:08 GMT
#2
please use the search function, post a replay, and put some effort into your OP or this will be most assuredly closed without answer.

and read this http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=60030
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
September 30 2007 09:14 GMT
#3
I'll answer the original question:

F10-e-s-q

If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base.
日本語が分かりますか
Dromar
Profile Blog Joined June 2007
United States2145 Posts
September 30 2007 11:03 GMT
#4
On September 30 2007 18:14 NovaTheFeared wrote:
I'll answer the original question:

F10-e-s-q

If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base.


I agree. If terran takes out your hatchery, you're pretty much done.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 30 2007 11:47 GMT
#5
There's diffrent approaches. If you manage to kill his push you aren't that much behind as long as you didn't waste any drones trying to save the hatch.

Kill the bunker and then retake your exp. You might have to play a ling heavy opening as your creep will be very late at the exp. Otherwise, try to play normally.

Here's a rep: http://download.yousendit.com/EE868CD616EE9DFC
savior vs nada on r-point. I belive it's 1.14, could be 1.13 too though.

However, if you try to use your drones to save the hatch but fails the game is almost over. I'd go for some type of all-in build as a last effort trying to catch my opponent offgaurd.
Even a broken clock is right twice a day
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
September 30 2007 15:41 GMT
#6
muta would be in too low of numbers off of one base, so you definitly need lurkers and to retake the expo as fast as you can, but at the same time i would usually try to gain a tech edge as soon as i could if i lost my expo, meaning i would lair before i expo'd again, get lurkers adn try to contain him while putting pressure on him with lings to make sure he doens't expo, the lurkers will be the main contain unit there so you can establish 1-2 more gas expo's. but this revolves around playing low eco for a little while, becuase you need to compenstate with agression for what you fell behind in. That's atleast what i would usually do, but i play an agressive style anyway so bunker rushes don't really work against me because i usually open with a 9 or 12 pool.

If you play on ladder you shouldn't really 12h 11pool much, it's too vounerable to cheese, theres plenty of viable builds. I like being agressive but if you rmore of a passive player i'm not sure how you would go about this, i think it would still need to do ling until lurker contain otherwise your just being risky. Hope i helped
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
September 30 2007 15:42 GMT
#7
oh and muta's are bad in that situation unless your JulyZerg. If you can micro like that 1 muta is all that's necessary, but i'm judging off the average skill level and since you made a thread about how to stop a bunker rush i think lurkers are a better choice for you.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
September 30 2007 15:47 GMT
#8
gg out. =/ it is the best way lol
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 30 2007 16:05 GMT
#9
Get speedlings, pull drones and run past his bunker and own his main!
Trucy Wright is hot
Try
Profile Blog Joined August 2007
United States1293 Posts
September 30 2007 16:12 GMT
#10
On October 01 2007 01:05 Purind wrote:
Get speedlings, pull drones and run past his bunker and own his main!


like that Julyzerg vs Nada Game XD.
. Pull this shit off and you'll never fear a bunker rush again.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2007-09-30 17:51:24
September 30 2007 17:49 GMT
#11
On October 01 2007 01:12 Try wrote:
Show nested quote +
On October 01 2007 01:05 Purind wrote:
Get speedlings, pull drones and run past his bunker and own his main!


like that Julyzerg vs Nada Game XD. http://www.youtube.com/watch?v=acfcIY3lt7M. Pull this shit off and you'll never fear a bunker rush again.


That does work, although you'll need to have JulyZerg micro to pull shit like THAT off -_-;;;

You really don't have much choice than that; you lost a huge investment early game and I think to pull back from that is to either go JulyZerg style and bum-rush him with Zerglings and Drones or hope he makes a whole shitload of mistakes after he gets cocky and thinks he's won already.

Those choices, or Alt+Q,Q

edit: OP, you can use some work with making a better thread starter.

Holy crap I'm a DT now :D
^-^
Snet *
Profile Blog Joined September 2006
United States3573 Posts
October 01 2007 01:19 GMT
#12
Man that video is great
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2007-10-01 02:13:39
October 01 2007 01:20 GMT
#13
Hmm, shouldn't Chill be changing the topic title to "[H]Bunker Rushed"?

edit: Typo -_-

It was "bunked rushed" originally hahaha
^-^
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
October 01 2007 06:17 GMT
#14
On September 30 2007 18:14 NovaTheFeared wrote:
I'll answer the original question:

F10-e-s-q

If the bunker kills your hatchery you lose the game. If you cancel sometimes you can build it at your ramp and try to fight, at a severe disadvantage, with speedling -> lurk off 1 base.


Alt+q+q is faster and easier isn't it? At least it's what I use.

As for the topic. You should obviously pull drones and lay down on average 2 creeps+lings as soon as possible to defend the rush. If you do this and fail you're probably screwed unless the terran brought and lost a ton of scvs. If for some reason you know you won't be able to defend it you can cancel the hatch and 2 hate in your base. You won't be in a great position but it's better than losing the hatch altogether.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 01 2007 06:41 GMT
#15
Don't give advice to such shitty threads. This is the reason why they keep spawning.
But Garimto was always more than just a Protoss...
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
October 01 2007 13:13 GMT
#16
On October 01 2007 15:41 Aphelion wrote:
Don't give advice to such shitty threads. This is the reason why they keep spawning.
Moderator
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