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Titanic Mini Mafia!

Forum Index > TL Mafia
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1 2 3 4 5 19 20 21 Next All
exarezee
Profile Joined July 2013
United States423 Posts
July 26 2013 20:18 GMT
#59
/in
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 01:16 GMT
#96
Why in the world would you lynch a lurker day 1? smh

Furthermore why would you propose to lynch a lurker at the start of the game? smh some more.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 01:56 GMT
#105
This talk of lurkers is really confusing me. I mean, we SHOULD all know better than to do this. Why is this even being discussed? If someone falls for the "trap" it's mostly due to naivety than anything else. I think we should move the discussion along.

As I have not played with you guys before, it is difficult to make tonal reads on Day 1. I already find a few people scummy: koshi and paperscraps. But this is only a slight lean, as i realize some people just post more "scumlike" than others.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 02:26 GMT
#108
We're obviously not going to lynch a lurker Day 1. To do so would be a terrible play on the collective town's part. If we assume that it's a bad play to lynch a lurker, why are we discussing it? Do you want me to elaborate on why lynching a lurker is bad?

I said I have a slight scum read based on gut instinct and feel. I bunch this together into tonal reads. But like I said, it's very slight as I have not played with the players before. There is no need for me to start throwing evidence on people at the beginning of Day 1 (to be exact there is little evidence). My posts have been much better than some of the fluff already being made. I mean, I can go into more detail why I think koshi and paperscraps have posted more scumlike than others who have posted...but that post can wait.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 02:31 GMT
#111
@Oatsmaster

The "trap" is for people to bait others into saying that lynching a lurker is a good play (when it is absolutely terrible).

The 1st problem with "lurkers" is that you don't know if somebody is actually lurking or just not on the thread in the game. Secondly, there is no direct correspondence between lurkers and scum. The town has only a limited number of lynches. These need to be used wisely and not used on someone who is not posting. 0 information is garnered by lynching someone who has no posts.

But to answer your question, I do not like it when people don't post. But what can you do? .
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 02:35 GMT
#117
@FirmTofu

I'd rather wait until more posts are made. I think only 6 or 7 of the players in the game have posted so far.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 02:44 GMT
#124
On July 27 2013 11:42 VayneAuthority wrote:
Show nested quote +
On July 27 2013 11:41 FirmTofu wrote:
Vayne, can you start playing the game sometime soon?


im getting towncred from oats, dont worry


you're about to get voted by firmtofu. u can't lean town without explaining.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 03:03 GMT
#133
LOL well played oatsmaster if he's scum. I won't be voting him anytime soon. His posts are not careful or calculated at all. I mean could be super scum meta...but I'll just put him in the clueless villager category for now.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 03:07 GMT
#137
On July 27 2013 11:41 Paperscraps wrote:
Lets all BW and murder this guy!

##Vote: exarezee


I mean, this looks really forced doesn't it? You start the thread appearing to be helpful, answering a few questions, etc. etc. Come back in a few, and this is your post?
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 03:09 GMT
#138
On July 27 2013 12:05 Oatsmaster wrote:
Show nested quote +
On July 27 2013 12:03 exarezee wrote:
LOL well played oatsmaster if he's scum. I won't be voting him anytime soon. His posts are not careful or calculated at all. I mean could be super scum meta...but I'll just put him in the clueless villager category for now.

Im hurt.
I still dont understand your reluctance to lynch lurkers man, what if every active player looks town?


We have limited lynches. There is no evidence to support that lurkers are more likely scum than town. If we think both player A and player B both have the same chance to be scum, but player B has interactions with way more people...we want to lynch player B right?
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:00 GMT
#140
On July 27 2013 12:43 Paperscraps wrote:
Im just going to lurk for the rest of the day, since exarezee has deemed lurkers unlynchable. It is a full proof strategy guys. If you are mafia, just lurk from now on. You won't get lynched.


um your goal if you are a townsperson is to help the town find the scum. not to avoid getting lynched.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:09 GMT
#142
@Oatsmaster

so you would lynch a lurker over someone you think is scummier? I don't get it.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:23 GMT
#144
I'm getting more and more distressed by paperscrap's posts. He starts off posting ok and it is just deteriorating.

On July 27 2013 09:32 Paperscraps wrote:
Ok, so no one has died yet right? I was a little thrown off by the Night 0.0 and Night 0.1.

LYNCH ALL LURKERS, MUAHAHAHAH.


Pretty generic 1st post. I assumed when he said to lynch all lurkers it was a joke.

On July 27 2013 09:55 Paperscraps wrote:
Show nested quote +
On July 27 2013 09:40 FirmTofu wrote:
To all of you that are out there...

Do you think policy lynching a lurker day 1 is a good idea? Why or why not?



Lurkers are liabilities later in the game. I don't have a problem with taking them out sooner, rather than later. If you are stuck in a potential mylo/lylo situation with a lurker, it is no fun. Of course, if some one is overly scummy we should lynch them first.

Day 1 lynches are always interesting though. It is hard to get solid reads and judge interactions between players.


2nd post. A pretty safe post leaving himself wiggle room. Says he doesn't mind voting a lurker because they are a libability later in the game. True, but it's more of a liability to lose the game before we get to late game. Backs it up that it's hard to get a read...reinforcing his idea that it's not a bad idea to lynch a lurker.

On July 27 2013 10:38 Paperscraps wrote:
Show nested quote +
On July 27 2013 10:01 Oatsmaster wrote:
We should lynch the lurker with the least posts. Koshi is clearly not one of them. Clearly.

So Paperscraps, why is Day 1 hard to get solid reads as opposed to other days?


As in any other game of limited information. Day 1 has the least amount of material to draw from and thus is harder to deduce a solid fos. As the game progresses and people are pushed off the boat, you can begin to seem "teams" form and motivations for lynches and kills.

Show nested quote +
On July 27 2013 10:33 Stutters695 wrote:
On July 27 2013 09:55 Paperscraps wrote:
On July 27 2013 09:40 FirmTofu wrote:
To all of you that are out there...

Do you think policy lynching a lurker day 1 is a good idea? Why or why not?



Lurkers are liabilities later in the game. I don't have a problem with taking them out sooner, rather than later. If you are stuck in a potential mylo/lylo situation with a lurker, it is no fun. Of course, if some one is overly scummy we should lynch them first.

Day 1 lynches are always interesting though. It is hard to get solid reads and judge interactions between players.

So basically you don't have a stance on it?


Show nested quote +
On July 27 2013 09:32 Paperscraps wrote:
...LYNCH ALL LURKERS, MUAHAHAHAH.


##Captain: Captain Jack Sparrow

Also, anyone want to make out in a town car with me?



So he knows that we need interactions between the dead and alive to figure out this game. How does he still advocate lynching a lurker? It is basically a waste of a day to lynch someone with few to no interactions. Have the vigilante shoot them for crying out loud or force the scum to night kill them.

On July 27 2013 11:41 Paperscraps wrote:
Lets all BW and murder this guy!

##Vote: exarezee


Leaves for a bit then comes back with this. I've thrown him the softest of scum leans and he comes back with a 1 liner. Notice how none of his previous posts have been similar to this at all.

On July 27 2013 12:43 Paperscraps wrote:
Im just going to lurk for the rest of the day, since exarezee has deemed lurkers unlynchable. It is a full proof strategy guys. If you are mafia, just lurk from now on. You won't get lynched.


This is just terrible on so many different levels. I'm not even sure how to interpret this. It makes you look scummy at worst or a useless townie at best. I have absolutely 0 idea why you would post this if you were a townsperson.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:24 GMT
#145
On July 27 2013 13:11 Oatsmaster wrote:
Show nested quote +
On July 27 2013 13:09 exarezee wrote:
@Oatsmaster

so you would lynch a lurker over someone you think is scummier? I don't get it.

I would lynch a lurker if he is the scummiest dude in the thread.

Why are you insisting that we must lynch a relatively active player?


Never have I said we must lynch a relatively active player? Can you show me where I say this? However, the idea that we MUST LYNCH a lurker is absurd and bad. If someone with low post count is deemed the best lynch candidate, then lynch him. But not because of his low post count.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:26 GMT
#147
##Vote: paperscraps
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:29 GMT
#150
How in the world does low post count = scummy. I really don't get it. Is that the trend on this site or something?

Because if that is the case...the scum players are god awful and have no idea how to adapt.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:33 GMT
#154
On July 27 2013 13:30 Oatsmaster wrote:
Also, generally on average scum post less than the average townie.


I don't think this is the case unless the player is really bad. I don't think we want to assume some player is really bad.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:36 GMT
#157
On July 27 2013 13:30 Oatsmaster wrote:
Show nested quote +
On July 27 2013 13:29 exarezee wrote:
How in the world does low post count = scummy. I really don't get it. Is that the trend on this site or something?

Because if that is the case...the scum players are god awful and have no idea how to adapt.

How in the world does "insert scummy post" always = scummy?

Where did you play before?
Also, if a dude posts 15 pages or more as town often, and posts 4 pages here, is he likely scum?


I've played several hundred games on the 2+2 poker forums.

Yes, I agree with you that if u know someone posts 15 pages as town and 4 as scum, and he posts 4 pages and not 15...then he is likely to be scum. However that does not fall under your plan to lynch all lurkers. I will also say that this player is a really bad scum player and needs to learn to post 15 pages like he does as town.

I'll take your example to the extreme. Let's say a guy posts 15 pages as scum and 4 as town, and he posts 4, You still want to lynch him?
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:43 GMT
#161
I don't like captain jack's vote on oat either, but i thought that vote was made in a joking manner.
exarezee
Profile Joined July 2013
United States423 Posts
July 27 2013 04:45 GMT
#162
I do agree that extended fluff and roleplay make people's role to decipher much more difficult. Especially when they use it to metagame their scum games as well.
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