• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:30
CET 06:30
KST 14:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13117 users

CatZ CC first counter - a closer look at the build

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 8 Next All
Khaldor
Profile Joined March 2008
Germany861 Posts
May 22 2013 02:21 GMT
#1
The build was mentioned on Meta, CatZ send me a few replays to have a closer look at the build. Enjoy!



Cheers, Khaldor
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
iyasq8
Profile Joined December 2012
113 Posts
May 22 2013 02:35 GMT
#2
Awesome i really wanted that build !!! ty!
Piece
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 22 2013 02:38 GMT
#3
Just a bit of theory crafting against this...

On maps like the first game, it should be possible to choke the natural with CC and rax to block off Ling reinforcements, which seems like it would change a lot of the early posturing (could also long distance mine from natural like this).

More importantly, it seems like the first marines should be intercepting the two drones, because the spine crawlers are really the only thing allowing you to hold that proxy-hatch (without saccing all of your economy). Not sure how the timings would work out, but it seems like the first two marines should block the drones indefinitely, which gives you time to get a bunker up and at least 4 marines before Lings reach dangerous numbers.
Average means I'm better than half of you.
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
May 22 2013 02:43 GMT
#4
Haha, I like it. Catz has given me something to add to my arsenal against CC first. I feel like a terran should instantly get a stargate + tech lab to wipe the creep out ASAP compared to using scans. Idk if I'll feel comfortable with what the terran can follow up with.
Death comes in many forms
PanzerElite
Profile Joined May 2012
540 Posts
May 22 2013 06:41 GMT
#5
If this is going to happen a lot on ladder, just 11/11 every zerg.
Magus.421
Profile Joined November 2011
France159 Posts
Last Edited: 2013-05-22 07:15:05
May 22 2013 07:14 GMT
#6
On May 22 2013 15:41 PanzerElite wrote:
If this is going to happen a lot on ladder, just 11/11 every zerg.


You can also do a reaper opening. Or a 1 rax expand (because reaper opening on a 4 spots map is not very good).
No whine, just play.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-05-22 07:40:12
May 22 2013 07:16 GMT
#7
I have been doing a different variation of this. I make the hatch, then cancel into an evo on the 3x2 creep leftover, because smart terrans check before they open the doors and often build bunker etc. The hatch cost 350 for the drone (not factoring mining time lost which is 40mins per min.) and the hatch cancel into evo is much cheaper (75 for cancel, 75 for evo, and 50 for drone = 200) and the terran will kill it and usually take some damage from the broodlings, or even have the door open so you can get some scouting with them before they die. It will delay by at least a minute.



Another reaction in response to CC first, is just hatch cancel in a random place and make a pool on the 3x2. The opponent will see no pool in your main and no expansion and assume you proxy hatched or naked expo some random place. or they will see you hatch late (if they notice) and just assume you are bad or something.


PS- Also, a key point that i don't think was addressed in the video is letting the scv take a swing at you before you are about to plant the hatch. The attack animation slows the scv enough to give you a big enough gap to drop the hatch if he is chasing you. And btw, you don't have to place the hatch exactly on the spot where he is going to CC, it just has to be partially covering. This may help in defending from certain ranges on specific maps, as well as creep spreading closer to his ramp or whatever.
RIP SPOR 11/24/11 NEVAR FORGET
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-05-22 07:23:29
May 22 2013 07:22 GMT
#8
I feel like this is a great reactionary counter to high ground cc first, and should force Terran to scout after depot and make sure no early pool is going down and cc first on the low ground if they're determined to CC first.

It's also possible to hold by going 2 rax after CC and bunker-ing the hatch.
In Somnis Veritas
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2013-05-22 07:30:32
May 22 2013 07:28 GMT
#9
yeah this is annoying but everytime i faced this style i always win with a hard mech all-in, because he will delay your CC from landing etc but on the other side he will loose his hatchery and production capabilities and you can just take another mineralline (like near the rocks on akilion).

and if you go cc first on the highground just check your nat if something like this is comming and place a bunker to hit the hatchery and you will be fine.

If you don't scout it or scout it to late build a tank and you should be fine too, because most of the time will try to all-in you from this position with roach/ling/bling etc.

MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-05-22 07:41:29
May 22 2013 07:36 GMT
#10
I'm going to say mass marine/marauder without stim would break this fast. 1 Build comes to mind, just drop like 5-7 barracks with no addons and start massing marines out. lings/queen and a couple crawlers shouldn't be able to hold it, and catz doesn't seem to be going for banes with this build. So he would have to sac lords to scout and not drone/tech/expand behind this. And even if he did go banes, they would be slow banes by the time you are breaking and in small numbers so the marine count should overwhelm the ling/bane numbers.

Also, terrans should be savvy to this in general and just send 2 scv down in order to stop the hatch from planting in the first place.
RIP SPOR 11/24/11 NEVAR FORGET
v0rtex
Profile Joined November 2011
123 Posts
May 22 2013 08:56 GMT
#11
Very interesting build, I would never have thought of doing this! thanks!
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 22 2013 14:56 GMT
#12
Loved the video, thank you very much for posting. This looks really fun and strong - I think I may try this on ladder next time I see someone going CC first

On May 22 2013 11:38 WolfintheSheep wrote:
Just a bit of theory crafting against this...

On maps like the first game, it should be possible to choke the natural with CC and rax to block off Ling reinforcements, which seems like it would change a lot of the early posturing (could also long distance mine from natural like this).

Perhaps, but you still have a hatchery at your nat that can produce a queen and lings! If you move your CC and rax to block the nat (if the map permits it), you still need to protect your main. Re-walling off the main might be enough.... definitely something that's going to need some experimentation. The problem with lifting the rax is obviously that you have to cut marine production temporarily, which could be problematic.

More importantly, it seems like the first marines should be intercepting the two drones, because the spine crawlers are really the only thing allowing you to hold that proxy-hatch (without saccing all of your economy). Not sure how the timings would work out, but it seems like the first two marines should block the drones indefinitely, which gives you time to get a bunker up and at least 4 marines before Lings reach dangerous numbers.

The cast showed us that terran DID delay the spine crawlers by a lot because the two drones (attempting to morph) were undefended - but the terran had to fall back when the lings arrived, allowing the spines to morph.
Sometimes I sits and thinks, and sometimes I just sits
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 22 2013 15:09 GMT
#13
This is a total gimmick build relying on opponents being puzzled and not knowing what to do, pretty much like proxy hatch/hatch blocking/evo blocking in PvZ.
Both games were awful demonstration from the terran side being completely surprised by the sudden lings popping at the nat and arriving at the same time with the queen.
Just multiple rax play beats this fine with a well placed bunker, of course it is very difficult thinking of that on the spot when you face this especially when you were set on going gas quickly after your first rax.

Despite that CC first on the high ground is silly build imo, 1 rax FE is superior to it I think because the lost time flying your CC over and potentially defending drone harass is just not a good tradeoff for the faster CC. Why rush the CC when you're gonna waste so much time flying it over.. just get a rax first then.. 4p maps just go CC on the lowground, 2p maps just go something like 1 rax FE, reaper expand or whatever else you like.
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
Last Edited: 2013-05-22 15:26:46
May 22 2013 15:23 GMT
#14
On May 22 2013 16:28 saaaa wrote:
yeah this is annoying but everytime i faced this style i always win with a hard mech all-in, because he will delay your CC from landing etc but on the other side he will loose his hatchery and production capabilities and you can just take another mineralline (like near the rocks on akilion).

and if you go cc first on the highground just check your nat if something like this is comming and place a bunker to hit the hatchery and you will be fine.

If you don't scout it or scout it to late build a tank and you should be fine too, because most of the time will try to all-in you from this position with roach/ling/bling etc.



go watch meta episode 4. if you look at the games he played you'll understand your arguments are completely nullified by catz's showed games.

most ppl who place a comment should both watch the video and meta ep. 4. ive read some comments from terrans and it seems like none have taken the time to actually wath the video, where they already talk about responses from terran.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 22 2013 15:26 GMT
#15
I've not watched yet to confirm, but this should be the correct video of "meta" that has been referred to:
http://www.twitch.tv/artosis/b/403669759
Sometimes I sits and thinks, and sometimes I just sits
ILOVEWAR
Profile Joined November 2011
Netherlands104 Posts
May 22 2013 15:36 GMT
#16
euh... its not "new", I always block hatch,cc,nexus first with a e-bay... why an hatch? an evo is better though... An hatch block is only usefull when youre gonna "siege" opponent with spines en queens...
If you dont like war, go play tetris...
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 22 2013 15:40 GMT
#17
On May 23 2013 00:36 ILOVEWAR wrote:
euh... its not "new", I always block hatch,cc,nexus first with a e-bay... why an hatch? an evo is better though... An hatch block is only usefull when youre gonna "siege" opponent with spines en queens...

Did you even finish watching the video before blurting out some words and hitting 'post'?
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2013-05-22 16:28:41
May 22 2013 15:54 GMT
#18
On May 23 2013 00:09 Markwerf wrote:
CC first on the high ground is silly build imo, 1 rax FE is superior to it I think because the lost time flying your CC over and potentially defending drone harass is just not a good tradeoff for the faster CC. Why rush the CC when you're gonna waste so much time flying it over.. just get a rax first then.. 4p maps just go CC on the lowground, 2p maps just go something like 1 rax FE, reaper expand or whatever else you like.

I'm a zerg, not a terran, but I assume the reason it's used is because the CC first gets you a faster mule more SCVs, and so it's probably economically superior to a 1 rax FE. The fact that CC first is a super common build among the best terrans in the world ZvT pretty much nullifies your arguments of it being "silly".

EDIT: corrected.
Sometimes I sits and thinks, and sometimes I just sits
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
May 22 2013 16:21 GMT
#19
On May 23 2013 00:54 Hairy wrote:
I'm a zerg, not a terran, but I assume the reason it's used is because the CC first gets you a faster mule, and so it's probably economically superior to a 1 rax FE. The fact that CC first is a super common build among the best terrans in the world ZvT pretty much nullifies your arguments of it being "silly".


Nope. You delay the main orbital with CC first, which nullifies getting the 2nd orbital faster. The only advantage of CC first is an extra ~3.5 scvs.

JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
May 22 2013 16:32 GMT
#20
--- Nuked ---
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft442
RuFF_SC2 240
StarCraft: Brood War
Noble 20
Rock 10
League of Legends
JimRising 736
Reynor54
Counter-Strike
xp32
Heroes of the Storm
Khaldor139
Other Games
summit1g8768
NeuroSwarm125
Organizations
Other Games
BasetradeTV170
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2129
League of Legends
• Rush1262
Other Games
• Shiphtur315
Upcoming Events
Sparkling Tuna Cup
4h 30m
WardiTV Invitational
6h 30m
IPSL
11h 30m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
14h 30m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 4h
soO vs FanTaSy
WardiTV Weekly
1d 6h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.