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CatZ CC first counter - a closer look at the build - Page 3

Forum Index > StarCraft 2 Strategy
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Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 23 2013 15:48 GMT
#41
After watching the Meta, episode 4 (discussion on this starts after the break an hour in), I did this build a couple of times vs a practice partner and it seemed to work as described. I still need to get a feel for the econ back at home - when to make your "home" queens, 3rd, lair, gas etc - but I'll be doing this on ladder for sure if I spot a CC first :D
Sometimes I sits and thinks, and sometimes I just sits
Netto.
Profile Blog Joined August 2010
Poland523 Posts
May 23 2013 16:07 GMT
#42
What if terran simply adds 2nd rax immediately and starts pumping reapers ? on like 8 reapers he can take infinity of queens and slowlings, ur speed is delayed and with repers gaining map control he simply flies to his 3rd. Ofc u can make roaches but Catz has never really scouted here.
Be the change you want to see in the world.
FCReverie
Profile Joined April 2013
Australia103 Posts
May 23 2013 16:25 GMT
#43
On May 24 2013 01:07 Netto. wrote:
What if terran simply adds 2nd rax immediately and starts pumping reapers ? on like 8 reapers he can take infinity of queens and slowlings, ur speed is delayed and with repers gaining map control he simply flies to his 3rd. Ofc u can make roaches but Catz has never really scouted here.


8 reapers vs spine is terrible and cost inefficient and you are 1 base behind after making a CC already :/
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 23 2013 17:37 GMT
#44
On May 23 2013 01:56 TheDwf wrote:
Show nested quote +
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

Show nested quote +
Despite that CC first on the high ground is silly build imo, 1 rax FE is superior to it I think because the lost time flying your CC over and potentially defending drone harass is just not a good tradeoff for the faster CC. Why rush the CC when you're gonna waste so much time flying it over.. just get a rax first then.. 4p maps just go CC on the lowground, 2p maps just go something like 1 rax FE, reaper expand or whatever else you like.

Even if you lose some time floating down the CC you're still ~2 SCVs ahead compared to gasless 1 rax FE.


depends on the version of gasless 1 rax FE, you're not forced to continue making marines with it. You can also just make 1 marine then delay the second one so you can make the CC before 2nd depot. If you do this you can just make the CC at 17 and it's imo strictly superior to CC on high ground. The later CC is compensated by not having to fly it over and you don't have to pull scv's in case of drone harass.
Just use the downtime on the rax after the first marine to reposition it to make a nice wall at the natural, great setup to play very greedy behind a rax wall which is so much stronger than a depot wall.
Antylamon
Profile Joined March 2011
United States1981 Posts
May 23 2013 19:06 GMT
#45
On May 23 2013 18:59 Khaldor wrote:
Show nested quote +
On May 23 2013 11:11 Antylamon wrote:
On May 23 2013 09:42 Khaldor wrote:
I doubt that half of the people commenting have really watched the video and understood what it's about. This is NOT designed to kill the terran. It's a small thing to do to get a LEAD in the game. If you get a freewin because the terran reacts the wrong way it's an added bonus but not the main intention. Watch the video before you reply

Why do you assume that just because people do not agree, they don't have enough information? There are very valid criticisms here.

You overall don't seem like a nice guy when people disagree with you. Just pointing that out so you know this and can change the impressions you give.


You don't get the point. I don't really care if people agree with this strategy being a good counter or not. I simply don't understand why some would harp on points that are clearly touched upon in the video. That indicates to me they haven't watched it before they posted. Same goes for others that don't seem to understand that this is not necessarily supposed to kill the terran right away. Nowhere in the video was claimed it would. It's pointed out several times that it's supposed to give you a lead, not an outright win.

Doesnt have anything to do with people agreeing with me or not. Not quite sure why you would say that in the first place? It's one thing to argue the strategy in itself and talk about possible counters but a completely different thing to claim it's supposed to do something that it's not.

My mistake, then. It seems my impression of you was thrown off wildly by your post here:

On April 11 2013 09:08 Khaldor wrote:
Was wondering how long it would take for someone to shout "NO! THIS GUY IS FASTER". Congratulations, you are the one. Guess if nobody can beat Losira I should just stop recording videos like this from other players?
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
Last Edited: 2013-05-23 19:15:24
May 23 2013 19:14 GMT
#46
On May 24 2013 04:06 Antylamon wrote:
Show nested quote +
On May 23 2013 18:59 Khaldor wrote:
On May 23 2013 11:11 Antylamon wrote:
On May 23 2013 09:42 Khaldor wrote:
I doubt that half of the people commenting have really watched the video and understood what it's about. This is NOT designed to kill the terran. It's a small thing to do to get a LEAD in the game. If you get a freewin because the terran reacts the wrong way it's an added bonus but not the main intention. Watch the video before you reply

Why do you assume that just because people do not agree, they don't have enough information? There are very valid criticisms here.

You overall don't seem like a nice guy when people disagree with you. Just pointing that out so you know this and can change the impressions you give.


You don't get the point. I don't really care if people agree with this strategy being a good counter or not. I simply don't understand why some would harp on points that are clearly touched upon in the video. That indicates to me they haven't watched it before they posted. Same goes for others that don't seem to understand that this is not necessarily supposed to kill the terran right away. Nowhere in the video was claimed it would. It's pointed out several times that it's supposed to give you a lead, not an outright win.

Doesnt have anything to do with people agreeing with me or not. Not quite sure why you would say that in the first place? It's one thing to argue the strategy in itself and talk about possible counters but a completely different thing to claim it's supposed to do something that it's not.

My mistake, then. It seems my impression of you was thrown off wildly by your post here:

Show nested quote +
On April 11 2013 09:08 Khaldor wrote:
Was wondering how long it would take for someone to shout "NO! THIS GUY IS FASTER". Congratulations, you are the one. Guess if nobody can beat Losira I should just stop recording videos like this from other players?


Khaldor DOES have a point. People posting here give the impression they havent watched the video at all since all the arguments they give have already been discussed in meta episode 4 and the video khaldor made. Either this or they just don't pay attention while watching a video.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2013-05-23 19:18:37
May 23 2013 19:18 GMT
#47
you can play a hardcore version going hatch first at his nat :-). You then don't run lings and drones over, because you get earlier larvae at the proxy hatch. I always play this regardless of terran's build. If he does'n attack you consequently, you know he'll do a one base push and can prepare.
I like especially the fact, that this shuts down terran's early harrass as he is busy taking your hatch down. I'm not a master, but for me it pays off..
21 is half the truth
zchi
Profile Joined August 2009
Canada1 Post
May 23 2013 20:42 GMT
#48
I believe I've seen LzGaMeR execute this similar hatch block before CatZ a while ago. Although, his method was less effective than CatZ and I haven't seen him do it recently either. All in all, it's a unique way to get ahead of the Terran.
intense555
Profile Blog Joined February 2011
United States474 Posts
May 23 2013 22:46 GMT
#49
all jokes aside, I feel like fast hellbat drop after cc first will beat this.
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 23 2013 22:46 GMT
#50
faced this on ladder a few days ago done by a mid-high Z, wasn't really too difficult to beat even having never seen it before. if you build on the high ground CC, you are already in a good spot vs this, you just need to tech to siege tanks and stop blindly going hellions after FE. in my game i made it on the low ground so it was delayed, and didn't decide to try to kill the hatchery, just morphed to OC, lifted and made tanks on 1 base. took two gas the second i saw what he was doing, even after building barracks 1 and 2 and committing to bio opening
Penguinator
Profile Joined December 2010
United States837 Posts
May 24 2013 03:11 GMT
#51
On May 22 2013 15:41 PanzerElite wrote:
If this is going to happen a lot on ladder, just 11/11 every zerg.


This build is a reaction to CC first though... so if you 11/11, then the Zerg just doesn't do this, and holds your cheese, and then wins.
Towelie.635
dreamsmasher
Profile Joined November 2010
816 Posts
May 24 2013 05:45 GMT
#52
On May 24 2013 07:46 c0sm0naut wrote:
faced this on ladder a few days ago done by a mid-high Z, wasn't really too difficult to beat even having never seen it before. if you build on the high ground CC, you are already in a good spot vs this, you just need to tech to siege tanks and stop blindly going hellions after FE. in my game i made it on the low ground so it was delayed, and didn't decide to try to kill the hatchery, just morphed to OC, lifted and made tanks on 1 base. took two gas the second i saw what he was doing, even after building barracks 1 and 2 and committing to bio opening


z probably didn't know what he was doing. going tanks is the worst way to deal
Aberu
Profile Blog Joined April 2010
United States968 Posts
May 24 2013 16:00 GMT
#53
On May 22 2013 15:41 PanzerElite wrote:
If this is going to happen a lot on ladder, just 11/11 every zerg.


If you scout at 13 like you normally do as zerg and don't see a 14 cc opening on the high ground by terran, you don't do this build anyways. This is just a strong response to a very specific kind of popular opening.
srsly
Aberu
Profile Blog Joined April 2010
United States968 Posts
May 24 2013 16:06 GMT
#54
On May 23 2013 01:56 TheDwf wrote:
Show nested quote +
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

Show nested quote +
Despite that CC first on the high ground is silly build imo, 1 rax FE is superior to it I think because the lost time flying your CC over and potentially defending drone harass is just not a good tradeoff for the faster CC. Why rush the CC when you're gonna waste so much time flying it over.. just get a rax first then.. 4p maps just go CC on the lowground, 2p maps just go something like 1 rax FE, reaper expand or whatever else you like.

Even if you lose some time floating down the CC you're still ~2 SCVs ahead compared to gasless 1 rax FE.


Can you post a replay I and many others would be interested to digest the intricacies, like how well the zerg transitioned out of their build and such. This is more of the potential of this build. Even CatZ messed up macro'ing down his 600 minerals many times in all the games I have seen from this so far.
srsly
Doc Brawler
Profile Joined November 2011
United States260 Posts
May 24 2013 16:13 GMT
#55
Any ideas on best way to react to this? theognis looked like he broke out easily with MM+stim, but then fell behind maybe just build 3 orbitals and double expand on breaking out?
I am become Death, the Destroyer of Worlds
random_user07
Profile Joined April 2013
Canada10 Posts
May 24 2013 22:40 GMT
#56
What if the terran reacts by cutting scvs after ~22, goes for a fast 2 widow mine drop, then gets a raven and some siege tanks to clear their expansion? The terran could follow this with some sort of 1 base banshee, marauder, hellion timing attack with the raven, 2-3 tanks and a handful of marines. The terran could get the 3rd CC while doing the push, resume scv production the moment the creep clears from the expansion and transition into a macro game.

Alternatively, how would the catz build work vs someone who goes CC first into 3 rax reaper allin?
willstertben
Profile Joined May 2013
427 Posts
May 25 2013 00:39 GMT
#57
apparently cc first on high ground has fallen out of style now..?
i haven't faced it ever since catz strat got popular. coincidence?
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
Last Edited: 2013-05-25 00:39:42
May 25 2013 00:39 GMT
#58
thank you for the ladder points Khaldor. I get a free win every time zerg tries this.
Aberu
Profile Blog Joined April 2010
United States968 Posts
Last Edited: 2013-05-25 03:08:15
May 25 2013 03:08 GMT
#59
On May 25 2013 09:39 SHODAN wrote:
thank you for the ladder points Khaldor. I get a free win every time zerg tries this.


So you have been 14 cc'ing on the top of your ramp and they've been executing it as well as catz (which isn't even as potentially well as it could be executed by any means)?
srsly
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
May 25 2013 03:46 GMT
#60
For those that note bunkers, I would like to present my replay where the opponent bunkered, but still died to it.
He also rushed for a siege tank, but it was not enough.
http://drop.sc/337639
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