• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:07
CET 08:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11346 users

CatZ CC first counter - a closer look at the build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 22 2013 16:33 GMT
#21
On May 23 2013 01:21 netherh wrote:
Show nested quote +
On May 23 2013 00:54 Hairy wrote:
I'm a zerg, not a terran, but I assume the reason it's used is because the CC first gets you a faster mule, and so it's probably economically superior to a 1 rax FE. The fact that CC first is a super common build among the best terrans in the world ZvT pretty much nullifies your arguments of it being "silly".


Nope. You delay the main orbital with CC first, which nullifies getting the 2nd orbital faster. The only advantage of CC first is an extra ~3.5 scvs.



I don't want to get into a huge discussion since I haven't played terran in about a year. But from my experience, CC first and 1rax FE are worlds different in every way; to the point where comparing them doesn't even make sense. CC first ends up giving you a few more SCVs, faster MULEs (delaying the first orbital doesn't matter, you're still ahead in MULEs compared to 1rax FE), and extra marines. You have different points of vulnerability, different counts of marines, different counts of SCVs, different timings available to you, etc. The fact of the matter is that they are wildly and completely different builds. Saying that 1rax expand is just delaying your CC until AFTER a barracks is just not exactly right.
StrategyAllyssa Grey <3<3
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
May 22 2013 16:48 GMT
#22
Idk, when i would see the hatch i would wall my natural with my cc and a bunker/SD. (--> no lings from out side). Then i would use like 10 scvs and my marines to rape the spinecrawlers which arent ready.
Good luck taking a third base when i have my hellions.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
TheDwf
Profile Joined November 2011
France19747 Posts
May 22 2013 16:56 GMT
#23
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

Despite that CC first on the high ground is silly build imo, 1 rax FE is superior to it I think because the lost time flying your CC over and potentially defending drone harass is just not a good tradeoff for the faster CC. Why rush the CC when you're gonna waste so much time flying it over.. just get a rax first then.. 4p maps just go CC on the lowground, 2p maps just go something like 1 rax FE, reaper expand or whatever else you like.

Even if you lose some time floating down the CC you're still ~2 SCVs ahead compared to gasless 1 rax FE.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2013-05-22 17:53:56
May 22 2013 17:52 GMT
#24
On May 23 2013 01:56 TheDwf wrote:
Show nested quote +
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

You agree with him that it's "a total gimmick build", but in the very same post you recommend continuous marine production that could delay/disrupt your opening and tech, and pulling SCVs which disrupts your mining. You may "defeat" the proxy quickly, but was the delay/disruption worth it overall? e.g. A zerg who pulls 100% of his drones will "beat" a cannon rush, but he has boned himself in the long run. Also, even if you did truly come out on top after the opening kerfuffle, it's quite possible the zerg did not execute or respond to you well (it's only been "public" a few days, afterall). I wouldn't be so hasty to dismiss the build.

I'd be intrigued to see your replay.
Sometimes I sits and thinks, and sometimes I just sits
BlordSc2
Profile Joined March 2013
Peru9 Posts
May 22 2013 18:05 GMT
#25
On May 23 2013 00:36 ILOVEWAR wrote:
euh... its not "new", I always block hatch,cc,nexus first with a e-bay... why an hatch? an evo is better though... An hatch block is only usefull when youre gonna "siege" opponent with spines en queens...


An evo cant spread creap nor produce queens. Creep takes a TON of time to be removed, evo just dies so easy and its not even worth for the minerals spendt.
GM Zerg: twitch.tv/blordsc2 <3
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 22 2013 23:45 GMT
#26
since this build excludes roaches from the early game, wouldnt making a third CC and only siege tanks and marines clear this fast enough?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 22 2013 23:50 GMT
#27
On May 23 2013 02:52 Hairy wrote:
Show nested quote +
On May 23 2013 01:56 TheDwf wrote:
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

You agree with him that it's "a total gimmick build", but in the very same post you recommend continuous marine production that could delay/disrupt your opening and tech, and pulling SCVs which disrupts your mining. You may "defeat" the proxy quickly, but was the delay/disruption worth it overall? e.g. A zerg who pulls 100% of his drones will "beat" a cannon rush, but he has boned himself in the long run. Also, even if you did truly come out on top after the opening kerfuffle, it's quite possible the zerg did not execute or respond to you well (it's only been "public" a few days, afterall). I wouldn't be so hasty to dismiss the build.

I'd be intrigued to see your replay.


That actually isn't true. If he holds the cannon rush and doesn't lose any drones then he is actually ahead (protoss expansion is later as well as tech). If zerg loses 1 drone he is still ahead but zerg isn't boned if he defends without losing hatchery or many drones.
When I think of something else, something will go here
scCassius
Profile Joined March 2011
United States254 Posts
May 23 2013 00:20 GMT
#28
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do, pretty much like proxy hatch/hatch blocking/evo blocking in PvZ.
.


Of course it is, it's made by CatZ. What else do we really expect from him at this point?
Khaldor
Profile Joined March 2008
Germany861 Posts
May 23 2013 00:42 GMT
#29
I doubt that half of the people commenting have really watched the video and understood what it's about. This is NOT designed to kill the terran. It's a small thing to do to get a LEAD in the game. If you get a freewin because the terran reacts the wrong way it's an added bonus but not the main intention. Watch the video before you reply
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
Deezl
Profile Blog Joined November 2010
United States355 Posts
May 23 2013 01:41 GMT
#30
Hey Khaldor -- can you maybe see if you can get a game between CatZ and someone who has done some research on how to react?
Three hundred lives of men I have walked this world, and now I have no time.
Abstinence
Profile Blog Joined November 2010
United States328 Posts
May 23 2013 01:54 GMT
#31
On May 23 2013 01:56 TheDwf wrote:
This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.


Post the replay? I don't see you killing his spines when speedlings are out with just marines off 1 rax.
willstertben
Profile Joined May 2013
427 Posts
May 23 2013 01:58 GMT
#32
i think it's a great response to cc first on high ground and i don't think the terran can react in a way that puts him ahead.
i've been doing it since i saw it on meta and i honestly haven't lost a game where i've done it yet. feels like freewin
(top master)
Antylamon
Profile Joined March 2011
United States1981 Posts
May 23 2013 02:11 GMT
#33
On May 23 2013 09:42 Khaldor wrote:
I doubt that half of the people commenting have really watched the video and understood what it's about. This is NOT designed to kill the terran. It's a small thing to do to get a LEAD in the game. If you get a freewin because the terran reacts the wrong way it's an added bonus but not the main intention. Watch the video before you reply

Why do you assume that just because people do not agree, they don't have enough information? There are very valid criticisms here.

You overall don't seem like a nice guy when people disagree with you. Just pointing that out so you know this and can change the impressions you give.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 23 2013 05:31 GMT
#34
On May 23 2013 08:50 blade55555 wrote:
Show nested quote +
On May 23 2013 02:52 Hairy wrote:
On May 23 2013 01:56 TheDwf wrote:
On May 23 2013 00:09 Markwerf wrote:
This is a total gimmick build relying on opponents being puzzled and not knowing what to do

This. Yesterday I defended it while going CC rax gas and not seeing the Hatchery until 4'. Continuous Marine production and bunkering the Hatchery is all it takes to stop this, plus pulling some SCVs if necessary to cancel any attempt of Spines. At best Zerg can drop one tumor with his Queen from the proxy hatch, but since you have two Orbitals you can easily get rid of it.

You agree with him that it's "a total gimmick build", but in the very same post you recommend continuous marine production that could delay/disrupt your opening and tech, and pulling SCVs which disrupts your mining. You may "defeat" the proxy quickly, but was the delay/disruption worth it overall? e.g. A zerg who pulls 100% of his drones will "beat" a cannon rush, but he has boned himself in the long run. Also, even if you did truly come out on top after the opening kerfuffle, it's quite possible the zerg did not execute or respond to you well (it's only been "public" a few days, afterall). I wouldn't be so hasty to dismiss the build.

I'd be intrigued to see your replay.


That actually isn't true. If he holds the cannon rush and doesn't lose any drones then he is actually ahead (protoss expansion is later as well as tech). If zerg loses 1 drone he is still ahead but zerg isn't boned if he defends without losing hatchery or many drones.

You are too used to thinking of things at a high level, blade55555 :D I guess my example wasn't clear enough. I was thinking more along the lines of a zerg pulling 100% of his drones to go on a wild goose chase vs a protoss just placing and cancelling pylons repeatedly
Sometimes I sits and thinks, and sometimes I just sits
Doc Brawler
Profile Joined November 2011
United States260 Posts
May 23 2013 06:04 GMT
#35
I remember when this happened to me way back in WoL.. I got steam rolled and i responded with immediate extra rax and raven for creep. I think if you don't scout the hatch you are going to be behind... zerg gets free reign of map for way too long...
Must be karma for all the x2 proxy rax Ts have been doing to Zs
I am become Death, the Destroyer of Worlds
nakedsurfer
Profile Joined April 2011
Canada500 Posts
May 23 2013 06:49 GMT
#36
I've yet to lose with this strat. I feel like as long as zerg doesn't miss a beat a home, You should have full saturation on 2 base(including all 4 gases) when terran breaks through. Once you see their army killing your stuff, you respond accordingly to their current army(since their army is an image to their production buildings)

I've yet to play against a player who goes 6-7 rax though. I feel like that's the best response if there is one.
Also, perhaps fast banshee play? Not sure if it'd work that well though
Root4Root
Khaldor
Profile Joined March 2008
Germany861 Posts
Last Edited: 2013-05-23 10:04:56
May 23 2013 09:59 GMT
#37
On May 23 2013 11:11 Antylamon wrote:
Show nested quote +
On May 23 2013 09:42 Khaldor wrote:
I doubt that half of the people commenting have really watched the video and understood what it's about. This is NOT designed to kill the terran. It's a small thing to do to get a LEAD in the game. If you get a freewin because the terran reacts the wrong way it's an added bonus but not the main intention. Watch the video before you reply

Why do you assume that just because people do not agree, they don't have enough information? There are very valid criticisms here.

You overall don't seem like a nice guy when people disagree with you. Just pointing that out so you know this and can change the impressions you give.


You don't get the point. I don't really care if people agree with this strategy being a good counter or not. I simply don't understand why some would harp on points that are clearly touched upon in the video. That indicates to me they haven't watched it before they posted. Same goes for others that don't seem to understand that this is not necessarily supposed to kill the terran right away. Nowhere in the video was claimed it would. It's pointed out several times that it's supposed to give you a lead, not an outright win.

Doesnt have anything to do with people agreeing with me or not. Not quite sure why you would say that in the first place? It's one thing to argue the strategy in itself and talk about possible counters but a completely different thing to claim it's supposed to do something that it's not.
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-05-23 10:17:59
May 23 2013 10:16 GMT
#38
The only huge problem with this is it's now being known as CatZ's CC first counter although I've seen this happen hundreds of times on ladder. I don't really think it's fair that people give him the credit for things people have done before him.

Either way, when I used to play CC first I used to have a bunch of trouble against this specific "cheese" I guess you could call it. It is a very nice reaction to take against a highground CC first and you can really, really be annoying with the creep and what have you. I think one of the better reactions could is to get a raven quite quickly to deal with the creep from a terran perspective.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2013-05-23 15:26:34
May 23 2013 15:25 GMT
#39
I played against this, can't remember who against some top 8 masters zerg...and I made the choice to simply get out tanks and marines and hold at my ramp when I saw the hatch nearly complete. Pretty big mistake since although I killed everything and got my third up fast enough, it took ages to clear out the creep from my nat and it was easily spread outward to my third/fourth etc.. My opponent dropped just before the main engagement but I looked at replay afterwards and I was way behind.

But really, my reaction was bad because I've never seen anything like it (I used to play protoss and yeah, I've been proxy-hatched by Catz and others, but as terran...never). If it happens again I'm confident I can easily hold it off with bunkers and marines, just gotta be decisive.
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
May 23 2013 15:33 GMT
#40
If you do this build correctly you will get ahead or even win alot of games. But alot of zergs do this wrong and loses alot because of that... When i play vs this i just do a 1/1 mmm push and win, i know that its not supposed too work but it does
''you got to yolo things up to win''
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft579
RuFF_SC2 221
Reynor 91
StarCraft: Brood War
Noble 17
Rock 16
Sharp 13
ajuk12(nOOB) 5
LuMiX 5
League of Legends
JimRising 646
Counter-Strike
xp31
Other Games
summit1g9089
NeuroSwarm115
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2238
League of Legends
• Rush1585
Upcoming Events
Sparkling Tuna Cup
2h 53m
WardiTV Invitational
4h 53m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
9h 53m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
12h 53m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 2h
soO vs FanTaSy
WardiTV Weekly
1d 4h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.