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Doctor Who Mafia

Forum Index > TL Mafia
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deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 15 2013 19:15 GMT
#21
/in
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 15 2013 19:16 GMT
#22
On April 15 2013 13:12 Sylencia wrote:
Actually, if the whole town get lynched do the Angels lose because they didn't feed on 3 people? :\


Probably 3rd party win in that case.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:42 GMT
#167
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:44 GMT
#168
Actually thinking about it, gathering in the edges/corners makes even more sense, as that's 1-2 directions that we don't need to look at.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:49 GMT
#170
What would be shown on the board if an angel is illuminated during a player's movement, but is no longer illuminated when the movement is finshed?

Like in the Example Movement sheet, the angel is in torchlight on the player's 2nd step, but is no longer in light when the movement ends.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 14:53 GMT
#188
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:04 GMT
#197
On May 15 2013 23:57 marvellosity wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


This carries the massive risk of scum influencing what the moves we make are.


Use a random number generator to assign the moves or something. Or come up with 24/36 moves and give people a choice between 2/3 of them which they reveal after the deadline. There are a few ways around it anyway.

The only problem with this is that everyone has different move speeds.

On May 15 2013 23:58 phagga wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


But the puppets are different to angels right? From the way I read it they are harmless, and only serve as decoys.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:04 GMT
#199
On May 16 2013 00:03 [UoN]Sentinel wrote:
Show nested quote +
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

Show nested quote +
On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Did you even read my next post
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:13 GMT
#207
On May 16 2013 00:11 [UoN]Sentinel wrote:
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.


What specifically do you disagree with? You seem to have the same idea about gathering in the edges:

On May 16 2013 00:03 [UoN]Sentinel wrote:
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:14 GMT
#208
On May 16 2013 00:13 Zephirdd wrote:
Show nested quote +
On May 16 2013 00:02 phagga wrote:
On May 15 2013 23:59 Zephirdd wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


Some letters are puppets, the actual scum are hidden(the ones who can eat us)

uh what? What makes you think so? Because in the OP it says

This game will take place on a 25 X 25 square Board. Each player will begin on some place on the board. You will not know which icon on the board corresponds with which player in the game. The Angels can see everything and know which player is which.


which implies that all the letters corresponds to players.


I don't think it makes sense to have puppets if the angels are shown on the board. My interpretation at least.


The OP says

Puppets: The angels control some number of fake people on the board. Anything that happens to this person happens to the angel as well.

In addition, there are a number of Angels on the board that have not awakened. These are simply statues that are not controlled by anyone and have no powers


The way I interpret this is as follows:

There are 9 players, 3 puppets, 3 angels and ? statues on the board. The players and puppets are shown, the angels and statues are not. It doesn't really make sense any other way.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:20 GMT
#214
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?


Nothing yet, but its only just started. Also this is far from your normal game, so figuring out the setup is pretty damn important. Same with plans, if we can't figure out who is who, we are just moving randomly around the board and we will lose very quickly.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:21 GMT
#215
On May 16 2013 00:19 Oatsmaster wrote:
Show nested quote +
On May 16 2013 00:18 marvellosity wrote:
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.


Plans don't suck at all, in games like these they're pretty important, and making good/bad plans can have a pretty large difference in the final outcome. So try reading and understanding what's written, because plans simply do not suck; what sucks if you saying they suck.

Plans suck.
At least these plans suck.
Since we dont know who we are, how in the whole wide world can we intentionally go to a place on a board?


The whole point of the plan is to find out who we are.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 20:19 GMT
#267
On May 15 2013 23:58 Zephirdd wrote:
What do you think of sentinel and fferyllt?


I don't know why ffer took so much offence to Sentinel defending him. While everyone can speak for themselves, there's no reason not to chime in with your opinion on matters. Apart from that, his last post seems reasonable enough, though calling these two posts 'reads' is stretching somewhat

On May 15 2013 13:06 fferyllt wrote:
Show nested quote +
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.


On May 16 2013 01:07 fferyllt wrote:
Show nested quote +
On May 15 2013 23:48 [UoN]Sentinel wrote:
On May 15 2013 23:45 marvellosity wrote:
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else

Being whiteknighted like this gives me a bad case of hives.



Sentinel needs to be more careful with his reading and posting. The above vote clearly shows he missed Vivax's last post, which asked him a few questions. He also misquoted me instead of Blazing. He said he was posting from his phone, but either way he should double check things before hitting the post button, as he's not contributing properly otherwise.

On May 16 2013 02:07 Crossfire99 wrote:
Show nested quote +
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*


Ugh. In this case, scrap the gathering together plan for now.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 20:36 GMT
#280
Ghost has 2 posts so far in the game:

On May 15 2013 11:09 ghost_403 wrote:
Everyone, glhf.

Two quick thoughts. First of all, this is a Greymist game. Don't rely on mechanics or power roles or anything else. At the end of the day, the only way to make sure that the town wins the game is to really rely on scum hunting. Focus on finding scum, don't get too caught up in the mechanics.

Secondly, I think I agree with Phagga, that we need some sort of plan to start working together to identify all of the pieces on the board. His plan of claiming before the lynch is pretty solid and comes at no loss to us. Sure, the mafia are going to mess with our plans, but there's only so much that they can do. I would like to start working together on that so that we fix the information imbalance; *hushed voice* they already know where we are.

Lastly (totally lied about the two quick thoughts), I'm lynching Marv Day 3 if he's not dead at that point. @marv <3

And numbah four (I worship chaos), I have a MS of 4.


First of all he says not to get worked up about the mechanics, then he spend the rest of the post talking about the mechanics.

Then he says that we need a plan, but doesn't offer any suggestions about that plan, apart from liking Phagga's idea.

Thirdly about lynching marv is just terrible in general.

Finally, claiming his movespeed is also a massively WTF thing to do.

On May 15 2013 11:19 ghost_403 wrote:
Show nested quote +
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


We're assuming that the angels have to be physically close to the other players in order to use their night actions. Someone speculated earlier that town PRs would have similar mechanics. Not dying at night >> dying at night.

But, you're right. Focus on finding scum. You have any thoughts on the other players so far?


Again he speculates on mechanics, and follows up by saying we should emphasize scumhunting. Yet he offers no opinions himself.

I know 2 posts isn't a lot to go on, but he's definitely the scummiest person to me so far.

##Vote ghost_403
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 18:25 GMT
#466
On May 17 2013 01:38 marvellosity wrote:
I actually have remarkably little time between now and the deadline, which is annoying. Curses early deadline!

There are two main reasons I could lynch deconduo, since I keep canvassing opinion about it.

First of all, there's the drop and run case on ghost. It's an easy case for mafia to make (yes yes, I know I agreed with some of it), and besides it there's very little interactions or comments on other players. I did a check on some of his previous games earlier, in PYP Boardwalk, decon was pretty quick to offer comments on several different players, unlike here.


I generally don't have many reads day 1. With boardwalk, don't forget there was all the picking and buildup going into it, so by the time I was actually giving out reads the game, specifically this post, there was already 50 pages of gameplay. More than double what we have so far in this one. If you read through most of my games, you'll see I'm generally quiet enough until day 2.

On May 17 2013 01:38 marvellosity wrote:
Secondly there's this post:

Show nested quote +
On May 16 2013 00:04 deconduo wrote:
On May 15 2013 23:57 marvellosity wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


This carries the massive risk of scum influencing what the moves we make are.


Use a random number generator to assign the moves or something. Or come up with 24/36 moves and give people a choice between 2/3 of them which they reveal after the deadline. There are a few ways around it anyway.

The only problem with this is that everyone has different move speeds.



I still feel this plan is pretty mafia-motivated. As I understand how the movement rules work, giving pre-determined directions to players has massive benefits for mafia, because they know how the movements correspond to each player, which could help them determine how the hidden angels that we don't know about would move, while giving out information ahead of townies ahead of time is meaningless because they can't know who they are.


Its obviously a flawed plan, but that's the whole point of putting it out there and getting feedback. The problem with the original plan is that there's the possibility of people doubling up their moves, making identification of all the players not 100% guaranteed going into day 2. I was trying to come up with a way to overcome this. It wasn't something I spent a few hours working out, I just came up with the idea and posted it to see what people though of it. I didn't pressure anyone to use it, and I didn't say 'This is 100% the way we have to do things'. I don't see why that was scummy in your eyes.

Overall this isn't a particularly great case, so I'm surprised so many have jumped the bandwagon on it. Especially you and zeph who I would consider to be my strong town reads atm.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 18:28 GMT
#468
On May 17 2013 02:57 Zephirdd wrote:
Deconduo disappeared after the ghost case. At this time yesterday he had posted at least once.


I had a project due 30min ago, which I sent in on the deadline Just catching up since then.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:02 GMT
#474
On May 17 2013 03:34 Zephirdd wrote:
anyways, hi deconduo

Please do explain why did you talk about fferyllt and Sentinel so differently on this post:
+ Show Spoiler +

On May 16 2013 05:19 deconduo wrote:
Show nested quote +
On May 15 2013 23:58 Zephirdd wrote:
What do you think of sentinel and fferyllt?


I don't know why ffer took so much offence to Sentinel defending him. While everyone can speak for themselves, there's no reason not to chime in with your opinion on matters. Apart from that, his last post seems reasonable enough, though calling these two posts 'reads' is stretching somewhat

Show nested quote +
On May 15 2013 13:06 fferyllt wrote:
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.


Show nested quote +
On May 16 2013 01:07 fferyllt wrote:
On May 15 2013 23:48 [UoN]Sentinel wrote:
On May 15 2013 23:45 marvellosity wrote:
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else

Being whiteknighted like this gives me a bad case of hives.



Sentinel needs to be more careful with his reading and posting. The above vote clearly shows he missed Vivax's last post, which asked him a few questions. He also misquoted me instead of Blazing. He said he was posting from his phone, but either way he should double check things before hitting the post button, as he's not contributing properly otherwise.

Show nested quote +
On May 16 2013 02:07 Crossfire99 wrote:
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*


Ugh. In this case, scrap the gathering together plan for now.


Specifically, you gave an advice to Sentinel, but for fferllyt you called her reads "stretch". No "she needs to be careful", no "she should reassert something before calling it a read" or something like that.

Tell us, what do you think of Sentinel and fferllyt at this time, about their play.

Also do talk about ghost while you're at it.


Sentinel had talked about his phone being the cause of his problems, which is a mechanical problem as opposed to a style of play. I can't tell someone to 'play better', but I can suggest they double check before they post.

As for now, ffer's filter is still almost as bare as it was when I posted that. Still complaining about Sentinel defending her, with no real basis behind it. Also she jumped on the Vivax bandwagon, which I need to look over a bit as well. Overall still pretty devoid of any significant content, but there are worse offenders for that at the moment. Wouldn't say I have a strong feeling either way atm.

Sentinel also hasn't posted a lot since, however I did like this post of his:

On May 16 2013 10:46 [UoN]Sentinel wrote:
Show nested quote +
On May 16 2013 05:17 Vivax wrote:
This is a scumslip, the host explicitly said that it's possible that the angels know our movement speeds already. You showing this level of security as to immediately call me scum in spite of that fact, is proof that you are either not reading the thread with your due diligence, or scum with the information that angels don't know our movement speed, given your overall play I'm strongly leaning on the latter.

I'm expecting your explanation for this, and I want reads from you on every player who posted something substantial in the thread.


It's possible. Which means maybe yes, maybe no. If yes, then angels gain nothing and town gains something. If no, then the angels and town both gain something, but angels gain more because they can use the info to win whereas town only needs to coordinate. However, in the second scenario, townies are able to lie/stay silent to protect themselves. If my movement speed was 5, for instance, I could say I had 2-3 movespeed to attract nearby angels. I see something I'm not supposed to, I can use all 5 the next night and dart around like the wind. Again, assuming the angels know nothing.

Really it's all chance. And I don't think it's worth a night experimenting with it. So I'm going to back away from this and agree to disagree. At the very least we will voice our movements before the deadline for clarity's sake. Anything else, like you said, is open to discussion.

##unvote

Time for some thoughts on Ghost's recent post.

Show nested quote +
I chimed in my two cents, and then I was off to scum hunt. Unfortunately, it seems that no one is around whenever I'm here.


I find a bunch of problems with this alone. Being alone while scumhunting makes my mafiadick hard. It means I can focus on what's already present in the thread with a clear mind, without having to worry about changing conditions. A lot of my reasoning goes out the window when the thread updates. I don't know why you'd have a problem with it and resort to lurking.

Show nested quote +
I'm not happy with Vivax's play, but I'm never happy with Vivax's play.

Show nested quote +
Sentinel's play has been bad this game as well, but IIRC, I always think that.


Explain me why you vote for Vivax and not myself. That's a shitty vote to throw around.

Game plan for myself is to organize my thoughts because that's what I'm lacking right now. I'm going to draft up another spreadsheet to consolidate my reads tomorrow and then start making calls from that.


He has a different opinion on something to vivax, but he was able to put it aside without shitting up the thread. I don't see many mafia doing that really. He also followed up on my case against ghost.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:10 GMT
#475
On May 16 2013 08:54 ghost_403 wrote:
A brief retort at Marv and Dec: Only an idiot would completely ignore the mechanics of a game. I chimed in my two cents, and then I was off to scum hunt. Unfortunately, it seems that no one is around whenever I'm here. Your reasons for voting me are terrible. Not a good sign, haven't decided what to make of that.


This is precisely what you said:

On May 15 2013 11:09 ghost_403 wrote:
Two quick thoughts. First of all, this is a Greymist game. Don't rely on mechanics or power roles or anything else. At the end of the day, the only way to make sure that the town wins the game is to really rely on scum hunting. Focus on finding scum, don't get too caught up in the mechanics.


Yet all you did after saying that is to talk about the mechanics. You also never responded as to why you claimed your movement speed. Then your defense against the case is that its bad, followed by your excuse for not scumhunting being 'No one is around'

I really don't see a need to move my vote.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:13 GMT
#476
On May 17 2013 03:27 Vivax wrote:
Show nested quote +
zeph who I would consider to be my strong town reads atm.


wat
maybe read thread before posting


I see no reason to change my opinion on zeph. Yes he's voting for me, but being wrong doesn't make him scummy.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:27 GMT
#478
On May 17 2013 04:19 Zephirdd wrote:
dec, whats your opinion of Vivax's case on me?

Or rather, of my case on Vivax?


After reading over his filter he's really only posted about the setup and defending himself. His case against you is based on semantics more than anything else. However I wouldn't say he's done anything really scummy per se, he just seems to be a bit scattered. He's attempting to contribute at the least, which is more than can be said for several other players.

I'd keep an eye on him, but I wouldn't consider him to be a day 1 lynch.
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