• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:21
CET 01:21
KST 09:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6331 users

Dignitas Apollo's Interview with David Kim

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Aiios
Profile Joined November 2012
United States13 Posts
Last Edited: 2013-04-11 14:27:23
April 11 2013 01:49 GMT
#1
As the title states, Dignitas Apollo recently sat down and discussed a few different things with David Kim, lead balance designer at Blizzard. Here is the video:



To summarize what the interview states:

- Blizzard is receiving overall positive feedback and are being asked to leave the game as it is by many pros (mainly Koreans)
- Blizzard wants to take things slow in terms of rolling out balance patches
- They felt as if the Medivac Speed Boost is the biggest complained about issue in Starcraft
- They are not going to roll our nerfs but they think it could get boring to see every TvZ as a mass drop fest if it is all that ever happens
- Mech is fine, it just isn't being experimented with and that is less of a balance problem than it is a player problem
- Swarm Host is biggest disappointment in terms of its lack of use. Decreasing burrow time or increasing the movement speed of Swarm Hosts could be potential solution

I hope I didn't leave anything out!

My apologies to those who are saying that Apollo is no longer a part of Team Dignitas. I wasn't sure and I double checked (Wiki)http://wiki.teamliquid.net/starcraft2/Apollo. The second line states "playing for and coaching for Team Dignitas."

I also apologize some other points that were made were:
- Protoss recieved three units and the other races recieved two because the Tempest is very niche oriented and the mothership core is limited as well
-They are taking into account the players and tournament desire to have a better map pool (specifically Apollo mentioning everyone's weariness towards Daybreak
- Blizzard has sent three new maps to tournaments to recieve their opinions on the maps and make things new and fresh
Inviteme
Profile Joined June 2011
United States165 Posts
April 11 2013 02:06 GMT
#2
Swarm Host need some kind of splash damage like LURKER in BW

I think increasing movement speed is not going to solve the problem. because you need at least 6 Swarm Host to use it efficiently
asdf
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
April 11 2013 02:08 GMT
#3
I hope they do something about skytoss, and nerf widow mines. Medivacs are annoying but adding an energy cost/some kind of negative to the boost will easily solve this.
Livin' this life like it was written.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
April 11 2013 02:09 GMT
#4
Sadly, nothing about the state of mutas in zvz.

I dont think swarm hosts need damage. This isnt BW. And people need to stop wanting it to be.
Reducing their size a tiny bit, burrow time, and movement speed would all make swarm hosts better. as well as reducing the cost of the upgrade for locusts.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-11 02:16:18
April 11 2013 02:14 GMT
#5
Glad that Blizzard is taking their time before they take balance into their own hands. Please do not listen to the instant cries of imbalance most people have.

Next interview: please ask if Blizzard has put any more thought into changing the standard for resources in their maps, as well as if they are even discussing economy changes to SC2.

My thoughts:
- widow mines are fine
- boost needs some kind of cost/risk associated with it
- void rays are still the same boring unit. Pros are still not target firing
T P Z sagi
KanoCoke
Profile Joined June 2011
Japan863 Posts
April 11 2013 02:22 GMT
#6
Increase the supply requirements for swarm host by one, increase the number of locusts it spawns by one maybe?
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2013 02:23 GMT
#7
On April 11 2013 11:22 KanoCoke wrote:
Increase the supply requirements for swarm host by one, increase the number of locusts it spawns by one maybe?


3 supply is already a lot doesn't need to be 4 supply.

I wouldn't mind a buff to my beloved swarmhosts
When I think of something else, something will go here
zanga
Profile Joined September 2011
659 Posts
April 11 2013 02:38 GMT
#8
Hey David, you're a good man . Thanks for doing your best.

I'm so curious how good of a player he is right now... I know he was a serious sicko with Random during and after the Beta.
(:
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-04-11 02:47:19
April 11 2013 02:45 GMT
#9
Swarm Hosts need to be buffed ALOT. They are really bad vs anyone with any level of multi-tasking and micro. Anytime you see a Zerg start building Hosts you know he's gonna lose. Probably why you hardly see them at high-level play.

Bio and Stalkers just go around them and there is no way the Zerg player can respond in a timely fashion with Hosts. 3+ collosi or 5+ tanks shut down any number of locusts. They are just bad, bad, bad.

I would say make them less supply, move faster, unburrow faster, and locusts have a longer life span. I don't think locusts need to do more damage, that is one thing they are good at, if they can ever manage to hit the enemy army.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 11 2013 03:03 GMT
#10
When korean pros say that the game is balanced it doesnt mean the same is true for "Joe Woodleague". Professionals can handle stuff more easily than casuals ... and the game should be FUN for everyone.
If you cant say what you're meaning, you can never mean what you're saying.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2013 03:18 GMT
#11
On April 11 2013 11:45 ElMeanYo wrote:
Swarm Hosts need to be buffed ALOT. They are really bad vs anyone with any level of multi-tasking and micro. Anytime you see a Zerg start building Hosts you know he's gonna lose. Probably why you hardly see them at high-level play.

Bio and Stalkers just go around them and there is no way the Zerg player can respond in a timely fashion with Hosts. 3+ collosi or 5+ tanks shut down any number of locusts. They are just bad, bad, bad.

I would say make them less supply, move faster, unburrow faster, and locusts have a longer life span. I don't think locusts need to do more damage, that is one thing they are good at, if they can ever manage to hit the enemy army.


lol I disagree with you so hard on swarmhosts. Their good if zergs know how to use them and right now almost NOBODY does.
When I think of something else, something will go here
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2013-04-11 03:28:32
April 11 2013 03:28 GMT
#12
On April 11 2013 10:49 Aiios wrote:
- They are not going to roll our nerfs but they think it could get boring to see every TvZ as a mass drop fest if it is all that ever happens


That's... weird. I mean, there are lots of drops, but no more than there were in the MMA TvZ era of WOL, and that was far from boring. IMO it's the opposite of boring now, in fact HotS TvZ is exciting in part thanks to speedivacs.


- Mech is fine, it just isn't being experimented with and that is less of a balance problem than it is a player problem


-_- Even against Protoss? He must mean, "Compositions made of a majority of units that come from the factory and starport can sometimes win against Protoss", which is sort of true. However, "Compositions based on the siege tank are viable against Protoss" is definitely still false.




grunge
Profile Joined May 2010
United States40 Posts
April 11 2013 03:46 GMT
#13
Yea Siege tanks against protoss are still a losing money pit. In regards to TVZ, I think it's the most exciting match up with the tallest skill ceiling. Match ups more similar to TVP are not what we need at all. To the cat who said people need to stop wanting this to be brood war, that confuses me because that would be the best thing to happen to starcraft 2.
When death smiles at you, all a man can do is smile back
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 11 2013 03:49 GMT
#14
On April 11 2013 12:18 blade55555 wrote:
Show nested quote +
On April 11 2013 11:45 ElMeanYo wrote:
Swarm Hosts need to be buffed ALOT. They are really bad vs anyone with any level of multi-tasking and micro. Anytime you see a Zerg start building Hosts you know he's gonna lose. Probably why you hardly see them at high-level play.

Bio and Stalkers just go around them and there is no way the Zerg player can respond in a timely fashion with Hosts. 3+ collosi or 5+ tanks shut down any number of locusts. They are just bad, bad, bad.

I would say make them less supply, move faster, unburrow faster, and locusts have a longer life span. I don't think locusts need to do more damage, that is one thing they are good at, if they can ever manage to hit the enemy army.


lol I disagree with you so hard on swarmhosts. Their good if zergs know how to use them and right now almost NOBODY does.


if no-one knows how to use swarmhosts correctly, how do you know if they are good when used by someone correctly?
I am a dirty Protoss bullshit abuser
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 11 2013 03:54 GMT
#15
On April 11 2013 12:49 gobbledydook wrote:
Show nested quote +
On April 11 2013 12:18 blade55555 wrote:
On April 11 2013 11:45 ElMeanYo wrote:
Swarm Hosts need to be buffed ALOT. They are really bad vs anyone with any level of multi-tasking and micro. Anytime you see a Zerg start building Hosts you know he's gonna lose. Probably why you hardly see them at high-level play.

Bio and Stalkers just go around them and there is no way the Zerg player can respond in a timely fashion with Hosts. 3+ collosi or 5+ tanks shut down any number of locusts. They are just bad, bad, bad.

I would say make them less supply, move faster, unburrow faster, and locusts have a longer life span. I don't think locusts need to do more damage, that is one thing they are good at, if they can ever manage to hit the enemy army.


lol I disagree with you so hard on swarmhosts. Their good if zergs know how to use them and right now almost NOBODY does.


if no-one knows how to use swarmhosts correctly, how do you know if they are good when used by someone correctly?


He is implying that he uses them correctly. Blade5555 is quite good but even if he uses swarm hosts "correctly" the opponent might night know how do deal with them correctly. If swarmhosts were used a lot more then maybe the metagame will evolve to a point where we can truly see if the unit is good or not. All we need is a GSL finalist to use swarmhosts a lot... something like a SwarmhostKingPrime.
http://grooveshark.com/#/deltrus/music
KanoCoke
Profile Joined June 2011
Japan863 Posts
Last Edited: 2013-04-11 03:58:06
April 11 2013 03:55 GMT
#16
On April 11 2013 11:23 blade55555 wrote:
Show nested quote +
On April 11 2013 11:22 KanoCoke wrote:
Increase the supply requirements for swarm host by one, increase the number of locusts it spawns by one maybe?


3 supply is already a lot doesn't need to be 4 supply.

I wouldn't mind a buff to my beloved swarmhosts

Wouldn't it be worth 4 supply to have 2 locusts spawn per cycle for a single swarm host be good though? 12 supply for 6 locusts compared to 12 supply for 4 locusts per cycle isn't much at first glance, but the more swarm hosts you get, the better it is (24 supply for 12 locusts sounds better than 24 supply for 8 locusts, and so on). It's like spawning zerglings with ranged attack for free. Totally zerg-like in my opinion compared to what it was previously.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-04-11 03:58:23
April 11 2013 03:58 GMT
#17
On April 11 2013 12:46 grunge wrote:
Yea Siege tanks against protoss are still a losing money pit. In regards to TVZ, I think it's the most exciting match up with the tallest skill ceiling. Match ups more similar to TVP are not what we need at all. To the cat who said people need to stop wanting this to be brood war, that confuses me because that would be the best thing to happen to starcraft 2.


Yeah, I agree. Some things in BW were just great and should return.

One great thing from BW that should definitely return:

The way most air units (and some ground units too) can attack and move at the same time (and dance all over the place).

In terms of "dancing" air units can turn basically instantly (if you manually command them to move a certain direction) but if you a-move somewhere (and if they're not already facing the target they want to attack), then they'll decelerate and lose speed

This wasn't a "mindless rapid clicking mechanic" either, it requires attention and thought. It's simple to learn and fun to use mechanic (that is also hard to master).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Dudasc
Profile Joined October 2012
Brazil286 Posts
April 11 2013 04:10 GMT
#18
They should increase the range of the locusts back to 3 and probably increase SHs move speed a little bit.

It's very disappointing that he didnt say anything about zergs air issues: bad anti-air, and broodlords not being viable again. You just can't win ZvP or ZvT air battle.

Also nothing about ZvZ..

That's sad
frostalgia
Profile Joined March 2011
United States178 Posts
April 11 2013 04:14 GMT
#19
Good interview. Nice to hear they are paying close attention.

I wouldn't say Medivacs are overpowered, but making Afterburners cost Energy would make things a lot more interesting. Feedback would be to stop Medivacs from boosting, instead of always one-shotting them because they have so much energy. It may also make Caduceus Reactor get used once in a while.

Widow Mines should just scale better with Mech upgrades. (Less splash until +1 at least)
Then you could even combine Mech/Air Attack upgrades just like Mech/Air Armor.

Swarm Hosts getting faster movement speed isn't a bad idea, but should be part of Locust Life upgrade. Burrow and Overlord Speed would be used more before Lair tech if they were 75 gas instead of 100. Blinding Cloud, however, is just a bad spell. Maybe have it affect Air but cut all unit Range in half?

Void Rays could require 5 seconds to get Armored bonus damage after activating Prismatic Alignment. They would have a weakness to sneak attacks, but still be strong if activated 5 seconds before battle.

I really wish there was an easier way to tell who casts Time Warps when watching a PvP.
The MsC used to spin fast during Envision in beta.. be nice if they'd bring it back for Time Warp.

Adding GSL/Proleague maps to the ladder pool is the way to go... especially the new GSL maps are great.
we are all but shadows in the void
Cyanocyst
Profile Joined October 2010
2222 Posts
April 11 2013 04:23 GMT
#20
Honestly i think they just need to get rid of enduring locusts upgrade, and allow them to come naturally with it.

Swarm Hosts are already an expensive, unit in cost and supply, not to mention you need a few of them before they are useful. Getting rid of that upgrade would just make them more attractive, and easier to transition in too. While not really affecting their power in mass.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft377
SpeCial 91
CosmosSc2 44
RuFF_SC2 29
StarCraft: Brood War
GuemChi 3742
Artosis 664
Shuttle 291
sSak 54
Bale 9
Dota 2
monkeys_forever506
Counter-Strike
taco 182
Super Smash Bros
hungrybox1205
C9.Mang0329
AZ_Axe134
Other Games
summit1g11115
tarik_tv3745
Day[9].tv897
ToD168
Maynarde117
ViBE53
Organizations
Other Games
BasetradeTV99
Dota 2
PGL Dota 2 - Main Stream54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 33
• RyuSc2 29
• davetesta24
• Hupsaiya 16
• CranKy Ducklings SOOP3
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 34
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21537
League of Legends
• Doublelift4802
Other Games
• Day9tv897
Upcoming Events
KCM Race Survival
8h 40m
The PondCast
9h 40m
WardiTV Team League
11h 40m
BASILISK vs Team Liquid
OSC
11h 40m
Replay Cast
23h 40m
WardiTV Team League
1d 11h
Big Brain Bouts
1d 16h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.