Brought to you by the University of Waterloo CSL Team
Lecture by Tim Clark aka Tang
Happy Holidays TeamLiquid!
You may remember back in October, I was invited by the University of Waterloo CSL Team to present a lecture on the Fundamentals of a Hyper-Aggressive Zerg Playstyle. We analyzed why zerg is a good race to be aggressive and the types of builds that can punish or even kill greedy opponents in the early game. My goal was to show that even though macro is considered "standard", it's not the only way to excel at SC2. If you haven't viewed it yet, you can find the TL thread below:
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=278161
Last month, I was invited back to give another lecture. I still wanted to talk about aggression, but I decided the topic should be something everyone can benefit from, not just zerg players. So the topic of November's lecture is "Improving SC2 Mechanics by Playing Aggressive." In case you aren't aware, there's a charity called "Movember" in Canada where everyone wears a mustache (no matter how goofy it looks) for the whole month of November to raise donations. So if you're wondering why I'm sporting a very thin and silly mustache, that's why haha. Check out http://ca.movember.com/ to donate or spread awareness.
Here are the links to the games discussed in this lecture: + Show Spoiler +
Stream Lessons on Aggression:
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Stream Lesson 1: ZvT Early Timing Attacks/Execution: http://www.twitch.tv/tangsc/b/299761662
Stream Lesson 2: ZvT Early Timing Attacks/Transitions: http://www.twitch.tv/tangsc/b/300152278
Stream Lesson 3: ZvP Cheese vs FFE (Proxy Spines/Banelings): http://www.twitch.tv/tangsc/b/300323301
Stream Lesson 4: ZvP Macro vs FFE (3 base Roach/Ling into Spire): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 5: ZvP Drop-Style vs FFE (Ling/Bane/Hydra): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 6: ZvX Meta-Game Aggression in All Matchups: http://www.twitch.tv/theonlyshaft/b/303148570
Stream Lesson 2: ZvT Early Timing Attacks/Transitions: http://www.twitch.tv/tangsc/b/300152278
Stream Lesson 3: ZvP Cheese vs FFE (Proxy Spines/Banelings): http://www.twitch.tv/tangsc/b/300323301
Stream Lesson 4: ZvP Macro vs FFE (3 base Roach/Ling into Spire): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 5: ZvP Drop-Style vs FFE (Ling/Bane/Hydra): http://www.twitch.tv/tangsc/b/301531068
Stream Lesson 6: ZvX Meta-Game Aggression in All Matchups: http://www.twitch.tv/theonlyshaft/b/303148570
Lecture Discussion: Why is Playing Aggressive the Best Way to Improve?
Reason 1: "The Three M's of StarCraft Fundamentals" (Micro/Macro/Multitasking)
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A lot of the time when players adopt a pure-macro style, they get in the habit of doing one thing at a time - first, they'll focus ONLY on macro by building workers and supply, then when they get an army they'll focus ONLY on micro when they push out to attack. But if you're utilizing an aggressive style, then you're likely moving out with an army multiple times during every game. Because of this, you're constantly controlling you units (micro) while building additional units or workers (macro) simultaneously (multitasking). It sounds ridiculous to say that playing aggressively improves your macro faster than playing economical, but it's actually true. In many situations, the ability to manage your production and economy while microing is a far more critical skill than just being able to max out quickly.
Additional Tip for Learning Players: Worker scout every game. If your goal is to improve, give yourself as much to do as possible. If you're watching the scouting drone, you're spending as much time as possible looking away from your base but still building workers and supply. And who knows, you may get some extra information, scout cheese, or even throw your opponent off their timings with worker harass.
Additional Tip for Learning Players: Worker scout every game. If your goal is to improve, give yourself as much to do as possible. If you're watching the scouting drone, you're spending as much time as possible looking away from your base but still building workers and supply. And who knows, you may get some extra information, scout cheese, or even throw your opponent off their timings with worker harass.
Reason 2: "Having a Plan" (Timing Attacks)
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We've all heard Day9 talk about the importance of having a mid-game plan - and it's incredibly sound advice because a lot of players are programmed to just drone and drone and drone, to build up their economy as fast as possible without having a clear plan of how to put their resources to efficient use. It's important to ask yourself: "How am I going to win the game?" Since you usually have to attack to win a game of StarCraft II, my argument is your mid-game plan should to be attack often and well. There are a few things to consider when you're structuring your timing attacks...
1) Planning: How can I maximize my timings and economy to give me the strongest possible push?
2) Execution: How can I manage my units more effectively?
3) Foresight: What viable transitions do I have in the event I don't win the game outright? What queues do I have to stop unit production and choose a new tech path?
1) Planning: How can I maximize my timings and economy to give me the strongest possible push?
2) Execution: How can I manage my units more effectively?
3) Foresight: What viable transitions do I have in the event I don't win the game outright? What queues do I have to stop unit production and choose a new tech path?
Reason 3: "The Ball is in your Court" (Throw your opponent off their game)
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As you've probably already come to terms with, SC2 is a game of psychology and mindset. The more you throw your opponent off their plan/build order, the more of a psychological advantage you have. Some players argue that being bad mannered is a way to put your opponent on tilt, but I disagree with this - you don't have to disrespect someone to throw them off their game. Playing aggressive is the best way to do this, because as the attacking player you have several advantages...
1) The defensive player is contained, so they can't harass or scout, meaning they don't know whether you're droning or you're planning an all-in.
2) You gain map control and scouting information when you attack.
3) You dictate the flow of the game, giving you the crucial mindset advantage of feeling in control.
Have you ever had that feeling where you executed an attack perfectly, did lots of damage, and knew not only that were ahead and but also exactly how you were going to finish the game with another attack 5-10 minutes later? That's the feeling I want you to have all the time.
1) The defensive player is contained, so they can't harass or scout, meaning they don't know whether you're droning or you're planning an all-in.
2) You gain map control and scouting information when you attack.
3) You dictate the flow of the game, giving you the crucial mindset advantage of feeling in control.
Have you ever had that feeling where you executed an attack perfectly, did lots of damage, and knew not only that were ahead and but also exactly how you were going to finish the game with another attack 5-10 minutes later? That's the feeling I want you to have all the time.
Think you're an aggressive player? Try this quiz for fun.
1) If you attack and do lots of damage, nearly crippling your opponent's economy and army what do you do?
a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer: + Show Spoiler +
A. Build up another timing attack immediately. This is the ideal scenario: If your opponent is crippled, there's no way he can hold another attack. Don't give him the chance to win by letting him tech or expand.
2) If you attack and do almost no damage and think you're behind, what do you do?
a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer: + Show Spoiler +
C. Take a risk by expanding, teching, or going all-in. This is the worst scenario and in general, you almost have to take a risk. This is a great time go mutas, DTs, cloak banshee, or drops when they're behind. Or, you can try to REALLY power your economy to catch up
3) If you attack and do some damage and feel like you're on equal grounds, what do you do?
a) Build up another timing attack immediately.
b) Move into a standard and safe mid game with a timing attack or at least some form of pressure.
c) Take a risk by expanding, teching, or going all-in.
d) Macro up hard with multiple bases so I can afford high-tier units and maxed out armies.
Answer:+ Show Spoiler +
B. This should be how most of your games pan out, and you should always have a next step assuming a fairly equal exchange. An aggressive player will have a planned response at each stage of the game to pressure or kill the opponent.
Quiz Rubric (No cheating!): + Show Spoiler +
If you get all questions correct, you're definitely an aggressive player and ready for ladder. If you get two correct, you could afford to turn up the heat a bit. 1 Correct, you're too passive and need to attack more. 0 Correct, did you even watch the lecture?!
Note for brand new players:+ Show Spoiler +
Another important point about timing attacks, which I neglected in my lecture, is one of the best exercises for brand new players (silver/bronze) is to perfect a simple timing attack. Things like 7roach rush, 3rax stim push, and 4gate are a great way to practice refining a build order and executing it. Then once you've got the basics of a 1 base build down, you can experiment with executing the one base attack, expanding, executing a 2base attack, expanding, and so on. A very basic example for newer players of each race:
3Rax -> Expo -> 6Rax -> Expo -> 9Rax
7Roach rush -> Expo -> Roach/Speedling attack -> Expo -> Roach/Ling/Baneling attack (Similar to 3 barrel bust)
3-4Gate -> Expo -> 6-7 Gate -> Expo -> 7-10Gate -> Expo
3Rax -> Expo -> 6Rax -> Expo -> 9Rax
7Roach rush -> Expo -> Roach/Speedling attack -> Expo -> Roach/Ling/Baneling attack (Similar to 3 barrel bust)
3-4Gate -> Expo -> 6-7 Gate -> Expo -> 7-10Gate -> Expo
And that concludes the recap of the lecture. Thank you all for reading, enjoy your holidays, and if you have some downtime over the break, use it to practice some fun and aggressive new builds! Please post comments/questions below. Also, post any suggestions for aggressive builds you think would help players improve,
- Tang
Courtesy of www.TangStarcraft.com