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Active: 1740 users

TvZ: 1 base siege tank/hellion push = unstoppable

Forum Index > Closed
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1 2 Next All
Harpoon_5
Profile Joined July 2011
25 Posts
August 21 2011 13:28 GMT
#1
Basically can't be beat unless you go early roach warren which most ppl dont bother with vs terran (even if you scout the factory)

Essentially the hellions (plus a handful of initial marines that are gonna die anyway) constantly harass your expo and kite your lings while running back to the tanks.. even with great high APM defense you'll just be throwing away lings to slow down his hellions or trying to take out the tanks.. and if you hold back to mass up, you're going to lose your expo to the stream of reinforcements coming from his base.

pretty deadly, all you terrancraft players should try this, insta win vs the standard zerg FE + speedling/spine/queen defense

oh this isn't a [H] or anything cause i've given up on zerg and SC2 in general, gl hf

User was warned for this post
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 13:34 GMT
#2
Very much doubt it's unstoppable.. and replays please. You don't say what time the push comes but you say only a handful of marines so maybe a muta rush would work
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
TaKiTaKi
Profile Joined July 2011
Germany58 Posts
August 21 2011 13:35 GMT
#3
This sounds as if you have just been beaten badly and are still angry right now. No offence.
HypernovA
Profile Joined October 2010
Canada556 Posts
August 21 2011 13:35 GMT
#4
So no replay, a huge QQ post about a push that comes fairly late and that can easily stopped by going mutas or using roaches but you refuse to use them. Great post.
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
August 21 2011 13:36 GMT
#5
Yea terran is pretty deadly early on. So many games that you get surprised by something like "oh shit.....gg"
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
August 21 2011 13:37 GMT
#6
we have standards here, please read them


http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479
"Opportunities multiply as they are seized."
RedMosquito
Profile Joined September 2010
United States280 Posts
August 21 2011 13:37 GMT
#7
ummm can you atleast tell us what the build was? all your saying is that hellions and siege tanks are hard to stop with lings
Assaulter
Profile Joined December 2010
Lithuania324 Posts
August 21 2011 13:40 GMT
#8
"Basically can't be beat unless you go early roach warren" then maybe get roach warren, also every tvz i played zerg gets a roach warren when he scouts factory because he knows hellions are coming.
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2011-08-21 13:46:41
August 21 2011 13:43 GMT
#9
im high ml league.

I think 1 base siege tank / hellions is about 9 minute timing, with 3 tanks. (I dont use such strategies so i dont know exactly)

I think he will have 3 tanks and 8 helions +-300 minerals (marines, another 3 helions, etc). Please post replay if im wrong.

but at 9 minute what zerg should have:
1)2-3 queens
2)2 crawlers or 1 crawler + several roaches
3)about 30 drones
4)About 2 tank shot range creep spread.
5)About 10-18 larvas and infestors or mutalisks building OR roaches + banelings buildings (depends on zerg style)

So, terran comes on your spreaded creep.
Because he is all-inning he cant just stay, he should attack.
And...He moves into the creep.

You just make 30 lings, take 3 queens, 2 crawlers and all drones from your expo, and surround and kill it. It is easy on creep. And of course it depends of map
gg
AKA [7x]Val / GML Terran EU
madestro
Profile Joined October 2010
Costa Rica108 Posts
August 21 2011 13:48 GMT
#10
Also if it is a one base terran then the push either has few hellion or few tanks so maybe mass lings would not do that bad.
If he opened BFH and did some drone kills then you're already behind so no use in complaining about the tank/marine follow up and by the time he gets there with the tank/marine you should have mutas out or about to pop and that plus lings should clean it up and still keep you in the lead for mid game but again you have to post relays to see the exact problem otherwise is just a QQ thread.
I'm having trouble with turtle toss that cannon everything up then mass void ray but I don't QQ about it instead I'm trying to scout faster now and constantly so I can hit them before the critical void ray mass up.
"The Swarm will consume all." - Queen of Blades
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 21 2011 13:50 GMT
#11
u-u-u-unstoppable
no dude, the question
brachester
Profile Blog Joined March 2011
Australia1786 Posts
August 21 2011 13:51 GMT
#12
On August 21 2011 22:37 Sporadic44 wrote:
we have standards here, please read them


http://www.teamliquid.net/forum/viewmessage.php?topic_id=113479

why did you even bother? -_-
I hate all this singing
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
August 21 2011 13:54 GMT
#13
nothing is unbeatable, post a replay if you actually get to caring about sc2 again, and please don't post race imbalance whine in the strategy forum.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
schaf
Profile Joined August 2010
Germany1326 Posts
August 21 2011 14:04 GMT
#14
On August 21 2011 22:28 Harpoon_5 wrote:
Basically can't be beat unless you go early roach warren which most ppl dont bother with vs terran (even if you scout the factory)


Just my train of thought; I also think the twelve reaper rush is quite unstoppable if you dont build roaches!



/sarcasm
Axiom wins more than it loses. Most viewers don't. - <3 TB
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
Last Edited: 2011-08-21 14:05:41
August 21 2011 14:05 GMT
#15
nvm i'm not going to bother.
Caps lock is cruise control for cool.
bigbadgreen
Profile Joined October 2010
United States142 Posts
August 21 2011 14:16 GMT
#16
As a new rule I always go for early roach against t now. Sincle MLG Anaheim i've been burned too many times by bfh, literally. Use the roaches to defend the expo, add in a couple spine crawlers to help keep it at bay while you go either more roach or speedlings depending on their units.

Kind of related, when do other zergs scout this and how? I'm still having a hard time figuring it out. It's too early for ol speed yet and the wall keeps out other scouts. Is there a prefered angle to send in a slow ol or is there other clues other than only one rax at the front to clue me in.
Housemd
Profile Joined March 2010
United States1407 Posts
August 21 2011 14:31 GMT
#17
On August 21 2011 23:16 bigbadgreen wrote:
As a new rule I always go for early roach against t now. Sincle MLG Anaheim i've been burned too many times by bfh, literally. Use the roaches to defend the expo, add in a couple spine crawlers to help keep it at bay while you go either more roach or speedlings depending on their units.

Kind of related, when do other zergs scout this and how? I'm still having a hard time figuring it out. It's too early for ol speed yet and the wall keeps out other scouts. Is there a prefered angle to send in a slow ol or is there other clues other than only one rax at the front to clue me in.


Usually, I've seen zerg players send in a suicide overlord at around the 6 minutes mark. However, if you scout absolutely nothing (the marines kill the overlord before, which immediately tells me that the terran has something to hide), I send a ling in to check out the front. If there's no expo, it probably means he's doing some sort of factory or starport build and I prepare accordingly. Usually, when I see no expo until the 6 minute mark I throw down a couple of extra spines. I find spine crawlers very efficient, they are able to lift and drop somewhere at your other expos, preventing drops so it doesn't hurt to make a few more of them.
Fantasy is a beast
ArcticFox
Profile Joined February 2011
United States1092 Posts
August 21 2011 14:31 GMT
#18
On August 21 2011 22:28 Harpoon_5 wrote:
Basically can't be beat unless you go early roach warren


Most zergs that don't have professional level Zergling micro have realized that roaches shut down most of the early game pushes and harassment that a Terran can do and are already doing so.

Part of an RTS is scouting and reacting. If you see the factory and suspect mech, and don't build the counter to mech, I really don't know what to say.
peppilepew
Profile Joined May 2011
93 Posts
August 21 2011 14:41 GMT
#19
On August 21 2011 23:31 ArcticFox wrote:
Show nested quote +
On August 21 2011 22:28 Harpoon_5 wrote:
Basically can't be beat unless you go early roach warren


Most zergs that don't have professional level Zergling micro have realized that roaches shut down most of the early game pushes and harassment that a Terran can do and are already doing so.

Part of an RTS is scouting and reacting. If you see the factory and suspect mech, and don't build the counter to mech, I really don't know what to say.


i do, hes bad-_-
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 21 2011 14:44 GMT
#20
mutas hard counter both, last I checked siege tanks and hellions can't shoot air....
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