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Pick Your Power Insane!

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 Next All
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-05-03 18:57:22
May 03 2011 18:45 GMT
#12
/in

EDIT: I want the inventor, if anyone takes the inventor role before I get there I will be rather angry and insist you must be mafia, don't take the inventor role from me, that would make me... unhappy...
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 03 2011 20:54 GMT
#24
oh, a quick question Ver, I'm playing in Survivor, does that mean I can't join?
That would make me sad ;_;
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 04 2011 17:07 GMT
#50
Another question, is the hero power a one shot deal? or does it apply any time the hero would be lynched?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 08 2011 05:33 GMT
#59
On May 08 2011 14:28 Ver wrote:
This is going to get interesting!


Why does that one sentence strike pure terror in my heart?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 08 2011 07:33 GMT
#65
Reading over the cupid, can he bind someone every night, or just once per game?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 08 2011 17:18 GMT
#73
On May 08 2011 21:55 flamewheel wrote:
Show nested quote +
On May 08 2011 21:38 Jackal58 wrote:
On May 08 2011 18:38 flamewheel wrote:
Wait Ver I'm not playing -__-

The other reasons.

Ya the other reasons.
Reasons?
Plural?
Like more than one?

You should play. Co-host playing transcends insane.

Three of 'em.

Do I smell a triple smurf coming our way?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-05-09 17:38:19
May 09 2011 17:22 GMT
#90
^_^ this game is going to be epic.


EDIT: Is it Bill Murray ?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-05-10 05:01:33
May 10 2011 05:01 GMT
#117
On May 10 2011 13:58 Kavdragon wrote:
Show nested quote +
On May 10 2011 13:33 kitaman27 wrote:
On May 10 2011 13:22 Kavdragon wrote:
Looking forward to playing with Chezniu. Also, should I announce my Mayoral campaign yet?


If you do, the Kavdragon Sucks Party will be back in full force.


Excellent. If i recall correctly you the KSP ended up being one of my chief supporters. Glad to have you back.

The only people I'm really afraid of are the "Lynch Kav Day One" party members. They know how to get it DONE.


I will be running for pardoner on the platform of not pardoning unless someone pissess me off. And lynching kav, lets add that to my platform too. If elected I will lynch kav! And uh... kill mafia? But mostly we'll be focusing on the lynching of kav.

There will be a surprise if I win.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 12 2011 02:08 GMT
#167
On May 12 2011 11:06 Qatol wrote:
/out


O.O

Hope nothing sinister is going on...

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 12 2011 23:02 GMT
#195
Happy birthday Ver!

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 13 2011 00:04 GMT
#200
On May 13 2011 09:01 flamewheel wrote:
Yeah okay I'll play.


*cheers!*

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 13 2011 23:20 GMT
#216
On May 14 2011 08:14 Mr. Wiggles wrote:
Starting tonight? :p


I checked the alignment of the stars, and computed it with the current results of the TSL, as well as a Gaussian identity matrix, from that I concluded that all signs point to "loquat" which is an anagram of Qatol + U, from this I conclusively determined that it depends on when Ver wants it to start.

That was useful!
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 00:29 GMT
#224
I will be picking two numbers

and I'm not going to claim them now

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 00:58 GMT
#229
Alright, discussion time it is, before we start I want to preface this with something I picked up in PYP3

On December 30 2010 16:32 Qatol wrote:
The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available.


so, whatever you do, don't claim your numbers, we want to throw the mafia off, the last thing we want them is to be able to take two kp roles or something like that.

Onto GM's Mafia Power denial plan. In this game there are several powers that are really, really anti town, and rather powerful, the GF's, the PoD and such. The easiest way to counter these powers is to know who has them, that way we avoid their usage by having someone responsible for them. For this reason I have created a draft of the most "anti-town" roles in the game and assigned numbers to pick them. If your number in the draft order coincides with this power then you *must* pick it, so we can control what roles the mafia has.

1-5- KP roles, America/CPR doc/inventor or roles you know you can use effectively (pupeteer, etc) I also advise that the MethMan be picked up there to encourage the mafia to not shoot into those roles.

Position 6- Theif. We dont want the mafia to have this, since its even more anti-town than copycat in mafia hands, as it allows them to deny us a role and gain a powerful role.

7- Caller Godfather- since its extremely anti town and essentially adds a traitor to our ranks, its not something I want to worry about

8- PoD- again extremely anti town, lets deny its usage shall we?

9- vote rigger, like a pardoner on steroids, if a pardoner pardons we just lynch him, we have no way of catching the rigger, this way we know who he is

from here on down people should choose what they feel they can use effectively and to the benefit of the town. By following this plan we eliminate the threat of 4 worrisome roles that can really hurt the town. This needs some refinement naturally, but it seems to me like a decent start. Also if any of these roles have been taken we know that the mafia is somewhere in the top five and *really* wants whatever role it is they took, thus we can focus our search on those

Pardoner dosn't worry me as he must out himself to use his power and is then guaranteed to be made a pincushion by our vigis and other killing roles, and the threat of the copycat is nullified as long as we lynch someone low on the list.

Just my initial thoughts, comments?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 01:06 GMT
#232
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 01:17 GMT
#237
On May 14 2011 10:12 Ace wrote:
Show nested quote +
On May 14 2011 10:06 GMarshal wrote:
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?


Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw?

And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 01:36 GMT
#241
On May 14 2011 10:25 Ace wrote:
Show nested quote +
On May 14 2011 10:17 GMarshal wrote:
On May 14 2011 10:12 Ace wrote:
On May 14 2011 10:06 GMarshal wrote:
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?


Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw?

And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people.


1.) Can't know if your "assigned" roles went to the right person.
2.) Won't know if the role went to town or mafia

For the chance of tying a few people to roles and not alignment you'll be giving Scum information on where the roles went. Lets not forget that unlike any other PYP game the amount of killing roles in this game are pretty high.


1.) *if* we agree to follow the plan then we will, because if they are town they will pick them, in the interest of benefiting the town, and if they are scum they don't want to be caught at a lie. And we'll be able to tell if the power was picked earlier since the person picking it will get vanilla. However I agree that this might be a weakness of the plan, is there any way to remedy it?

2.) It wont matter, if they are town they will never use the role, if they are mafia we will know if it is used, and will be able to kill them for it, thats the reason for assigning the activated anti-town roles to these players, rather than passive anti-town roles, its *really* easy to tell if they've been used.

On these people being killed by the mafia, then those anti-town roles are out of the game, rather than power roles, I dont see the issue with them being focused down.

I can't say I'm comfortable with letting townies pick whatever they want, I feel like thats going to lead to the mafia snagging powerful roles and the town overlapping too much in the role selection.

Still this plan cannot work if the people in those positions don't agree to it, so we should be in agreement before the draft order comes out.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 02:02 GMT
#244
On May 14 2011 10:54 Scamp wrote:
Checking used roles doesn't really work. All mafia has to do if they're in the top 5 or whatever is pick a role that's really beneficial to them. Then they have their buddy that picks last take the role that they were supposed to take. Now if you check if the role went off....well it did.

Unless you want to assign check-picks to numbers 15-20 or something like that.


No, we don't want check-picks, those would saddle us with 5 more vanilas for no tangible benefit.

I think I'm missing your point though, lets say mafia lands on 8 and 8 is assigned to pick PoD, and he does not and his buddy at 25 does instead, then if the PoD goes of we lynch 8 and get a mafia, who has a different role, but is still scum, I don't see the flaw in that. I think I may be misunderstanding your post though...
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 02:21 GMT
#246
On May 14 2011 11:13 Scamp wrote:
No, you're not misunderstanding my post but how you came up with that example is beyond me.

Unless all roles, when used, also show who used them. Which I don't think they do.

The only flaw otherwise is if the buddy gets killed.

And the check-picks was a joke. But at least I know you got it.


Thats the thing, I picked powers that are obvious when used, if a vote rigger acts we know because the lead person didn't get lynched, if the PoD acts we know because the night is doubled, if the thief acts we know because someone claims they got vanillaized. I the GF acts we know because the mafia count jumps up unexpectedly

Thus if the town agrees to follow the plan then those roles will be guaranteed to be in those slots, since people agreed to do it, and if the roles are used we know the people in those slots are responsible for the usage of the power. If a person lies about following this plan they deserve what they have coming, and will die if the mafia uses the power, since they will be held responsible.

Does my plan make more sense now? Its essentially a way to nullify the one shot visible anti-town roles.

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 02:26 GMT
#247
Oh, and I forgot, but the janitor *really* needs to be on that list, I forgot that it was in the game, but its insanely anti-town...
Moderator
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