|
See title.
I've looked around for a good BGH remake, but they're all 128x128 based on the old SC1 map which in Starcraft 2 feels way too small and cramped.
I think we should start an initiative to either re-create BGH for SC2 or create a map that will serve the same purpose. We need a go-to map for the epic 2v2v2v2 with infinite resources, don't we!? I've tried my hand at it but I'm really miserable at mapmaking and I can't something that really captures the exact feel that Big Game Hunters had in SC1 (and, of course, has the same dinky little imbalances like cannoning behind the mineral line at the 6 o'clock position and the tank drop cliffs and everything). So is anyone up for it?
|
Not sure if I have not come across a reminiscence of it somewhere on sc2mapster I think (sorry forgot specifics). You should post specs you feel define BGH. Resources, main sizes, shape concepts drawbacks, go specific if you want to get any attempts... I guess you'd get posts just for the attempt at describing BGH. Only one thing comes to mind: I like (the thread, the goal and BGH)
|
|
On December 12 2010 10:46 TheNessman wrote: Fully support this. I used to love BGH 2v2v2v2v2v2v2v2v2v2v2v2v2v2v2v2.... but now I don't, still would support a map like this, i would play it again maybe, if it was good.
|
I'm going to mess around with map editor over holidays. It's on my to do list. I'll probably experiment around with this, but as I never played BW, I doubt I'd ever make a remake of some map that has no nostalgia for me. :/ Might make some other random 2v2v2v2 map lol.
|
Part of the problem is that it's very difficult to get a game going, because of the popularity system. Even with an ideal map for 2v2v2v2, you'll have difficulty getting it to catch on.
|
me 2 once chat channels are in we should have a TL channel for games like this for sure
|
or when blizz allows us to create custom game lobbies with our own game titles............
|
you can search for SC2BW and find my remake of BGH which has 2v2v2v2 as a game mode.
|
I will make it exactly how it was, if theres a lot of interest. + Show Spoiler +But i have one more exam i need to study for, then tuesday i can start.
|
Since no one offered specs...
EDIT: I personally DON'T want a pure remake, i want a new map, but until then pure remakes are fine. *wish i could map*
EDIT2:
On December 13 2010 12:37 jamesr12 wrote:
i played a bgh remake that was loyal to the old one, it just wasnt the same, we need a new 2v2v2v2 that is equally quirky and fun.
This is how I feel, except that we need a new one even if the old one ends up great, I want a different nostalgia for SC2.
Required: extra resources in each base (extra patches/geyers) Max resources in each patch/geyser (obviously) 8 bases (4 corners + sides) note: bases have built in mistakes, such as the masses of useless land at 3 and 9 of bgh 8 expos, right outside of bases MASSIVE land is sort of like isthmuses all over (protip: isthmuses is proper LOL) Center has a full expo tankable edges on mains
Bonus/more in bgh spirit: cliffs at corners and 6 able to be tank dropped ( and reaper/collosi abuse) bases split into 3 groups of two, with 1 group having alternate routes to center, and note: leaves 2 bases completely isolated
For reference
|
I am 100% behind this initiative.
|
On December 12 2010 12:22 MavercK wrote: you can search for SC2BW and find my remake of BGH which has 2v2v2v2 as a game mode. that's the one, sorry I couldn't place it, and a brilliant job done by MavercK (though i would have selected another texture mix the layout is at kudos level, meticulous result)
@exleos: thanks for posting sc bgh visual
I think the biggest challenge are the mid areas between main and center (open middle of course), not sure the max size provided by sc2 is sufficient for an sc2 bgh...? (God I hope they expand the max size) But then again I haven't played MavercK's version so I might be off on a tangent.
|
On December 12 2010 12:41 baskerville wrote:Show nested quote +On December 12 2010 12:22 MavercK wrote: you can search for SC2BW and find my remake of BGH which has 2v2v2v2 as a game mode. that's the one, sorry I couldn't place it, and a brilliant job done by MavercK (though i would have selected another texture mix the layout is at kudos level, meticulous result) @exleos: thanks for posting sc bgh visual
mines a direct port using the import map feature. it should be perfectly 1:1 BGH remake. i did have to change the mineral/gas positions to fit the starting locations however. thats all i've changed
|
On December 12 2010 12:47 MavercK wrote:Show nested quote +On December 12 2010 12:41 baskerville wrote:On December 12 2010 12:22 MavercK wrote: you can search for SC2BW and find my remake of BGH which has 2v2v2v2 as a game mode. that's the one, sorry I couldn't place it, and a brilliant job done by MavercK (though i would have selected another texture mix the layout is at kudos level, meticulous result) @exleos: thanks for posting sc bgh visual mines a direct port using the import map feature. it should be perfectly 1:1 BGH remake. i did have to change the mineral/gas positions to fit the starting locations however. thats all i've changed I think the map needs to be larger, though. Everything feels too tight.
|
On December 12 2010 13:02 PH wrote:Show nested quote +On December 12 2010 12:47 MavercK wrote:On December 12 2010 12:41 baskerville wrote:On December 12 2010 12:22 MavercK wrote: you can search for SC2BW and find my remake of BGH which has 2v2v2v2 as a game mode. that's the one, sorry I couldn't place it, and a brilliant job done by MavercK (though i would have selected another texture mix the layout is at kudos level, meticulous result) @exleos: thanks for posting sc bgh visual mines a direct port using the import map feature. it should be perfectly 1:1 BGH remake. i did have to change the mineral/gas positions to fit the starting locations however. thats all i've changed I think the map needs to be larger, though. Everything feels too tight.
could have something to do with starcraft 2's camera being more zoomed out than sc1's
|
MavercK, I saw your remake first, and the appearance texturing and everything on it was truly top-notch, you did a great job. But like PH said, when you actually play on it it feels like 128x128 is way too small and cramped for SC2; the map sizes scale really strangely, partly due to the camera like you said and partly due just to how Blizzard designed Starcraft 2 units and buildings. Perhaps a scale model at 192x192 would suffice even for perfect SC2 BGH play. It's just that right now on 128x128 BGH it feels like you're playing some sort of SCBW mini-game instead of playing like it should feel, grand and massive and strategically dynamic, etc.
|
I think the transposition is too good for it's own good.
The change between sc1 to sc2 seems to have stappled the w3 sizes of units as the "game size norm": the marine would be "bigger (relative to layout)" in sc2 than in sc1. hero size in sc2 is bigger than in sc1 or even equal to w3 (which was Huuuuge) the tiniest objects in sc2 would be more "refined" or complex (not smaller but it's a comparable parameter improvement (dunno about that yet though)) than in w3 (and of course sc1)...
In the case of transposition, the downscale of the units/structures in sc2 would be the ideal solution (long and tedious)... or guess someone will have to draw it.
|
|
For the record
Please watch day[9] daily #65 :D
|
|
|
|