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DCLXVI
United States729 Posts
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DCLXVI
United States729 Posts
On June 30 2010 08:17 DarthThienAn wrote: Show nested quote + On June 30 2010 07:54 YellowInk wrote: We should be able to fill the roster. Don't mess with the game balance to start a bit early - fill it as designed. If I start it tonight, I'll probably just put in 2 Godfathers. 2 godfathers on the same team and/or would they know about each other? I think that I would rather wait for 20 anyways, but that could be a crazy game. edit I would rather a separate thread for votes just because it is easier to keep track of, especially with people switching their votes. What are the benefits for keeping it all in one thread besides one less tab to keep open? | ||
DCLXVI
United States729 Posts
On June 30 2010 10:30 DarthThienAn wrote: Show nested quote + On June 30 2010 10:29 DCLXVI wrote: On June 30 2010 08:17 DarthThienAn wrote: On June 30 2010 07:54 YellowInk wrote: We should be able to fill the roster. Don't mess with the game balance to start a bit early - fill it as designed. If I start it tonight, I'll probably just put in 2 Godfathers. 2 godfathers on the same team and/or would they know about each other? I think that I would rather wait for 20 anyways, but that could be a crazy game. I kid, I kid. aww That could be a fun variant of this with two godfathers with separate win conditions of course the town would need some absurd powers too. | ||
DCLXVI
United States729 Posts
I think if I was the godfather I would have chosen someone off the middle/lower list of good town players. Someone who I knew could play the role yet was not a high enough target that would look too likely. I think he might wait until later to pick up an active townie who can easily hide. We need to watch out for players who suddenly go quiet. If we were to use a random method to determine the lynch, how would we do that? Can we trust one person to roll a die and report that truthfully? | ||
DCLXVI
United States729 Posts
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DCLXVI
United States729 Posts
On July 01 2010 12:49 Korynne wrote: So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\ So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen. I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit. I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day. This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found. | ||
DCLXVI
United States729 Posts
On July 01 2010 13:15 Korynne wrote: youngminii, the question is more like: 1) Should I reveal it so the GF can't use it? And like, if I die early then at least it's out there? 2) Should I not reveal it so I can catch someone doing it? Are you asking for the mafia to kill you before you can say this? I would rather had you not announce this in the thread at all until the GF does the tell Also, people, comment on the whole roleblock instead of lynch idea!! I sorta did while you edited your idea question - we still have to vote in the other thread to not get modkilled unless we can vote on no lynch - is that possible? Also, is there a list of these basic rules that never appear in the OP of games? | ||
DCLXVI
United States729 Posts
On July 01 2010 13:25 Korynne wrote: + Show Spoiler + On July 01 2010 13:16 DCLXVI wrote: Show nested quote + On July 01 2010 12:49 Korynne wrote: So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\ So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen. I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit. I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day. This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found. Man, do I have to explain everything 5 times before people get it? xD It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible. If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me. We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies. We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF. This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd. Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario - we roleblock someone GF recruits (please not a blue role) no deaths show we lynch a townie overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies. | ||
DCLXVI
United States729 Posts
On July 01 2010 13:31 DarthThienAn wrote: Show nested quote + On July 01 2010 13:21 DCLXVI wrote: question - we still have to vote in the other thread to not get modkilled unless we can vote on no lynch - is that possible? Also, is there a list of these basic rules that never appear in the OP of games? Yes, you have to vote in the other thread to avoid being modkilled. No, you cannot vote for no lynch. What basic rules are you looking for? I think the OP covers everything o.O. questions like this and the ones I've asked in other games. weird situational questions I suppose. Like, can the mafia choose not to kill (answered:yes) I didn't see either of these in any OP for a game, maybe I'm going blind... | ||
DCLXVI
United States729 Posts
On July 01 2010 13:43 Korynne wrote: + Show Spoiler + On July 01 2010 13:35 DCLXVI wrote: Show nested quote + On July 01 2010 13:25 Korynne wrote: + Show Spoiler + On July 01 2010 13:16 DCLXVI wrote: Show nested quote + On July 01 2010 12:49 Korynne wrote: So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\ So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen. I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit. I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day. This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found. Man, do I have to explain everything 5 times before people get it? xD It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible. If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me. We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies. We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF. This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd. Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario - we roleblock someone GF recruits (please not a blue role) no deaths show we lynch a townie overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies. Can people please think for themselves instead of making me do all the thinking? -.- Think of a specific example if you don't get it. Now I'll do it for you. >_> Normal scenario: We lynch T, mafia kills B at night, GF recruits C at night. We lynch M, mafia kills B at night, GF recruits C at night This scenerio: We RB T, mafia kills B at night, GF recruits C at night -> we have one more townie than normal (T) We RB T, mafia doesn't kill B at night, GF recruits C at night -> we have one more townie than normal (B) We RB M, mafia can't kill at night, GF recruits C at night -> we have one more townie and we killed the mafia (kept B, killed M) Why are there no lynches in the first day of this scenario? DTA just said that we cannot not lynch. So we do have to kill someone each day, which will either be a townie if the mafia did or did not kill, and a mafia if we roleblocked a mafia, who we could have lynched in the first place instead of relying on a filter that is slower, relies on the assumption of a role included, and kills mafia a day slower Okay people? Use your brain! and do you have to act so condescending? | ||
DCLXVI
United States729 Posts
On July 01 2010 13:47 DarthThienAn wrote: Show nested quote + On July 01 2010 13:41 BrownBear wrote: Given that the two best mafia players on the site aren't in this game (although one is hosting), it's possible that we might be able to catch people saying nothing, or catch them slipping up. If you mean me, I think you give me too much credit. Show nested quote + On July 01 2010 13:42 DCLXVI wrote: On July 01 2010 13:31 DarthThienAn wrote: On July 01 2010 13:21 DCLXVI wrote: question - we still have to vote in the other thread to not get modkilled unless we can vote on no lynch - is that possible? Also, is there a list of these basic rules that never appear in the OP of games? Yes, you have to vote in the other thread to avoid being modkilled. No, you cannot vote for no lynch. What basic rules are you looking for? I think the OP covers everything o.O. questions like this and the ones I've asked in other games. weird situational questions I suppose. Like, can the mafia choose not to kill (answered:yes) I didn't see either of these in any OP for a game, maybe I'm going blind... That particular question is totally in the OP for this game. I meant more of a "can you vote to not lynch?" sort of like how you can vote to double lynch except it applies to that day and you don't need to name a player. I know that you need to vote -.- | ||
DCLXVI
United States729 Posts
On July 02 2010 04:09 Bill Murray wrote: Show nested quote + On July 02 2010 01:17 Korynne wrote: Bill you're laughable at your accusation of me. I'm acting funny and that's in line with my scum meta? The only game I was scum was your game, where it was f11 so there was no reason to make any let's break the game plans. And I'm pretty sure everyone in that game thought I was acting just fine and normal. The game I acted "funny" in might be the PYP where Foolishness (mafia) kept accusing me of being scum because of one thing I repeatedly say (well you can lynch me to find out since I'm vanilla and then you'll know for sure if Foolishness stole Comp Vig) that he's like omg that's so typical scum. And I was townie that game. So like, worst argument ever. -.- jeez, you're still on me? your play is so bad. how about you learn how to scumhunt? take notes. take notes on how to scum hunt from BM... >_> <_< Overall your play reminds me of our last game TMMM where you accused someone right off the bat and continued to argue about it. Less spam than last time, but that is probably because chezinu isn't as active. In both games you tried to help the town somewhat, but only did you do so in TMMM when you were going to be lynched. However, I do not like it when you (and korynne) dismiss others arguments with one line personal attacks. That is not beneficial to the town at all. I have no clue how Korynne plays since she was so inactive in TMMM though. About her plan - go ahead and vote for someone to be roleblocked if you want, I just don't think that the results will be reliable enough and stalling gives the godfather more time to recruit townies, so the plan is not beneficial in my view. I think I will place my vote on citi.zen because I want to hear more of what he says, people say he is a good player but he posts less than me - that it pretty bad | ||
DCLXVI
United States729 Posts
And yes I have read your plan many times I just feel that you overlook its negative aspects and then lash out at people like me who point that out. | ||
DCLXVI
United States729 Posts
On July 03 2010 04:00 Chezinu wrote: Show nested quote + On July 03 2010 02:16 Hesmyrr wrote: Knowing the criteria behind Chezinu (or in fact anyone's) lynch list would indeed be nice. Considering it's nature, I am more interested in the people he chose to leave behind: zeks, Thegilaboy, Bill Murray, DCLXVI, ElyAs, and BrowneY. BrowneY is no-brainer for moment, but I am wondering why you do not ElyAs lynch? Are you willing to propose 'an' alternative lynch candidate that town can choose to go behind? zek roleclaim - gains immunity from lynch and he probably isn't GF Bill Murray - because he would have recruited me if he was GF - if he is GF that was a great play by not recruiting me BrowneY- obv reasons Others - they will get modkilled so no point in killing them - these are people mafia feel comfortable killing because they know they aren't the GF. Town is also comfortable killing these people because it prevents lost of a town/blue since they would die anyways. So in a way it is a "no lynch". I didn't narrow the list further because I was trying to be objective. I didn't want to rule-out any potential GFs. I will not be modkilled, I have just been very busy. However, Elyas is very likely to be killed tonight whether it be by lynch or modkill. Do we want to use a lynch on him? would we rather have him be modkilled and cut down on the number of suspects? I don't know if we have enough information now to drag up a decent list of suspects so I am not sure of anyone else we want to lynch. Abenson just seems to be new to the game and afraid to post, so I don't like him as a lynch suspect either. Unfortunately, I have to leave now for 6 hours or so so I will not be able to see any last minute bandwagons. I don't really like any of the candidates, but I will vote abenson to make him post more(not that I will be able to see it in time) | ||
DCLXVI
United States729 Posts
why do you want to save him? I thought he wanted out of the game | ||
DCLXVI
United States729 Posts
If zeks was mafia he still could have posted the key yesterday and then given the key to the expected new recruit today. Him posting the key today changes nothing, as the "fake mason" could have safely assumed that he would live long enough to talk to another mafia. | ||
DCLXVI
United States729 Posts
I am not sure that Abenson is likely at all to be the godfather or recruited. It seems too risky to try to balance that close to the edge of lynching for so long. I don't think that the godfather would want to try to recruit someone who is so close to being lynched. I will place my vote on BM because I think that it is too early to roleclaim, and I have not made up my mind yet on who to lynch. (not an omgus) I will be back in a few hours to post some more and probably change my vote. | ||
DCLXVI
United States729 Posts
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DCLXVI
United States729 Posts
BM recently tried to force everyone to roleclaim with the support of only one person On July 05 2010 18:50 Bill Murray wrote: ace and i are calling for a roleclaim On July 05 2010 18:53 Bill Murray wrote: We don't have much time. Anyone after this point needs to roleclaim in their post. I cannot be sure that he is just an aggressive player normally, but this sort of play is not beneficial to the town. Trying to get everyone to reveal without the support of at least most of the town could force us into a bad position. Had other players posted their roles then the town might be forced into roleclaiming to protect the few who claimed. Even if he does think his plan is beneficial, it is dangerous to try to force that play especially without support. | ||
DCLXVI
United States729 Posts
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